General Physics Course PPt
General Physics Course PPt
Halid Abdu
Systematic error
from procedures, instruments, bias or ignorance
Arise due to the equipment/measuring device being out of calibration
Can not be reduced by averaging, but they can be eliminated if the
sources of the errors are known.
Accuracy and precision
Accuracy- closeness of a measured value to the true.
Accuracy of measurement depends on:
The sensitivity of the apparatus
The skill of the person carrying out the measurement
The number of times the measurement is repeated
Precision- closeness of a measured value to each other.
Error Propagation
Measurement uncertainties propagate through calculations that
depend on several uncertain quantities.
Suppose that you have two quantities x and y , each with an
uncertainty σx and σy , respectively.
What is the uncertainty of the quantity x ± y or xy (or x/y )?
The rules for uncertainty propagation assume that the errors σx and
σy are uncorrelated, i.e., they are completely random.
Multiplication by an exact number: If z = cx, then σz = cσx
Addition or subtraction by an exact number: If z = c + x, then
σz = σx p
Addition or subtraction:If z = x + y , then σz = (σx)2 + (σy )2
Multiplication
q or division: If z = xy or z = x/y then
σx 2
2
σz
+ σy
z = x y
Power: If z = x c then σzz =c x
σx
Significant Figures
Significant figures (sig. figs) express the precision of a measuring tool.
Rules for identifying significant figures in a measurement:
1 All non-zero figures are significant:
23.9, 469 has 3 significant figures
2 All zeros between non-zeros are significant:
80.009 has 5 significant figures
3 Zeros to the right of a non-zero figure but to the left of the decimal
point are not significant (unless specified with a bar):
1090000 has 3 significant figures
4 Zeros to the right of a decimal point but to the left of a non-zero
figure are not significant: 0.058, has two significant.
5 Zeros to the right of the decimal point and following a non-zero figure
are significant: 304.50 have five significant figures.
⃗ −B
A ⃗ =A
⃗ + (−B)
⃗
⃗ +B
If the sum of two vector is zero, i.e., A ⃗ = 0 → one is the negative
of the other.
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Preliminaries
Components of a vector
Rectangular coordinate system/Cartesian
⃗ can
The vector A
be expressed as:
⃗ =A
A ⃗x + A
⃗y
⃗ B
If A, ⃗ and C
⃗ are vectors and α and β are
scalar then
1 ⃗ B
Ax ⃗ = −Bx⃗ A⃗
2 ⃗ B
Ax( ⃗ +C⃗ ) = Ax
⃗ B ⃗ + Ax
⃗ C⃗
3 ⃗ ⃗ ⃗ ⃗ ⃗ ⃗ ⃗
Ax(Bx C ) = B(A · C ) − C (A ⃗ · B)
⃗
4 ⃗ ⃗ ⃗
Ax B = 0 if and only if A||B⃗
5 ⃗ B
(αA)x ⃗ = α(Ax⃗ B)⃗ = Ax(α
⃗ ⃗
B)
total distance ∆x
Average speed = total time = ∆t
Since the total distance and the total time are both always positive,
the average speed is always positive.
∆x xf −xi
vav = ∆t = tf −ti
∆x
vinst = lim
∆t→0 ∆t
∆v v (t + ∆t) − v (t)
ainst = lim = lim
∆t→0 ∆t ∆t→0 ∆t
∆v vf −vi
a= ∆t = t , ti = 0 & tf = t
vf = vi + at, vi = v0
If we eliminate ⃗vf
vf +vi vf −vi
∆x = 2 a =⇒ vf2 = vi2 + 2a∆x
⃗a = ax î + ay ĵ
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Kinematics in two dimensions
Projectile motion
The object moving in the air without an external fore .
Why projectile motion is two dimensional motion?
Assumptions:-
The effect of air resistance is negligible
g is constant over the range of motion.
The direction of g is directed downward.
In projectile, think of the two motions separately
x-direction motion:- constant velocity (ax = 0 )
y-direction motion:- free-fall motion (ay = −g )
The horizontal and vertical components of a projectile’s motion are
completely independent of each other and can be handled separately.
Time is the common variable.
The path of a projectile = trajectory =⇒ always parabola
The motion does not depend on the mass of the object.
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Kinematics in two dimensions
The object will cover the same amount of vertical distance in the
same amount of time and thus hits the ground at the same time.
∆x = v0x t + 12 ax t 2 ∆y = v0y t + 21 ay t 2
vfx2 = v0x
2 + 2a ∆x
x vfy2 = v0y
2 + 2a ∆y
y
q
v
v= vx2 + vy2 and θ0 = tan−1 ( vyx )
v0 sin θ0
vy = vfy = v0 sin θ0 − gt =⇒ t = g
∆y = v0 sin θ0 t − 12 gt 2
∆x
From ∆x = v0x t = v0 cos θ0 t =⇒ t = v0 cos θ0
g ∆x 2
∆y = ∆x tan θ0 t − 2v02 cos2 θ0
v02 sin2 θ0
h= 2g
A police officer chases a master jewel thief across city rooftops. They
are both running when they come to a gap between buildings that is
4.00 m wide and has a drop of 3.00 m.
The objects moving in a circular path with constant speed can have
acceleration.
There are two ways in which the acceleration can occurs due to:
change in magnitude of the velocity
change in direction of the velocity
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Kinematics in two dimensions
For objects moving in a circular path with a constant speed,
acceleration arises because of the change in direction of velocity.
In case of Uniform Circular motion
velocity is always tangent to the circular path and perpendicular to the
radius of the circular path
acceleration is always perpendicular to the circular path and points
towards the center of the circle. Such acceleration is called
centripetal acceleration.
The magnitude of the centripetal acceleration
v2
ac = r
Both velocity and acceleration have constant value but their direction
change continuously
Period (T): the time required for one complete revolution.
2πr 2πr
v= T =⇒ T = v
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Kinematics in two dimensions
s = r ∆θ
∆s
⃗v = ∆t = r ∆θ
∆t = r ω
⃗a = r α
Circular motion does not produce an outward force and it does not
persist without a force.
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Kinematics in two dimensions
Tangential and Radial Acceleration
Motion of a particle along a smooth curve with velocity changes in
both direction and magnitude.
The ⃗v is always tangent to the path and usually the ⃗a makes an angle
with the ⃗v .
The total ⃗a can be resolved into two component vectors: a tangential
component vector, and a radial component vector.
⃗a = ⃗at + ⃗ar
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Kinematics in two dimensions
The tangential acceleration component causes the change in the
speed of the particle. This component is parallel to the tangential
velocity and is given by:
⃗at = ∆v
∆t
t
p
a= at2 + ar2 and θ = tan−1 at
ar
In the case of uniform circular motion, where v is constant, we have
at = 0 and acceleration is always radial, i.e. ⃗a = ar . Furthermore, if
the direction of the velocity ⃗v does not change, then ar = 0 and the
motion will be in one dimension,i.e. a = at .
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Kinematics in two dimensions
A satellite is circulating the Earth at an altitude h = 150 km above its
surface, where the free fall acceleration g is 9.4m/s2 . The Earth’s radius
is 6.4 × 106 m.
⃗ net,x = PN F
F ⃗ ⃗ net,y = PN F⃗ ⃗ net,z = PN F⃗
i=1 ix , F i=1 iy , F i=1 iz
⃗ = m⃗ax
P⃗ Fx
F X
⃗
⃗ y = m⃗ay
⃗a = =⇒ F = m⃗a =⇒ F
m
⃗ z = m⃗az
F
0
P
P Fx = T3 cos 530 − T2 = 0
Fy = T3 sin 53 − T1 = 0
T1 = W
T3 = sinW530 and T2 = cot 530 W
If the inclined plane is frictionless, the only forces acting on the block
are the gravitational force downward and the normal force (N).
Resolving mg into parallel and perpendicular to the direction of
motion of motion.
P
Fx = mg sin θ = ma =⇒ a = g sin θ
m2 − m1 2m1 m2 g
a=( )g and T = m1 (a + g ) =
m1 + m2 m1 + m2
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Dynamics
Friction
Friction arises where two surfaces are in contact and moving relative
to each other.
Frictional force is the force that opposes the motion of an object in
contact with a surface and it acts parallel to the surface the object is
in contact with.
|f | ∝ |N|
|f | depends on
the type of the surface (its roughness) and
the magnitude of the normal force
Frictional force is independent of the size of the contact area between
object and surface and
Frictional force is independent of the velocity of the object
Mathematically ⃗f = µN,
⃗ µ is the coefficient of friction.
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Dynamics
The coefficient of friction have different magnitude
µs :- coefficient of static friction
µk :- coefficient of kinetic friction
static friction
The force is not always large enough to make an object move
fs max = µs N
This force equal to the applied force but it acting opposite direction.
Therefore, fs ≤ µs N and µk < µs
kinetic friction
The applied force is greater than the fs max , the object moves.
fk = µk N, µk < 1
P
Fy = T − m 2 g = m 2 a
µk N = µk (m1 g − F sin θ)
fk = P
=⇒ Fx = F cos θ − T − µk N = m1 a
F cos θ − T − µk N = m1 a
F cos θ − m2 (a + g ) − µk (m1 g − F sin θ) = m1 a
P
P Fx = mg sin θ − fk = ma =⇒ mg sin θ − µk N = ma
Fy = N − mg cos θ = 0 =⇒ N = mg cos θ
=⇒ a = g (sin θ − µk cos θ)
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Work and Energy
+W , 00 ≤ θ < 900 F component ∥ to ∆x
W = ∆xF cos θ = 0, θ = 900 F component ⊥ to ∆x
−W , 900 < θ ≤ 1800 F component ∦ to ∆x
⃗ relative to ∆⃗x .
The sign of w depends on the direction of F
Work is said to be done on an object by a force if
1. the force is not perpendicular to the displacement θ ̸= 900
2. the force displaces the object
Kinetic energy and work-energy theorem
Kinetic energy is the capacity of an object to do work by virtue of its
motion.
For an object of mass m and moving with speed v , the KE is given by
KE = 12 mv 2 .
mvf2 mvi2
=⇒ F ∆x = 2 − 2
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Work and Energy
mv 2 mvi2
The work done by the net force F ∆x = ∆KE = 2 f − 2
is called KE of a mass moving with speed vf and vi
The net work done on an object is equal to the change in the object’s
kinetic energy:
where the change in the kinetic energy is due entirely to the object’s
change in speed.
The work–kinetic energy theorem indicates that the speed of an
object increases if the net work done on it is positive because the final
kinetic energy is greater than the initial kinetic energy.
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Work and Energy
The speed decreases if the net work is negative because the final
kinetic energy is less than the initial kinetic energy.
No work is done by the net force in moving an object with a constant
speed.
Potential energy
Potential energy is the energy that is stored in an object due to its
position relative to its some zero position.
Potential energy can be expressed as
Elastic potential energy
Gravitational potential energy
=⇒ Work done by a variable force.
Elastic potential energy
Energy that is stored in an elastic object when you stretch, compress,
twist, or otherwise deform it is called elastic potential energy.
Fs = −kx
k 12 xf2 and k 21 xi2 are the the final and initial elastic potential energy of
a mass spring system, respectively, when the spring is
stretched/compressed by x
The work done by spring force when the spring is streached from xi to
xf is equal to the negative of the change in Elastic potential energy.
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Potential energy
Gravitational potential energy
Gravitational potential energy of a mass m at hight h from the
surface of earth
Ug = mgh.
The work done by gravitational force as the book is raised from the
initial height yi to a final height yf from the ground is given by
Wg = |F ⃗ g ||∆⃗r | cos θ
⃗ g = −mg ĵ -on the object
F
∆⃗r = [yf − yi ]ĵ -displacement
θ = 1800 -the angle between F ⃗ g &⃗y
Wg = −[mgyf − mgyi ]
Wg = −∆Ug the negative of the
change in gravitational energy.
W
Pav = ∆t work perunit time 1W = 1J/s
W F ∆x
Pav = ∆t = ∆t = Fvave
P = mv.
⃗ is a vector quantity in the direction of the ⃗v with SI unit kg.m/s.
P
Doubling either the mass or the velocity of an object doubles its
momentum; doubling both quantities quadruples its momentum.
The components of momentum in Cartesian coordinates:
P = Px + Py + Pz = m(vx + vy + vz ).
q
P= Px2 + Py2 + Pz2
P2
KE = 2m .
This valid for objects travelling at speeds much less than the speed of
light.
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Linear Momentum
Changing the momentum of an object requires the application of a
force. Using Newton’s second law of motion
Fnet = ma = m ∆v
∆t =
∆mv
∆t = ∆P
∆t .
This equation shows that the time rate of change of the linear
momentum of a particle is equal to the net force acting on the
particle.
If the net force on an object is zero, the object’s momentum doesn’t
change.
The linear momentum of an object is conserves when Fnet = 0.
When two objects of masses m1 and m2 interact, the force that
object 2 applies to object 1 is equal in magnitude and opposite in
direction to the force that object 1 applies on object 2.
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Linear Momentum
∆P = Pf − Pi = F∆t = I (Impulse)
v1i + v1f = v2f + v2i shows the sum of initial and final velocities
This shows that the relative speed of the two objects before collision
equals the negative of their relative speed after the collision.
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Linear Momentum
Suppose the masses and initial velocities of both particles are known,
then we can solved the expression of for the final velocities in terms of
the initial velocities.
m1 −m2 2m2
v1f = m1 +m2 v1i + m1 +m2 v2i
m2 −m1 2m1
v2f = m1 +m2 v2i + m1 +m2 v1i
m1 − m2 2m1
v1f = v1i and v2f = v1i
m1 + m2 m1 + m2
A very heavy particle collides head-on with a very light one that is
initially at rest.
The heavy particle continues its motion unaltered after the collision
and the light particle rebounds with a speed equal to about twice the
initial speed of the heavy particle.
4. If m2 ≫ m1 and object two is initial at rest (v2i = 0)
A very light particle collides head-on with a very heavy particle that is
initially at rest, the light particle has its velocity reversed and the heavy
one remains approximately at rest.
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Linear Momentum
Inelastic Collision: Momentum is conserved but KE is not conserved.
1 2
2 m1 v1i + 12 m2 v22i ̸= 12 m1 v21f + 21 m2 v22f
∆P = 0 =⇒ Pi = Pf
1 2
2 m1 v1i = 21 m1 v1f
2 + 1m v2
2 2 2f
m1 x1 +m2 x2
xCM = m1 +m2
Pn Pn
m1 x1 +m2 x2 +m3 x3 +...+mn xn xi mi i=1 xi mi
xCM = m1 +m2 +m3 +...+mn = Pi=1
n = M ,
i=1 mi
Pn
where the total mass M = i=1 mi .
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Linear Momentum
We can extend this concept to a system of many particles with
masses mi in three dimensions. Therefore, the center of mass of the y
and z coordinates of the system defined by the equations
Pn Pn
m1 y1 +m2 y2 +m3 y3 +...+mn yn yi mi i=1 yi mi
yCM = m1 +m2 +m3 +...+mn = Pi=1
n = M .
i=1 mi
Pn Pn
m1 z1 +m2 z2 +m3 z3 +...+mn zn zi mi i=1 zi mi
zCM = m1 +m2 +m3 +...+mn = Pi=1
n = M .
i=1 mi
The center of mass can also be located by its position vector rCM .
Pn Pn Pn
mi xi î+ mi yi ĵ+ mi zi k̂
rCM = xCM î + yCM ĵ + zCM k̂ = i=1 i=1
M
i=1
.
Pn
mi ri
rCM = i=1
M , where ri = xi î + yi ĵ + zi k̂