ch3 (1)
ch3 (1)
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Outline
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
IPC in Shared-Memory Systems
IPC in Message-Passing Systems
Examples of IPC Systems
Communication in Client-Server Systems
Operating System Concepts – 10th Edition 3.2 Silberschatz, Galvin and Gagne ©2018
Objectives
Identify the separate components of a process and illustrate how they
are represented and scheduled in an operating system.
Describe how processes are created and terminated in an operating
system, including developing programs using the appropriate system
calls that perform these operations.
Describe and contrast interprocess communication using shared
memory and message passing.
Design programs that uses pipes and POSIX shared memory to
perform interprocess communication.
Describe client-server communication using sockets and remote
procedure calls.
Design kernel modules that interact with the Linux operating system.
Operating System Concepts – 10th Edition 3.3 Silberschatz, Galvin and Gagne ©2018
Process Concept
An operating system executes a variety of programs that run as a
process.
Process – a program in execution; process execution must progress
in sequential fashion. No parallel execution of instructions of a single
process
Multiple parts
• The program code, also called text section
• Current activity including program counter, processor registers
• Stack containing temporary data
Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run time
Operating System Concepts – 10th Edition 3.4 Silberschatz, Galvin and Gagne ©2018
Process Concept (Cont.)
Program is passive entity stored on disk (executable file);
process is active
• Program becomes process when an executable file is
loaded into memory
Execution of program started via GUI mouse clicks, command
line entry of its name, etc.
One program can be several processes
• Consider multiple users executing the same program
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Process in Memory
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Memory Layout of a C Program
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Process State
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Diagram of Process State
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Process Control Block (PCB)
Information associated with each process(also called task
control block)
Process state – running, waiting, etc.
Program counter – location of instruction to next
execute
CPU registers – contents of all process-centric
registers
CPU scheduling information- priorities, scheduling
queue pointers
Memory-management information – memory
allocated to the process
Accounting information – CPU used, clock time
elapsed since start, time limits
I/O status information – I/O devices allocated to
process, list of open files
Operating System Concepts – 10th Edition 3.10 Silberschatz, Galvin and Gagne ©2018
Process Representation in Linux
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Process Scheduling
Process scheduler selects among available processes
for next execution on CPU core
Goal -- Maximize CPU use, quickly switch processes onto
CPU core
Maintains scheduling queues of processes
• Ready queue – set of all processes residing in main
memory, ready and waiting to execute
• Wait queues – set of processes waiting for an event
(i.e., I/O)
• Processes migrate among the various queues
Operating System Concepts – 10th Edition 3.12 Silberschatz, Galvin and Gagne ©2018
Ready and Wait Queues
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Representation of Process Scheduling
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CPU Switch From Process to Process
A context switch occurs when the CPU switches from
one process to another.
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Context Switch
When CPU switches to another process, the system must
save the state of the old process and load the saved state
for the new process via a context switch
Context of a process represented in the PCB
Context-switch time is pure overhead; the system does no
useful work while switching
• The more complex the OS and the PCB the longer
the context switch
Time dependent on hardware support
• Some hardware provides multiple sets of registers per
CPU multiple contexts loaded at once
Operating System Concepts – 10th Edition 3.16 Silberschatz, Galvin and Gagne ©2018
Multitasking in Mobile Systems
Some mobile systems (e.g., early version of iOS) allow only one
process to run, others suspended
Due to screen real estate, user interface limits iOS provides for a
• Single foreground process- controlled via user interface
• Multiple background processes– in memory, running, but not
on the display, and with limits
• Limits include single, short task, receiving notification of events,
specific long-running tasks like audio playback
Android runs foreground and background, with fewer limits
• Background process uses a service to perform tasks
• Service can keep running even if background process is
suspended
• Service has no user interface, small memory use
Operating System Concepts – 10th Edition 3.17 Silberschatz, Galvin and Gagne ©2018
Operations on Processes
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Process Creation
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Process Creation (Cont.)
Address space
• Child duplicate of parent
• Child has a program loaded into it
UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to replace the process’
memory space with a new program
• Parent process calls wait()waiting for the child to terminate
Operating System Concepts – 10th Edition 3.20 Silberschatz, Galvin and Gagne ©2018
A Tree of Processes in Linux
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C Program Forking Separate Process
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Creating a Separate Process via Windows API
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Process Termination
Process executes last statement and then asks the operating
system to delete it using the exit() system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating system
Parent may terminate the execution of children processes using
the abort() system call. Some reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting, and the operating systems does not
allow a child to continue if its parent terminates
Operating System Concepts – 10th Edition 3.24 Silberschatz, Galvin and Gagne ©2018
Process Termination
Some operating systems do not allow child to exists if its parent
has terminated. If a process terminates, then all its children
must also be terminated.
• cascading termination. All children, grandchildren, etc.,
are terminated.
• The termination is initiated by the operating system.
The parent process may wait for termination of a child process
by using the wait()system call. The call returns status
information and the pid of the terminated process
pid = wait(&status);
If no parent waiting (did not invoke wait()) process is a
zombie
If parent terminated without invoking wait(), process is an
orphan
Operating System Concepts – 10th Edition 3.25 Silberschatz, Galvin and Gagne ©2018
Android Process Importance Hierarchy
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Multiprocess Architecture – Chrome Browser
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Interprocess Communication
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Communications Models
(a) Shared memory. (b) Message passing.
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Producer-Consumer Problem
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IPC – Shared Memory
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Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Operating System Concepts – 10th Edition 3.32 Silberschatz, Galvin and Gagne ©2018
Producer Process – Shared Memory
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
Operating System Concepts – 10th Edition 3.33 Silberschatz, Galvin and Gagne ©2018
Consumer Process – Shared Memory
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
Operating System Concepts – 10th Edition 3.34 Silberschatz, Galvin and Gagne ©2018
What about Filling all the Buffers?
Suppose that we wanted to provide a solution to the consumer-
producer problem that fills all the buffers.
We can do so by having an integer counter that keeps track
of the number of full buffers.
Initially, counter is set to 0.
The integer counter is incremented by the producer after it
produces a new buffer.
The integer counter is and is decremented by the consumer
after it consumes a buffer.
Operating System Concepts – 10th Edition 3.35 Silberschatz, Galvin and Gagne ©2018
Producer
while (true) {
/* produce an item in next produced */
Operating System Concepts – 10th Edition 3.36 Silberschatz, Galvin and Gagne ©2018
Consumer
while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}
Operating System Concepts – 10th Edition 3.37 Silberschatz, Galvin and Gagne ©2018
Race Condition
counter++ could be implemented as
register1 = counter
register1 = register1 + 1
counter = register1
counter-- could be implemented as
register2 = counter
register2 = register2 - 1
counter = register2
Operating System Concepts – 10th Edition 3.38 Silberschatz, Galvin and Gagne ©2018
Race Condition (Cont.)
Question – why was there no race condition
in the first solution (where at most N – 1)
buffers can be filled?
More in Chapter 6.
Operating System Concepts – 10th Edition 3.39 Silberschatz, Galvin and Gagne ©2018
IPC – Message Passing
Operating System Concepts – 10th Edition 3.40 Silberschatz, Galvin and Gagne ©2018
Message Passing (Cont.)
If processes P and Q wish to communicate, they need to:
• Establish a communication link between them
• Exchange messages via send/receive
Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of
communicating processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate
fixed or variable?
• Is a link unidirectional or bi-directional?
Operating System Concepts – 10th Edition 3.41 Silberschatz, Galvin and Gagne ©2018
End of Chapter 3
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018