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11 views5 pages

Syllabus

Uploaded by

animationzone48
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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School: SSMFE Batch 2022-26

Program: B.Sc. Current Academic Year: 2023-24


(Animation ,VFX and
Gaming Design)
Branch: Mass Semester: 5
Communication
1 Course Code AVG309
2 Course Title Game Engine*
3 Credits 4
4 Contact Hours (L- 1-2-2
T-P)
5 Course Type Core Compulsory
6 Course Objective To explain importance of game engine
To elucidate scripting techniques using C++
To assess physics parameters required for game development To construct
particle systems and camera techniques
To identify about the build process and platforms
7 Course Outcomes After completing the course, the student will be able to:
CO1 Describe unique features of a game engine
CO2 Explain the importance of game engine.
CO3 Compare various concepts of programming for developing a
game using C++
CO4 Use required physics, effects and other GUI implantation
CO5 Correlate the methods to Create, modify and reuse of
prefabs in game development.
CO6 Plan to Optimize and test a game build.
8 Course Description The course is designed to equip students, who are at a very basic level of gaming,
to design and develop programs with ease in varied workplace environment. The
course begins with game engine and ends with optimizing and testing the build.
9 Outline Syllabus CO Mapping
Unit 1 Introduction
1 Unreal Engine Setup, Installing Unreal Engine,
Installing Visual Studio CO1
2 Creating First Project, Understanding Project CO1
Structure, Understanding The Game Window
Hierarchy, Understanding Unread Editor.
3 Working With Unreal Class System ,Create Scenes, CO1
Understanding The Blueprint Mechanism,
Understanding Predefined Workflow, Terrain, Import
Assets, Audio, Sprites, Font, Using Market Place,
Import And Use Assets From Asset Store.
4 Working With Multiple Scenes, Using 2D Objects CO1
5 Working With SFX
Unit 2 Working with C++
1 Understanding C++ Function Syntax. CO2
2 Working With #Include, Namespaces. CO2
3 Working With Enumerations, Creating Header Files, CO2
Using Type Alias
4 Understanding TMap And Map CO2
Unit 3 Game Scene
1 Physics And Collider 2D CO3
2 Working With Line Tracing. CO3
3 Work With Different UI Components, Handling CO3
Different Events, Understanding Physics 2D, Using
Landscape Layer
4 Working With Colliders, Using Physics CO3
Material,Material, Meshes, Animations And
Animator Controller 2D & 3D.
5 Creating Animations, Handling Multiple 2D CO4
Character Animation, Creating Text Animation.
Unit 4 Visualization
1 Camera And Particles. CO4
2 Working With Camera Controls. CO4
3 Understanding 3rd Person Camera Control. CO4
4 Working With AI Controls. CO4
5 Working With Particle System.
6 Using Particle System In Game
7 Working With Particle Bounding Boxes.
Unit 5 Game Finalizing Techniques
1 User Interface CO5,CO6
2 Package Project- Android/PC/MAC Standalone CO5, CO6
3 Texture compression and debug stripping CO5, CO6
4 Quality Settings CO5, CO6
Evaluations CA 25% CE(Viva) 25% ETE 50%
Text Book/s Unreal Development Kit Beginner's Guide - by Richard Moore (Author) - Packt
Publishing (September 11, 2011) - ISBN-10: 1849690529, ISBN-13: 978-
1849690522.
Unreal Development Kit Game Design Cookbook - by Thomas Mooney (Author)
- Packt Publishing (February 22, 2012) - ASIN: B007CXZ9D6.
Blueprints Visual Scripting for Unreal Engine: Build professional 3D games with
Unreal Engine 4's Visual Scripting system - by Brenden Sewell (Author) - Packt
Publishing (28 July
2015) - ASIN: B00YSILVNA.
Other References Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself - by
Aram Cookson (Author), Ryan DowlingSoka (Author), Clinton Crumpler
(Author) - Sams Publishing; 1 edition (June 18, 2016) - ISBN-10: 0672337622,
ISBN-13: 978- 0672337628.
Unreal Engine 4 Game Development Quick Start Guide: Programming
professional 3D games with Unreal Engine 4 - by Rachel Cordone (Author) -
Packt Publishing (May 31, 2019)
- ISBN-10: 1789950686, ISBN-13: 978-1789950687.
Course Articulation Matrix
POs
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PSO1 PSO2
COs
CO1 3 1 2 2 3 1 1 3 3 3
CO2 3 1 2 2 3 2 2 3 3 3
CO3 3 1 3 2 3 2 3 3 3 3
CO4 3 1 3 3 3 2 3 3 3 3
CO5 3 1 3 3 3 1 2 3 3 3
CO6 3 1 3 3 3 2 3 3 3 3
Average 3 1 2.6 2.5 3 1.6 2.3 3 3 3

1- Slight (Low) 2- Moderate (Medium) 3- Substantial (High)


Syllabus & Course Outcomes

School: SSMFE Batch 2022-26


Program: B.Sc. Current Academic Year: 2024-25
(Animation ,VFX and
Gaming Design)
Branch: Mass Semester: 5
Communication
1 Course Code AVG303
2 Course Title Game Publishing and Testing
3 Credits 4
4 Contact Hours (L- 1-2-2
T-P)
5 Course Type Compulsory
6 Course Objective To explain game testing methodologies. To discuss test phases, process and plan.
To assess various like ADHOC, combinatorial and other testing techniques.
To summarize game testing procedures for handled devices. To explore game publishing
platforms and their process.
7 Course Outcomes After completing the course, the student will be able to:
CO1 Describe importance of sound design in AV production
CO2 Summarize fundamentals and procedures for testing

CO3 Teach different testing techniques for games which include white box,
black box and other compatibility issues
CO4 Categorize various publishing platforms
CO5 Develop test cases
CO6 Publishing techniques for various platforms
8 Course Description The course is designed to equip students with Game Publishing and Testing concepts and to
apply these concepts and techniques in game development.
9 Outline Syllabus CO Mapping
Unit 1 Overview of testing
1 Introduction CO1
2 Two rules of game testing. CO1
3 Being a game tester. CO1
4 Types of game testing. CO1
5 Why testing is important. CO1
6 Testing strategy. CO1
7 Testing vs. debugging, and Testing coverage. CO1
Unit 2 Testing Fundamentals
1 Software quality. CO2
2 Test phases. CO2
3 Test process. CO2
4 Testing by numbers. CO2
5 Test plan. CO2
Unit 3 Testing Techniques
1 Combinatorial testing. CO3
2 Test Flow Diagrams. CO3
3 Clean room testing. CO3
4 Test trees. CO3
5 Play testing and ADHOC Testing. CO3
6 Defect Triggers. CO3
7 Game test Automation. CO3
8 Capture / playback testing. CO3
9 Software testing processes. CO3
Unit 4 Game Testing Procedures
1 Game Components and breakdown structure. CO4,CO5
2 Game Testing Techniques. CO4,CO5
3 Special considerations for game testing. CO4,CO5
4 Android Game testing, Bug spotting. CO4,CO5
Unit 5 Unity Game Publishing
1 Introduction CO6
2 Type of game publishing platforms. Fundamentals. CO6
3 How to build for various platforms like pc, mobile, CO6
webplatforms using the variety of tools.
4 Build features. CO6
5 Packing up assets. CO6
6 Game Aspects. CO6
Evaluations CA 25% CE(Viva) 25% ETE 50%
Text Book/s Cengage Learning; New edition edition (22 June 2009) - ISBN-10: 1435439473 , ISBN-13: 978-
1435439474
Unity 2018 By Example: Learn about game and virtual reality development by creating five
engaging projects - by Alan Thorn (Author) - Packt Publishing; 2 edition (July 31, 2018) -
ASIN: B0789J4DVP.
Mastering Unity 2017 Game Development with C# - by Alan Thorn (Author) – Packt Publishing
Limited; 2nd Revised edition edition (30
October 2017) - ISBN-10: 1788479831, ISBN-13: 978- Game Testing: All
in One - by Charles P. Schultz (Author), Robert Bryant (Author) - Mercury Learning &
Information; 3rd edition edition (20 October 2016) - ISBN-10: 1942270763, ISBN-13: 978-
1942270768.Game Development Essentials: Game QA & Testing - by Levy (Author), Jeannie
Novak (Author) - Delmar 1788479837.
Other References Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with
Unity - by Dr. Edward Lavieri (Author) - Packt Publishing; 3 edition (March 22, 2018) - ASIN:
B07BP9Y7RB.Mobile Game Design Essentials - Dr. Claudio Scolastici (Author), David Nolte
(Author) - Packt Publishing (November 21, 2013) - ISBN-10:
184969298X, ISBN-13: 978-1849692984.

Course Articulation Matrix


POs
PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PSO1 PSO2
COs
CO1 3 1 3 - 1 - - 3 3 3
CO2 3 1 3 - 1 - - 3 3 3
CO3 3 1 3 - 1 - - 3 3 3
CO4 3 1 3 - 1 - - 3 3 3
CO5 3 1 3 - 1 - - 3 3 3
CO6 3 1 3 - 1 - - 3 3 3
Average 1.1 - - - - - - 1.3 0.1 1.0

1- Slight (Low) 2- Moderate (Medium) 3- Substantial (High)

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