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List 8 VL

The document outlines various units and their abilities within the Adeptus Astartes faction, including the Primaris Techmarine, Deathwing Command Squad, and Ravenwing Command Squad. Each unit has specific weapons, abilities, and characteristics that define their role in gameplay. Additionally, it details the Land Raider vehicle, including its transport capacity and weaponry options.

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0% found this document useful (0 votes)
13 views15 pages

List 8 VL

The document outlines various units and their abilities within the Adeptus Astartes faction, including the Primaris Techmarine, Deathwing Command Squad, and Ravenwing Command Squad. Each unit has specific weapons, abilities, and characteristics that define their role in gameplay. Additionally, it details the Land Raider vehicle, including its transport capacity and weaponry options.

Uploaded by

Vlasis Komninos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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List 8 VL

ged Weapons: Forge Bolter, Grav-pistol (Primaris Techmarine), Unit: Primaris Techmarine

Abilities Description Ref

Blessing of the Omnissiah In your Command phase, you can select one friendly
Adeptus Astartes Vehicle model within 3" of this model. That model regains up to D3 lost
wounds and, until the start of your next Command phase, each time that Vehicle model
makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once
per turn.

Leader This model can be attached to the following units:

■ Assault Intercessor Squad

■ Astartes Servitors

■ Intercessor Squad

Techmarine While this model is within 3" of one or more friendly Adeptus
Astartes Vehicle units, this model has the Lone Operative ability

Vengeance of the Omnissiah If a friendly Adeptus Astartes Vehicle model is


destroyed within 12" of this model, until the end of the battle, this model’s Omnissian power
axe has an

Attacks characteristic of 7.

Melee Weapons Range A WS S AP D Keywords Ref

Omnissian Power Axe Melee 4 3+ 6 -2 2

Servo-arm Melee 1 3+ 8 -2 3 Extra Attacks

Ranged Weapons Range A BS S AP D Keywords


Ref

Forge Bolter 24" 3 2+ 5 -1 2

Grav-pistol (Primaris Techmarine) 12" 1 2+ 4 -1 2


Anti-vehicle 2+, Pistol

Unit M T SV W LD OC Ref

Primaris Techmarine 6" 4 2+ 4 6+ 1

Infantry [865pts]

Deathwing Command Squad [430pts]


Categories: Infantry, Imperium, Deathwing Command Squad, Faction: Adeptus
Astartes, Faction: Dark Angels, Terminator

Rules: Deep Strike

Abilities: Astartes Banner, Attached Unit, Honour or Death, Invulnerable Save,


Narthecium

3x Command Terminator

Selections: 3x Power Fist, 3x Storm Bolter

Melee Weapons: Power Fist, Ranged Weapons: Storm Bolter, Unit: Deathwing
Command Terminator

Command Terminator w/ Heavy Weapon

Selections: Cyclone Missile Launcher & Storm Bolter, Power Fist

Rules: Blast

Melee Weapons: Power Fist, Ranged Weapons: Cyclone Missile Launcher - Frag,
Cyclone Missile Launcher - Krak, Storm Bolter, Unit: Deathwing Terminator

3x Command Terminator w/ Thunder Hammer & Storm Shield

Selections: 3x Thunder Hammer & Storm Shield

Rules: Devastating Wounds

Abilities: Storm Shield, Melee Weapons: Thunder Hammer, Unit: Deathwing


Terminator

Deathwing Ancient

Selections: Power Fist, Storm Bolter


Melee Weapons: Power Fist, Ranged Weapons: Storm Bolter, Unit: Deathwing
Ancient

Deathwing Apothecary

Selections: Chainfist, Storm Bolter

Rules: Anti-

Melee Weapons: Chainfist, Ranged Weapons: Storm Bolter, Unit: Deathwing


Apothecary

Deathwing Champion

Selections: Halberd of Caliban

Rules: Precision

Melee Weapons: Halberd of Caliban, Unit: Deathwing Champion

Abilities Description Ref

Astartes Banner While this unit contains an Ancient, add 1 to the Objective Control
characteristic of its models. Index - Dark Angels p29

Attached Unit If a Character unit from your army with the Leader ability can be
attached to a Terminator Squad, it can be attached to this unit instead.

Honour or Death While this unit contains a Company Champion, add 1 to Advance
and Charge rolls made for this unit and you can target this unit with the Heroic Intervention
Stratagem for 0CP. Index - Dark Angels p29

Invulnerable Save 4+

Narthecium While this unit contains an Apothecary, in your Command phase,


you can return 1 destroyed model (excluding Character models) to this unit. Index - Dark
Angels p29

Storm Shield The bearer has a Wounds characteristic of 4.

Melee Weapons Range A WS S AP D Keywords Ref

Chainfist Melee 3 4+ 8 -2 2 Anti-Vehicle 3+

Halberd of Caliban Melee 5 3+ 6 -2 2 Precision


Power Fist Melee 3 3+ 8 -2 2

Thunder Hammer Melee 3 4+ 8 -2 2 Devastating


Wounds

Ranged Weapons Range A BS S AP D Keywords


Ref

Cyclone Missile Launcher - Frag 36" 2D6 3+ 4 0 1


Blast

Cyclone Missile Launcher - Krak 36" 2 3+ 9 -2 D6

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref

Deathwing Ancient 5" 5 2+ 3 6+ 1

Deathwing Apothecary 5" 5 2+ 3 6+ 1

Deathwing Champion 5" 5 2+ 3 6+ 1

Deathwing Command Terminator 5" 5 2+ 3 6+ 1

Deathwing Terminator 5" 5 2+ 4 6+ 1

Deathwing Knights [235pts]

Categories: Infantry, Imperium, Faction: Dark Angels, Faction: Adeptus Astartes,


Deathwing Knights, Terminator

Rules: Deep Strike

Abilities: Attached Unit, Inner Circle, Invulnerable Save

4x Deathwing Knight

Selections: 4x Mace of absolution

Melee Weapons: Mace of absolution, Unit: Deathwing Knight

Knight Master

Selections: Flail of the Unforgiven


Melee Weapons: Flail of the Unforgiven, Unit: Knight Master

Abilities Description Ref

Attached Unit If a Character unit from your army with the Leader ability can be
attached to a Terminator Squad, it can be attached to this unit instead.

Inner Circle Each time an attack is allocated to a model in this unit, subtract 1
from the Damage characteristic of that attack.

Invulnerable Save 4+

Melee Weapons Range A WS S AP D Keywords Ref

Flail of the Unforgiven Melee 5 2+ 6 -2 2 Devastating


Wounds, Sustained Hits 1

Mace of absolution Melee 4 2+ 6 -1 3

Unit M T SV W LD OC Ref

Deathwing Knight 5" 5 2+ 4 6+ 1

Knight Master 5" 5 2+ 4 6+ 1

Devastator Squad [200pts]

Categories: Infantry, Grenades, Imperium, Devastator Squad, Faction: Adeptus


Astartes

Abilities: Armorium Cherub, Signum, Unit: Devastator Squad

5x Devastator Marine w/ Boltgun

Selections: 5x Bolt Pistol, 5x Boltgun, 5x Close Combat Weapon

Rules: Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Boltgun

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon


Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Sergeant

Selections: Close Combat Weapon, Combi-weapon, Power Fist

Rules: Anti-, Devastating Wounds, Rapid Fire


Melee Weapons: Close Combat Weapon, Power Fist, Ranged Weapons: Combi-
weapon

Abilities Description Ref

Armorium Cherub Once per battle, after making a Hit roll for a model in this
unit, you can change that roll to an unmodified 6.

Signum Each time this unit Remains Stationary, until the start of your next
Movement phase, ranged weapons equipped by models in this unit have the [IGNORES
COVER] ability.

Melee Weapons Range A WS S AP D Keywords Ref

Close Combat Weapon Melee 3 3+ 4 0 1 -

Power Fist Melee 2 3+ 8 -2 2

Ranged Weapons Range A BS S AP D Keywords


Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Boltgun 24" 2 3+ 4 0 1 -

Combi-weapon 24" 1 4+ 4 0 1 Anti-infantry 4+,


Devastating Wounds, Rapid Fire 1

Lascannon 48" 1 4+ 12 -3 D6+1 Heavy

Unit M T SV W LD OC Ref

Devastator Squad 6" 4 3+ 2 6+ 1

Mounted [290pts]

Ravenwing Command Squad [290pts]

Categories: Mounted, Grenades, Imperium, Ravenwing Command Squad, Faction:


Dark Angels, Faction: Adeptus Astartes

Abilities: Astartes Banner, Attached Unit, Honour or Death, Invulnerable Save,


Narthecium

Ravenwing Ancient

Selections: Black Knight combat weapon, Bolt Pistol, Plasma talon

Rules: Hazardous, Pistol, Rapid Fire


Melee Weapons: Black Knight combat weapon, Ranged Weapons: Bolt Pistol,
Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Ancient

Ravenwing Apothecary

Selections: Black Knight combat weapon, Bolt Pistol, Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Black Knight combat weapon, Ranged Weapons: Bolt Pistol,
Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Apothecary

Ravenwing Champion

Selections: Bolt Pistol, Master-crafted power weapon, Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Master-crafted power weapon, Ranged Weapons: Bolt Pistol,


Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Champion

3x Ravenwing Knight

Selections: 3x Black Knight combat weapon, 3x Bolt Pistol, 3x Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Black Knight combat weapon, Ranged Weapons: Bolt Pistol,
Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Champion

Abilities Description Ref

Astartes Banner While this unit contains an Ancient, add 1 to the Objective Control
characteristic of its models. Index - Dark Angels p29
Attached Unit If a Character unit from your army with the Leader ability can be
attached to an Outrider Squad, it can be attached to this unit instead. Index - Dark Angels
p31

Honour or Death While this unit contains a Company Champion, add 1 to Advance
and Charge rolls made for this unit and you can target this unit with the Heroic Intervention
Stratagem for 0CP. Index - Dark Angels p29

Invulnerable Save 5+ Index - Dark Angels p31

Narthecium While this unit contains an Apothecary, in your Command phase,


you can return 1 destroyed model (excluding Character models) to this unit. Index - Dark
Angels p29

Melee Weapons Range A WS S AP D Keywords Ref

Black Knight combat weapon Melee 3 3+ 5 -2 1


Index - Dark Angels p31

Master-crafted power weapon Melee 6 2+ 5 -2 2


Index - Dark Angels p29

Ranged Weapons Range A BS S AP D Keywords


Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol Index - Dark


Angels p31

Plasma talon - Standard 18" 2 3+ 7 -2 1 Rapid Fire 1


Index - Dark Angels p31

Plasma talon - Supercharged 18" 2 3+ 8 -3 2


Hazardous, Rapid Fire 1 Index - Dark Angels p31

Unit M T SV W LD OC Ref

Ravenwing Ancient 12" 5 3+ 3 6+ 2 Index - Dark


Angels p29

Ravenwing Apothecary 12" 5 3+ 3 6+ 2 Index - Dark


Angels p29

Ravenwing Champion 12" 5 3+ 3 6+ 2 Index - Dark


Angels p29

Vehicle [545pts]

Land Raider [275pts]

Selections: Armoured Tracks, 2x Godhammer Lascannon, Hunter Killer Missile, Multi-


melta, Storm Bolter, Twin Heavy Bolter
Categories: Vehicle, Smoke, Imperium, Faction: Adeptus Astartes, Land Raider,
Transport

Rules: Deadly Demise D6, Melta, One Shot, Rapid Fire, Sustained Hits, Twin-linked

Abilities: Assault Ramp, Damaged: 1-5 Wounds Remaining, Transport, Melee


Weapons: Armoured Tracks, Ranged Weapons: Godhammer Lascannon, Hunter Killer
Missile, Multi-melta, Storm Bolter, Twin Heavy Bolter, Unit: Land Raider

Abilities Description Ref

Assault Ramp Each time a unit disembarks from this model after it has made a
Normal move, that unit is still eligible to declare a charge this turn.

Damaged: 1-5 Wounds Remaining While this model has 1-5 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Transport This model has a transport capacity of 12 Adeptus Astartes Infantry


models. Each Jump Pack, Wulfen, Gravis or Terminator model takes up the space of 2
models and each Centurion model takes up the space of 3 models.

Melee Weapons Range A WS S AP D Keywords Ref

Armoured Tracks Melee 6 4+ 8 0 1

Ranged Weapons Range A BS S AP D Keywords


Ref

Godhammer Lascannon 48" 2 3+ 12 -3 D6+1

Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot

Multi-melta 18" 2 3+ 9 -4 D6 Melta 2

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Twin Heavy Bolter 36" 3 3+ 5 -1 2 Sustained


Hits 1, Twin-linked

Unit M T SV W LD OC Ref

Land Raider 10" 12 2+ 16 6+ 5

Predator Destructor [135pts]

Selections: 2 Lascannons, Armoured Tracks, Hunter Killer Missile, Predator


Autocannon, Storm Bolter
Categories: Vehicle, Smoke, Imperium, Faction: Adeptus Astartes, Predator Destructor

Rules: Deadly Demise D3, One Shot, Rapid Fire

Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee Weapons: Armoured


Tracks, Ranged Weapons: Hunter Killer Missile, Lascannon, Predator Autocannon, Storm
Bolter, Unit: Predator Destructor

Abilities Description Ref

Damaged: 1-4 Wounds Remaining While this model has 1-4 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Destructor Each time this model makes a ranged attack that targets an Infantry
unit, improve the Armour Penetration characteristic of that attack by 1.

Melee Weapons Range A WS S AP D Keywords Ref

Armoured Tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords


Ref

Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot

Lascannon 48" 1 3+ 12 -3 D6+1

Predator Autocannon 48" 4 3+ 9 -1 3 Rapid Fire 2

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref

Predator Destructor 10 10 3+ 11 6+ 3

Predator Destructor [135pts]

Selections: 2 Lascannons, Armoured Tracks, Hunter Killer Missile, Predator


Autocannon, Storm Bolter

Categories: Vehicle, Smoke, Imperium, Faction: Adeptus Astartes, Predator Destructor

Rules: Deadly Demise D3, One Shot, Rapid Fire


Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee Weapons: Armoured
Tracks, Ranged Weapons: Hunter Killer Missile, Lascannon, Predator Autocannon, Storm
Bolter, Unit: Predator Destructor

Abilities Description Ref

Damaged: 1-4 Wounds Remaining While this model has 1-4 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Destructor Each time this model makes a ranged attack that targets an Infantry
unit, improve the Armour Penetration characteristic of that attack by 1.

Melee Weapons Range A WS S AP D Keywords Ref

Armoured Tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords


Ref

Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot

Lascannon 48" 1 3+ 12 -3 D6+1

Predator Autocannon 48" 4 3+ 9 -1 3 Rapid Fire 2

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref

Predator Destructor 10 10 3+ 11 6+ 3

Force Rules

Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command
phase, select one unit from your opponent’s army. Until the start of your next Command
phase, each time a model from your army with this ability makes an attack that targets that
enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll. ()

Selection Rules

Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each
time an attack is made with such a weapon against a target with the keyword after the word
‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound. (10th Edition Core Rules
p28)

Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a
random number of attacks. Each time you determine how many attacks are made with a
Blast weapon, add 1 to the result for every five models that were in the target unit when you
selected it as the target (rounding down). Blast weapons can never be used to make attacks
against a unit that is within Engagement Range of one or more units from the attacking
model’s army (including its own unit). (10th Edition Core Rules p26)

Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a
model is destroyed, roll one D6 before removing it from play (if such a model is a
TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of
that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6"). (10th Edition Core Rules p23)

Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a
model is destroyed, roll one D6 before removing it from play (if such a model is a
TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of
that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6"). (10th Edition Core Rules p23)

Deep Strike: During the Declare Battle Formations step, if every model in a unit has this
ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in
the Reinforcements step of one of your Movement phases you can set up this unit anywhere
on the battlefield that is more than 9" horizontally away from all enemy models. (10th
Edition Core Rules p39)

Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as
Devastating Wounds weapons. Each time an attack is made with such a weapon, a Critical
Wound inflicts a number of mortal wounds on the target equal to the Damage characteristic
of that weapon and the attack sequence ends. (10th Edition Core Rules p28)

Extra Attacks: Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks
weapons. Each time the bearer of such a weapon fights, it can make attacks with that
weapon in addition to the one it chooses to fight with. The number of attacks made with an
Extra Attacks weapon cannot be modified by other rules. (10th Edition Core Rules p28)

Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons.
Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous
weapons, then after that unit has resolved all of its attacks, you must take one Hazardous
test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that
test is failed and one model in that unit equipped with a Hazardous weapon is destroyed
(selected by the controlling player), unless that model is a Character, Monster or Vehicle, in
which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in
an Attached unit, the mortal wounds suffered must be allocated to that model first, even if
there is another model in that unit that has lost one or more wounds or has had attacks
allocated to it this phase. (10th Edition Core Rules p28)

Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an
attack is made with such a weapon, if the attacking model’s unit Remained Stationary this
turn, add 1 to that attack’s Hit roll. (10th Edition Core Rules p26)

Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with
the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a
single unit for all rules purposes. Each time an attack targets an Attached unit, until the
attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the
Bodyguard models in that unit, even if a Leader in that unit has a different Toughness
characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot
be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last
Bodyguard model in an Attached unit has been destroyed, any attacks made against that
unit that have yet to be allocated can then be allocated to Character models in that unit.
(10th Edition Core Rules p39)

Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an
attack made with such a weapon targets a unit within half that weapon’s range, that attack’s
Damage characteristic is increased by the amount denoted by ‘x’. (10th Edition Core Rules
p26)

One Shot: The bearer can only shoot with this weapon once per battle. ()

Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any
models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting
phase even while it is within Engagement Range of one or more enemy units. When such a
unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one
of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can
target an enemy unit even if other friendly units are within Engagement Range of the same
enemy unit.

Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained
Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that
attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core
Rules p28)
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked
weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s
Wound roll. (10th Edition Core Rules p25)

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