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EXPLANATION TO CLIENT CODE

The document explains a C program that creates a TCP socket to connect to a server at the loopback address (127.0.0.1) on port 4444. It includes error checking for socket creation and connection establishment, reads data from the socket, and prints the received data before closing the socket. The program utilizes several standard libraries for input/output, string manipulation, and system calls.

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0% found this document useful (0 votes)
9 views

EXPLANATION TO CLIENT CODE

The document explains a C program that creates a TCP socket to connect to a server at the loopback address (127.0.0.1) on port 4444. It includes error checking for socket creation and connection establishment, reads data from the socket, and prints the received data before closing the socket. The program utilizes several standard libraries for input/output, string manipulation, and system calls.

Uploaded by

wilsonntipapa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Explanation of the clientcode

#include<stdio.h>

#include<string.h>

#include<stdlib.h>

#include<unistd.h>

#include<arpa/inet.h>

int main()

Header Files: The code includes several header files for necessary functions and data types:

stdio.h: Standard input-output functions

string.h: String manipulation functions

stdlib.h: Standard library functions like exit()

unistd.h: Provides access to the POSIX operating system API, including functions like close()

arpa/inet.h: Defines Internet address manipulation functions

Main Function: The main function begins the execution of the program.

Socket Creation:

socketfd=socket(AF_INET,SOCK_STREAM,0);

This line creates a socket using the socket() system call.

AF_INET specifies the address domain of the socket (IPv4).

SOCK_STREAM specifies the socket type as a stream socket, which provides sequenced, reliable, two-
way, connection-based byte streams.

The last argument 0 generally indicates the protocol to be used, and in this case, it lets the system
choose the default protocol for the given socket type (TCP in this case).
Checking Socket Creation:

If socketfd is -1, it means that the socket creation failed, so the program prints an error message and
exits.

Otherwise, it prints the socket descriptor.

Server Address Setup:

The server address structure serveraddress is initialized and populated.

The sin_family member is set to AF_INET to specify IPv4.

sin_addr.s_addr is set to the loopback address (127.0.0.1), indicating the local machine.

sin_port is set to 4444.

Connection Establishment: if(connect(socketfd,(struct


sockaddr*)&serveraddress,sizeof(serveraddress))!=0);

The connect() function attempts to establish a connection to the server.

If it fails, it prints an error message and exits.

If successful, it prints a confirmation message

Reading from Socket:

The program reads data from the socket into the buffer buf using the read() function.

It reads up to 128 bytes of data.

Printing Received Data:

It prints the data received from the server using printf().

Closing the Socket:

Finally, the program closes the socket using the close() function.

It prints a message indicating that the socket is closed.

Return: The main() function returns 0 to indicate successful execution.

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