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SE Lecture 06

Chapter 6 discusses architectural design in software systems, emphasizing its role in organizing system structure and linking design with requirements engineering. It covers various architectural views, patterns, and application architectures, highlighting the importance of architectural models for stakeholder communication and documentation. The chapter also addresses the advantages of explicit architecture, architectural decisions, and specific patterns like MVC, layered architecture, and client-server architecture.

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Ammar Khan
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0% found this document useful (0 votes)
17 views

SE Lecture 06

Chapter 6 discusses architectural design in software systems, emphasizing its role in organizing system structure and linking design with requirements engineering. It covers various architectural views, patterns, and application architectures, highlighting the importance of architectural models for stakeholder communication and documentation. The chapter also addresses the advantages of explicit architecture, architectural decisions, and specific patterns like MVC, layered architecture, and client-server architecture.

Uploaded by

Ammar Khan
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 54

Chapter 6 –

Architectural
Design

CHAPTER 6 ARCHITECTURAL DESIGN 1


Topics covered
Architectural design decisions
Architectural views
Architectural patterns
Application architectures

CHAPTER 6 ARCHITECTURAL DESIGN 2


Architectural design
▪Architectural design is concerned with understanding how a software
system should be organized and designing the overall structure of that
system.
▪Architectural design is the critical link between design and requirements
engineering, as it identifies the main structural components in a system
and the relationships between them.
▪The output of the architectural design process is an architectural model
that describes how the system is organized as a set of communicating
components.

CHAPTER 6 ARCHITECTURAL DESIGN 3


Agility and architecture
•It is generally accepted that an early stage of agile processes is to design
an overall systems architecture.
•Refactoring the system architecture is usually expensive because it
affects so many components in the system

CHAPTER 6 ARCHITECTURAL DESIGN 4


The architecture of a packing
robot control system

CHAPTER 6 ARCHITECTURAL DESIGN 5


Architectural abstraction
•Architecture in the small is concerned with the architecture of
individual programs. At this level, we are concerned with the way that
an individual program is decomposed into components.
•Architecture in the large is concerned with the architecture of complex
enterprise systems that include other systems, programs, and program
components. These enterprise systems are distributed over different
computers, which may be owned and managed by different companies.

CHAPTER 6 ARCHITECTURAL DESIGN 6


Advantages of explicit
architecture
1. Stakeholder communication
◦ Architecture may be used as a focus of discussion by system stakeholders.

2. System analysis
◦ Means that analysis of whether the system can meet its non-functional
requirements is possible.

3. Large-scale reuse
◦ The architecture may be reusable across a range of systems
◦ Product-line architectures may be developed.

CHAPTER 6 ARCHITECTURAL DESIGN 7


Architectural representations
•Simple, informal block diagrams showing entities and relationships are
the most frequently used method for documenting software
architectures.
•But these have been criticized because they lack semantics, do not
show the types of relationships between entities nor the visible
properties of entities in the architecture.
•Depends on the use of architectural models. The requirements for
model semantics depends on how the models are used.

CHAPTER 6 ARCHITECTURAL DESIGN 8


Box and line diagrams
•Very abstract - they do not show the nature of component relationships
nor the externally visible properties of the sub-systems.
•However, useful for communication with stakeholders and for project
planning.

CHAPTER 6 ARCHITECTURAL DESIGN 9


Use of architectural models
1. As a way of facilitating discussion about the system design
◦ A high-level architectural view of a system is useful for communication with
system stakeholders and project planning because it is not cluttered with
detail. Stakeholders can relate to it and understand an abstract view of the
system. They can then discuss the system as a whole without being confused
by detail.

2. As a way of documenting an architecture that has been designed


◦ The aim here is to produce a complete system model that shows the
different components in a system, their interfaces and their connections.

Architectural models are used for two purposes:

To aid discussions with stakeholders by providing a high-level, simplified view of the system.
To document the complete system design, including components, interfaces, and connections.

CHAPTER 6 ARCHITECTURAL DESIGN 10


Architectural design decisions

CHAPTER 6 ARCHITECTURAL DESIGN 11


Architectural design
decisions
•Architectural design is a creative process so the process differs
depending on the type of system being developed.
•However, a number of common decisions span all design processes and
these decisions affect the non-functional characteristics of the system.

CHAPTER 6 ARCHITECTURAL DESIGN 12


Architectural design
decisions

CHAPTER 6 ARCHITECTURAL DESIGN 13


Architecture reuse
•Systems in the same domain often have similar architectures that
reflect domain concepts.
•Application product lines are built around a core architecture with
variants that satisfy particular customer requirements.
•The architecture of a system may be designed around one of more
architectural patterns or ‘styles’.
◦ These capture the essence of an architecture and can be instantiated in
different ways.

CHAPTER 6 ARCHITECTURAL DESIGN 14


Architecture and system
characteristics

Performance
◦ Localize critical operations and minimize communications. Use large rather than
fine-grain components.
Security
◦ Use a layered architecture with critical assets in the inner layers.
Safety
◦ Localize safety-critical features in a small number of sub-systems.
Availability
◦ Include redundant components and mechanisms for fault tolerance.
Maintainability
◦ Use fine-grain, replaceable components.

CHAPTER 6 ARCHITECTURAL DESIGN 15


Architectural views

CHAPTER 6 ARCHITECTURAL DESIGN 16


Architectural views
•What views or perspectives are useful when designing and
documenting a system’s architecture?
•What notations should be used for describing architectural models?
•Each architectural model only shows one view or perspective of the
system.
◦ It might show how a system is decomposed into modules, how the run-time
processes interact or the different ways in which system components are
distributed across a network. For both design and documentation, you
usually need to present multiple views of the software architecture.

CHAPTER 6 ARCHITECTURAL DESIGN 17


Architectural views

CHAPTER 6 ARCHITECTURAL DESIGN 18


4 + 1 view model of software
architecture
•A logical view, which shows the key abstractions in the system as
objects or object classes.
•A process view, which shows how, at run-time, the system is composed
of interacting processes.
•A development view, which shows how the software is decomposed for
development.
•A physical view, which shows the system hardware and how software
components are distributed across the processors in the system.
•Related using use cases or scenarios (+1)

CHAPTER 6 ARCHITECTURAL DESIGN 19


Architectural patterns

CHAPTER 6 ARCHITECTURAL DESIGN 20


Architectural patterns
•Patterns are a means of representing, sharing and reusing knowledge.
•An architectural pattern is a stylized description of good design practice,
which has been tried and tested in different environments.
•Patterns should include information about when they are and when the
are not useful.
•Patterns may be represented using tabular and graphical descriptions.

CHAPTER 6 ARCHITECTURAL DESIGN 21


The Model-View-Controller
Name
(MVC) pattern
MVC (Model-View-Controller)

Description Separates presentation and interaction from the system data. The system is structured
into three logical components that interact with each other. The Model component
manages the system data and associated operations on that data. The View
component defines and manages how the data is presented to the user. The Controller
component manages user interaction (e.g., key presses, mouse clicks, etc.) and passes
these interactions to the View and the Model. See Figure 6.3.

Example Figure 6.4 shows the architecture of a web-based application system organized using
the MVC pattern.
When used Used when there are multiple ways to view and interact with data. Also used when
the future requirements for interaction and presentation of data are unknown.

Advantages Allows the data to change independently of its representation and vice versa.
Supports presentation of the same data in different ways with changes made in one
representation shown in all of them.
Disadvantages Can involve additional code and code complexity when the data model and
interactions are simple.

CHAPTER 6 ARCHITECTURAL DESIGN 22


The organization of the
Model-View-Controller

CHAPTER 6 ARCHITECTURAL DESIGN 23


Web application architecture
using the MVC pattern

CHAPTER 6 ARCHITECTURAL DESIGN 24


Architectural Patterns
•Layered Architecture
•Repository Architecture
•Client-Server Architecture
•Pipe & filter Architecture

20/12/2022 CHAPTER 6 ARCHITECTURAL DESIGN 25


Layered architecture
•Used to model the interfacing of sub-systems.
•Organises the system into a set of layers (or abstract
machines) each of which provide a set of services.
•Supports the incremental development of sub-systems in
different layers. When a layer interface changes, only the
adjacent layer is affected.
•However, often artificial to structure systems in this way.

CHAPTER 6 ARCHITECTURAL DESIGN 26


The Layered architecture
pattern
Name Layered architecture

Description Organizes the system into layers with related functionality associated
with each layer. A layer provides services to the layer above it so the
lowest-level layers represent core services that are likely to be used
throughout the system. See Figure 6.6.
Example A layered model of a system for sharing copyright documents held in
different libraries, as shown in Figure 6.7.
When used Used when building new facilities on top of existing systems; when the
development is spread across several teams with each team
responsibility for a layer of functionality; when there is a requirement
for multi-level security.
Advantages Allows replacement of entire layers so long as the interface is
maintained. Redundant facilities (e.g., authentication) can be provided
in each layer to increase the dependability of the system.
Disadvantages In practice, providing a clean separation between layers is often
difficult and a high-level layer may have to interact directly with
lower-level layers rather than through the layer immediately below it.
Performance can be a problem because of multiple levels of
interpretation of a service request as it is processed at each layer.

CHAPTER 6 ARCHITECTURAL DESIGN 27


A generic layered
architecture

CHAPTER 6 ARCHITECTURAL DESIGN 28


The architecture of the iLearn
system

CHAPTER 6 ARCHITECTURAL DESIGN 29


Repository architecture
Sub-systems must exchange data. This may be done in two ways:
◦ Shared data is held in a central database or repository and may be
accessed by all sub-systems;
◦ Each sub-system maintains its own database and passes data explicitly to
other sub-systems.

When large amounts of data are to be shared, the repository model of


sharing is most commonly used and this is an efficient data sharing
mechanism.

CHAPTER 6 ARCHITECTURAL DESIGN 30


Name
The Repository pattern
Repository
Description All data in a system is managed in a central repository that is accessible to all system
components. Components do not interact directly, only through the repository.

Example Figure 6.9 is an example of an IDE where the components use a repository of system
design information. Each software tool generates information which is then available
for use by other tools.
When used You should use this pattern when you have a system in which large volumes of
information are generated that has to be stored for a long time. You may also use it in
data-driven systems where the inclusion of data in the repository triggers an action or
tool.
Advantages Components can be independent—they do not need to know of the existence of other
components. Changes made by one component can be propagated to all components.
All data can be managed consistently (e.g., backups done at the same time) as it is all
in one place.
Disadvantages The repository is a single point of failure so problems in the repository affect the
whole system. May be inefficiencies in organizing all communication through the
repository. Distributing the repository across several computers may be difficult.

CHAPTER 6 ARCHITECTURAL DESIGN 31


A repository architecture for
an IDE

CHAPTER 6 ARCHITECTURAL DESIGN 32


Client-server architecture
Distributed system model which shows how data and processing is
distributed across a range of components.
◦ Can be implemented on a single computer.

Set of stand-alone servers which provide specific services such as


printing, data management, etc.
Set of clients which call on these services.
Network which allows clients to access servers.

CHAPTER 6 ARCHITECTURAL DESIGN 33


The Client–server pattern
Name Client-server

Description In a client–server architecture, the functionality of the system is organized


into services, with each service delivered from a separate server. Clients
are users of these services and access servers to make use of them.
Example Figure 6.11 is an example of a film and video/DVD library organized as a
client–server system.
When used Used when data in a shared database has to be accessed from a range of
locations. Because servers can be replicated, may also be used when the
load on a system is variable.
Advantages The principal advantage of this model is that servers can be distributed
across a network. General functionality (e.g., a printing service) can be
available to all clients and does not need to be implemented by all
services.
Disadvantages Each service is a single point of failure so susceptible to denial of service
attacks or server failure. Performance may be unpredictable because it
depends on the network as well as the system. May be management
problems if servers are owned by different organizations.

CHAPTER 6 ARCHITECTURAL DESIGN 34


A client–server architecture
for a film library

CHAPTER 6 ARCHITECTURAL DESIGN 35


Pipe and filter architecture
Functional transformations process their inputs to produce outputs.
May be referred to as a pipe and filter model (as in UNIX shell).
Variants of this approach are very common. When transformations
are sequential, this is a batch sequential model which is extensively
used in data processing systems.
Not really suitable for interactive systems.

CHAPTER 6 ARCHITECTURAL DESIGN 36


The pipe and filter pattern
Name Pipe and filter

Description The processing of the data in a system is organized so that each processing
component (filter) is discrete and carries out one type of data transformation.
The data flows (as in a pipe) from one component to another for processing.
Example Figure 6.13 is an example of a pipe and filter system used for processing
invoices.
When used Commonly used in data processing applications (both batch- and
transaction-based) where inputs are processed in separate stages to generate
related outputs.
Advantages Easy to understand and supports transformation reuse. Workflow style
matches the structure of many business processes. Evolution by adding
transformations is straightforward. Can be implemented as either a sequential
or concurrent system.
Disadvantages The format for data transfer has to be agreed upon between communicating
transformations. Each transformation must parse its input and unparse its
output to the agreed form. This increases system overhead and may mean that
it is impossible to reuse functional transformations that use incompatible data
structures.

CHAPTER 6 ARCHITECTURAL DESIGN 37


An example of the pipe and filter
architecture used in a payments
system

CHAPTER 6 ARCHITECTURAL DESIGN 38


Application architectures

CHAPTER 6 ARCHITECTURAL DESIGN 39


Application architectures
•Application systems are designed to meet an organisational need.
•As businesses have much in common, their application systems also
tend to have a common architecture that reflects the application
requirements.
•A generic application architecture is an architecture for a type of
software system that may be configured and adapted to create a
system that meets specific requirements.

CHAPTER 6 ARCHITECTURAL DESIGN 40


Use of application
architectures
•As a starting point for architectural design.
•As a design checklist.
•As a way of organising the work of the development team.
•As a means of assessing components for reuse.
•As a vocabulary for talking about application types.

CHAPTER 6 ARCHITECTURAL DESIGN 41


Examples of application types
Transaction processing applications
◦ Data-centered applications that process user requests and update
information in a system database.

Language processing systems


◦ Applications where the users’ intentions are specified in a formal language
that is processed and interpreted by the system.

CHAPTER 6 ARCHITECTURAL DESIGN 42


Transaction processing
systems
•Process user requests for information from a database or requests to
update the database.
•From a user perspective a transaction is:
◦ Any coherent sequence of operations that satisfies a goal;
◦ For example - find the times of flights from London to Paris.

•Users make asynchronous requests for service which are then


processed by a transaction manager.

CHAPTER 6 ARCHITECTURAL DESIGN 43


The structure of transaction
processing applications

CHAPTER 6 ARCHITECTURAL DESIGN 44


The software architecture of
an ATM system

CHAPTER 6 ARCHITECTURAL DESIGN 45


Information systems
architecture
•Information systems have a generic architecture that can be organised
as a layered architecture.
•These are transaction-based systems as interaction with these
systems generally involves database transactions.
Layers include:
◦ The user interface
◦ User communications
◦ Information retrieval
◦ System database

CHAPTER 6 ARCHITECTURAL DESIGN 46


Layered information system
architecture

CHAPTER 6 ARCHITECTURAL DESIGN 47


The architecture of the
Mentcare system

20/12/2022 CHAPTER 6 ARCHITECTURAL DESIGN 48


Web-based information
systems
•Information and resource management systems are now usually
web-based systems where the user interfaces are implemented using a
web browser.
•For example, e-commerce systems are Internet-based resource
management systems that accept electronic orders for goods or
services and then arrange delivery of these goods or services to the
customer.
•In an e-commerce system, the application-specific layer includes
additional functionality supporting a ‘shopping cart’ in which users can
place a number of items in separate transactions, then pay for them all
together in a single transaction.
•These systems are often implemented as distributed systems
•Multitier client server architecture

CHAPTER 6 ARCHITECTURAL DESIGN 49


Language processing systems
•Accept a natural or artificial language as input and generate
some other representation of that language.
•May include an interpreter to act on the instructions in the
language that is being processed.
•Used in situations where the easiest way to solve a problem
is to describe an algorithm or describe the system data.

CHAPTER 6 ARCHITECTURAL DESIGN 50


The architecture of a
language processing system

CHAPTER 6 ARCHITECTURAL DESIGN 51


A repository architecture for
a language processing system

CHAPTER 6 ARCHITECTURAL DESIGN 52


Compiler components
•A lexical analyzer, which takes input language tokens and converts them to an
internal form.
•A symbol table, which holds information about the names of entities
(variables, class names, object names, etc.) used in the text that is being
translated.
•A syntax analyzer, which checks the syntax of the language being translated.
•A syntax tree, which is an internal structure representing the program being
compiled.

CHAPTER 6 ARCHITECTURAL DESIGN 53


Compiler components
•A semantic analyzer that uses information from the syntax tree and the
symbol table to check the semantic correctness of the input language
text.
•A code generator that ‘walks’ the syntax tree and generates abstract
machine code.

CHAPTER 6 ARCHITECTURAL DESIGN 54

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