3D Animation ProjectCopy[1][1]
3D Animation ProjectCopy[1][1]
Project Report
(AVG315)
Submitted By - Submitted to -
Yash Mr. Amit Singh
2022001577 Assistant Professor
B.Sc. Animation, VFX & Gaming SSMFE
Batch – 2022-25
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SHARDA SCHOOL OF MEDIA, FILM & ENTERTAINMENT
SHARDA UNIVERSITY GREATER NOIDA,
I Yash, a student of B.Sc. Animation VFX & Game Design, 5th semester, at the
Department of Mass Communication, Sharda School of Media, Film &
Entertainment (SSMFE), hereby declare that the Project work ‘3D Animation
Projects, is entirely my own work and has been conducted with honesty and hard
work by me under the guidance and supervision of Mr. Amit Singh, assistant
professor in partial fulfilment of the requirements for the award of B.Sc.
Animation VFX & Game Design.
I understand the consequences of submitting work that is not original or does not
conform to the institution's academic policies, and I accept full responsibility for
the authenticity of this project.
Date: 30-November-2024
Signatures________________
2022-25
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Table Of Content
1. Title Page
2. Declaration by the student
3. Syllabus
4. Body Mechanics & Performance Animation
5. Mecha Rig
6. Character Rig
7. Game Prop Model
8. Character / Creature Model
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1. Body Mechanics & Performance Animation
In the Body Mechanics & Performance Animation We Created to Assignments
1. Beefy Animation and 2. dinosaur Walk Cycle Animation 1. In Beefy
Animation Assignment Make the Animation close to perfection and smooth
with the keyframe key shortcut in maya (S) and 2. Dinosaur Walk Cycle
Animation observe how the dinosaur is walk in actual real life or in movies.
Working Screenshot of the Assignment:
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Dinosaur Animation Working Screenshot:
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2. Mecha Rig
In the Mecha Rig Assignment, The Assignment Is Making a Lamp and Create a
Pixar Like Animation. In Pixar Animated Lamp You See the Lamp Enter by the
Basic Jump Animation and It Last Its Replace I In Animation. In My Animation
I cannot create same kind of animation like Pixar.
Reference:
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3. Character Rig
In This Character Rig Assignment, the girl model is given by sir and all students
including me making the rig assignment using the tool “create joints” in
skeleton section in Autodesk maya. After creating joints in girl body I can make
sure that the all joints bind with skin after that we move to the crucial part of
rigging is weight paint of the body. In my girl assignment I have done half of
the weight paint.
Working Screenshot:
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4. Game Prop Model
In this Assignment, I created a Gun Model for Game Prop Model Assignment. I
Created a Shotgun the help Using References of shotgun and with Simple Cube
in Autodesk Maya.
Reference:
Work Screenshot:
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5. Creature / Character Model
In This Assignment, I Want to Create a Dragon Creature Model with The Help
of References Using Polygon Tool and Maintain the Edge Flow and The Faces.
References:
Work Screenshot:
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