LEO
LEO
High, high above the smoke and spires of CY- past filthy air, verging on the escape
from the gravity of the planet of the damned -is THE BRINK. The great
orbital plate that blocks out the brooding, melancholy sun’s pallid glow. From the
ground it seems like a paradise, silent and gleaming, sitting on the shore of the
endless majesty of the stars.
From within, there is a different story to The Brink. As free as it may seem, like
everything man has touched, it’s tied to the city. Foul tendrils, reaching up from
the cursed earth they thought was so far below to strangle the life out of the
gleaming station hanging over the planet.
Gravity and radiation-proofing is for those who can afford it. The rest live with
brittle bodies, eroding under the toxic kiss of the sun. No atmosphere to shield
you here. Eyes blur, tumors bloom- no surprise that cybernetics are popular,
replacing the parts that become too ragged to use. A quick-fix for a cheap machine.
Resources are even more carefully managed here- more scrupulously hoarded by those
who have more than they’ll ever use -than they are on the planet below. Do you know
how much it costs to ferry a single brick of NuMeat printer protein from the
surface up to The Brink? (The answer is “as much as Royal West says it does”.)
It’s not a problem for the ultrelite, the chromed or nuflesh’d Olympian inhabitants
of this heavenly palace. The commoners- the tediously necessary satellites around
the glistening luminaries -it’s their problem. They’re the ones who deal with
studies to see how much oxygen they really need to survive, how many square feet of
clothing The Brink actually needs to import. It’s their quarters that are built so
shoddily that a stray chunk of orbital trash can break off a hab module and send its
inhabitants out into the endless night.
The only way to get into The Brink is by a shuttle, and the
only place you can get shuttles from is Torus Station. Torus
Station is in The Ports, and is commonly known as Torus
Spaceport, because that sounds a lot more stylish than ‘a
failed attempt at a space elevator, relegated to a very tall
launch pad for hop flights out to The Brink’.
Coach class means you get a chair and that’s pretty much it.
Private class gets a light sedation and comfy seats with
armrests, making the whole trip a mild haze until you dock
and they give you a juice-up shot to revive you from your
stupor.
WARDEN
LIMBO
First layer of hell, outermost
module of The Brink. They call it
Limbo because the people who live
there are undecided. Teetering on,
as it were, the Brink. Some make
the wise call and descend back to
the planet. They remember the wax
wings and return to the earth
below, leaving behind their
fantasies of fortune to be made in
orbit. Others don’t.
Reasons to go to Limbo:
1. Smuggler friend needs backup if a client turns out to be a stinger.
2. Bushwhack a VIP as they’re coming in for their orbital vacation.
3. Lay explosive charges on a luxury shuttle to blow a Brink corpo sky-high on
their way down planetside.
4. Elite hired gun is heading planetside to carry out a hit for the Vipers;
sneak aboard the shuttle and kill them while they’re sedated for the ride.
5. Bumbuster SecOps are herding vagrants into rickety shuttles and basically
throwing them planetside. They’re meant to crash. Sneak aboard and jack up a
proper pilot AI to land them safely.
6. Hunt down a corp informant before they can jump on a shuttle planetside.
THRUWAY
Heart pumping blood. Distribution, storage, shipping. Everything that goes
somewhere and doesn’t need oxygen while it’s doing it goes from Thruway.
Drone hangars where suited technicians stand out in open space, affixing parcels to
be flown around, under, across the station. Shipping gets more interesting in such a
fully three-dimensional environment.
Courier bikers take their packages- take as many packages as they can -take each
other’s package, when they can get away with it- more creds for packages delivered,
more very, very slim chances at a tip -and speed off, engines purring, tires
squealing as they take the corners on two wheels. No room for trucks on the
station- it takes more nimble means.
You get paid for what you deliver. The shipping clerks hire whoever’s there and pay
whoever presents a receipt. Syndicates have formed- Bydrosta Hustlers, Indenus
Runners, Vanlen Bros Scramblers. You work for them- move their parcels, bring in
the receipts -you get a handful of profit back.
Piracy is common; Runners are the worst offenders,
lurking at intersections. Pot-shot as a courier goes
by, driver flies off and bike crashes, nab the
packages and get them on the loitering bikes nearby.
What it’s like: noisy, cold,fast- courier bikers streaking by, drones whirring like
dragonflies. The insulation on the transport tunnels is notoriously bad. Sometimes
there’s space-leaks; best to wear a helmet or at least a rebreather.
Off the sides of the main tunnels, you’ll spot the unlicensed modules; flophouses for
courier gangs, hangouts, pit stops, and garrisons in case of serious fighting. Don’t
go in if you can’t prove affiliation. Getting airlocked isn’t fun.
PODS
People, from the view of the multifaceted, bickering array of station management
boards, are unhygienic and distasteful necessities, like plungers. The pods are the
storage bins for the warm bodies. If it can’t fit in six feet by four you probably
don’t need it anyways.
Anyone who isn’t rich enough for their money to make more money of its own, more or
less, lives in a pod. The pods are a ceasefire zone. Courier gangs don’t shoot each
other dead in their pods, even though they’d really like to. Smugglers don’t do
business in the pods, because that would end with Seccy raids through the pods, and
nobody wants that.
There’s public showers (¤3/5 minutes), coin laundry (¤2/wash+dry) and bathrooms
(¤1 entry fee) spaced throughout the Pods. The whole place smells like cheap air
freshener (because it gets sprayed through the oxygen vents once an hour).
Station SecOps patrol the Pods, but mostly for show. They don’t lift a finger on the
prostitution, the gambling, fights, and so on, except sometimes to call for a
janitor to clean the mess. They just march their beat in threes, inscrutable behind
mirrored visors, only acting if they spot a firearm.
Not everyone can afford the pods. NapCap soundproofed capsules are positioned in
small banks along the public corridors. ¤10 for two hours, ¤20 for six.
The fact is that there simply isn’t enough, ha ha, space to keep the kind of
segregation by wallet weight that planetsiders achieve. (Now, when they go
planetside, Brinker elites tend to remain exclusively in the hills.) That’s why the
actual physical shops are for the inbetweens, the cubicle herds, the working meat.
What they walk down corridors and hitch squeakies (Brink slang; electric taxis,
named for the sound of tires on corridor tile) for, the elite simply don’t. Why
bother with tedious public spaces when all you could want can be delivered direct
to your own luxury home?
That’s why- and you’ll feel it -that’s why everything seems so cheap here.
Everything is half price on sale exclusive deal. Off-brands and value packs and
second-hand and refurbished. Fast food, ten-minutes-a-cred PC bangs, cheap shops
selling assorted colors and shapes of plastic junk for kids. Overworked heating
systems cook the sweat of several hundred thousand people into a disgusting fog
that planetsiders tend to get nauseous from on their first visit but all the locals
have long since gone thoroughly nose-blind to. Everything feels overcrowded,
nuisance, noise, grime, chewing gum stuck underneath a table, tide of breathing
meat. A cheap existence for cheap people, where being alive means spending money.
This may be Hell.
What it’s like: reek of grease and sweat and sneakers and Tobac and twenty different
strains of Purpltm smoke and slight undertone of vomit and ten thousand
conversations too loud cramming themselves down your ears and hissing
grease and order-up numbers and club music and shop music and
advertisements and the blaring glow of fluorescents and garish ad
screens and babies screaming and squeakies squealing and whirring
fans and oxy circulators and-
You call this being alive?
Diversions
D12 Middling businesses.
1. VRcade advertising the latest in haptic tech; claims to cause PTSD in users.
2. Tissue-printer for creating synthetic fruit and veggies.
3. Fight club- drop in and skin your knuckles, ten-cred ante.
4. Slots station blaring sirens, bells, whistles and bullhorns for jackpots.
5. Strip club promoting genuine genetically modified catgirls.
6. Demolition derby (sign on waiver for extreme maiming or death beforehand).
7. Mukbang cafe, eat ‘til you drop.
8. Ten Minute Therapy, problems solved or your money back*. (*we decide if
they’re solved, not you)
9. Sensestim parlor. Jack in and get a pure endorphin dump into your brain.
10.Vacuum driving range, smack your shots right into the void.
11.AIutograph parlor, meet neuroclones of your favorite celebrities (charge by
the chat session).
12.Telescope parlor with a ‘scientific-grade lens’: scan space and glimpse
galaxies, for fifteen creds a minute.
Paradise Bloc
Where you never need stress about the hustle and bustle of station life. Relax to
the sound of clinking glasses, quiet talk, the odd bell of a jackpot from the
famous Sidera Game House.
● Are you a fitness fan? Enjoy our grav-stabilized gym, where you can keep in
perfect planetside shape.
● Want to try your luck? The Sidera is open at all hours, as are the Wishing Star
and our own branch of the Hot Slot Games Empire.
● Eagle-eyed sharpshooters can show their skill at our shooting range, from
9mm to indoor missile launcher drone-skeet.
● Retire to the Fairy Tail Therapeutic Massage, where conscience-loading into
high-grade vat-grown bodies make our attendants customizable, durable and
eager to please our beloved clientele.
● Dine on the finest from Paradise Eateries Co., from 99.8% gene-accuracy
printed meat (now including orca, turtle and gorilla) to personalized
smartmealtm capsules tailored to your personal metabolism.
Meet some of our neighborhood’s welcoming, friendly VIPs- a price on your head
won’t get you down when you’re living starside in Paradise Bloc.
1. Bitrad Siemzac, senior head of low-orbit and orbital estate projects for AreaM
Developments after defecting from Urban Ease.
2. Seline Tanamola, a.k.a. ‘the Incinerator’, enjoying her decorated retirement
after thirty years of SecCorp enforcement work.
3. Unugion Broron, expvnk turned intelligence broker to the rich and famous;
renowned for their part in the Bu-Kent bombing scandal.
4. Andi Yudjib, blood-enemy of the Tosk family after the Zhan assassination, now
practicing independently in personal injury and malpractice claims.
5. Divalou Stenhel, formerly of UCS Breaker Team ‘Sledgehammer’, sold his mech
on the black market to buy an Estate-class lodging here!
6. Cela Polava, personal physician to the late ‘the Asp’ of the Virid Vipers, who
passed away tragically of surgical complications just two months ago.
Paradise Bloc is like a cross between a community center, a shopping mall and a hotel.
It’s quiet here. The walls, floors and carpets are all painstakingly designed to muffle
and deaden sound. The temperature is kept at a drowsy warmth, the lights are a dim
yellow. The whole place makes you feel lethargic.
You can’t get into Paradise Bloc. Generally, people who go in there stay there, and
people who aren’t in there stay out of there. The security teams see to it. Workers
psycommute into meat suits from outside, including meat suits for the workers whose
job is maintenance on all the other meat suits. (Jobs in Paradise Bloc are prized due to
this; compared with the junk-food-fed, radiation-scarred body of a pod-dweller, the
high-end meat suits are actually really nice.) Only the dock workers come and go,
unloading cargo drones or taking in shipments from Thruway couriers.
Nobody does anything here. It’s a pod, although a much more pleasant one for much
higher rates. There’s the body-play parlors and the casinos and the coffee shops and
all, but at the end of the day, you can feel it in the air, see it under their eyes. This is
where people go to rot. It’s an endless weekend afternoon with nothing left to do.
You could also sneak your way in dressed in a dock worker’s spacesuit, or (if you
wanted to be very adventurous) inside a cargo crate, although you’d better make sure
it’s a well-sealed one. Getting out is just a matter of looking the part- the guards
won’t question anyone who looks filthy rich and existentially bored.
The Arcology
luxury spaceside housing for health and peace of mind
brought to you by Alliansen Inc.
The oxygen purity levels here are so absurdly high compared with surface CY or
even the rest of the station that there’s a dedicated airlock for visitors to acclimate
in before they enter, to prevent the chance of system shock.
Spacious apartments, all with their greenery-lined patios overlooking the main
avenue, baked with artificial sunlight (real sunlight would be too sloppy for paying
customers like these). Kept summery-warm by the heating systems and pleasantly
middling in humidity by the…humidifiers. Courier drones buzzing through the air to
deliver online packages to those who don’t care to buy from the neohipster
storefronts and designer outlets.
The Arcology was the conceptual heart of The Brink, and it shows it with the amount
of care that was put into it, from smallest shrub to encompassing metal shell. Even
the machinery that keeps it all so lush and fresh is muffled to prevent the hum from
disturbing the macrobucks heirs and executives that could afford to live here. It’s not
Alliansen’s biggest source of profit by any means- they’ve got fingers in far too
many pies for any one venture to represent a solid majority -but it’s a respectable
chunk thereof.
Paradise Bloc has more to do, but the Arcology is nicer to be in. They even play
birdsong (originally, actual songbirds were put in, but cats kept getting to them) to
heighten the tranquil ambience. Rumor has it that the air is laced with something
that peps you up when you breathe it, which it is.
Everything that keeps this place working happens between the pavement or the
lighting-ceiling and the cold metal exterior of the station. About twenty workers per
resident scuttle around, out of sight and out of mind to those luxuriating within,
changing bulbs, managing thermostats, refilling canteens, loading up delivery
drones, patching drip pipes on the garden beds. Seeing anyone worth less than 50K
is generally considered a day-ruining shock to the residents of the Arcology.
Of course, the purpose of The Brink isn’t just as a rest home/luxury vacation resort for
the obscenely wealthy. It’s also a work camp of efficiency that all the planetside
corplords are purple with envy of. Think about it like a three-step process:
1. Sell them what they need to live.
2. Pay them for their work, with the money you got from them paying you.
3. Repeat, selling what they make working for you at more than it costs
to supply them with what they need to live.
The biggest parts of the Manufactory are the Centomotori auto plant (they gambled on
buying into orbital real estate to expand production, and by the Line Going Up, they seem
to have won), the Alliansen textiles factory (which accounts for .7% of all cybernetic
digits and hands purchased from Kaytell), and the ACGS processed snacks factory, which
cashed in hard on the ‘made in space’ novelty. This is where the mindlessly buying herds
of the Middling toil away their days, for those of them who don’t work servicing the elite
hand and foot in the Arcology and Paradise Bloc.
Weightless Combat:
Is difficult. Shooting, melee and defense are all +2DR if you’re not magna-locked to
something you could think of as the floor. If you aren’t, keep in mind:
1. Nobody stays still unless you have something to grab onto and keep
yourself still. Shooting, being shot, or just moving around give you
momentum that doesn’t really go away in this environment.
2. The force of a cut or thrust in melee combat can also send you
spiraling; if you’re going to grab and stab, grab on tight, or risk
going adrift.
3. If you break away from all surfaces but manage to kill your
momentum before you can collide with another one, you’ll be stuck
hovering. If you are, you defend at +4DR as a sitting duck. (If you’re
desperate, try using your own recoil to push yourself.)
The fact is, they could turn on the gravity if they wanted to- Manufactors Park was built
with gravity engines, it’s not like this module of The Brink doesn’t have them -but the
concept of a factory where one man can carry a truck while another one tugs along a ton of
steel components like an old-fashioned helium balloon (before we ran out of it) was just
too good to resist. The savings, the analysts will tell you on and on, were massive. (Now
if only there was a way they could turn a profit by upping the anti-radiation shielding.)
What it’s like: loud, busy. Somehow still quieter than Middling but
about on par with Limbo. Pounding, screaming machinery. Shouting,
from throat and bullhorn, directions, responses to directions,
general cussing. Loud beeping and whirring of machinery. Feels a
little like a train station: a lot of fast, massive, purposeful
movement. No loiterers here; the workers kick them out if the shift
supervisors don’t call SecOps on them. Besides, it’s loud, cold and
gravityless; nobody really wants to bum here in the first place.
Sometimes it’s not enough to just take hit jobs that happen
to also inconvenience high-ranking corpo heirs. On the
bounty-board of concerned citizens of The Brink, here are the
top picks of the week for enterprising Brinkers interested in
serving the public good:
1. CUTTING COMMERS you know what gets people riled up? When the NET goes down.
Out-of-station work, knock down data links on the Arcology and Paradise Bloc hull
regions. (Move quickly. There’s patrols out there.)
2. FRESH OUT conspicuous consumption is a key part of the hierarchy we oppose. Engage
in a little bit of trolling on incoming freight shuttles with high-end consumer
goods, either out-of-station or in the unloading docks. (This one’s easy because
Royal West already blames rival freight getting lost or damaged on ‘piracy’.)
3. ONCE AND FOR ALL the courier gangs could form a potent force if they weren’t
fighting all the time. Stymy a planned inter-gang ambush to keep hostilities low,
while on the other end, we try to weld them together into something functional.
They can’t know we stopped it.
4. NON PLUS ULTRA things are bad enough as is, but news that the corpos are planning
another shoddy expansion to The Brink is something that demands action. Two
Alliansen brokers, one GMT fixer, one UCS contract negotiator. Nobody can leave that
heavily-guarded conference room alive.
5. POP QUIZ a new batch of Brink-side enforcers are being drilled in
breach-and-exterminate on the wrecked bits of Ex-2. It would be the perfect cover
to sneak in as ‘Designated OpFor’ and actually cause some damage.
6. LA PERRUQUE a shift boss in Manufactors’ Park has asked for somebody to rid him of
some turbulent ‘productivity ensurance teams’ [read, corpo scabs]. It’s heavy
industry, you know. Accidents happen. The only problem is that the way they ensure
productivity is watching everyone working, while hooked up to a constant live-feed
to planetside HQ- this needs to be very subtle.
Goods and Services
Space Suits
A must-have for out-of-station work.
- Standard: the SCUSEME (Self Contained Unbreathable Surroundings Manipulation and
Exploration Equipment) Suite. 500 creds. Holds water and oxygen for 24 hours, but
if you’re stabbed or shot it’ll be compromised. Still counts as -1 armor.
- Magnet boots add-on: 75 creds
- Maneuvering jets add-on: 200 creds
- Reinforced: UCS patented version costs 1000 creds, holds water and oxygen for 24
hours, plus a short-range communicator to all suits within 100m with their
receivers switched on. (Careful: there might be more people listening than you
think.) Also features magnetized boots. Counts as -d3 armor.
- Tactical: Alliansen patented COMNTRU (Combat Necessities, Traversal & Respiration
Unit) costs about 5000 creds. 24 hrs. water and oxygen, magnet boots, bioscan radar
that will detect anything larger than a cat within 100m, radio to select suits on
the network within 1km (you choose which ones to listen to, or which will hear
you), navigation jets and a shoulder-mounted grappling hook launcher. -d6 armor.
Bribery
● Pod inspection guard looks the other way to modifications, or to give you somebody’s
pod number: 5creds
● Get a parcel of fun powder through Limbo customs: 20creds
● Slip by the bouncer at a Paradise Bloc club: 50creds
● Pay off a Thruway courier to let you keep your parcels: 50creds
● Five more minutes in the fresh air in the Arcology: 60creds
● Clearance to dock an unregistered craft: 200creds
Stationside Food:
Middling food court: 2creds
Paradise Bloc hipster bar: 50creds
Arcology diner: 80creds+5cred tip
Gadgets
> Magna tug, uses combination of zero gravity and weak magnetic rays to act like a
grappling hook (or a long-distance shove), 80creds
> Oxybubble, crack plastic sealing to encase yourself in oxygenated ooze that’ll
last about an hour, hope the rescue trawler shows up by then, 50creds
> Vacuum drone, equipped with manipulator arms and camera feed, 200creds
> Commtap rig, hack into inter-suit comms within 200m undetected, 50creds
Station Map to The Brink
Getting here to there.
● The whole of the station, on a private shuttle, at average speed, would take
about 4 hours to fly across.
● Via the Thruway, it would take about 6 hours to cross, if you didn’t get mugged
along the way.
○ Which is highly likely if you try to get through there unaffiliated (80%
odds of a hold-up, 40% of a random drive-by). If you’re hitching a ride
with courier syndicate members, are one yourself, or can disguise
yourself as one, that sinks the chances of both those odds by 20%. Travel
in a convoy (six bikes or more) and you don’t need to worry about
drive-bys at all, and holdups are only a 15% chance.
● Without a private shuttle, or Thruway travel, you can’t get into the Arcology
or Paradise Bloc. There’s no pedestrian or traffic connection.
● You could, with abundant oxygen supply, walk across the station. It would take
about 24 hours, by which time you’d probably be spotted on external cams,
reported, and shot.
As an Aside:
What’s to Eat?
Space food is notoriously bad, which is why
anyone who can afford to in The Brink doesn’t
eat space food. Everyone in The Arcology is
either caught up in the long-release nutrient
pill fad, or buys planetside food from the
shipments. It’s passe to ‘eat like a spacer’
there. Contrast Paradise Bloc, which has, in
total, miles of kitchens, with tissue
printers, rapid cultivators and Digital
Gardens that produce 99%+gene-accuracy
replicas of fruit, fish, vegetables, cereals,
meat and more for the patrons' dining delight.
These days, most of the station’s have-nots eat the patented ACGS Blast Off Foods line,
which is created via infusing a shaped and textured digestible bioplastic framework with
nutrient goop. (Thus, for instance, everything fish-y about a fish is extracted, then pumped
back into an artificial fish-shaped bioplast matrix.) It gives it texture and a more
appealing look than nutrient mush, but they all tend to taste the same.
Everyone Else:
Today’s special: replica mac&cheez with real planetside Spudtm chips.