THEORICTICAL FRAMEWORK
THEORICTICAL FRAMEWORK
The development of gamified instructional materials for teaching Filipino grammar concepts is grounded in
several key theories that highlight the intersection of gamification, educational psychology, and language
acquisition. This theoretical framework will explore the relevant theories that support the design and
implementation of gamified learning environments.
3. Motivation Theory
The Self-Determination Theory (Deci & Ryan, 1985) highlights the role of intrinsic and extrinsic motivation
in learning. Gamification can enhance motivation by incorporating elements such as point systems, badges, and
leaderboards, which can provide extrinsic rewards while also fostering intrinsic motivation through autonomy
and mastery. This motivational aspect is crucial in language learning, where engagement can significantly
influence the acquisition of complex grammar structures.
Conclusion
The integration of these theoretical perspectives provides a robust foundation for the development of gamified
instructional materials aimed at teaching Filipino grammar concepts. By leveraging constructivist principles,
experiential learning, motivation theories, cognitive load management, game-based learning, and social
learning, educators can create effective and engaging learning experiences that not only enhance grammatical
understanding but also foster a love for the Filipino language.
References
- Bandura, A. (1977). Social Learning Theory. Englewood Cliffs, NJ: Prentice Hall.
- Deci, E. L., & Ryan, R. M. (1985). Intrinsic Motivation and Self-Determination in Human Behavior. New
York: Plenum Press.
- Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Computers in Human
Behavior, 19(1), 199-213.
- Kolb, D. A. (1984). Experiential Learning: Experience as the Source of Learning and Development.
Englewood Cliffs, NJ: Prentice Hall.
- Piaget, J. (1976). Piaget’s Theory. In Inhelder, B., & Piaget, J. (Eds.), The Growth of Logical Thinking from
Childhood to Adolescence. New York: Basic Books.
- Sweller, J. (1988). Cognitive Load During Problem Solving: Effects on Learning. Cognitive Science, 12(2),
257-285.
- Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Cambridge,
MA: Harvard University Press.
This framework serves as a guide for understanding how gamified instructional materials can be effectively
developed and implemented in the teaching of Filipino grammar concepts.