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You are on page 1/ 56

Data Structures and Algorithms

Data Structures and Algorithms:


Annotated Reference with Examples

DSA
First Edition
c Granville Barnett, and Luca Del Tongo 2008.
Copyright ©

Annotated Reference with Examples

Granville Barne Luca Del Tongo


This book is made exclusively available from DotNetSlackers
(http://dotnetslackers.com/) the place for .NET articles, and news from
some of the leading minds in the software industry. Contents

1 Introduction 1
1.1 What this book is, and what it isn’t . . . . . . . . . . . . . . . . 1
1.2 Assumed knowledge . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2.1 Big Oh notation . . . . . . . . . . . . . . . . . . . . . . . 1
1.2.2 Imperative programming language . . . . . . . . . . . . . 3
1.2.3 Object oriented concepts . . . . . . . . . . . . . . . . . . 4
1.3 Pseudocode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.4 Tips for working through the examples . . . . . . . . . . . . . . . 6
1.5 Book outline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.6 Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.7 Where can I get the code? . . . . . . . . . . . . . . . . . . . . . . 7
1.8 Final messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

I Data Structures 8
2 Linked Lists 9
2.1 Singly Linked List . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.1.1 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.1.2 Searching . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.1.3 Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.1.4 Traversing the list . . . . . . . . . . . . . . . . . . . . . . 12
2.1.5 Traversing the list in reverse order . . . . . . . . . . . . . 13
2.2 Doubly Linked List . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.2.1 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.2.2 Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.2.3 Reverse Traversal . . . . . . . . . . . . . . . . . . . . . . . 16
2.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

3 Binary Search Tree 19


3.1 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.2 Searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3.3 Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
3.4 Finding the parent of a given node . . . . . . . . . . . . . . . . . 24
3.5 Attaining a reference to a node . . . . . . . . . . . . . . . . . . . 24
3.6 Finding the smallest and largest values in the binary search tree 25
3.7 Tree Traversals . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3.7.1 Preorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

I
3.7.2 Postorder . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 10 Searching 76
3.7.3 Inorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 10.1 Sequential Search . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
3.7.4 Breadth First . . . . . . . . . . . . . . . . . . . . . . . . . 30 10.2 Probability Search . . . . . . . . . . . . . . . . . . . . . . . . . . 76
3.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 10.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

4 Heap 32 11 Strings 79
4.1 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 11.1 Reversing the order of words in a sentence . . . . . . . . . . . . . 79
4.2 Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 11.2 Detecting a palindrome . . . . . . . . . . . . . . . . . . . . . . . 80
4.3 Searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 11.3 Counting the number of words in a string . . . . . . . . . . . . . 81
4.4 Traversal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 11.4 Determining the number of repeated words within a string . . . . 83
4.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 11.5 Determining the first matching character between two strings . . 84
11.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
5 Sets 44
5.1 Unordered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 A Algorithm Walkthrough 86
5.1.1 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 A.1 Iterative algorithms . . . . . . . . . . . . . . . . . . . . . . . . . 86
5.2 Ordered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 A.2 Recursive Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . 88
5.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 A.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90

6 Queues 48 B Translation Walkthrough 91


6.1 A standard queue . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 B.1 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
6.2 Priority Queue . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
6.3 Double Ended Queue . . . . . . . . . . . . . . . . . . . . . . . . . 49 C Recursive Vs. Iterative Solutions 93
6.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 C.1 Activation Records . . . . . . . . . . . . . . . . . . . . . . . . . . 94
C.2 Some problems are recursive in nature . . . . . . . . . . . . . . . 95
7 AVL Tree 54 C.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
7.1 Tree Rotations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
7.2 Tree Rebalancing . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 D Testing 97
7.3 Insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 D.1 What constitutes a unit test? . . . . . . . . . . . . . . . . . . . . 97
7.4 Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 D.2 When should I write my tests? . . . . . . . . . . . . . . . . . . . 98
7.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 D.3 How seriously should I view my test suite? . . . . . . . . . . . . . 99
D.4 The three A’s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
D.5 The structuring of tests . . . . . . . . . . . . . . . . . . . . . . . 99
II Algorithms 62 D.6 Code Coverage . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
D.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
8 Sorting 63
8.1 Bubble Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 E Symbol Definitions 101
8.2 Merge Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
8.3 Quick Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
8.4 Insertion Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
8.5 Shell Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
8.6 Radix Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
8.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70

9 Numeric 72
9.1 Primality Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
9.2 Base conversions . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
9.3 Attaining the greatest common denominator of two numbers . . 73
9.4 Computing the maximum value for a number of a specific base
consisting of N digits . . . . . . . . . . . . . . . . . . . . . . . . . 74
9.5 Factorial of a number . . . . . . . . . . . . . . . . . . . . . . . . 74
9.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75

II III
V

Therefore it is absolutely key that you think about the run time complexity and
space requirements of your selected approach. In this book we only explain the
theoretical implications to consider, but this is for a good reason: compilers are
very different in how they work. One C++ compiler may have some amazing
optimisation phases specifically targeted at recursion, another may not, for ex-
ample. Of course this is just an example but you would be surprised by how

Preface many subtle differences there are between compilers. These differences which
may make a fast algorithm slow, and vice versa. We could also factor in the
same concerns about languages that target virtual machines, leaving all the
actual various implementation issues to you given that you will know your lan-
guage’s compiler much better than us...well in most cases. This has resulted in
Every book has a story as to how it came about and this one is no different, a more concise book that focuses on what we think are the key issues.
although we would be lying if we said its development had not been somewhat One final note: never take the words of others as gospel; verify all that can
impromptu. Put simply this book is the result of a series of emails sent back be feasibly verified and make up your own mind.
and forth between the two authors during the development of a library for We hope you enjoy reading this book as much as we have enjoyed writing it.
the .NET framework of the same name (with the omission of the subtitle of
course!). The conversation started off something like, “Why don’t we create Granville Barnett
a more aesthetically pleasing way to present our pseudocode?” After a few Luca Del Tongo
weeks this new presentation style had in fact grown into pseudocode listings
with chunks of text describing how the data structure or algorithm in question
works and various other things about it. At this point we thought, “What the
heck, let’s make this thing into a book!” And so, in the summer of 2008 we
began work on this book side by side with the actual library implementation.
When we started writing this book the only things that we were sure about
with respect to how the book should be structured were:

1. always make explanations as simple as possible while maintaining a moder-


ately fine degree of precision to keep the more eager minded reader happy;
and

2. inject diagrams to demystify problems that are even moderatly challenging


to visualise (. . . and so we could remember how our own algorithms worked
when looking back at them!); and finally

3. present concise and self-explanatory pseudocode listings that can be ported


easily to most mainstream imperative programming languages like C++,
C#, and Java.

A key factor of this book and its associated implementations is that all
algorithms (unless otherwise stated) were designed by us, using the theory of
the algorithm in question as a guideline (for which we are eternally grateful to
their original creators). Therefore they may sometimes turn out to be worse
than the “normal” implementations—and sometimes not. We are two fellows
of the opinion that choice is a great thing. Read our book, read several others
on the same subject and use what you see fit from each (if anything) when
implementing your own version of the algorithms in question.
Through this book we hope that you will see the absolute necessity of under-
standing which data structure or algorithm to use for a certain scenario. In all
projects, especially those that are concerned with performance (here we apply
an even greater emphasis on real-time systems) the selection of the wrong data
structure or algorithm can be the cause of a great deal of performance pain.

IV
Acknowledgements About the Authors

Writing this short book has been a fun and rewarding experience. We would
like to thank, in no particular order the following people who have helped us
Granville Barnett
during the writing of this book. Granville is currently a Ph.D candidate at Queensland University of Technology
Sonu Kapoor generously hosted our book which when we released the first (QUT) working on parallelism at the Microsoft QUT eResearch Centre 1 . He also
draft received over thirteen thousand downloads, without his generosity this holds a degree in Computer Science, and is a Microsoft MVP. His main interests
book would not have been able to reach so many people. Jon Skeet provided us are in programming languages and compilers. Granville can be contacted via
with an alarming number of suggestions throughout for which we are eternally one of two places: either his personal website (http://gbarnett.org) or his
grateful. Jon also edited this book as well. blog (http://msmvps.com/blogs/gbarnett).
We would also like to thank those who provided the odd suggestion via email
to us. All feedback was listened to and you will no doubt see some content
influenced by your suggestions. Luca Del Tongo
A special thank you also goes out to those who helped publicise this book
from Microsoft’s Channel 9 weekly show (thanks Dan!) to the many bloggers Luca is currently studying for his masters degree in Computer Science at Flo-
who helped spread the word. You gave us an audience and for that we are rence. His main interests vary from web development to research fields such as
extremely grateful. data mining and computer vision. Luca also maintains an Italian blog which
Thank you to all who contributed in some way to this book. The program- can be found at http://blogs.ugidotnet.org/wetblog/.
ming community never ceases to amaze us in how willing its constituents are to
give time to projects such as this one. Thank you.

1 http://www.mquter.qut.edu.au/

VI VII
Page intentionally left blank.

Chapter 1

Introduction

1.1 What this book is, and what it isn’t


This book provides implementations of common and uncommon algorithms in
pseudocode which is language independent and provides for easy porting to most
imperative programming languages. It is not a definitive book on the theory of
data structures and algorithms.
For the most part this book presents implementations devised by the authors
themselves based on the concepts by which the respective algorithms are based
upon so it is more than possible that our implementations differ from those
considered the norm.
You should use this book alongside another on the same subject, but one
that contains formal proofs of the algorithms in question. In this book we use
the abstract big Oh notation to depict the run time complexity of algorithms
so that the book appeals to a larger audience.

1.2 Assumed knowledge


We have written this book with few assumptions of the reader, but some have
been necessary in order to keep the book as concise and approachable as possible.
We assume that the reader is familiar with the following:

1. Big Oh notation

2. An imperative programming language

3. Object oriented concepts

1.2.1 Big Oh notation


For run time complexity analysis we use big Oh notation extensively so it is vital
that you are familiar with the general concepts to determine which is the best
algorithm for you in certain scenarios. We have chosen to use big Oh notation
for a few reasons, the most important of which is that it provides an abstract
measurement by which we can judge the performance of algorithms without
using mathematical proofs.

1
CHAPTER 1. INTRODUCTION 2 CHAPTER 1. INTRODUCTION 3

and recursive calls—so that you can get the most efficient run times for your
algorithms.
The biggest asset that big Oh notation gives us is that it allows us to es-
sentially discard things like hardware. If you have two sorting algorithms, one
with a quadratic run time, and the other with a logarithmic run time then the
logarithmic algorithm will always be faster than the quadratic one when the
data set becomes suitably large. This applies even if the former is ran on a ma-
chine that is far faster than the latter. Why? Because big Oh notation isolates
a key factor in algorithm analysis: growth. An algorithm with a quadratic run
time grows faster than one with a logarithmic run time. It is generally said at
some point as n → ∞ the logarithmic algorithm will become faster than the
quadratic algorithm.
Big Oh notation also acts as a communication tool. Picture the scene: you
are having a meeting with some fellow developers within your product group.
You are discussing prototype algorithms for node discovery in massive networks.
Several minutes elapse after you and two others have discussed your respective
algorithms and how they work. Does this give you a good idea of how fast each
respective algorithm is? No. The result of such a discussion will tell you more
Figure 1.1: Algorithmic run time expansion about the high level algorithm design rather than its efficiency. Replay the scene
back in your head, but this time as well as talking about algorithm design each
Figure 1.1 shows some of the run times to demonstrate how important it is to respective developer states the asymptotic run time of their algorithm. Using
choose an efficient algorithm. For the sanity of our graph we have omitted cubic the latter approach you not only get a good general idea about the algorithm
O(n3 ), and exponential O(2n ) run times. Cubic and exponential algorithms design, but also key efficiency data which allows you to make better choices
should only ever be used for very small problems (if ever!); avoid them if feasibly when it comes to selecting an algorithm fit for purpose.
possible. Some readers may actually work in a product group where they are given
The following list explains some of the most common big Oh notations: budgets per feature. Each feature holds with it a budget that represents its up-
permost time bound. If you save some time in one feature it doesn’t necessarily
O(1) constant: the operation doesn’t depend on the size of its input, e.g. adding give you a buffer for the remaining features. Imagine you are working on an
a node to the tail of a linked list where we always maintain a pointer to application, and you are in the team that is developing the routines that will
the tail node. essentially spin up everything that is required when the application is started.
Everything is great until your boss comes in and tells you that the start up
O(n) linear: the run time complexity is proportionate to the size of n. time should not exceed n ms. The efficiency of every algorithm that is invoked
during start up in this example is absolutely key to a successful product. Even
O(log n) logarithmic: normally associated with algorithms that break the problem
if you don’t have these budgets you should still strive for optimal solutions.
into smaller chunks per each invocation, e.g. searching a binary search
Taking a quantitative approach for many software development properties
tree.
will make you a far superior programmer - measuring one’s work is critical to
O(n log n) just n log n: usually associated with an algorithm that breaks the problem success.
into smaller chunks per each invocation, and then takes the results of these
smaller chunks and stitches them back together, e.g. quick sort. 1.2.2 Imperative programming language
O(n ) quadratic: e.g. bubble sort.
2
All examples are given in a pseudo-imperative coding format and so the reader
must know the basics of some imperative mainstream programming language
O(n3 ) cubic: very rare. to port the examples effectively, we have written this book with the following
O(2n ) exponential: incredibly rare. target languages in mind:

If you encounter either of the latter two items (cubic and exponential) this is 1. C++
really a signal for you to review the design of your algorithm. While prototyp- 2. C#
ing algorithm designs you may just have the intention of solving the problem
irrespective of how fast it works. We would strongly advise that you always 3. Java
review your algorithm design and optimise where possible—particularly loops
CHAPTER 1. INTRODUCTION 4 CHAPTER 1. INTRODUCTION 5

The reason that we are explicit in this requirement is simple—all our imple- 3. The type of parameters is inferred
mentations are based on an imperative thinking style. If you are a functional
4. All primitive language constructs are explicitly begun and ended
programmer you will need to apply various aspects from the functional paradigm
to produce efficient solutions with respect to your functional language whether If an algorithm has a return type it will often be presented in the post-
it be Haskell, F#, OCaml, etc. condition, but where the return type is sufficiently obvious it may be omitted
Two of the languages that we have listed (C# and Java) target virtual for the sake of brevity.
machines which provide various things like security sand boxing, and memory Most algorithms in this book require parameters, and because we assign no
management via garbage collection algorithms. It is trivial to port our imple- explicit type to those parameters the type is inferred from the contexts in which
mentations to these languages. When porting to C++ you must remember to it is used, and the operations performed upon it. Additionally, the name of
use pointers for certain things. For example, when we describe a linked list the parameter usually acts as the biggest clue to its type. For instance n is a
node as having a reference to the next node, this description is in the context pseudo-name for a number and so you can assume unless otherwise stated that
of a managed environment. In C++ you should interpret the reference as a n translates to an integer that has the same number of bits as a WORD on a
pointer to the next node and so on. For programmers who have a fair amount 32 bit machine, similarly l is a pseudo-name for a list where a list is a resizeable
of experience with their respective language these subtleties will present no is- array (e.g. a vector).
sue, which is why we really do emphasise that the reader must be comfortable The last major point of reference is that we always explicitly end a language
with at least one imperative language in order to successfully port the pseudo- construct. For instance if we wish to close the scope of a for loop we will
implementations in this book. explicitly state end for rather than leaving the interpretation of when scopes
It is essential that the user is familiar with primitive imperative language are closed to the reader. While implicit scope closure works well in simple code,
constructs before reading this book otherwise you will just get lost. Some algo- in complex cases it can lead to ambiguity.
rithms presented in this book can be confusing to follow even for experienced The pseudocode style that we use within this book is rather straightforward.
programmers! All algorithms start with a simple algorithm signature, e.g.
1) algorithm AlgorithmName(arg1, arg2, ..., argN )
1.2.3 Object oriented concepts 2) ...
For the most part this book does not use features that are specific to any one n) end AlgorithmName
language. In particular, we never provide data structures or algorithms that
work on generic types—this is in order to make the samples as easy to follow Immediately after the algorithm signature we list any Pre or Post condi-
as possible. However, to appreciate the designs of our data structures you will tions.
need to be familiar with the following object oriented (OO) concepts:
1) algorithm AlgorithmName(n)
1. Inheritance 2) Pre: n is the value to compute the factorial of
3) n≥0
2. Encapsulation
4) Post: the factorial of n has been computed
3. Polymorphism 5) // ...
n) end AlgorithmName
This is especially important if you are planning on looking at the C# target
that we have implemented (more on that in §1.7) which makes extensive use
of the OO concepts listed above. As a final note it is also desirable that the The example above describes an algorithm by the name of AlgorithmName,
reader is familiar with interfaces as the C# target uses interfaces throughout which takes a single numeric parameter n. The pre and post conditions follow
the sorting algorithms. the algorithm signature; you should always enforce the pre-conditions of an
algorithm when porting them to your language of choice.
Normally what is listed as a pre-conidition is critical to the algorithms opera-
1.3 Pseudocode tion. This may cover things like the actual parameter not being null, or that the
collection passed in must contain at least n items. The post-condition mainly
Throughout this book we use pseudocode to describe our solutions. For the describes the effect of the algorithms operation. An example of a post-condition
most part interpreting the pseudocode is trivial as it looks very much like a might be “The list has been sorted in ascending order”
more abstract C++, or C#, but there are a few things to point out: Because everything we describe is language independent you will need to
make your own mind up on how to best handle pre-conditions. For example,
1. Pre-conditions should always be enforced
in the C# target we have implemented, we consider non-conformance to pre-
2. Post-conditions represent the result of applying algorithm a to data struc- conditions to be exceptional cases. We provide a message in the exception to
ture d tell the caller why the algorithm has failed to execute normally.
CHAPTER 1. INTRODUCTION 6 CHAPTER 1. INTRODUCTION 7

1.4 Tips for working through the examples 1.6 Testing


As with most books you get out what you put in and so we recommend that in All the data structures and algorithms have been tested using a minimised test
order to get the most out of this book you work through each algorithm with a driven development style on paper to flesh out the pseudocode algorithm. We
pen and paper to track things like variable names, recursive calls etc. then transcribe these tests into unit tests satisfying them one by one. When
The best way to work through algorithms is to set up a table, and in that all the test cases have been progressively satisfied we consider that algorithm
table give each variable its own column and continuously update these columns. suitably tested.
This will help you keep track of and visualise the mutations that are occurring For the most part algorithms have fairly obvious cases which need to be
throughout the algorithm. Often while working through algorithms in such satisfied. Some however have many areas which can prove to be more complex
a way you can intuitively map relationships between data structures rather to satisfy. With such algorithms we will point out the test cases which are tricky
than trying to work out a few values on paper and the rest in your head. We and the corresponding portions of pseudocode within the algorithm that satisfy
suggest you put everything on paper irrespective of how trivial some variables that respective case.
and calculations may be so that you always have a point of reference. As you become more familiar with the actual problem you will be able to
When dealing with recursive algorithm traces we recommend you do the intuitively identify areas which may cause problems for your algorithms imple-
same as the above, but also have a table that records function calls and who mentation. This in some cases will yield an overwhelming list of concerns which
they return to. This approach is a far cleaner way than drawing out an elaborate will hinder your ability to design an algorithm greatly. When you are bom-
map of function calls with arrows to one another, which gets large quickly and barded with such a vast amount of concerns look at the overall problem again
simply makes things more complex to follow. Track everything in a simple and and sub-divide the problem into smaller problems. Solving the smaller problems
systematic way to make your time studying the implementations far easier. and then composing them is a far easier task than clouding your mind with too
many little details.
The only type of testing that we use in the implementation of all that is
1.5 Book outline provided in this book are unit tests. Because unit tests contribute such a core
piece of creating somewhat more stable software we invite the reader to view
We have split this book into two parts:
Appendix D which describes testing in more depth.
Part 1: Provides discussion and pseudo-implementations of common and uncom-
mon data structures; and
1.7 Where can I get the code?
Part 2: Provides algorithms of varying purposes from sorting to string operations.
This book doesn’t provide any code specifically aligned with it, however we do
The reader doesn’t have to read the book sequentially from beginning to actively maintain an open source project1 that houses a C# implementation of
end: chapters can be read independently from one another. We suggest that all the pseudocode listed. The project is named Data Structures and Algorithms
in part 1 you read each chapter in its entirety, but in part 2 you can get away (DSA) and can be found at http://codeplex.com/dsa.
with just reading the section of a chapter that describes the algorithm you are
interested in.
Each of the chapters on data structures present initially the algorithms con- 1.8 Final messages
cerned with:
We have just a few final messages to the reader that we hope you digest before
1. Insertion you embark on reading this book:

2. Deletion 1. Understand how the algorithm works first in an abstract sense; and
3. Searching 2. Always work through the algorithms on paper to understand how they
achieve their outcome
The previous list represents what we believe in the vast majority of cases to
be the most important for each respective data structure. If you always follow these key points, you will get the most out of this book.
For all readers we recommend that before looking at any algorithm you
quickly look at Appendix E which contains a table listing the various symbols
used within our algorithms and their meaning. One keyword that we would like
to point out here is yield. You can think of yield in the same light as return.
The return keyword causes the method to exit and returns control to the caller,
whereas yield returns each value to the caller. With yield control only returns 1 All readers are encouraged to provide suggestions, feature requests, and bugs so we can

to the caller when all values to return to the caller have been exhausted. further improve our implementations.
Chapter 2

Linked Lists

Linked lists can be thought of from a high level perspective as being a series
of nodes. Each node has at least a single pointer to the next node, and in the
Part I last node’s case a null pointer representing that there are no more nodes in the
linked list.
In DSA our implementations of linked lists always maintain head and tail
pointers so that insertion at either the head or tail of the list is a constant
Data Structures time operation. Random insertion is excluded from this and will be a linear
operation. As such, linked lists in DSA have the following characteristics:
1. Insertion is O(1)
2. Deletion is O(n)
3. Searching is O(n)
Out of the three operations the one that stands out is that of insertion. In
DSA we chose to always maintain pointers (or more aptly references) to the
node(s) at the head and tail of the linked list and so performing a traditional
insertion to either the front or back of the linked list is an O(1) operation. An
exception to this rule is performing an insertion before a node that is neither
the head nor tail in a singly linked list. When the node we are inserting before
is somewhere in the middle of the linked list (known as random insertion) the
complexity is O(n). In order to add before the designated node we need to
traverse the linked list to find that node’s current predecessor. This traversal
yields an O(n) run time.
This data structure is trivial, but linked lists have a few key points which at
times make them very attractive:
1. the list is dynamically resized, thus it incurs no copy penalty like an array
or vector would eventually incur; and
2. insertion is O(1).

2.1 Singly Linked List


Singly linked lists are one of the most primitive data structures you will find in
this book. Each node that makes up a singly linked list consists of a value, and
a reference to the next node (if any) in the list.

8 9
CHAPTER 2. LINKED LISTS 10 CHAPTER 2. LINKED LISTS 11

1) algorithm Contains(head, value)


2) Pre: head is the head node in the list
3) value is the value to search for
4) Post: the item is either in the linked list, true; otherwise false
Figure 2.1: Singly linked list node
5) n ← head
6) while n 6= ∅ and n.Value 6= value
7) n ← n.Next
8) end while
9) if n = ∅
10) return false
11) end if
Figure 2.2: A singly linked list populated with integers 12) return true
13) end Contains
2.1.1 Insertion
In general when people talk about insertion with respect to linked lists of any 2.1.3 Deletion
form they implicitly refer to the adding of a node to the tail of the list. When
you use an API like that of DSA and you see a general purpose method that Deleting a node from a linked list is straightforward but there are a few cases
adds a node to the list, you can assume that you are adding the node to the tail we need to account for:
of the list not the head. 1. the list is empty; or
Adding a node to a singly linked list has only two cases:
2. the node to remove is the only node in the linked list; or
1. head = ∅ in which case the node we are adding is now both the head and
tail of the list; or 3. we are removing the head node; or
2. we simply need to append our node onto the end of the list updating the 4. we are removing the tail node; or
tail reference appropriately.
5. the node to remove is somewhere in between the head and tail; or
1) algorithm Add(value)
6. the item to remove doesn’t exist in the linked list
2) Pre: value is the value to add to the list
3) Post: value has been placed at the tail of the list The algorithm whose cases we have described will remove a node from any-
4) n ← node(value) where within a list irrespective of whether the node is the head etc. If you know
5) if head = ∅ that items will only ever be removed from the head or tail of the list then you
6) head ← n can create much more concise algorithms. In the case of always removing from
7) tail ← n the front of the linked list deletion becomes an O(1) operation.
8) else
9) tail.Next ← n
10) tail ← n
11) end if
12) end Add

As an example of the previous algorithm consider adding the following se-


quence of integers to the list: 1, 45, 60, and 12, the resulting list is that of
Figure 2.2.

2.1.2 Searching
Searching a linked list is straightforward: we simply traverse the list checking
the value we are looking for with the value of each node in the linked list. The
algorithm listed in this section is very similar to that used for traversal in §2.1.4.
CHAPTER 2. LINKED LISTS 12 CHAPTER 2. LINKED LISTS 13

1) algorithm Remove(head, value) 1) algorithm Traverse(head)


2) Pre: head is the head node in the list 2) Pre: head is the head node in the list
3) value is the value to remove from the list 3) Post: the items in the list have been traversed
4) Post: value is removed from the list, true; otherwise false 4) n ← head
5) if head = ∅ 5) while n =6 0
6) // case 1 6) yield n.Value
7) return false 7) n ← n.Next
8) end if 8) end while
9) n ← head 9) end Traverse
10) if n.Value = value
11) if head = tail
12) // case 2 2.1.5 Traversing the list in reverse order
13) head ← ∅
14) tail ← ∅ Traversing a singly linked list in a forward manner (i.e. left to right) is simple
15) else as demonstrated in §2.1.4. However, what if we wanted to traverse the nodes in
16) // case 3 the linked list in reverse order for some reason? The algorithm to perform such
17) head ← head.Next a traversal is very simple, and just like demonstrated in §2.1.3 we will need to
18) end if acquire a reference to the predecessor of a node, even though the fundamental
19) return true characteristics of the nodes that make up a singly linked list make this an
20) end if expensive operation. For each node, finding its predecessor is an O(n) operation,
21) while n.Next 6= ∅ and n.Next.Value 6= value so over the course of traversing the whole list backwards the cost becomes O(n 2 ).
22) n ← n.Next Figure 2.3 depicts the following algorithm being applied to a linked list with
23) end while the integers 5, 10, 1, and 40.
24) if n.Next 6= ∅
25) if n.Next = tail 1) algorithm ReverseTraversal(head, tail)
26) // case 4 2) Pre: head and tail belong to the same list
27) tail ← n 3) Post: the items in the list have been traversed in reverse order
28) end if 4) if tail 6= ∅
29) // this is only case 5 if the conditional on line 25 was f alse 5) curr ← tail
30) n.Next ← n.Next.Next 6) while curr 6= head
31) return true 7) prev ← head
32) end if 8) while prev.Next 6= curr
33) // case 6 9) prev ← prev.Next
34) return false 10) end while
35) end Remove 11) yield curr.Value
12) curr ← prev
13) end while
14) yield curr.Value
2.1.4 Traversing the list 15) end if
Traversing a singly linked list is the same as that of traversing a doubly linked 16) end ReverseTraversal
list (defined in §2.2). You start at the head of the list and continue until you
come across a node that is ∅. The two cases are as follows:
This algorithm is only of real interest when we are using singly linked lists,
1. node = ∅, we have exhausted all nodes in the linked list; or as you will soon see that doubly linked lists (defined in §2.2) make reverse list
traversal simple and efficient, as shown in §2.2.3.
2. we must update the node reference to be node.Next.

The algorithm described is a very simple one that makes use of a simple 2.2 Doubly Linked List
while loop to check the first case.
Doubly linked lists are very similar to singly linked lists. The only difference is
that each node has a reference to both the next and previous nodes in the list.
CHAPTER 2. LINKED LISTS 14 CHAPTER 2. LINKED LISTS 15

The following algorithms for the doubly linked list are exactly the same as
those listed previously for the singly linked list:

1. Searching (defined in §2.1.2)

2. Traversal (defined in §2.1.4)

2.2.1 Insertion
The only major difference between the algorithm in §2.1.1 is that we need to
remember to bind the previous pointer of n to the previous tail node if n was
not the first node to be inserted into the list.

1) algorithm Add(value)
2) Pre: value is the value to add to the list
3) Post: value has been placed at the tail of the list
4) n ← node(value)
5) if head = ∅
6) head ← n
7) tail ← n
8) else
9) n.Previous ← tail
10) tail.Next ← n
11) tail ← n
12) end if
13) end Add

Figure 2.5 shows the doubly linked list after adding the sequence of integers
defined in §2.1.1.

Figure 2.5: Doubly linked list populated with integers


Figure 2.3: Reverse traveral of a singly linked list

2.2.2 Deletion
As you may of guessed the cases that we use for deletion in a doubly linked
list are exactly the same as those defined in §2.1.3. Like insertion we have the
added task of binding an additional reference (P revious) to the correct value.

Figure 2.4: Doubly linked list node


CHAPTER 2. LINKED LISTS 16 CHAPTER 2. LINKED LISTS 17

1) algorithm Remove(head, value)


2) Pre: head is the head node in the list
3) value is the value to remove from the list
4) Post: value is removed from the list, true; otherwise false
5) if head = ∅
6) return false
7) end if
8) if value = head.Value
9) if head = tail
10) head ← ∅
11) tail ← ∅ Figure 2.6: Doubly linked list reverse traversal
12) else
13) head ← head.Next 1) algorithm ReverseTraversal(tail)
14) head.Previous ← ∅ 2) Pre: tail is the tail node of the list to traverse
15) end if 3) Post: the list has been traversed in reverse order
16) return true 4) n ← tail
17) end if 5) while n =6 ∅
18) n ← head.Next 6) yield n.Value
19) while n 6= ∅ and value 6= n.Value 7) n ← n.Previous
20) n ← n.Next 8) end while
21) end while 9) end ReverseTraversal
22) if n = tail
23) tail ← tail.Previous
24) tail.Next ← ∅
25) return true
26) else if n 6= ∅ 2.3 Summary
27) n.Previous.Next ← n.Next
28) n.Next.Previous ← n.Previous Linked lists are good to use when you have an unknown number of items to
29) return true store. Using a data structure like an array would require you to specify the size
30) end if up front; exceeding that size involves invoking a resizing algorithm which has
31) return false a linear run time. You should also use linked lists when you will only remove
32) end Remove nodes at either the head or tail of the list to maintain a constant run time.
This requires maintaining pointers to the nodes at the head and tail of the list
but the memory overhead will pay for itself if this is an operation you will be
performing many times.
2.2.3 Reverse Traversal What linked lists are not very good for is random insertion, accessing nodes
Singly linked lists have a forward only design, which is why the reverse traversal by index, and searching. At the expense of a little memory (in most cases 4
algorithm defined in §2.1.5 required some creative invention. Doubly linked lists bytes would suffice), and a few more read/writes you could maintain a count
make reverse traversal as simple as forward traversal (defined in §2.1.4) except variable that tracks how many items are contained in the list so that accessing
that we start at the tail node and update the pointers in the opposite direction. such a primitive property is a constant operation - you just need to update
Figure 2.6 shows the reverse traversal algorithm in action. count during the insertion and deletion algorithms.
Singly linked lists should be used when you are only performing basic in-
sertions. In general doubly linked lists are more accommodating for non-trivial
operations on a linked list.
We recommend the use of a doubly linked list when you require forwards
and backwards traversal. For the most cases this requirement is present. For
example, consider a token stream that you want to parse in a recursive descent
fashion. Sometimes you will have to backtrack in order to create the correct
parse tree. In this scenario a doubly linked list is best as its design makes
bi-directional traversal much simpler and quicker than that of a singly linked
CHAPTER 2. LINKED LISTS 18

list.

Chapter 3

Binary Search Tree

Binary search trees (BSTs) are very simple to understand. We start with a root
node with value x, where the left subtree of x contains nodes with values < x
and the right subtree contains nodes whose values are ≥ x. Each node follows
the same rules with respect to nodes in their left and right subtrees.
BSTs are of interest because they have operations which are favourably fast:
insertion, look up, and deletion can all be done in O(log n) time. It is important
to note that the O(log n) times for these operations can only be attained if
the BST is reasonably balanced; for a tree data structure with self balancing
properties see AVL tree defined in §7).
In the following examples you can assume, unless used as a parameter alias
that root is a reference to the root node of the tree.

Figure 3.1: Simple unbalanced binary search tree

19
CHAPTER 3. BINARY SEARCH TREE 20 CHAPTER 3. BINARY SEARCH TREE 21

3.1 Insertion 3.2 Searching


As mentioned previously insertion is an O(log n) operation provided that the Searching a BST is even simpler than insertion. The pseudocode is self-explanatory
tree is moderately balanced. but we will look briefly at the premise of the algorithm nonetheless.
We have talked previously about insertion, we go either left or right with the
1) algorithm Insert(value) right subtree containing values that are ≥ x where x is the value of the node
2) Pre: value has passed custom type checks for type T we are inserting. When searching the rules are made a little more atomic and
3) Post: value has been placed in the correct location in the tree at any one time we have four cases to consider:
4) if root = ∅
5) root ← node(value) 1. the root = ∅ in which case value is not in the BST; or
6) else
2. root.Value = value in which case value is in the BST; or
7) InsertNode(root, value)
8) end if 3. value < root.Value, we must inspect the left subtree of root for value; or
9) end Insert
4. value > root.Value, we must inspect the right subtree of root for value.

1) algorithm InsertNode(current, value) 1) algorithm Contains(root, value)


2) Pre: current is the node to start from 2) Pre: root is the root node of the tree, value is what we would like to locate
3) Post: value has been placed in the correct location in the tree 3) Post: value is either located or not
4) if value < current.Value 4) if root = ∅
5) if current.Left = ∅ 5) return false
6) current.Left ← node(value) 6) end if
7) else 7) if root.Value = value
8) InsertNode(current.Left, value) 8) return true
9) end if 9) else if value < root.Value
10) else 10) return Contains(root.Left, value)
11) if current.Right = ∅ 11) else
12) current.Right ← node(value) 12) return Contains(root.Right, value)
13) else 13) end if
14) InsertNode(current.Right, value) 14) end Contains
15) end if
16) end if
17) end InsertNode

The insertion algorithm is split for a good reason. The first algorithm (non-
recursive) checks a very core base case - whether or not the tree is empty. If
the tree is empty then we simply create our root node and finish. In all other
cases we invoke the recursive InsertN ode algorithm which simply guides us to
the first appropriate place in the tree to put value. Note that at each stage we
perform a binary chop: we either choose to recurse into the left subtree or the
right by comparing the new value with that of the current node. For any totally
ordered type, no value can simultaneously satisfy the conditions to place it in
both subtrees.
CHAPTER 3. BINARY SEARCH TREE 22 CHAPTER 3. BINARY SEARCH TREE 23

3.3 Deletion 1) algorithm Remove(value)


2) Pre: value is the value of the node to remove, root is the root node of the BST
Removing a node from a BST is fairly straightforward, with four cases to con- 3) Count is the number of items in the BST
sider: 3) Post: node with value is removed if found in which case yields true, otherwise false
4) nodeT oRemove ← FindNode(value)
1. the value to remove is a leaf node; or 5) if nodeT oRemove = ∅
2. the value to remove has a right subtree, but no left subtree; or 6) return false // value not in BST
7) end if
3. the value to remove has a left subtree, but no right subtree; or 8) parent ← FindParent(value)
9) if Count = 1
4. the value to remove has both a left and right subtree in which case we 10) root ← ∅ // we are removing the only node in the BST
promote the largest value in the left subtree. 11) else if nodeT oRemove.Left = ∅ and nodeT oRemove.Right = null
12) // case #1
There is also an implicit fifth case whereby the node to be removed is the
13) if nodeT oRemove.Value < parent.Value
only node in the tree. This case is already covered by the first, but should be
14) parent.Left ← ∅
noted as a possibility nonetheless.
15) else
Of course in a BST a value may occur more than once. In such a case the
16) parent.Right ← ∅
first occurrence of that value in the BST will be removed.
17) end if
18) else if nodeT oRemove.Left = ∅ and nodeT oRemove.Right 6= ∅
19) // case # 2
20) if nodeT oRemove.Value < parent.Value
21) parent.Left ← nodeT oRemove.Right
22) else
23) parent.Right ← nodeT oRemove.Right
24) end if
25) else if nodeT oRemove.Left 6= ∅ and nodeT oRemove.Right = ∅
26) // case #3
27) if nodeT oRemove.Value < parent.Value
28) parent.Left ← nodeT oRemove.Left
29) else
30) parent.Right ← nodeT oRemove.Left
31) end if
32) else
33) // case #4
Figure 3.2: binary search tree deletion cases 34) largestV alue ← nodeT oRemove.Left
35) while largestV alue.Right 6= ∅
The Remove algorithm given below relies on two further helper algorithms 36) // find the largest value in the left subtree of nodeT oRemove
named F indP arent, and F indN ode which are described in §3.4 and §3.5 re- 37) largestV alue ← largestV alue.Right
spectively. 38) end while
39) // set the parents’ Right pointer of largestV alue to ∅
40) FindParent(largestV alue.Value).Right ← ∅
41) nodeT oRemove.Value ← largestV alue.Value
42) end if
43) Count ← Count −1
44) return true
45) end Remove
CHAPTER 3. BINARY SEARCH TREE 24 CHAPTER 3. BINARY SEARCH TREE 25

3.4 Finding the parent of a given node 1) algorithm FindNode(root, value)


2) Pre: value is the value of the node we want to find the parent of
The purpose of this algorithm is simple - to return a reference (or pointer) to 3) root is the root node of the BST
the parent node of the one with the given value. We have found that such an 4) Post: a reference to the node of value if found; otherwise ∅
algorithm is very useful, especially when performing extensive tree transforma- 5) if root = ∅
tions. 6) return ∅
7) end if
1) algorithm FindParent(value, root) 8) if root.Value = value
2) Pre: value is the value of the node we want to find the parent of 9) return root
3) root is the root node of the BST and is ! = ∅ 10) else if value < root.Value
4) Post: a reference to the parent node of value if found; otherwise ∅ 11) return FindNode(root.Left, value)
5) if value = root.Value 12) else
6) return ∅ 13) return FindNode(root.Right, value)
7) end if 14) end if
8) if value < root.Value 15) end FindNode
9) if root.Left = ∅
10) return ∅
11) else if root.Left.Value = value Astute readers will have noticed that the FindNode algorithm is exactly the
12) return root same as the Contains algorithm (defined in §3.2) with the modification that
13) else we are returning a reference to a node not true or f alse. Given FindNode,
14) return FindParent(value, root.Left) the easiest way of implementing Contains is to call FindNode and compare the
15) end if return value with ∅.
16) else
17) if root.Right = ∅
18) return ∅ 3.6 Finding the smallest and largest values in
19) else if root.Right.Value = value
20) return root
the binary search tree
21) else To find the smallest value in a BST you simply traverse the nodes in the left
22) return FindParent(value, root.Right) subtree of the BST always going left upon each encounter with a node, termi-
23) end if nating when you find a node with no left subtree. The opposite is the case when
24) end if finding the largest value in the BST. Both algorithms are incredibly simple, and
25) end FindParent are listed simply for completeness.
The base case in both F indM in, and F indM ax algorithms is when the Left
(F indM in), or Right (F indM ax) node references are ∅ in which case we have
A special case in the above algorithm is when the specified value does not
reached the last node.
exist in the BST, in which case we return ∅. Callers to this algorithm must take
account of this possibility unless they are already certain that a node with the 1) algorithm FindMin(root)
specified value exists. 2) Pre: root is the root node of the BST
3) root 6= ∅
4) Post: the smallest value in the BST is located
3.5 Attaining a reference to a node 5) if root.Left = ∅
This algorithm is very similar to §3.4, but instead of returning a reference to the 6) return root.Value
parent of the node with the specified value, it returns a reference to the node 7) end if
itself. Again, ∅ is returned if the value isn’t found. 8) FindMin(root.Left)
9) end FindMin
CHAPTER 3. BINARY SEARCH TREE 26 CHAPTER 3. BINARY SEARCH TREE 27

1) algorithm FindMax(root)
2) Pre: root is the root node of the BST
3) root 6= ∅
4) Post: the largest value in the BST is located
5) if root.Right = ∅
6) return root.Value
7) end if
8) FindMax(root.Right)
9) end FindMax

3.7 Tree Traversals


There are various strategies which can be employed to traverse the items in a
tree; the choice of strategy depends on which node visitation order you require.
In this section we will touch on the traversals that DSA provides on all data
structures that derive from BinarySearchT ree.

3.7.1 Preorder
When using the preorder algorithm, you visit the root first, then traverse the left
subtree and finally traverse the right subtree. An example of preorder traversal
is shown in Figure 3.3.

1) algorithm Preorder(root)
2) Pre: root is the root node of the BST
3) Post: the nodes in the BST have been visited in preorder
4) if root =
6 ∅
5) yield root.Value
6) Preorder(root.Left)
7) Preorder(root.Right)
8) end if
9) end Preorder

3.7.2 Postorder
This algorithm is very similar to that described in §3.7.1, however the value Figure 3.3: Preorder visit binary search tree example
of the node is yielded after traversing both subtrees. An example of postorder
traversal is shown in Figure 3.4.

1) algorithm Postorder(root)
2) Pre: root is the root node of the BST
3) Post: the nodes in the BST have been visited in postorder
4) if root =
6 ∅
5) Postorder(root.Left)
6) Postorder(root.Right)
7) yield root.Value
8) end if
9) end Postorder
CHAPTER 3. BINARY SEARCH TREE 28 CHAPTER 3. BINARY SEARCH TREE 29

3.7.3 Inorder
Another variation of the algorithms defined in §3.7.1 and §3.7.2 is that of inorder
traversal where the value of the current node is yielded in between traversing
the left subtree and the right subtree. An example of inorder traversal is shown
in Figure 3.5.

Figure 3.5: Inorder visit binary search tree example

1) algorithm Inorder(root)
Figure 3.4: Postorder visit binary search tree example 2) Pre: root is the root node of the BST
3) Post: the nodes in the BST have been visited in inorder
4) if root =
6 ∅
5) Inorder(root.Left)
6) yield root.Value
7) Inorder(root.Right)
8) end if
9) end Inorder

One of the beauties of inorder traversal is that values are yielded in their
comparison order. In other words, when traversing a populated BST with the
inorder strategy, the yielded sequence would have property x i ≤ xi+1 ∀i.
CHAPTER 3. BINARY SEARCH TREE 30 CHAPTER 3. BINARY SEARCH TREE 31

3.7.4 Breadth First 1) algorithm BreadthFirst(root)


2) Pre: root is the root node of the BST
Traversing a tree in breadth first order yields the values of all nodes of a par-
3) Post: the nodes in the BST have been visited in breadth first order
ticular depth in the tree before any deeper ones. In other words, given a depth
4) q ← queue
d we would visit the values of all nodes at d in a left to right fashion, then we
5) while root 6= ∅
would proceed to d + 1 and so on until we hade no more nodes to visit. An
6) yield root.Value
example of breadth first traversal is shown in Figure 3.6.
7) if root.Left 6= ∅
Traditionally breadth first traversal is implemented using a list (vector, re-
8) q.Enqueue(root.Left)
sizeable array, etc) to store the values of the nodes visited in breadth first order
9) end if
and then a queue to store those nodes that have yet to be visited.
10) if root.Right 6= ∅
11) q.Enqueue(root.Right)
12) end if
13) if !q.IsEmpty()
14) root ← q.Dequeue()
15) else
16) root ← ∅
17) end if
18) end while
19) end BreadthFirst

3.8 Summary
A binary search tree is a good solution when you need to represent types that are
ordered according to some custom rules inherent to that type. With logarithmic
insertion, lookup, and deletion it is very effecient. Traversal remains linear, but
there are many ways in which you can visit the nodes of a tree. Trees are
recursive data structures, so typically you will find that many algorithms that
operate on a tree are recursive.
The run times presented in this chapter are based on a pretty big assumption
- that the binary search tree’s left and right subtrees are reasonably balanced.
We can only attain logarithmic run times for the algorithms presented earlier
when this is true. A binary search tree does not enforce such a property, and
the run times for these operations on a pathologically unbalanced tree become
linear: such a tree is effectively just a linked list. Later in §7 we will examine
Figure 3.6: Breadth First visit binary search tree example an AVL tree that enforces self-balancing properties to help attain logarithmic
run times.
CHAPTER 4. HEAP 33

Figure 4.1: Array representation of a simple tree data structure

Chapter 4

Heap
Figure 4.2: Direct children of the nodes in an array representation of a tree data
structure
A heap can be thought of as a simple tree data structure, however a heap usually
employs one of two strategies: 1. Vector

1. min heap; or 2. ArrayList

2. max heap 3. List

Each strategy determines the properties of the tree and its values. If you Figure 4.1 does not specify how we would handle adding null references to
were to choose the min heap strategy then each parent node would have a value the heap. This varies from case to case; sometimes null values are prohibited
that is ≤ than its children. For example, the node at the root of the tree will entirely; in other cases we may treat them as being smaller than any non-null
have the smallest value in the tree. The opposite is true for the max heap value, or indeed greater than any non-null value. You will have to resolve this
strategy. In this book you should assume that a heap employs the min heap ambiguity yourself having studied your requirements. For the sake of clarity we
strategy unless otherwise stated. will avoid the issue by prohibiting null values.
Unlike other tree data structures like the one defined in §3 a heap is generally Because we are using an array we need some way to calculate the index of a
implemented as an array rather than a series of nodes which each have refer- parent node, and the children of a node. The required expressions for this are
ences to other nodes. The nodes are conceptually the same, however, having at defined as follows for a node at index:
most two children. Figure 4.1 shows how the tree (not a heap data structure)
1. (index − 1)/2 (parent index)
(12 7(3 2) 6(9 )) would be represented as an array. The array in Figure 4.1 is a
result of simply adding values in a top-to-bottom, left-to-right fashion. Figure 2. 2 ∗ index + 1 (left child)
4.2 shows arrows to the direct left and right child of each value in the array.
This chapter is very much centred around the notion of representing a tree as 3. 2 ∗ index + 2 (right child)
an array and because this property is key to understanding this chapter Figure In Figure 4.4 a) represents the calculation of the right child of 12 (2 ∗ 0 + 2);
4.3 shows a step by step process to represent a tree data structure as an array. and b) calculates the index of the parent of 3 ((3 − 1)/2).
In Figure 4.3 you can assume that the default capacity of our array is eight.
Using just an array is often not sufficient as we have to be up front about the
size of the array to use for the heap. Often the run time behaviour of a program 4.1 Insertion
can be unpredictable when it comes to the size of its internal data structures,
so we need to choose a more dynamic data structure that contains the following Designing an algorithm for heap insertion is simple, but we must ensure that
properties: heap order is preserved after each insertion. Generally this is a post-insertion
operation. Inserting a value into the next free slot in an array is simple: we just
1. we can specify an initial size of the array for scenarios where we know the need to keep track of the next free index in the array as a counter, and increment
upper storage limit required; and it after each insertion. Inserting our value into the heap is the first part of the
algorithm; the second is validating heap order. In the case of min-heap ordering
2. the data structure encapsulates resizing algorithms to grow the array as
this requires us to swap the values of a parent and its child if the value of the
required at run time
child is < the value of its parent. We must do this for each subtree containing
the value we just inserted.

32
CHAPTER 4. HEAP 34 CHAPTER 4. HEAP 35

Figure 4.4: Calculating node properties

The run time efficiency for heap insertion is O(log n). The run time is a
by product of verifying heap order as the first part of the algorithm (the actual
insertion into the array) is O(1).
Figure 4.5 shows the steps of inserting the values 3, 9, 12, 7, and 1 into a
min-heap.

Figure 4.3: Converting a tree data structure to its array counterpart


CHAPTER 4. HEAP 36 CHAPTER 4. HEAP 37

1) algorithm Add(value)
2) Pre: value is the value to add to the heap
3) Count is the number of items in the heap
4) Post: the value has been added to the heap
5) heap[Count] ← value
6) Count ← Count +1
7) MinHeapify()
8) end Add

1) algorithm MinHeapify()
2) Pre: Count is the number of items in the heap
3) heap is the array used to store the heap items
4) Post: the heap has preserved min heap ordering
5) i ← Count −1
6) while i > 0 and heap[i] < heap[(i − 1)/2]
7) Swap(heap[i], heap[(i − 1)/2]
8) i ← (i − 1)/2
9) end while
10) end MinHeapify

The design of the MaxHeapify algorithm is very similar to that of the Min-
Heapify algorithm, the only difference is that the < operator in the second
condition of entering the while loop is changed to >.

4.2 Deletion
Just as for insertion, deleting an item involves ensuring that heap ordering is
preserved. The algorithm for deletion has three steps:

1. find the index of the value to delete

2. put the last value in the heap at the index location of the item to delete

3. verify heap ordering for each subtree which used to include the value

Figure 4.5: Inserting values into a min-heap


CHAPTER 4. HEAP 38 CHAPTER 4. HEAP 39

1) algorithm Remove(value)
2) Pre: value is the value to remove from the heap
3) lef t, and right are updated alias’ for 2 ∗ index + 1, and 2 ∗ index + 2 respectively
4) Count is the number of items in the heap
5) heap is the array used to store the heap items
6) Post: value is located in the heap and removed, true; otherwise false
7) // step 1
8) index ← FindIndex(heap, value)
9) if index < 0
10) return false
11) end if
12) Count ← Count −1
13) // step 2
14) heap[index] ← heap[Count]
15) // step 3
16) while lef t < Count and heap[index] > heap[lef t] or heap[index] > heap[right]
17) // promote smallest key from subtree
18) if heap[lef t] < heap[right]
19) Swap(heap, lef t, index)
20) index ← lef t
21) else
22) Swap(heap, right, index)
23) index ← right
24) end if
25) end while
26) return true
27) end Remove

Figure 4.6 shows the Remove algorithm visually, removing 1 from a heap
containing the values 1, 3, 9, 12, and 13. In Figure 4.6 you can assume that we
have specified that the backing array of the heap should have an initial capacity
of eight.
Please note that in our deletion algorithm that we don’t default the removed
value in the heap array. If you are using a heap for reference types, i.e. objects
that are allocated on a heap you will want to free that memory. This is important
in both unmanaged, and managed languages. In the latter we will want to null
that empty hole so that the garbage collector can reclaim that memory. If we
were to not null that hole then the object could still be reached and thus won’t
be garbage collected. Figure 4.6: Deleting an item from a heap

4.3 Searching
Searching a heap is merely a matter of traversing the items in the heap array
sequentially, so this operation has a run time complexity of O(n). The search
can be thought of as one that uses a breadth first traversal as defined in §3.7.4
to visit the nodes within the heap to check for the presence of a specified item.
CHAPTER 4. HEAP 40 CHAPTER 4. HEAP 41

1) algorithm Contains(value) 1) algorithm Contains(value)


2) Pre: value is the value to search the heap for 2) Pre: value is the value to search the heap for
3) Count is the number of items in the heap 3) Count is the number of items in the heap
4) heap is the array used to store the heap items 4) heap is the array used to store the heap items
5) Post: value is located in the heap, in which case true; otherwise false 5) Post: value is located in the heap, in which case true; otherwise false
6) i←0 6) start ← 0
7) while i < Count and heap[i] 6= value 7) nodes ← 1
8) i←i+1 8) while start < Count
9) end while 9) start ← nodes − 1
10) if i < Count 10) end ← nodes + start
11) return true 11) count ← 0
12) else 12) while start < Count and start < end
13) return false 13) if value = heap[start]
14) end if 14) return true
15) end Contains 15) else if value > Parent(heap[start]) and value < heap[start]
16) count ← count + 1
17) end if
The problem with the previous algorithm is that we don’t take advantage 18) start ← start + 1
of the properties in which all values of a heap hold, that is the property of the 19) end while
heap strategy being used. For instance if we had a heap that didn’t contain the 20) if count = nodes
value 4 we would have to exhaust the whole backing heap array before we could 21) return false
determine that it wasn’t present in the heap. Factoring in what we know about 22) end if
the heap we can optimise the search algorithm by including logic which makes 23) nodes ← nodes ∗ 2
use of the properties presented by a certain heap strategy. 24) end while
Optimising to deterministically state that a value is in the heap is not that 25) return false
straightforward, however the problem is a very interesting one. As an example 26) end Contains
consider a min-heap that doesn’t contain the value 5. We can only rule that the
value is not in the heap if 5 > the parent of the current node being inspected
and < the current node being inspected ∀ nodes at the current level we are The new Contains algorithm determines if the value is not in the heap by
traversing. If this is the case then 5 cannot be in the heap and so we can checking whether count = nodes. In such an event where this is true then we
provide an answer without traversing the rest of the heap. If this property is can confirm that ∀ nodes n at level i : value > Parent(n), value < n thus there
not satisfied for any level of nodes that we are inspecting then the algorithm is no possible way that value is in the heap. As an example consider Figure 4.7.
will indeed fall back to inspecting all the nodes in the heap. The optimisation If we are searching for the value 10 within the min-heap displayed it is obvious
that we present can be very common and so we feel that the extra logic within that we don’t need to search the whole heap to determine 9 is not present. We
the loop is justified to prevent the expensive worse case run time. can verify this after traversing the nodes in the second level of the heap as the
The following algorithm is specifically designed for a min-heap. To tailor the previous expression defined holds true.
algorithm for a max-heap the two comparison operations in the else if condition
within the inner while loop should be flipped.
4.4 Traversal
As mentioned in §4.3 traversal of a heap is usually done like that of any other
array data structure which our heap implementation is based upon. As a result
you traverse the array starting at the initial array index (0 in most languages)
and then visit each value within the array until you have reached the upper
bound of the heap. You will note that in the search algorithm that we use Count
as this upper bound rather than the actual physical bound of the allocated
array. Count is used to partition the conceptual heap from the actual array
implementation of the heap: we only care about the items in the heap, not the
whole array—the latter may contain various other bits of data as a result of
heap mutation.
CHAPTER 4. HEAP 42 CHAPTER 4. HEAP 43

and max heap. The former strategy enforces that the value of a parent node is
less than that of each of its children, the latter enforces that the value of the
parent is greater than that of each of its children.
When you come across a heap and you are not told what strategy it enforces
you should assume that it uses the min-heap strategy. If the heap can be
configured otherwise, e.g. to use max-heap then this will often require you to
state this explicitly. The heap abides progressively to a strategy during the
invocation of the insertion, and deletion algorithms. The cost of such a policy is
that upon each insertion and deletion we invoke algorithms that have logarithmic
run time complexities. While the cost of maintaining the strategy might not
seem overly expensive it does still come at a price. We will also have to factor
Figure 4.7: Determining 10 is not in the heap after inspecting the nodes of Level in the cost of dynamic array expansion at some stage. This will occur if the
2 number of items within the heap outgrows the space allocated in the heap’s
backing array. It may be in your best interest to research a good initial starting
size for your heap array. This will assist in minimising the impact of dynamic
array resizing.

Figure 4.8: Living and dead space in the heap backing array

If you have followed the advice we gave in the deletion algorithm then a
heap that has been mutated several times will contain some form of default
value for items no longer in the heap. Potentially you will have at most
LengthOf (heapArray) − Count garbage values in the backing heap array data
structure. The garbage values of course vary from platform to platform. To
make things simple the garbage value of a reference type will be simple ∅ and 0
for a value type.
Figure 4.8 shows a heap that you can assume has been mutated many times.
For this example we can further assume that at some point the items in indexes
3 − 5 actually contained references to live objects of type T . In Figure 4.8
subscript is used to disambiguate separate objects of T .
From what you have read thus far you will most likely have picked up that
traversing the heap in any other order would be of little benefit. The heap
property only holds for the subtree of each node and so traversing a heap in
any other fashion requires some creative intervention. Heaps are not usually
traversed in any other way than the one prescribed previously.

4.5 Summary
Heaps are most commonly used to implement priority queues (see §6.2 for a
sample implementation) and to facilitate heap sort. As discussed in both the
insertion §4.1 and deletion §4.2 sections a heap maintains heap order according
to the selected ordering strategy. These strategies are referred to as min-heap,
CHAPTER 5. SETS 45

Chapter 5

Sets Figure 5.1: a) A ∩ B; b) A ∪ B

these algorithms. Most of the algorithms defined in System.Linq.Enumerable


deal mainly with sequences rather than sets exclusively.
A set contains a number of values, in no particular order. The values within
Set union can be implemented as a simple traversal of both sets adding each
the set are distinct from one another.
item of the two sets to a new union set.
Generally set implementations tend to check that a value is not in the set
before adding it, avoiding the issue of repeated values from ever occurring. 1) algorithm Union(set1, set2)
This section does not cover set theory in depth; rather it demonstrates briefly 2) Pre: set1, and set2 6= ∅
the ways in which the values of sets can be defined, and common operations that 3) union is a set
may be performed upon them. 3) Post: A union of set1, and set2 has been created
The notation A = {4, 7, 9, 12, 0} defines a set A whose values are listed within 4) foreach item in set1
the curly braces. 5) union.Add(item)
Given the set A defined previously we can say that 4 is a member of A 6) end foreach
denoted by 4 ∈ A, and that 99 is not a member of A denoted by 99 ∈  A. 7) foreach item in set2
Often defining a set by manually stating its members is tiresome, and more 8) union.Add(item)
importantly the set may contain a large number of values. A more concise way 9) end foreach
of defining a set and its members is by providing a series of properties that the 10) return union
values of the set must satisfy. For example, from the definition A = {x|x > 11) end Union
0, x % 2 = 0} the set A contains only positive integers that are even. x is an
alias to the current value we are inspecting and to the right hand side of | are
the properties that x must satisfy to be in the set A. In this example, x must The run time of our Union algorithm is O(m + n) where m is the number
be > 0, and the remainder of the arithmetic expression x2 must be 0. You will of items in the first set and n is the number of items in the second set. This
be able to note from the previous definition of the set A that the set can contain runtime applies only to sets that exhibit O(1) insertions.
an infinite number of values, and that the values of the set A will be all even Set intersection is also trivial to implement. The only major thing worth
integers that are a member of the natural numbers set N, where N = {1, 2, 3, }. pointing out about our algorithm is that we traverse the set containing the
Finally in this brief introduction to sets we will cover set intersection and fewest items. We can do this because if we have exhausted all the items in the
union, both of which are very common operations (amongst many others) per- smaller of the two sets then there are no more items that are members of both
formed on sets. The union set can be defined as follows A ∪ B = {x | x ∈ sets, thus we have no more items to add to the intersection set.
A or x ∈ B}, and intersection A ∩ B = {x | x ∈ A and x ∈ B}. Figure 5.1
demonstrates set intersection and union graphically.
Given the set definitions A = {1, 2, 3}, and B = {6, 2, 9} the union of the two
sets is A ∪ B = {1, 2, 3, 6, 9}, and the intersection of the two sets is A ∩ B = {2}.
Both set union and intersection are sometimes provided within the frame-
work associated with mainstream languages. This is the case in .NET 3.5 1
where such algorithms exist as extension methods defined in the type Sys-
tem.Linq.Enumerable 2 , as a result DSA does not provide implementations of
1 http://www.microsoft.com/NET/
2 http://msdn.microsoft.com/en-us/library/system.linq.enumerable_members.aspx

44
CHAPTER 5. SETS 46 CHAPTER 5. SETS 47

1) algorithm Intersection(set1, set2) 5.2 Ordered


2) Pre: set1, and set2 6= ∅
3) intersection, and smallerSet are sets An ordered set is similar to an unordered set in the sense that its members are
3) Post: An intersection of set1, and set2 has been created distinct, but an ordered set enforces some predefined comparison on each of its
4) if set1.Count < set2.Count members to produce a set whose members are ordered appropriately.
5) smallerSet ← set1 In DSA 0.5 and earlier we used a binary search tree (defined in §3) as the
6) else internal backing data structure for our ordered set. From versions 0.6 onwards
7) smallerSet ← set2 we replaced the binary search tree with an AVL tree primarily because AVL is
8) end if balanced.
9) foreach item in smallerSet The ordered set has its order realised by performing an inorder traversal
10) if set1.Contains(item) and set2.Contains(item) upon its backing tree data structure which yields the correct ordered sequence
11) intersection.Add(item) of set members.
12) end if Because an ordered set in DSA is simply a wrapper for an AVL tree that
13) end foreach additionally ensures that the tree contains unique items you should read §7 to
14) return intersection learn more about the run time complexities associated with its operations.
15) end Intersection
5.3 Summary
The run time of our Intersection algorithm is O(n) where n is the number
Sets provide a way of having a collection of unique objects, either ordered or
of items in the smaller of the two sets. Just like our Union algorithm a linear
unordered.
runtime can only be attained when operating on a set with O(1) insertion.
When implementing a set (either ordered or unordered) it is key to select
the correct backing data structure. As we discussed in §5.1.1 because we check
5.1 Unordered first if the item is already contained within the set before adding it we need
this check to be as quick as possible. For unordered sets we can rely on the use
Sets in the general sense do not enforce the explicit ordering of their mem- of a hash table and use the key of an item to determine whether or not it is
bers. For example the members of B = {6, 2, 9} conform to no ordering scheme already contained within the set. Using a hash table this check results in a near
because it is not required. constant run time complexity. Ordered sets cost a little more for this check,
Most libraries provide implementations of unordered sets and so DSA does however the logarithmic growth that we incur by using a binary search tree as
not; we simply mention it here to disambiguate between an unordered set and its backing data structure is acceptable.
ordered set. Another key property of sets implemented using the approach we describe is
We will only look at insertion for an unordered set and cover briefly why a that both have favourably fast look-up times. Just like the check before inser-
hash table is an efficient data structure to use for its implementation. tion, for a hash table this run time complexity should be near constant. Ordered
sets as described in 3 perform a binary chop at each stage when searching for
5.1.1 Insertion the existence of an item yielding a logarithmic run time.
We can use sets to facilitate many algorithms that would otherwise be a little
An unordered set can be efficiently implemented using a hash table as its backing less clear in their implementation. For example in §11.4 we use an unordered
data structure. As mentioned previously we only add an item to a set if that set to assist in the construction of an algorithm that determines the number of
item is not already in the set, so the backing data structure we use must have repeated words within a string.
a quick look up and insertion run time complexity.
A hash map generally provides the following:

1. O(1) for insertion

2. approaching O(1) for look up

The above depends on how good the hashing algorithm of the hash table
is, but most hash tables employ incredibly efficient general purpose hashing
algorithms and so the run time complexities for the hash table in your library
of choice should be very similar in terms of efficiency.
CHAPTER 6. QUEUES 49

8. Enqueue(33)

9. Peek()

10. Dequeue()

Chapter 6 6.1 A standard queue


A queue is implicitly like that described prior to this section. In DSA we don’t

Queues provide a standard queue because queues are so popular and such a core data
structure that you will find pretty much every mainstream library provides a
queue data structure that you can use with your language of choice. In this
section we will discuss how you can, if required, implement an efficient queue
data structure.
Queues are an essential data structure that are found in vast amounts of soft- The main property of a queue is that we have access to the item at the
ware from user mode to kernel mode applications that are core to the system. front of the queue. The queue data structure can be efficiently implemented
Fundamentally they honour a first in first out (FIFO) strategy, that is the item using a singly linked list (defined in §2.1). A singly linked list provides O(1)
first put into the queue will be the first served, the second item added to the insertion and deletion run time complexities. The reason we have an O(1) run
queue will be the second to be served and so on. time complexity for deletion is because we only ever remove items from the front
A traditional queue only allows you to access the item at the front of the of queues (with the Dequeue operation). Since we always have a pointer to the
queue; when you add an item to the queue that item is placed at the back of item at the head of a singly linked list, removal is simply a case of returning
the queue. the value of the old head node, and then modifying the head pointer to be the
Historically queues always have the following three core methods: next node of the old head node. The run time complexity for searching a queue
remains the same as that of a singly linked list: O(n).
Enqueue: places an item at the back of the queue;

Dequeue: retrieves the item at the front of the queue, and removes it from the 6.2 Priority Queue
queue;
Unlike a standard queue where items are ordered in terms of who arrived first,
Peek: 1 retrieves the item at the front of the queue without removing it from a priority queue determines the order of its items by using a form of custom
the queue comparer to see which item has the highest priority. Other than the items in a
priority queue being ordered by priority it remains the same as a normal queue:
As an example to demonstrate the behaviour of a queue we will walk through
you can only access the item at the front of the queue.
a scenario whereby we invoke each of the previously mentioned methods observ-
A sensible implementation of a priority queue is to use a heap data structure
ing the mutations upon the queue data structure. The following list describes
(defined in §4). Using a heap we can look at the first item in the queue by simply
the operations performed upon the queue in Figure 6.1:
returning the item at index 0 within the heap array. A heap provides us with the
1. Enqueue(10) ability to construct a priority queue where the items with the highest priority
are either those with the smallest value, or those with the largest.
2. Enqueue(12)

3. Enqueue(9) 6.3 Double Ended Queue


4. Enqueue(8) Unlike the queues we have talked about previously in this chapter a double
5. Enqueue(3) ended queue allows you to access the items at both the front, and back of the
queue. A double ended queue is commonly known as a deque which is the name
6. Dequeue() we will here on in refer to it as.
A deque applies no prioritization strategy to its items like a priority queue
7. Peek() does, items are added in order to either the front of back of the deque. The
1 This operation is sometimes referred to as Front former properties of the deque are denoted by the programmer utilising the data
structures exposed interface.

48
CHAPTER 6. QUEUES 50 CHAPTER 6. QUEUES 51

Deque’s provide front and back specific versions of common queue operations,
e.g. you may want to enqueue an item to the front of the queue rather than
the back in which case you would use a method with a name along the lines
of EnqueueFront. The following list identifies operations that are commonly
supported by deque’s:

• EnqueueFront

• EnqueueBack

• DequeueFront

• DequeueBack

• PeekFront

• PeekBack

Figure 6.2 shows a deque after the invocation of the following methods (in-
order):

1. EnqueueBack(12)

2. EnqueueFront(1)

3. EnqueueBack(23)

4. EnqueueFront(908)

5. DequeueFront()

6. DequeueBack()

The operations have a one-to-one translation in terms of behaviour with


those of a normal queue, or priority queue. In some cases the set of algorithms
that add an item to the back of the deque may be named as they are with
normal queues, e.g. EnqueueBack may simply be called Enqueue an so on. Some
frameworks also specify explicit behaviour’s that data structures must adhere to.
This is certainly the case in .NET where most collections implement an interface
which requires the data structure to expose a standard Add method. In such
a scenario you can safely assume that the Add method will simply enqueue an
item to the back of the deque.
With respect to algorithmic run time complexities a deque is the same as
a normal queue. That is enqueueing an item to the back of a the queue is
O(1), additionally enqueuing an item to the front of the queue is also an O(1)
operation.
A deque is a wrapper data structure that uses either an array, or a doubly
linked list. Using an array as the backing data structure would require the pro-
grammer to be explicit about the size of the array up front, this would provide
an obvious advantage if the programmer could deterministically state the maxi-
mum number of items the deque would contain at any one time. Unfortunately
in most cases this doesn’t hold, as a result the backing array will inherently
Figure 6.1: Queue mutations incur the expense of invoking a resizing algorithm which would most likely be
an O(n) operation. Such an approach would also leave the library developer
CHAPTER 6. QUEUES 52 CHAPTER 6. QUEUES 53

to look at array minimization techniques as well, it could be that after several


invocations of the resizing algorithm and various mutations on the deque later
that we have an array taking up a considerable amount of memory yet we are
only using a few small percentage of that memory. An algorithm described
would also be O(n) yet its invocation would be harder to gauge strategically.
To bypass all the aforementioned issues a deque typically uses a doubly
linked list as its baking data structure. While a node that has two pointers
consumes more memory than its array item counterpart it makes redundant the
need for expensive resizing algorithms as the data structure increases in size
dynamically. With a language that targets a garbage collected virtual machine
memory reclamation is an opaque process as the nodes that are no longer ref-
erenced become unreachable and are thus marked for collection upon the next
invocation of the garbage collection algorithm. With C++ or any other lan-
guage that uses explicit memory allocation and deallocation it will be up to the
programmer to decide when the memory that stores the object can be freed.

6.4 Summary
With normal queues we have seen that those who arrive first are dealt with first;
that is they are dealt with in a first-in-first-out (FIFO) order. Queues can be
ever so useful; for example the Windows CPU scheduler uses a different queue
for each priority of process to determine which should be the next process to
utilise the CPU for a specified time quantum. Normal queues have constant
insertion and deletion run times. Searching a queue is fairly unusual—typically
you are only interested in the item at the front of the queue. Despite that,
searching is usually exposed on queues and typically the run time is linear.
In this chapter we have also seen priority queues where those at the front
of the queue have the highest priority and those near the back have the lowest.
One implementation of a priority queue is to use a heap data structure as its
backing store, so the run times for insertion, deletion, and searching are the
same as those for a heap (defined in §4).
Queues are a very natural data structure, and while they are fairly primitive
they can make many problems a lot simpler. For example the breadth first
search defined in §3.7.4 makes extensive use of queues.

Figure 6.2: Deque data structure after several mutations


CHAPTER 7. AVL TREE 55

Chapter 7

AVL Tree

In the early 60’s G.M. Adelson-Velsky and E.M. Landis invented the first self-
balancing binary search tree data structure, calling it AVL Tree.
An AVL tree is a binary search tree (BST, defined in §3) with a self-balancing
condition stating that the difference between the height of the left and right
subtrees cannot be no more than one, see Figure 7.1. This condition, restored
after each tree modification, forces the general shape of an AVL tree. Before
continuing, let us focus on why balance is so important. Consider a binary
search tree obtained by starting with an empty tree and inserting some values
Figure 7.2: Unbalanced binary search tree
in the following order 1,2,3,4,5.
The BST in Figure 7.2 represents the worst case scenario in which the run-
ning time of all common operations such as search, insertion and deletion are
O(n). By applying a balance condition we ensure that the worst case running
time of each common operation is O(log n). The height of an AVL tree with n
nodes is O(log n) regardless of the order in which values are inserted.
The AVL balance condition, known also as the node balance factor represents
an additional piece of information stored for each node. This is combined with
a technique that efficiently restores the balance condition for the tree. In an 2 4
AVL tree the inventors make use of a well-known technique called tree rotation.

1 4 2 5

3 5 1 3

h
h+1 a) b)

Figure 7.3: Avl trees, insertion order: -a)1,2,3,4,5 -b)1,5,4,3,2


Figure 7.1: The left and right subtrees of an AVL tree differ in height by at
most 1

54
CHAPTER 7. AVL TREE 56 CHAPTER 7. AVL TREE 57

7.1 Tree Rotations 1) algorithm LeftRotation(node)


2) Pre: node.Right ! = ∅
A tree rotation is a constant time operation on a binary search tree that changes 3) Post: node.Right is the new root of the subtree,
the shape of a tree while preserving standard BST properties. There are left and 4) node has become node.Right’s left child and,
right rotations both of them decrease the height of a BST by moving smaller 5) BST properties are preserved
subtrees down and larger subtrees up. 6) RightN ode ← node.Right
7) node.Right ← RightN ode.Left
8) RightN ode.Left ← node
9) end LeftRotation

1) algorithm RightRotation(node)
2) Pre: node.Left ! = ∅
3) Post: node.Left is the new root of the subtree,
4) node has become node.Left’s right child and,
5) BST properties are preserved
6) Lef tN ode ← node.Left
7) node.Left ← Lef tN ode.Right
8) Lef tN ode.Right ← node
9) end RightRotation

Figure 7.4: Tree left and right rotations


The right and left rotation algorithms are symmetric. Only pointers are
changed by a rotation resulting in an O(1) runtime complexity; the other fields
present in the nodes are not changed.

7.2 Tree Rebalancing


The algorithm that we present in this section verifies that the left and right
subtrees differ at most in height by 1. If this property is not present then we
perform the correct rotation.
Notice that we use two new algorithms that represent double rotations.
These algorithms are named LeftAndRightRotation, and RightAndLeftRotation.
The algorithms are self documenting in their names, e.g. LeftAndRightRotation
first performs a left rotation and then subsequently a right rotation.
CHAPTER 7. AVL TREE 58 CHAPTER 7. AVL TREE 59

1) algorithm CheckBalance(current) 1) algorithm Insert(value)


2) Pre: current is the node to start from balancing 2) Pre: value has passed custom type checks for type T
3) Post: current height has been updated while tree balance is if needed 3) Post: value has been placed in the correct location in the tree
4) restored through rotations 4) if root = ∅
5) if current.Left = ∅ and current.Right = ∅ 5) root ← node(value)
6) current.Height = -1; 6) else
7) else 7) InsertNode(root, value)
8) current.Height = Max(Height(current.Left),Height(currentRight)) + 1 8) end if
9) end if 9) end Insert
10) if Height(current.Left) - Height(current.Right) > 1
11) if Height(current.Left.Left) - Height(current.Left.Right) > 0
12) RightRotation(current) 1) algorithm InsertNode(current, value)
13) else 2) Pre: current is the node to start from
14) LeftAndRightRotation(current) 3) Post: value has been placed in the correct location in the tree while
15) end if 4) preserving tree balance
16) else if Height(current.Left) - Height(current.Right) < −1 5) if value < current.Value
17) if Height(current.Right.Left) - Height(current.Right.Right) < 0 6) if current.Left = ∅
18) LeftRotation(current) 7) current.Left ← node(value)
19) else 8) else
20) RightAndLeftRotation(current) 9) InsertNode(current.Left, value)
21) end if 10) end if
22) end if 11) else
23) end CheckBalance 12) if current.Right = ∅
13) current.Right ← node(value)
14) else
15) InsertNode(current.Right, value)
7.3 Insertion 16) end if
17) end if
AVL insertion operates first by inserting the given value the same way as BST 18) CheckBalance(current)
insertion and then by applying rebalancing techniques if necessary. The latter 19) end InsertNode
is only performed if the AVL property no longer holds, that is the left and right
subtrees height differ by more than 1. Each time we insert a node into an AVL
tree:
7.4 Deletion
1. We go down the tree to find the correct point at which to insert the node,
in the same manner as for BST insertion; then Our balancing algorithm is like the one presented for our BST (defined in §3.3).
The major difference is that we have to ensure that the tree still adheres to the
2. we travel up the tree from the inserted node and check that the node AVL balance property after the removal of the node. If the tree doesn’t need
balancing property has not been violated; if the property hasn’t been to be rebalanced and the value we are removing is contained within the tree
violated then we need not rebalance the tree, the opposite is true if the then no further step are required. However, when the value is in the tree and
balancing property has been violated. its removal upsets the AVL balance property then we must perform the correct
rotation(s).
CHAPTER 7. AVL TREE 60 CHAPTER 7. AVL TREE 61

1) algorithm Remove(value) 51) end while


2) Pre: value is the value of the node to remove, root is the root node 52) // set the parents’ Right pointer of largestV alue to ∅
3) of the Avl 53) FindParent(largestV alue.Value).Right ← ∅
4) Post: node with value is removed and tree rebalanced if found in which 54) nodeT oRemove.Value ← largestV alue.Value
5) case yields true, otherwise false 55) end if
6) nodeT oRemove ← root 56) while pathCount > 0
7) parent ← ∅ 57) CheckBalance(path.Pop()) // we trackback to the root node check balance
8) Stackpath ← root 58) end while
9) while nodeT oRemove 6= ∅ and nodeT oRemoveV alue = V alue 59) count ← count − 1
10) parent = nodeT oRemove 60) return true
11) if value < nodeT oRemove.Value 61) end Remove
12) nodeT oRemove ← nodeToRemove.Left
13) else
14) nodeT oRemove ← nodeToRemove.Right
15) end if 7.5 Summary
16) path.Push(nodeToRemove)
The AVL tree is a sophisticated self balancing tree. It can be thought of as
17) end while
the smarter, younger brother of the binary search tree. Unlike its older brother
18) if nodeT oRemove = ∅
the AVL tree avoids worst case linear complexity runtimes for its operations.
19) return false // value not in Avl
The AVL tree guarantees via the enforcement of balancing algorithms that the
20) end if
left and right subtrees differ in height by at most 1 which yields at most a
21) parent ← FindParent(value)
logarithmic runtime complexity.
22) if count = 1 // count keeps track of the # of nodes in the Avl
23) root ← ∅ // we are removing the only node in the Avl
24) else if nodeT oRemove.Left = ∅ and nodeT oRemove.Right = null
25) // case #1
26) if nodeT oRemove.Value < parent.Value
27) parent.Left ← ∅
28) else
29) parent.Right ← ∅
30) end if
31) else if nodeT oRemove.Left = ∅ and nodeT oRemove.Right 6= ∅
32) // case # 2
33) if nodeT oRemove.Value < parent.Value
34) parent.Left ← nodeT oRemove.Right
35) else
36) parent.Right ← nodeT oRemove.Right
37) end if
38) else if nodeT oRemove.Left 6= ∅ and nodeT oRemove.Right = ∅
39) // case #3
40) if nodeT oRemove.Value < parent.Value
41) parent.Left ← nodeT oRemove.Left
42) else
43) parent.Right ← nodeT oRemove.Left
44) end if
45) else
46) // case #4
47) largestV alue ← nodeT oRemove.Left
48) while largestV alue.Right 6= ∅
49) // find the largest value in the left subtree of nodeT oRemove
50) largestV alue ← largestV alue.Right
Chapter 8

Sorting

All the sorting algorithms in this chapter use data structures of a specific type
Part II to demonstrate sorting, e.g. a 32 bit integer is often used as its associated
operations (e.g. <, >, etc) are clear in their behaviour.
The algorithms discussed can easily be translated into generic sorting algo-
rithms within your respective language of choice.
Algorithms
8.1 Bubble Sort
One of the most simple forms of sorting is that of comparing each item with
every other item in some list, however as the description may imply this form
of sorting is not particularly effecient O(n2 ). In it’s most simple form bubble
sort can be implemented as two loops.

1) algorithm BubbleSort(list)
2) Pre: list 6= ∅
3) Post: list has been sorted into values of ascending order
4) for i ← 0 to listCount − 1
5) for j ← 0 to listCount − 1
6) if list[i] < list[j]
7) Swap(list[i], list[j])
8) end if
9) end for
10) end for
11) return list
12) end BubbleSort

8.2 Merge Sort


Merge sort is an algorithm that has a fairly efficient space time complexity -
O(n log n) and is fairly trivial to implement. The algorithm is based on splitting
a list, into two similar sized lists (lef t, and right) and sorting each list and then
merging the sorted lists back together.
Note: the function MergeOrdered simply takes two ordered lists and makes
them one.

62 63
CHAPTER 8. SORTING 64 CHAPTER 8. SORTING 65

Figure 8.2: Merge Sort Divide et Impera Approach


Figure 8.1: Bubble Sort Iterations

1) algorithm Mergesort(list)
8.3 Quick Sort
2) Pre: list 6= ∅ Quick sort is one of the most popular sorting algorithms based on divide et
3) Post: list has been sorted into values of ascending order impera strategy, resulting in an O(n log n) complexity. The algorithm starts by
4) if list.Count = 1 // already sorted picking an item, called pivot, and moving all smaller items before it, while all
5) return list greater elements after it. This is the main quick sort operation, called partition,
6) end if recursively repeated on lesser and greater sub lists until their size is one or zero
7) m ← list.Count  2 - in which case the list is implicitly sorted.
8) lef t ← list(m) Choosing an appropriate pivot, as for example the median element is funda-
9) right ← list(list.Count − m) mental for avoiding the drastically reduced performance of O(n 2 ).
10) for i ← 0 to lef t.Count−1
11) lef t[i] ← list[i]
12) end for
13) for i ← 0 to right.Count−1
14) right[i] ← list[i]
15) end for
16) lef t ← Mergesort(lef t)
17) right ← Mergesort(right)
18) return MergeOrdered(lef t, right)
19) end Mergesort
CHAPTER 8. SORTING 66 CHAPTER 8. SORTING 67

8.4 Insertion Sort


Insertion sort is a somewhat interesting algorithm with an expensive runtime of
O(n2 ). It can be best thought of as a sorting scheme similar to that of sorting
a hand of playing cards, i.e. you take one card and then look at the rest with
the intent of building up an ordered set of cards in your hand.

Figure 8.4: Insertion Sort Iterations

1) algorithm Insertionsort(list)
2) Pre: list 6= ∅
Figure 8.3: Quick Sort Example (pivot median strategy) 3) Post: list has been sorted into values of ascending order
4) unsorted ← 1
1) algorithm QuickSort(list) 5) while unsorted < list.Count
2) Pre: list 6= ∅ 6) hold ← list[unsorted]
3) Post: list has been sorted into values of ascending order 7) i ← unsorted − 1
4) if list.Count = 1 // already sorted 8) while i ≥ 0 and hold < list[i]
5) return list 9) list[i + 1] ← list[i]
6) end if 10) i←i−1
7) pivot ←MedianValue(list) 11) end while
8) for i ← 0 to list.Count−1 12) list[i + 1] ← hold
9) if list[i] = pivot 13) unsorted ← unsorted + 1
10) equal.Insert(list[i]) 14) end while
11) end if 15) return list
12) if list[i] < pivot 16) end Insertionsort
13) less.Insert(list[i])
14) end if
15) if list[i] > pivot
16) greater.Insert(list[i])
17) end if
18) end for
19) return Concatenate(QuickSort(less), equal, QuickSort(greater))
20) end Quicksort
CHAPTER 8. SORTING 68 CHAPTER 8. SORTING 69

8.5 Shell Sort


Put simply shell sort can be thought of as a more efficient variation of insertion
sort as described in §8.4, it achieves this mainly by comparing items of varying
distances apart resulting in a run time complexity of O(n log 2 n).
Shell sort is fairly straight forward but may seem somewhat confusing at
first as it differs from other sorting algorithms in the way it selects items to
compare. Figure 8.5 shows shell sort being ran on an array of integers, the red
coloured square is the current value we are holding.

1) algorithm ShellSort(list)
2) Pre: list 6= ∅
3) Post: list has been sorted into values of ascending order
4) increment ← list.Count  2
5) while increment 6= 0
6) current ← increment
7) while current < list.Count
8) hold ← list[current]
9) i ← current − increment
10) while i ≥ 0 and hold < list[i]
11) list[i + increment] ← list[i]
12) i− = increment
13) end while
14) list[i + increment] ← hold
15) current ← current + 1
16) end while
17) increment  = 2
18) end while
19) return list
20) end ShellSort

8.6 Radix Sort


Unlike the sorting algorithms described previously radix sort uses buckets to
sort items, each bucket holds items with a particular property called a key.
Normally a bucket is a queue, each time radix sort is performed these buckets
are emptied starting the smallest key bucket to the largest. When looking at
items within a list to sort we do so by isolating a specific key, e.g. in the example
we are about to show we have a maximum of three keys for all items, that is
the highest key we need to look at is hundreds. Because we are dealing with, in
this example base 10 numbers we have at any one point 10 possible key values
09 each of which has their own bucket. Before we show you this first simple
version of radix sort let us clarify what we mean by isolating keys. Given the
number 102 if we look at the first key, the ones then we can see we have two of
them, progressing to the next key - tens we can see that the number has zero
Figure 8.5: Shell sort
of them, finally we can see that the number has a single hundred. The number
used as an example has in total three keys:
CHAPTER 8. SORTING 70 CHAPTER 8. SORTING 71

1. Ones
2. Tens
3. Hundreds
For further clarification what if we wanted to determine how many thousands
the number 102 has? Clearly there are none, but often looking at a number as
final like we often do it is not so obvious so when asked the question how many
thousands does 102 have you should simply pad the number with a zero in that
location, e.g. 0102 here it is more obvious that the key value at the thousands
location is zero.
The last thing to identify before we actually show you a simple implemen-
tation of radix sort that works on only positive integers, and requires you to
specify the maximum key size in the list is that we need a way to isolate a
specific key at any one time. The solution is actually very simple, but its not
often you want to isolate a key in a number so we will spell it out clearly
here. A key can be accessed from any integer with the following expression:
key ← (number  keyT oAccess) % 10. As a simple example lets say that we
want to access the tens key of the number 1290, the tens column is key 10 and
so after substitution yields key ← (1290  10) % 10 = 9. The next key to
look at for a number can be attained by multiplying the last key by ten working Figure 8.6: Radix sort base 10 algorithm
left to right in a sequential manner. The value of key is used in the following
algorithm to work out the index of an array of queues to enqueue the item into.
bubble sort defined in §8.1).
1) algorithm Radix(list, maxKeySize) Selecting the correct sorting algorithm is usually denoted purely by efficiency,
2) Pre: list 6= ∅ e.g. you would always choose merge sort over shell sort and so on. There are
3) maxKeySize ≥ 0 and represents the largest key size in the list also other factors to look at though and these are based on the actual imple-
4) Post: list has been sorted mentation. Some algorithms are very nicely expressed in a recursive fashion,
5) queues ← Queue[10] however these algorithms ought to be pretty efficient, e.g. implementing a linear,
6) indexOf Key ← 1 quadratic, or slower algorithm using recursion would be a very bad idea.
7) fori ← 0 to maxKeySize − 1 If you want to learn more about why you should be very, very careful when
8) foreach item in list implementing recursive algorithms see Appendix C.
9) queues[GetQueueIndex(item, indexOf Key)].Enqueue(item)
10) end foreach
11) list ← CollapseQueues(queues)
12) ClearQueues(queues)
13) indexOf Key ← indexOf Key ∗ 10
14) end for
15) return list
16) end Radix

Figure 8.6 shows the members of queues from the algorithm described above
operating on the list whose members are 90, 12, 8, 791, 123, and 61, the key we
are interested in for each number is highlighted. Omitted queues in Figure 8.6
mean that they contain no items.

8.7 Summary
Throughout this chapter we have seen many different algorithms for sorting
lists, some are very efficient (e.g. quick sort defined in §8.3), some are not (e.g.
CHAPTER 9. NUMERIC 73

1) algorithm ToBinary(n)
2) Pre: n ≥ 0
3) Post: n has been converted into its base 2 representation
4) while n > 0
5) listAdd(n % 2)
6) n ← n2
Chapter 9 7)
8)
end while
return Reverse(list)
9) end ToBinary

Numeric
n list
742 {0}
371 { 0, 1 }
Unless stated otherwise the alias n denotes a standard 32 bit integer. 185 { 0, 1, 1 }
92 { 0, 1, 1, 0 }
46 { 0, 1, 1, 0, 1 }
9.1 Primality Test 23 { 0, 1, 1, 0, 1, 1 }
A simple algorithm that determines whether or not a given integer is a prime 11 { 0, 1, 1, 0, 1, 1, 1 }
number, e.g. 2, 5, 7, and 13 are all prime numbers, however 6 is not as it can 5 { 0, 1, 1, 0, 1, 1, 1, 1 }
be the result of the product of two numbers that are < 2 { 0, 1, 1, 0, 1, 1, 1, 1, 0 }
√ 6.
In an attempt to slow down the inner loop the n is used as the upper 1 { 0, 1, 1, 0, 1, 1, 1, 1, 0, 1 }
bound.

1) algorithm IsPrime(n) Table 9.1: Algorithm trace of ToBinary


2) Post: n is determined to be a prime or not
3) for i ← 2 to n do
4) for j ← 1 to sqrt(n) do 9.3 Attaining the greatest common denomina-
5) if i ∗ j = n
6) return false tor of two numbers
7) end if
8) end for A fairly routine problem in mathematics is that of finding the greatest common
9) end for denominator of two integers, what we are essentially after is the greatest number
10) end IsPrime which is a multiple of both, e.g. the greatest common denominator of 9, and
15 is 3. One of the most elegant solutions to this problem is based on Euclid’s
algorithm that has a run time complexity of O(n2 ).
9.2 Base conversions
1) algorithm GreatestCommonDenominator(m, n)
DSA contains a number of algorithms that convert a base 10 number to its 2) Pre: m and n are integers
equivalent binary, octal or hexadecimal form. For example 78 10 has a binary 3) Post: the greatest common denominator of the two integers is calculated
representation of 10011102 . 4) if n = 0
Table 9.1 shows the algorithm trace when the number to convert to binary 5) return m
is 74210 . 6) end if
7) return GreatestCommonDenominator(n, m % n)
8) end GreatestCommonDenominator

72
CHAPTER 9. NUMERIC 74 CHAPTER 9. NUMERIC 75

9.4 Computing the maximum value for a num- 1) algorithm Factorial(n)


2) Pre: n ≥ 0, n is the number to compute the factorial of
ber of a specific base consisting of N digits 3) Post: the factorial of n is computed
This algorithm computes the maximum value of a number for a given number 4) if n < 2
of digits, e.g. using the base 10 system the maximum number we can have 5) return 1
made up of 4 digits is the number 999910 . Similarly the maximum number that 6) end if
consists of 4 digits for a base 2 number is 11112 which is 1510 . 7) f actorial ← 1
The expression by which we can compute this maximum value for N digits 8) for i ← 2 to n
is: B N − 1. In the previous expression B is the number base, and N is the 9) f actorial ← f actorial ∗ i
number of digits. As an example if we wanted to determine the maximum value 10) end for
for a hexadecimal number (base 16) consisting of 6 digits the expression would 11) return f actorial
be as follows: 166 − 1. The maximum value of the previous example would be 12) end Factorial
represented as F F F F F F16 which yields 1677721510 .
In the following algorithm numberBase should be considered restricted to
the values of 2, 8, 9, and 16. For this reason in our actual implementation
numberBase has an enumeration type. The Base enumeration type is defined
9.6 Summary
as: In this chapter we have presented several numeric algorithms, most of which
are simply here because they were fun to design. Perhaps the message that
Base = {Binary ← 2, Octal ← 8, Decimal ← 10, Hexadecimal ← 16}
the reader should gain from this chapter is that algorithms can be applied to
The reason we provide the definition of Base is to give you an idea how this several domains to make work in that respective domain attainable. Numeric
algorithm can be modelled in a more readable manner rather than using various algorithms in particular drive some of the most advanced systems on the planet
checks to determine the correct base to use. For our implementation we cast the computing such data as weather forecasts.
value of numberBase to an integer, as such we extract the value associated with
the relevant option in the Base enumeration. As an example if we were to cast
the option Octal to an integer we would get the value 8. In the algorithm listed
below the cast is implicit so we just use the actual argument numberBase.

1) algorithm MaxValue(numberBase, n)
2) Pre: numberBase is the number system to use, n is the number of digits
3) Post: the maximum value for numberBase consisting of n digits is computed
4) return Power(numberBase, n) −1
5) end MaxValue

9.5 Factorial of a number


Attaining the factorial of a number is a primitive mathematical operation. Many
implementations of the factorial algorithm are recursive as the problem is re-
cursive in nature, however here we present an iterative solution. The iterative
solution is presented because it too is trivial to implement and doesn’t suffer
from the use of recursion (for more on recursion see §C).
The factorial of 0 and 1 is 0. The aforementioned acts as a base case that we
will build upon. The factorial of 2 is 2∗ the factorial of 1, similarly the factorial
of 3 is 3∗ the factorial of 2 and so on. We can indicate that we are after the
factorial of a number using the form N ! where N is the number we wish to
attain the factorial of. Our algorithm doesn’t use such notation but it is handy
to know.
CHAPTER 10. SEARCHING 77

Chapter 10

Searching

10.1 Sequential Search


A simple algorithm that search for a specific item inside a list. It operates
looping on each element O(n) until a match occurs or the end is reached.

1) algorithm SequentialSearch(list, item)


2) Pre: list 6= ∅ Figure 10.1: a) Search(12), b) Search(101)
3) Post: return index of item if found, otherwise −1
4) index ← 0
1) algorithm ProbabilitySearch(list, item)
5) while index < list.Count and list[index] 6= item
2) Pre: list 6= ∅
6) index ← index + 1
3) Post: a boolean indicating where the item is found or not;
7) end while
in the former case swap founded item with its predecessor
8) if index < list.Count and list[index] = item
4) index ← 0
9) return index
5) while index < list.Count and list[index] 6= item
10) end if
6) index ← index + 1
11) return −1
7) end while
12) end SequentialSearch
8) if index ≥ list.Count or list[index] 6= item
9) return false
10) end if
10.2 Probability Search 11) if index > 0
12) Swap(list[index], list[index − 1])
Probability search is a statistical sequential searching algorithm. In addition to 13) end if
searching for an item, it takes into account its frequency by swapping it with 14) return true
it’s predecessor in the list. The algorithm complexity still remains at O(n) but 15) end ProbabilitySearch
in a non-uniform items search the more frequent items are in the first positions,
reducing list scanning time.
Figure 10.1 shows the resulting state of a list after searching for two items,
notice how the searched items have had their search probability increased after
each search operation respectively.
10.3 Summary
In this chapter we have presented a few novel searching algorithms. We have
presented more efficient searching algorithms earlier on, like for instance the
logarithmic searching algorithm that AVL and BST tree’s use (defined in §3.2).
We decided not to cover a searching algorithm known as binary chop (another
name for binary search, binary chop usually refers to its array counterpart) as

76
CHAPTER 10. SEARCHING 78

the reader has already seen such an algorithm in §3.


Searching algorithms and their efficiency largely depends on the underlying
data structure being used to store the data. For instance it is quicker to deter-
mine whether an item is in a hash table than it is an array, similarly it is quicker
to search a BST than it is a linked list. If you are going to search for data fairly
often then we strongly advise that you sit down and research the data structures
available to you. In most cases using a list or any other primarily linear data
structure is down to lack of knowledge. Model your data and then research the
Chapter 11
data structures that best fit your scenario.

Strings

Strings have their own chapter in this text purely because string operations
and transformations are incredibly frequent within programs. The algorithms
presented are based on problems the authors have come across previously, or
were formulated to satisfy curiosity.

11.1 Reversing the order of words in a sentence


Defining algorithms for primitive string operations is simple, e.g. extracting a
sub-string of a string, however some algorithms that require more inventiveness
can be a little more tricky.
The algorithm presented here does not simply reverse the characters in a
string, rather it reverses the order of words within a string. This algorithm
works on the principal that words are all delimited by white space, and using a
few markers to define where words start and end we can easily reverse them.

79
CHAPTER 11. STRINGS 80 CHAPTER 11. STRINGS 81

1) algorithm ReverseWords(value)
2) Pre: value 6= ∅, sb is a string buffer
3) Post: the words in value have been reversed
4) last ← value.Length − 1
5) start ← last
6) while last ≥ 0
7) // skip whitespace
8) while start ≥ 0 and value[start] = whitespace
Figure 11.1: lef t and right pointers marching in towards one another
9) start ← start − 1
10) end while
11) last ← start 1) algorithm IsPalindrome(value)
12) // march down to the index before the beginning of the word 2) Pre: value 6= ∅
13) while start ≥ 0 and start 6= whitespace 3) Post: value is determined to be a palindrome or not
14) start ← start − 1 4) word ← value.Strip().ToUpperCase()
15) end while 5) lef t ← 0
16) // append chars from start + 1 to length + 1 to string buffer sb 6) right ← word.Length −1
17) for i ← start + 1 to last 7) while word[lef t] = word[right] and lef t < right
18) sb.Append(value[i]) 8) lef t ← lef t + 1
19) end for 9) right ← right − 1
20) // if this isn’t the last word in the string add some whitespace after the word in the buffer 10) end while
21) if start > 0 11) return word[lef t] = word[right]
22) sb.Append(‘ ’) 12) end IsPalindrome
23) end if
24) last ← start − 1
25) start ← last In the IsPalindrome algorithm we call a method by the name of Strip. This
26) end while algorithm discards punctuation in the string, including white space. As a result
27) // check if we have added one too many whitespace to sb word contains a heavily compacted representation of the original string, each
28) if sb[sb.Length −1] = whitespace character of which is in its uppercase representation.
29) // cut the whitespace Palindromes discard white space, punctuation, and case making these changes
30) sb.Length ← sb.Length −1 allows us to design a simple algorithm while making our algorithm fairly robust
31) end if with respect to the palindromes it will detect.
32) return sb
33) end ReverseWords
11.3 Counting the number of words in a string
Counting the number of words in a string can seem pretty trivial at first, however
there are a few cases that we need to be aware of:
11.2 Detecting a palindrome
1. tracking when we are in a string
Although not a frequent algorithm that will be applied in real-life scenarios
detecting a palindrome is a fun, and as it turns out pretty trivial algorithm to 2. updating the word count at the correct place
design.
The algorithm that we present has a O(n) run time complexity. Our algo- 3. skipping white space that delimits the words
rithm uses two pointers at opposite ends of string we are checking is a palindrome
As an example consider the string “Ben ate hay” Clearly this string contains
or not. These pointers march in towards each other always checking that each
three words, each of which distinguished via white space. All of the previously
character they point to is the same with respect to value. Figure 11.1 shows the
listed points can be managed by using three variables:
IsPalindrome algorithm in operation on the string “Was it Eliot’s toilet I saw?”
If you remove all punctuation, and white space from the aforementioned string 1. index
you will find that it is a valid palindrome.
2. wordCount
3. inW ord
CHAPTER 11. STRINGS 82 CHAPTER 11. STRINGS 83

1) algorithm WordCount(value)
2) Pre: value 6= ∅
3) Post: the number of words contained within value is determined
4) inW ord ← true
Figure 11.2: String with three words
5) wordCount ← 0
6) index ← 0
7) // skip initial white space
8) while value[index] = whitespace and index < value.Length −1
9) index ← index + 1
Figure 11.3: String with varying number of white space delimiting the words 10) end while
11) // was the string just whitespace?
12) if index = value.Length and value[index] = whitespace
Of the previously listed index keeps track of the current index we are at in
13) return 0
the string, wordCount is an integer that keeps track of the number of words we
14) end if
have encountered, and finally inW ord is a Boolean flag that denotes whether
15) while index < value.Length
or not at the present time we are within a word. If we are not currently hitting
16) if value[index] = whitespace
white space we are in a word, the opposite is true if at the present index we are
17) // skip all whitespace
hitting white space.
18) while value[index] = whitespace and index < value.Length −1
What denotes a word? In our algorithm each word is separated by one or
19) index ← index + 1
more occurrences of white space. We don’t take into account any particular
20) end while
splitting symbols you may use, e.g. in .NET String.Split 1 can take a char (or
21) inW ord ← f alse
array of characters) that determines a delimiter to use to split the characters
22) wordCount ← wordCount + 1
within the string into chunks of strings, resulting in an array of sub-strings.
23) else
In Figure 11.2 we present a string indexed as an array. Typically the pattern
24) inW ord ← true
is the same for most words, delimited by a single occurrence of white space.
25) end if
Figure 11.3 shows the same string, with the same number of words but with
26) index ← index + 1
varying white space splitting them.
27) end while
28) // last word may have not been followed by whitespace
29) if inW ord
30) wordCount ← wordCount + 1
31) end if
32) return wordCount
33) end WordCount

11.4 Determining the number of repeated words


within a string
With the help of an unordered set, and an algorithm that can split the words
within a string using a specified delimiter this algorithm is straightforward to
implement. If we split all the words using a single occurrence of white space
as our delimiter we get all the words within the string back as elements of
an array. Then if we iterate through these words adding them to a set which
contains only unique strings we can attain the number of unique words from the
string. All that is left to do is subtract the unique word count from the total
number of stings contained in the array returned from the split operation. The
split operation that we refer to is the same as that mentioned in §11.3.

1 http://msdn.microsoft.com/en-us/library/system.string.split.aspx
CHAPTER 11. STRINGS 84 CHAPTER 11. STRINGS 85

i i i

Word t e s t t e s t t e s t

0 1 2 3 4 0 1 2 3 4 0 1 2 3 4
index index index

Match p t e r s p t e r s p t e r s

0 1 2 3 4 5 6 0 1 2 3 4 5 6 0 1 2 3 4 5 6

a) b) c)

Figure 11.5: a) First Step; b) Second Step c) Match Occurred

1) algorithm Any(word,match)
Figure 11.4: a) Undesired uniques set; b) desired uniques set 2) Pre: word, match 6= ∅
3) Post: index representing match location if occured, −1 otherwise
4) for i ← 0 to wordLength − 1
1) algorithm RepeatedWordCount(value)
5) while word[i] = whitespace
2) Pre: value 6= ∅
6) i←i+1
3) Post: the number of repeated words in value is returned
7) end while
4) words ← value.Split(’ ’)
8) for index ← 0 to matchLength − 1
5) uniques ← Set
9) while match[index] = whitespace
6) foreach word in words
10) index ← index + 1
7) uniques.Add(word.Strip())
11) end while
8) end foreach
12) if match[index] = word[i]
9) return words.Length −uniques.Count
13) return index
10) end RepeatedWordCount
14) end if
15) end for
You will notice in the RepeatedWordCount algorithm that we use the Strip 16) end for
method we referred to earlier in §11.1. This simply removes any punctuation 17) return −1
from a word. The reason we perform this operation on each word is so that 18) end Any
we can build a more accurate unique string collection, e.g. “test”, and “test!”
are the same word minus the punctuation. Figure 11.4 shows the undesired and
desired sets for the unique set respectively.
11.6 Summary
11.5 Determining the first matching character We hope that the reader has seen how fun algorithms on string data types
between two strings are. Strings are probably the most common data type (and data structure -
remember we are dealing with an array) that you will work with so its important
The algorithm to determine whether any character of a string matches any of the that you learn to be creative with them. We for one find strings fascinating. A
characters in another string is pretty trivial. Put simply, we can parse the strings simple Google search on string nuances between languages and encodings will
considered using a double loop and check, discarding punctuation, the equality provide you with a great number of problems. Now that we have spurred you
between any characters thus returning a non-negative index that represents the along a little with our introductory algorithms you can devise some of your own.
location of the first character in the match (Figure 11.5); otherwise we return
-1 if no match occurs. This approach exhibit a run time complexity of O(n 2 ).
APPENDIX A. ALGORITHM WALKTHROUGH 87

Figure A.1: Visualising the data structure we are operating on

value word lef t right


Appendix A
Table A.1: A column for each variable we wish to track

Algorithm Walkthrough The IsPalindrome algorithm uses the following list of variables in some form
throughout its execution:

1. value
Learning how to design good algorithms can be assisted greatly by using a 2. word
structured approach to tracing its behaviour. In most cases tracing an algorithm
only requires a single table. In most cases tracing is not enough, you will also 3. lef t
want to use a diagram of the data structure your algorithm operates on. This
diagram will be used to visualise the problem more effectively. Seeing things 4. right
visually can help you understand the problem quicker, and better.
Having identified the values of the variables we need to keep track of we
The trace table will store information about the variables used in your algo-
simply create a column for each in a table as shown in Table A.1.
rithm. The values within this table are constantly updated when the algorithm
Now, using the IsPalindrome algorithm execute each statement updating
mutates them. Such an approach allows you to attain a history of the various
the variable values in the table appropriately. Table A.2 shows the final table
values each variable has held. You may also be able to infer patterns from the
values for each variable used in IsPalindrome respectively.
values each variable has contained so that you can make your algorithm more
While this approach may look a little bloated in print, on paper it is much
efficient.
more compact. Where we have the strings in the table you should annotate
We have found this approach both simple, and powerful. By combining a
these strings with array indexes to aid the algorithm walkthrough.
visual representation of the problem as well as having a history of past values
There is one other point that we should clarify at this time - whether to
generated by the algorithm it can make understanding, and solving problems
include variables that change only a few times, or not at all in the trace table.
much easier.
In Table A.2 we have included both the value, and word variables because it
In this chapter we will show you how to work through both iterative, and
was convenient to do so. You may find that you want to promote these values
recursive algorithms using the technique outlined.
to a larger diagram (like that in Figure A.1) and only use the trace table for
variables whose values change during the algorithm. We recommend that you
A.1 Iterative algorithms promote the core data structure being operated on to a larger diagram outside
of the table so that you can interrogate it more easily.
We will trace the IsPalindrome algorithm (defined in §11.2) as our example
iterative walkthrough. Before we even look at the variables the algorithm uses,
value word lef t right
first we will look at the actual data structure the algorithm operates on. It
should be pretty obvious that we are operating on a string, but how is this “Never odd or even” “NEVERODDOREVEN” 0 13
represented? A string is essentially a block of contiguous memory that consists 1 12
of some char data types, one after the other. Each character in the string can 2 11
be accessed via an index much like you would do when accessing items within 3 10
an array. The picture should be presenting itself - a string can be thought of as 4 9
an array of characters. 5 8
For our example we will use IsPalindrome to operate on the string “Never 6 7
odd or even” Now we know how the string data structure is represented, and 7 6
the value of the string we will operate on let’s go ahead and draw it as shown
in Figure A.1.
Table A.2: Algorithm trace for IsPalindrome

86
APPENDIX A. ALGORITHM WALKTHROUGH 88 APPENDIX A. ALGORITHM WALKTHROUGH 89

We cannot stress enough how important such traces are when designing
your algorithm. You can use these trace tables to verify algorithm correctness.
At the cost of a simple table, and quick sketch of the data structure you are
operating on you can devise correct algorithms quicker. Visualising the problem
domain and keeping track of changing data makes problems a lot easier to solve.
Moreover you always have a point of reference which you can look back on.

A.2 Recursive Algorithms


For the most part working through recursive algorithms is as simple as walking
through an iterative algorithm. One of the things that we need to keep track
of though is which method call returns to who. Most recursive algorithms are
much simple to follow when you draw out the recursive calls rather than using
a table based approach. In this section we will use a recursive implementation
of an algorithm that computes a number from the Fiboncacci sequence.

1) algorithm Fibonacci(n) Figure A.2: Call chain for Fibonacci algorithm


2) Pre: n is the number in the fibonacci sequence to compute
3) Post: the fibonacci sequence number n has been computed
4) if n < 1
5) return 0
6) else if n < 2
7) return 1
8) end if
9) return Fibonacci(n − 1) + Fibonacci(n − 2)
10) end Fibonacci

Before we jump into showing you a diagrammtic representation of the algo-


rithm calls for the Fibonacci algorithm we will briefly talk about the cases of
the algorithm. The algorithm has three cases in total:

1. n < 1

2. n < 2

3. n ≥ 2

The first two items in the preceeding list are the base cases of the algorithm.
Until we hit one of our base cases in our recursive method call tree we won’t
return anything. The third item from the list is our recursive case.
With each call to the recursive case we etch ever closer to one of our base
cases. Figure A.2 shows a diagrammtic representation of the recursive call chain.
In Figure A.2 the order in which the methods are called are labelled. Figure
Figure A.3: Return chain for Fibonacci algorithm
A.3 shows the call chain annotated with the return values of each method call
as well as the order in which methods return to their callers. In Figure A.3 the
return values are represented as annotations to the red arrows.
It is important to note that each recursive call only ever returns to its caller
upon hitting one of the two base cases. When you do eventually hit a base case
that branch of recursive calls ceases. Upon hitting a base case you go back to
APPENDIX A. ALGORITHM WALKTHROUGH 90

the caller and continue execution of that method. Execution in the caller is
contiued at the next statement, or expression after the recursive call was made.
In the Fibonacci algorithms’ recursive case we make two recursive calls.
When the first recursive call (Fibonacci(n − 1)) returns to the caller we then
execute the the second recursive call (Fibonacci(n − 2)). After both recursive
calls have returned to their caller, the caller can then subesequently return to
its caller and so on.
Recursive algorithms are much easier to demonstrate diagrammatically as
Appendix B
Figure A.2 demonstrates. When you come across a recursive algorithm draw
method call diagrams to understand how the algorithm works at a high level.
Translation Walkthrough
A.3 Summary
Understanding algorithms can be hard at times, particularly from an implemen-
tation perspective. In order to understand an algorithm try and work through The conversion from pseudo to an actual imperative language is usually very
it using trace tables. In cases where the algorithm is also recursive sketch the straight forward, to clarify an example is provided. In this example we will
recursive calls out so you can visualise the call/return chain. convert the algorithm in §9.1 to the C# language.
In the vast majority of cases implementing an algorithm is simple provided
that you know how the algorithm works. Mastering how an algorithm works 1) public static bool IsPrime(int number)
from a high level is key for devising a well designed solution to the problem in 2) {
hand. 3) if (number < 2)
4) {
5) return false;
6) }
7) int innerLoopBound = (int)Math.Floor(Math.Sqrt(number));
8) for (int i = 1; i < number; i++)
9) {
10) for(int j = 1; j <= innerLoopBound; j++)
11) {
12) if (i ∗ j == number)
13) {
14) return false;
15) }
16) }
17) }
18) return true;
19) }

For the most part the conversion is a straight forward process, however you
may have to inject various calls to other utility algorithms to ascertain the
correct result.
A consideration to take note of is that many algorithms have fairly strict
preconditions, of which there may be several - in these scenarios you will need
to inject the correct code to handle such situations to preserve the correctness of
the algorithm. Most of the preconditions can be suitably handled by throwing
the correct exception.

91
APPENDIX B. TRANSLATION WALKTHROUGH 92

B.1 Summary
As you can see from the example used in this chapter we have tried to make the
translation of our pseudo code algorithms to mainstream imperative languages
as simple as possible.
Whenever you encounter a keyword within our pseudo code examples that
you are unfamiliar with just browse to Appendix E which descirbes each key-
word.
Appendix C

Recursive Vs. Iterative


Solutions

One of the most succinct properties of modern programming languages like


C++, C#, and Java (as well as many others) is that these languages allow
you to define methods that reference themselves, such methods are said to be
recursive. One of the biggest advantages recursive methods bring to the table is
that they usually result in more readable, and compact solutions to problems.
A recursive method then is one that is defined in terms of itself. Generally
a recursive algorithms has two main properties:

1. One or more base cases; and


2. A recursive case

For now we will briefly cover these two aspects of recursive algorithms. With
each recursive call we should be making progress to our base case otherwise we
are going to run into trouble. The trouble we speak of manifests itself typically
as a stack overflow, we will describe why later.
Now that we have briefly described what a recursive algorithm is and why
you might want to use such an approach for your algorithms we will now talk
about iterative solutions. An iterative solution uses no recursion whatsoever.
An iterative solution relies only on the use of loops (e.g. for, while, do-while,
etc). The down side to iterative algorithms is that they tend not to be as clear
as to their recursive counterparts with respect to their operation. The major
advantage of iterative solutions is speed. Most production software you will
find uses little or no recursive algorithms whatsoever. The latter property can
sometimes be a companies prerequisite to checking in code, e.g. upon checking
in a static analysis tool may verify that the code the developer is checking in
contains no recursive algorithms. Normally it is systems level code that has this
zero tolerance policy for recursive algorithms.
Using recursion should always be reserved for fast algorithms, you should
avoid it for the following algorithm run time deficiencies:

1. O(n2 )
2. O(n3 )

93
APPENDIX C. RECURSIVE VS. ITERATIVE SOLUTIONS 94 APPENDIX C. RECURSIVE VS. ITERATIVE SOLUTIONS 95

3. O(2n ) While activation records are an efficient way to support method calls they
can build up very quickly. Recursive algorithms can exhaust the stack size
If you use recursion for algorithms with any of the above run time efficiency’s allocated to the thread fairly fast given the chance.
you are inviting trouble. The growth rate of these algorithms is high and in Just about now we should be dusting the cobwebs off the age old example of
most cases such algorithms will lean very heavily on techniques like divide and an iterative vs. recursive solution in the form of the Fibonacci algorithm. This
conquer. While constantly splitting problems into smaller problems is good is a famous example as it highlights both the beauty and pitfalls of a recursive
practice, in these cases you are going to be spawning a lot of method calls. All algorithm. The iterative solution is not as pretty, nor self documenting but it
this overhead (method calls don’t come that cheap) will soon pile up and either does the job a lot quicker. If we were to give the Fibonacci algorithm an input
cause your algorithm to run a lot slower than expected, or worse, you will run of say 60 then we would have to wait a while to get the value back because it
out of stack space. When you exceed the allotted stack space for a thread the has an O(g n ) run time. The iterative version on the other hand has a O(n)
process will be shutdown by the operating system. This is the case irrespective run time. Don’t let this put you off recursion. This example is mainly used
of the platform you use, e.g. .NET, or native C++ etc. You can ask for a bigger to shock programmers into thinking about the ramifications of recursion rather
stack size, but you typically only want to do this if you have a very good reason than warning them off.
to do so.

C.2 Some problems are recursive in nature


C.1 Activation Records
Something that you may come across is that some data structures and algo-
An activation record is created every time you invoke a method. Put simply rithms are actually recursive in nature. A perfect example of this is a tree data
an activation record is something that is put on the stack to support method structure. A common tree node usually contains a value, along with two point-
invocation. Activation records take a small amount of time to create, and are ers to two other nodes of the same node type. As you can see tree is recursive
pretty lightweight. in its makeup wit each node possibly pointing to two other nodes.
Normally an activation record for a method call is as follows (this is very When using recursive algorithms on tree’s it makes sense as you are simply
general): adhering to the inherent design of the data structure you are operating on. Of
course it is not all good news, after all we are still bound by the limitations we
• The actual parameters of the method are pushed onto the stack have mentioned previously in this chapter.
• The return address is pushed onto the stack We can also look at sorting algorithms like merge sort, and quick sort. Both
of these algorithms are recursive in their design and so it makes sense to model
• The top-of-stack index is incremented by the total amount of memory them recursively.
required by the local variables within the method

• A jump is made to the method C.3 Summary


In many recursive algorithms operating on large data structures, or algo- Recursion is a powerful tool, and one that all programmers should know of.
rithms that are inefficient you will run out of stack space quickly. Consider an Often software projects will take a trade between readability, and efficiency in
algorithm that when invoked given a specific value it creates many recursive which case recursion is great provided you don’t go and use it to implement
calls. In such a case a big chunk of the stack will be consumed. We will have to an algorithm with a quadratic run time or higher. Of course this is not a rule
wait until the activation records start to be unwound after the nested methods of thumb, this is just us throwing caution to the wind. Defensive coding will
in the call chain exit and return to their respective caller. When a method exits always prevail.
it’s activation record is unwound. Unwinding an activation record results in Many times recursion has a natural home in recursive data structures and
several steps: algorithms which are recursive in nature. Using recursion in such scenarios is
perfectly acceptable. Using recursion for something like linked list traversal is
1. The top-of-stack index is decremented by the total amount of memory a little overkill. Its iterative counterpart is probably less lines of code than its
consumed by the method recursive counterpart.
Because we can only talk about the implications of using recursion from an
2. The return address is popped off the stack
abstract point of view you should consult your compiler and run time environ-
3. The top-of-stack index is decremented by the total amount of memory ment for more details. It may be the case that your compiler recognises things
consumed by the actual parameters like tail recursion and can optimise them. This isn’t unheard of, in fact most
commercial compilers will do this. The amount of optimisation compilers can
APPENDIX C. RECURSIVE VS. ITERATIVE SOLUTIONS 96

do though is somewhat limited by the fact that you are still using recursion.
You, as the developer have to accept certain accountability’s for performance.

Appendix D

Testing

Testing is an essential part of software development. Testing has often been


discarded by many developers in the belief that the burden of proof of their
software is on those within the company who hold test centric roles. This
couldn’t be further from the truth. As a developer you should at least provide
a suite of unit tests that verify certain boundary conditions of your software.
A great thing about testing is that you build up progressively a safety net. If
you add or tweak algorithms and then run your suite of tests you will be quickly
alerted to any cases that you have broken with your recent changes. Such a suite
of tests in any sizeable project is absolutely essential to maintaining a fairly high
bar when it comes to quality. Of course in order to attain such a standard you
need to think carefully about the tests that you construct.
Unit testing which will be the subject of the vast majority of this chapter
are widely available on most platforms. Most modern languages like C++, C#,
and Java offer an impressive catalogue of testing frameworks that you can use
for unit testing.
The following list identifies testing frameworks which are popular:
JUnit: Targeted at Jav., http://www.junit.org/
NUnit: Can be used with languages that target Microsoft’s Common Language
Runtime. http://www.nunit.org/index.php
Boost Test Library: Targeted at C++. The test library that ships with the incredibly popular
Boost libraries. http://www.boost.org. A direct link to the libraries doc-
umentation http://www.boost.org/doc/libs/1_36_0/libs/test/doc/
html/index.html
CppUnit: Targeted at C++. http://cppunit.sourceforge.net/
Don’t worry if you think that the list is very sparse, there are far more on
offer than those that we have listed. The ones listed are the testing frameworks
that we believe are the most popular for C++, C#, and Java.

D.1 What constitutes a unit test?


A unit test should focus on a single atomic property of the subject being tested.
Do not try and test many things at once, this will result in a suite of somewhat

97
APPENDIX D. TESTING 98 APPENDIX D. TESTING 99

unstructured tests. As an example if you were wanting to write a test that the restructuring of your program to make it as readable and maintainable as
verified that a particular value V is returned from a specific input I then your possible. The last point is very important as TDD is a progressive methodology
test should do the smallest amount of work possible to verify that V is correct to building a solution. If you adhere to progressive revisions of your algorithm
given I. A unit test should be simple and self describing. restructuring when appropriate you will find that using TDD you can implement
As well as a unit test being relatively atomic you should also make sure that very cleanly structured types and so on.
your unit tests execute quickly. If you can imagine in the future when you may
have a test suite consisting of thousands of tests you want those tests to execute
as quickly as possible. Failure to attain such a goal will most likely result in D.3 How seriously should I view my test suite?
the suite of tests not being ran that often by the developers on your team. This
Your tests are a major part of your project ecosystem and so they should be
can occur for a number of reasons but the main one would be that it becomes
treated with the same amount of respect as your production code. This ranges
incredibly tedious waiting several minutes to run tests on a developers local
from correct, and clean code formatting, to the testing code being stored within
machine.
a source control repository.
Building up a test suite can help greatly in a team scenario, particularly
Employing a methodology like TDD, or testing after implementing you will
when using a continuous build server. In such a scenario you can have the suite
find that you spend a great amount of time writing tests and thus they should
of tests devised by the developers and testers ran as part of the build process.
be treated no differently to your production code. All tests should be clearly
Employing such strategies can help you catch niggling little error cases early
named, and fully documented as to their intent.
rather than via your customer base. There is nothing more embarrassing for a
developer than to have a very trivial bug in their code reported to them from a
customer. D.4 The three A’s
Now that you have a sense of the importance of your test suite you will inevitably
D.2 When should I write my tests? want to know how to actually structure each block of imperatives within a single
unit test. A popular approach - the three A’s is described in the following list:
A source of great debate would be an understatement to personify such a ques-
tion as this. In recent years a test driven approach to development has become Assemble: Create the objects you require in order to perform the state based asser-
very popular. Such an approach is known as test driven development, or more tions.
commonly the acronym TDD.
One of the founding principles of TDD is to write the unit test first, watch Act: Invoke the respective operations on the objects you have assembled to
it fail and then make it pass. The premise being that you only ever write mutate the state to that desired for your assertions.
enough code at any one time to satisfy the state based assertions made in a unit
test. We have found this approach to provide a more structured intent to the Assert: Specify what you expect to hold after the previous two steps.
implementation of algorithms. At any one stage you only have a single goal, to
The following example shows a simple test method that employs the three
make the failing test pass. Because TDD makes you write the tests up front you
A’s:
never find yourself in a situation where you forget, or can’t be bothered to write
tests for your code. This is often the case when you write your tests after you public void MyTest()
have coded up your implementation. We, as the authors of this book ourselves {
use TDD as our preferred method. // assemble
As we have already mentioned that TDD is our favoured approach to testing Type t = new Type();
it would be somewhat of an injustice to not list, and describe the mantra that // act
is often associate with it: t.MethodA();
// assert
Red: Signifies that the test has failed.
Assert.IsTrue(t.BoolExpr)
Green: The failing test now passes. }

Refactor: Can we restructure our program so it makes more sense, and easier to
maintain?
D.5 The structuring of tests
The first point of the above list always occurs at least once (more if you count
the build error) in TDD initially. Your task at this stage is solely to make the Structuring tests can be viewed upon as being the same as structuring pro-
test pass, that is to make the respective test green. The last item is based around duction code, e.g. all unit tests for a Person type may be contained within
APPENDIX D. TESTING 100

a PersonTest type. Typically all tests are abstracted from production code.
That is that the tests are disjoint from the production code, you may have two
dynamic link libraries (dll); the first containing the production code, the second
containing your test code.
We can also use things like inheritance etc when defining classes of tests.
The point being that the test code is very much like your production code and
you should apply the same amount of thought to its structure as you would do
the production code.
Appendix E

D.6 Code Coverage


Symbol Definitions
Something that you can get as a product of unit testing are code coverage
statistics. Code coverage is merely an indicator as to the portions of production
code that your units tests cover. Using TDD it is likely that your code coverage
will be very high, although it will vary depending on how easy it is to use TDD Throughout the pseudocode listings you will find several symbols used, describes
within your project. the meaning of each of those symbols.

Symbol Description
D.7 Summary ← Assignment.
= Equality.
Testing is key to the creation of a moderately stable product. Moreover unit
≤ Less than or equal to.
testing can be used to create a safety blanket when adding and removing features
providing an early warning for breaking changes within your production code. < Less than.*
≥ Greater than or equal to.
> Greater than.*
6= Inequality.
∅ Null.
and Logical and.
or Logical or.
whitespace Single occurrence of whitespace.
yield Like return but builds a sequence.

Table E.1: Pseudo symbol definitions

* This symbol has a direct translation with the vast majority of imperative
counterparts.

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