Syllabus
Syllabus
CO3 Teach different testing techniques for games which include white box,
black box and other compatibility issues
CO4 Categorize various publishing platforms
CO5 Develop test cases
CO6 Publishing techniques for various platforms
8 Course Description The course is designed to equip students with Game Publishing and Testing concepts and to
apply these concepts and techniques in game development.
9 Outline Syllabus CO Mapping
Unit 1 Overview of testing
1 Introduction CO1
2 Two rules of game testing. CO1
3 Being a game tester. CO1
4 Types of game testing. CO1
5 Why testing is important. CO1
6 Testing strategy. CO1
7 Testing vs. debugging, and Testing coverage. CO1
Unit 2 Testing Fundamentals
1 Software quality. CO2
2 Test phases. CO2
3 Test process. CO2
4 Testing by numbers. CO2
5 Test plan. CO2
Unit 3 Testing Techniques
1 Combinatorial testing. CO3
2 Test Flow Diagrams. CO3
3 Clean room testing. CO3
4 Test trees. CO3
5 Play testing and ADHOC Testing. CO3
6 Defect Triggers. CO3
7 Game test Automation. CO3
8 Capture / playback testing. CO3
9 Software testing processes. CO3
Unit 4 Game Testing Procedures
1 Game Components and breakdown structure. CO4,CO5
2 Game Testing Techniques. CO4,CO5
3 Special considerations for game testing. CO4,CO5
4 Android Game testing, Bug spotting. CO4,CO5
Unit 5 Unity Game Publishing
1 Introduction CO6
2 Type of game publishing platforms. Fundamentals. CO6
3 How to build for various platforms like pc, mobile, CO6
webplatforms using the variety of tools.
4 Build features. CO6
5 Packing up assets. CO6
6 Game Aspects. CO6
Evaluations CA 25% CE(Viva) 25% ETE 50%
Text Book/s Cengage Learning; New edition edition (22 June 2009) - ISBN-10: 1435439473 , ISBN-13: 978-
1435439474
Unity 2018 By Example: Learn about game and virtual reality development by creating five
engaging projects - by Alan Thorn (Author) - Packt Publishing; 2 edition (July 31, 2018) -
ASIN: B0789J4DVP.
Mastering Unity 2017 Game Development with C# - by Alan Thorn (Author) – Packt Publishing
Limited; 2nd Revised edition edition (30
October 2017) - ISBN-10: 1788479831, ISBN-13: 978- Game Testing: All
in One - by Charles P. Schultz (Author), Robert Bryant (Author) - Mercury Learning &
Information; 3rd edition edition (20 October 2016) - ISBN-10: 1942270763, ISBN-13: 978-
1942270768.Game Development Essentials: Game QA & Testing - by Levy (Author), Jeannie
Novak (Author) - Delmar 1788479837.
Other References Getting Started with Unity 2018: A Beginner's Guide to 2D and 3D game development with
Unity - by Dr. Edward Lavieri (Author) - Packt Publishing; 3 edition (March 22, 2018) - ASIN:
B07BP9Y7RB.Mobile Game Design Essentials - Dr. Claudio Scolastici (Author), David Nolte
(Author) - Packt Publishing (November 21, 2013) - ISBN-10:
184969298X, ISBN-13: 978-1849692984.