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11 views5 pages

OU_TTGCITN

Uploaded by

Inky
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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zombie survival role playing game

presents

By Christopher J. De La Rosa

© Hunters Books & Apparel 2015, All Rights Reserved

- - 1
Leonardo Kaiser (Order #35940329)
Mission
DEFEAT OBM
The One Big Monster (OBM) will be a continual danger to characters.
It is decided that this deadly opponent must be stopped, even at the
tremendous cost in lives it may require.

@ Special
Special
Labor - @ is not used in this mission. The OBM must be defeated in
combat or by some trap by way of the Trap Mission in the OBM section
of the rule booklet.

Hazards:
All Hazards allowed in the OBM section of the rule booklet will apply.
Some upgrades are already taken and are already factored into the W
cost.

Success: l 5x W cost

Chainsaw Maniac
The kinds of madness and depravity that emerge during the events of an
Outbreak take many forms. Among the most dangerous are those that
have indiscriminate, murderous rage. These are the Maniacs. Without
the shackles of society, these people descend into the depths of madness
that were previously banished by incarceration.

The Chainsaw Maniac is a particularly depraved individual. It is not


known what truly drives such men to such homicidal violence, but the
result is truly terrifying. A sputtering, rattling, rusted and gore-choked
mechanisms roars to life, ready to rend a victim into bloody pieces. Special
The final depravity was in store for the truly insane of the maniacs. SECURITY BLANKET
Some have macabre hobbies that can only be described as fleshcraft… Disadvantage
fashioning their victims’ flesh and bones into new, terrifying shapes. The Chainsaw Maniac has a literal Security Blanket. It is ragged and
The true horror is that some have adapted to the properties of zombie worn. Faded patterns of balloons and teddy bears can be seen on it. The
virus to craft things that still move, moan, claw and bite, despite blanket itself reeks like old cheese. While he has it, he adds +25 to his
looking nothing like a human or animal. The only solace a person can Willpower. Not having it will cause him to act irrationally and in a rage
find in witnessing their surgical abominations is the faint hope that until he gets it back. All triggered effects for the Chainsaw Maniac will
the component victims were dead before being processed into twisted need an additional + & in order to use while enraged in this way.
monsters they have become.
Characters that have the Security Blanket can require a GM to spend
OBM - + + + or W 125 (25 +100 for Survivor Bane weapon) W 10 and trigger an Encounter with the Chainsaw Maniac by baiting
him with it. It can also be used to avoid an Encounter with him by
Strength: 45 leaving it behind for him to take. Taking it again, he will be distracted
Perception: 30 enough for characters to escape, provided they have an escape route.
Empathy: 8 A GM will still require {Stealth% or Navigation%} as the situation
Willpower: 50 dictates.

Vitality THE CHAINSAW


Health Points: 5 Many of the Chainsaw Maniac’s attacks and abilities (obviously)
Damage Threshold: 20 utilize his Chainsaw. Many Triggered Effects and Hazards target or
Defense: 2 utilize it specifically and being without the chainsaw for any reason
will obviously prevent these rules from being used. Doubtless, players
{SC%}: {MA-Sl 70%, MA-Bl 50%, Brl 75% Grpl 65%, Dipl-Int 80%} will want to take it and use it as a weapon or a prize for defeating the

2 - Chainsaw Maniac -
Leonardo Kaiser (Order #35940329)
Chainsaw Maniac, but remind them that the obvious state of disrepair
and lack of any sort of maintenance for a long period of time has made IGNORE PAIN
the weapon not only nearly useless as a weapon, but as a tool as well. W Special
Simply put, no sane person would use such a tool for any reason because The Chainsaw Maniac demonstrates an insane level of toughness. Each
of the obvious danger to the user, which highlights the insanity of the W 5 spent will increase Defense by 1 this round. If Enraged per the
Chainsaw Maniac who dares to utilize it despite this. “Security Blanket” rules, the W cost for this is reduced to W 1.

DOWN BUT NOT OUT DRAMATIC ENTRY


If the Chainsaw Maniac loses 1 Health point per previous encounter W 10
with it, he is dazed. This will allow all characters to flee without any The Chainsaw Maniac saws his way through a barricade or through
penalty. It will also allow them the opportunity to steal his Security walls of the undead in order to reach the characters. This terror-
Blanket. Attacking the Chainsaw Maniac while down will immediately inspiring method of deployment will count as a successful Breach check
cause him to rise to his feet again and fight. and will start the Encounter with all characters requiring to add n n
to their dice pool.
NOISE
Each time the Chainsaw Maniac uses a Triggered Effect that utilizes SHOCK AND AWE
the Chainsaw, the loud rusty rattle of the chain and the clattering, W5
sputtering engine will draw the undead to him. Each Round, add W 2 The Chainsaw Maniac spends this round demonstrating an exceptional
to the GM’s Risk Pool. This Risk cannot be used during this Encounter. feat of strength or the depths of his madness by unleashing terrible
violence against an inanimate object or nearby undead or NPC (rending
Attacks them apart or destroying it utterly). This will require all characters to
make a {Composure%} or they will lose 1 Morale. If it’s an NPC or
Backhand - + - [n Bl] {Grapple%, Brawl%} - Target adds n to zombie target, it takes [n n n n n Sl] damage. If it’s an inanimate
their dice pool. object, it loses d3 Structure points, provided it can be damaged with a
chainsaw somehow.
Slash - + - [n n Sl] {MA - Sl%} - Requires Chainsaw or slashing
weapon of opportunity. Using a Slashing Weapon of opportunity will CHARGE
reduce the damage from n n to n per + Resolved with this attack. W3
The Chainsaw Maniac hoists his rattling, rusty chainsaw and hurls
Grab - + + - [n Bl] {Grapple%} - Target is unable to move unless himself towards the characters. Up to 20’ of Movement does not
they spend + from a {Grapple%, Dodge%, Martial Arts%} to free require the adding of any n to the dice pool. Using this to engage an
themselves. Opponent with any combat check will grant a bonus + to the Chainsaw
Maniac’s result.
Rend - + + & - [n n n Sl] {MA - Sl%} - Requires Chainsaw.
WHIRRRRRRRRR!!!
Chainsaw Sweep - + + + - {MA - Sl%} All Oppoents in Melee and W5
Grapple range take [n n Sl]. Requires Chainsaw. Remove all n added by the Chainsaw Malfunction rule. Add n to the
Chainsaw Maniac’s checks this round as if he had taken an additional
Chainsaw Slaughter - + + + & & - [n n n n n Sl] - {MA - Action.
Sl%} - All other opponents in the Encounter must pass a {Cmps%} or
lose 1 Morale. Requires Chainsaw. Abominations
The insane products of the Maniac’s fleshcraft go by many names. To
Chainsaw Malfunction - - - The chainsaw cuts out and needs those that witness them, they are just called “abominations”. Their
restarting. Add n per - resolved with this Triggered Effect to the appearances vary tremendously, but they take the form of special
Chainsaw Maniac’s dice pool. This can be ignored if the Chainsaw upgrades that standard undead opponents can be given to represent
Maniac does not use any Triggered Effect that doesn’t require a these warped experiments.
chainsaw. Characters with the initiative that wish to resolve the
Chainsaw Maniac’s - with this triggered effect will instead add n n All Abominations will require characters to make a {Composure%} or
per - . lose 1 Morale whenever an Abomination is deployed against them.

Hazards EYES ON THE BACK OF THE HEAD


W2
FLESHCRAFTSMAN This Abomination has another head sewn onto the shoulders of another
Upgrade undead, facing the opposite direction. All characters attempting
W 50 {Stealth%} checks will add n n .
The Chainsaw Maniac is not just a homicidal monster, his violence is
actually a means to an end: to supply his workshop with raw materials CHIMERA
for his creations. If this upgrade is taken, a GM can deploy Abominations W 10
in Encounters, regardless of whether or not the Chainsaw Maniac is in This abomination has undead animals sewn together, sometimes of
the same Encounter. different species. This opponent has the following additional options for
- Chainsaw Maniac - 3
Leonardo Kaiser (Order #35940329)
Triggered Effects: Slaughterhouse - The Butcher operates out of a Slaughterhouse.
This is a Hazard that a GM can upgrade any Location to having. A
Attacks: Slaughterhouse will have a variety of special rules, the most notable
Rend - + - {MA - Sl%} [n n n Sl] one being that The Butcher can be deployed in it anywhere without any
+ in an Encounter% or the spending of Risk.
NAMELESS HORROR
W5 Attacks
This twisted, howling mass of arms and heads is not particularly more
dangerous. It is harder to kill somewhat because the main head is hard Meat Hook - + - {MA - Sl,Pi%, Brwl%} [n Sl,Pi].
to see amongst the failing arms grafted to the torso. It is just far more + used to trigger this can also apply to “Capture” towards the same
unnerving to face. target. If this is done, the Meat Hook will not inflict Slashing damage.

All opponents have {Composure% n n } during the Encounter. Cleaver - + - {MA - Sl%} [n n Sl]
Defense: +1
Backhand - + -{Grpl%, Brwl%} [n Bl]. Target adds n to their dice
HYDRA pool.
W 10
The Hydra is among the strangest of all the Abominations. Wherever Grab - + + - {Grpl%, Brwl%} [n Bl]. Target is unable to move
possible, there are heads and faces sewn onto the body of the unless they spend + from a {Grapple%, Dodge%, Martial Arts%} to
Abominations, making it almost literally a wall of biting teeth. Heads free themselves.
replace hands and multiple heads are grafted to the shoulders, chest,
and even the back of the Hydra. Most frustratingly, the obvious Capture - + + + + + - per target’s Sb {Grpl%, Brwl%} - The
vulnerable main head has armor plates drilled into the skull to prevent Butcher will always try to catch live prey. If The Butcher uses this
the Hydra from being easily stopped.
Defense: +2

Attacks:
Bite - + - {MA - Sl%, Brwl%} [n n Sl, Vi]

The Butcher
Of all the depraved people one can come across, the
cannibal is among the most horrifying. They see all
people as not only competitors for dwindling resources,
but as potential food. Some become so comfortable with
this arrangement that they no longer consider people
competition for supplies and food. Rather, they are seen
as cattle exclusively, and themselves as apex predators.
The Butcher has lost touch with the human experience
and now has become an animal, hunting and slaughtering
those he comes across in order to be a part of one of his
culinary nightmares.

OBM - + + + or W 100

Strength: 50
Perception: 30
Empathy: 8
Willpower: 40

Vitality
Health Points: 5
Damage Threshold: 22
Defense: 1

{SC%}: {MA-Sl 80%, MA-Bl 60%, Grpl 75%, Dipl-Int


85%}

Special
4 - The Butcher -
Leonardo Kaiser (Order #35940329)
Triggered Effect, one character in Grapple range will be subdued and Hazard. The characters will lose 1 Morale. Such victims as these are
captured. The Butcher will then flee the encounter. All characters can beyond help both physically and mentally, so rescuing them will only
resolve the rest of their + or - and target The Butcher with actions prevent the loss of Morale this Hazard causes, as the victim will die
in an attempt to prevent Capture. Inflicting a Health Point worth shortly afterwards.
of damage will cause The Butcher to drop their victim and flee the
Encounter. This cannot be attempted in a Slaughterhouse. Butcher Special Attacks within
Slaughterhouse
If the Butcher escapes, in 20 Time, the captured character will be killed
unless they are liberated from the Butcher’s Slaughterhouse. The Risk Impale - + + & & - The Butcher is able to use his incredible
cost for Slaughterhouse is reduced from 50 to free if this happens. strength to heft one character in Grapple Range and impale them on
one of the dangling meat hooks or against a sharp surface prepared
IGNORE PAIN seemingly for this very purpose. One opponent takes [n n n Pi] and
W Special must ad n n n n to their next Action in order to free themselves…
The Butcher demonstrates an insane level of toughness. Each W 5 assuming they are not killed in the process.
spent will increase Defense by 1 this round. This cannot be used to
prevent damage from characters attempting to prevent Capture. Death Contraption - n n n - The Butcher as an Action pulls a secret
lever or cord and one target character outside of Melee Range takes [n
Pi,Sl] as one of his booby traps are used offensively.
Slaughterhouse
W 50
The Butcher’s Slaughterhouse is discovered and it is a house of horrors.
On top of that, The Butcher uses a combination of intimidation and
shocking mechanical aptitude with the sheer number and danger of
booby traps that are hidden throughout the house. A Location with
The Slaughterhouse upgrade will have the following rules and bonus
Hazards:

Deploy The Butcher - The Butcher can be a part of any Encounter for
no Risk cost and no + in an Encounter% if any Booby Trap or Victim
Hazard is used. The Butcher has additional Triggered Effects available
to them within the confines of The Slaughterhouse.

Hazards
Odor of Rot - Same as in rule booklet, but the Risk cost is free and the
effect is constant.

Gruesome Totems - Same as Makeshift Grave in rule booklet, but with


{n n Composure%} required due to the obvious, horrific purpose of
the corpses hanging from hooks in the ceiling and various cages and
collection vats. The effect is constant, but each room will invite new
horrors, and the effects will apply again. In this way The Slaughterhouse
will continually sap the Morale of characters who venture too far into it.
Being reduced to 0 Morale will cause a character or characters to flee
The Slaughterhouse, leaving to die any person they may be attempting
to rescue.

BOOBY TRAP
W5
A crude, but deadly trap is triggered. One character at random takes [n
Pi, Sl] damage. A Spot/Listen% or Dodge% with + per W 5 spent
will be able to prevent this. Spending more W on this Hazard will
not increase the damage, it will just make the damage harder to avoid.

VICTIM
W 10
The characters encounter a still-living victim of The Butcher. They have,
however been mutilated to prevent escape by some grotesque means.
They will scream at the characters for help, attracting much attention
allowing The Butcher to be deployed for free as with the Booby Trap
- The Butcher - 5
Leonardo Kaiser (Order #35940329)

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