Object-Oriented Programming (OOP) is a programming paradigm centered around the concept of "objects." These objects can represent real-world entities and encapsulate both data (attributes) and behaviors (methods). OOP promotes several key principles: Key Principles of OOP 1. Encapsulation: Bundling data and methods that operate on that data within one unit (class). Restricting access to some components to protect the integrity of the object's data. 2. Abstraction: Hiding complex implementation details and exposing only the necessary parts of an object. Simplifying user interaction with the object by presenting a clear and defined interface. 3. Inheritance: Creating new classes based on existing ones, inheriting attributes and methods. Promotes code reuse and establishes a hierarchical relationship between classes. 4. Polymorphism: Allowing objects of different classes to be treated as objects of a common superclass.
Event-Driven Programming (EDP)
Event-Driven Programming (EDP) is a programming paradigm that revolves around the concept of events and event handling. In EDP, the flow of the program is determined by events—user actions, sensor outputs, or messages from other programs or threads.
Key Concepts of Event-Driven Programming
1. Events: An event is any significant occurrence or change in state that an application can respond to. Examples include mouse clicks, keyboard inputs, or messages from a server. 2. Event Handlers: Functions or methods specifically designed to respond to events. When an event occurs, the corresponding event handler is triggered. 3. Event Loop: A core component that waits for events to occur and dispatches them to the appropriate event handlers. It continuously checks for events and executes the corresponding handlers.