ANNEX-6-Guidelines-in-Listening-to-Voice-of (1)
ANNEX-6-Guidelines-in-Listening-to-Voice-of (1)
Stakeholders
PROCESSING
1. Brainstorm
- Initially, it is more beneficial to
brainstorm or think of the inputs,
activities,and outputs that constitute a
process rather than to conduct
interviews or more hands-on
approaches to identify process
elements. This will provide you with
the big picture of the process and this
can also serve as your reference when
validating the process map through
interviews and, ultimately, direct
observations.
2. Conduct interviews
SAMPLE FLOWCHART
A. Parent-teacher Dialogue
Flowchart
Start
ANNEX 8 Root Cause Analysis Overview
Root Cause Analysis Overview
Steps What you will need Tools Outputs
STEP 1
Sample problem:
A school wants to determine the root
causes of their low performance in Grade
3 NAT. Below
are examples of the application of the
various suggested tools:
1. Fishbone Diagram
2. Why-why Diagram
3. Problem Tree
control?
o Does the root cause cut across
different PIAs?
o Does solving the root cause
result to school-wide
improvement?
o Do you have enough resources
to address the root cause?
o Is there sufficient time to think
about the solution of the root
hecklist
What Is Project Design?
Project design is one of the earliest stages in the life of a project (exactly when it occurs
varies by organization). During project design, an outline of the project is created, including:
It’s important to involve your team and other key stakeholders in project design. This will
help ensure important details are included, and that your project is realistic and achievable.
Your project design should be carefully documented, and a variety of visual aids may be
incorporated, as well
First and foremost, you should meet with your team and key stakeholders to define the
ultimate goal or outcome of your project. This might be the product that is going to be
developed, the service that will be provided, or the problem your project will solve.
Consider the needs and expectations of all stakeholders and/or beneficiaries when
determining your goals, and get their approval early on. Make sure your team members
weigh in on the accuracy and feasibility of the goals you define, as well. Remember, the
more of this you can figure out ahead of time, the easier your project will be to manage
later.
During the design phase, some organizations break down outcomes, objectives, and/or
deliverables even further into the tasks and activities required to complete them. Others
save the task/activity breakdown for a later phase of the project life cycle, such as
during project scheduling. It’s up to your organization to decide what works best.
Whatever your process, it’s helpful to use the SMART acronym when identifying outcomes,
objectives, and/or deliverables. Make sure they are:
Specific: Be as clear and direct as possible so that later, you can plan the tasks that will
be performed to achieve them. Provide specific guidance on which resources are
involved and their roles.
Measurable: Outcomes, objectives, and/or deliverables must be quantifiable. This way,
you’ll be able to measure results and track progress.
Achievable: Make sure goals can realistically be achieved given the resources, budget,
and time frame available.
Relevant: All outcomes, objectives, and/or deliverables should logically result in
achieving project goals and producing intended results.
Time-Bound: Provide a timeline for when they will be achieved/completed.
It’s also good practice to document any assumptions made during the project design phase.
These will come in handy when you create a Statement of Work (SOW) and/or project
schedule, and will also help you estimate costs more accurately.
“Look out for assumptions,” says Lonergan. “All projects are built on assumptions, and
smart project managers know this. At the start of the project, the scope for assumptions is
unlimited. Smart project managers capture these within the design process, then deal with
them in a very disciplined manner.”
For example, if you assume that a necessary piece of equipment will be available when the
project reaches the installation phase, this should be noted. That way, if the person who
makes the schedule discovers the equipment isn’t available until a later date, you’ll be
informed and can adjust the timeline and budget accordingly—before the actual work
begins.
Sketches or drawings
Plans, schematics, or rough blueprints
Flow charts
Site trees
Gantt charts
Screenshots or screen designs
Photos
Prototypes
Mind maps
Whiteboard drawings
The type of visual aid you choose may depend on your industry. In project
management, Gantt charts, mind maps, and whiteboard drawings are often used to
visualize early-stage project designs. In software development, diagrams, trees, charts, or
maps of the software architecture and/or functionality are common (more on this in the
software development section below). Prototypes or models may be created for product
development projects. While flow charts are common in the nonprofit realm.
Download Project Design Cycle Diagram Template
Excel | Word
Estimating your budget will also help you determine the feasibility of the project. If the cost
is more than your client, customer, funding source, or partnering entity can spare, the
project can’t realistically be undertaken.
6. Determine Approval and Monitoring Processes
Now that you have a picture of the project’s goals, risks, and budget, decide how success
will be determined. List the criteria you’ll use to judge whether deliverables, outcomes, and
the final product have been achieved. You should also determine what processes must be
followed in order for the project and its elements to be approved, and who is responsible for
approval