0% found this document useful (0 votes)
9 views

Up Against the Wall

Card for Up Against the Wall, Mother F***er

Uploaded by

John H Barker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views

Up Against the Wall

Card for Up Against the Wall, Mother F***er

Uploaded by

John H Barker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 2

Up Against the Wall, Motherfucker! each track, as he chooses.

He may concentrate most


combat pieces on one track, distribute them over all the
With the first anniversary of last spring's tracks, ignore one or more tracks, and so on.
demonstrations and of "CONNECTION" fast
approaching, we present a commemorative Step Two: If, on any given track, there are any of your
supplement to the supplement: a playable game opponent's combat pieces opposite your combat pieces
simulation of spring on Morningside Heights. It has (as of course there won't be on the first half of the first
been designed with the same kind of operations turn), you may choose to "attack." This is one in the
research and game theory techniques that are used by following way: the attacker computes the odds in his
mathematicians, business, and the military to favour by counting the number of combat pieces he has
generate models of interaction that can be used to at the end of a given track and dividing by the number of
predict events in real life. We call it UP AGAINST combat pieces the enemy has on the opposite end of the
THE WALL, MOTHERFUCKER! same track. Thus, if there are six RADs and three LAWs
Instructions follow... on a track, the odds are 2-1 in favour of the Radicals.
(Note: following standard combat-game practice, if the
The playing board of Up Against the Wall Motherfucker! odds are uneven they are computed in favour of the
is made up of eleven tracks, each of which represents a defender; that is, when dividing, any remainder -- no
quasi-political subgroup likely to be involved in the matter how large -- is disregarded, so that 39 LAWs
spring demonstration: black students, liberal faculty, attacking 10 RADs would result in odds of 3-1 for the
alumni, uncommitted students, and so on. At the center Administration).
of the board is Low Library; it is the goal of the Having computed the odds, the attacking side rolls a
Administration player to win the influence of these single die and refers to the University Conflict Outcome
groups by moving the Position Unit Counter (PUCs) of Matrix (UCOM) below to determine his results.
each track inward toward Low. The Radicals player, on You must roll the die again for each different track you
the other hand, strives to move the PUCs on each track attack but you can attack as many tracks as you want in a
away from Low, radially outward to the edge of the single turn. You may never attack at worse than 1-2 odds.
board. The approximate initial political orientation of
each group is represented by a dot in one of the squares Step Three: After each attack, you may move the
on its track. The circular line surrounding Low Library Position Unit Counter (PUC) one box closer to your
represents an ideological isograph; that is, a PUC inside combat pieces (LAWs or RADs) if and only if you have
the circle means support for the Administration, and one eradicated all of your opponent's combat pieces in that
outside the circle represents sympathy for the Radicals. track.
Fence-straddling for a given group is symbolized by a
PUC directly on the line. Step Four: After one side has completed its part of the
Underneath the boxes in each track are numbers ranging turn, the other side repeats Steps One through Three.
from 0 to 10. These indicate the magnitude (and value) of
support from each group. You win Up Against the Wall Contingency Cards
Motherfucker! by amassing more support points than A set of Contingency Cards is provided (below). These
your opponent, or by wiping out your opponent are to be mounted on heavy paper and placed in a pile,
altogether (see below). The manner in which the PUCs face down, near the playing board. Before each move, a
are manipulated will be explained below. player draws a contingency card. You may use it
The game consists of twelve turns. Place (or better, immediately, or you may save it, or, if it is not to your
paste) the board on a smooth flat surface. Cut out the advantage, you may disregard it. You need not reveal its
Position Unit Counters, mount them on cardboard or contents to your opponent.
heavy paper, and place one in every box with a dot in it,
one per track. The Motherfucking Gambit
At the beginning of his turn, each player may choose to
Step One: The Radicals move first. The attacking player up the ante by shouting, "Up Against the Wall,
consults the Projected Leverage Over Time chart Motherfucker!". You should call a UAW, MF! with
(below). This determines the combat influence he will be feeling, as it is usually the high point of the game. For the
able to exert during that turn (indicated by Level of Administration, it represents calling in the cops or worse;
Administrative Will (LAW) for the Administration, and for the Radicals, it means calling a strike, or taking
Ratio of Activism Determinants (RADs) for the Radicals. another couple of buildings. After calling a UAW, MF!,
LAWs can be represented by small pieces of paper the player rolls the die and consults the UCOM, but the
colored red, white and blue, or by individual capsules of results apply across the board (not just in a single track)
Seconal. Small pieces of paper colored red or marijuana in the following manner:
seeds can be used for RADs. The attacking player then DE means that ALL of the defender's combat pieces are
deploys his LAWs or RADs in the boxes so marked on removed from play.
AE means that the attacker (who called the UAW, MF!)
loses all the combat pieces he has on the board.
EX means that the player with the lesser number of
combat pieces loses all of them, while the other player
must remove an equal number from the board.
The attacker may then advance the PUCs as above.
The game ends after each player has taken twelve turns.
Each then adds up the total number of points on his side
(measured by the point values under the boxes on his side
of the circle in which a PUC is found). The winner is he
who has the most points. The loser calls a news
conference.

UNIVERSITY CONFLICT OUTCOME MATRIX

ODDS (attacker/defender)
Die-Roll 1-2 1-1 2-1 3-1 4-1 5+-1
1 DE DE DE DE DE DE
2 NE EX DE DE DE DE
3 NE EX EX EX DE DE
4 AE EX EX EX EX EX
5 AE AE EX EX EX EX
6 AE AE AE EX EX AE

NE means no effect.
DE, or defender eliminated, means that all of the
defender's combat pieces (RADs or LAWs) on that track
are eliminated.
AE, or attacker eliminated, means that all of the
attacker's pieces on that track are eliminated.
EX, or exchange, means that the player with the lesser
number of pieces on a given track loses all of them on
that track, while the other player must remove an equal
number of his pieces from that track.

Projected Leverage Over Time (PLOT)

TURN RADs LAWs


1 10 5
2 9 6
3 8 7
4 7 8
5 6 9
6 5 10
7 4 11
8 3 12
9 2 13
10 1 14
11 1 15
12 1 16

You might also like