MIL Complete Third Quarter Handout
MIL Complete Third Quarter Handout
Image source:http://communicationtheory.org/shannon-and-weaver-model-of-
communication/
Known as the mother of all communication models, the Shannon –Weaver model
(1949) depicts communication as a linear or one-way process consisting of the five
elements: a source (producer of message); a transmitter (encoder of message into
signals; and a destination. This model has been originally intended to show how radio
and telephone technologies function.
This model has been criticized for missing one essential element in the
communication process: feedback. Without feedback, the speaker will not know
whether the receiver understands the message or not.
Osgood- Schramm Model Of Communication (1954)
The Schramm model of communication (1954), which seeks to explain how
meaning is transferred between individuals, corporations, and others, is the most
commonly taught and widely used theory of communication.
The model also focuses on encoding and decoding which happens before sender
sends the message and before receiver receives the message respectively. Berlo’s
Model has mainly, four components to describe the communication process. They
are sender, message, channel and receiver. Each of the component is affected by
many factors.
MODULE 2
Communication refers to the act or process of using words, sounds, signs, or
behaviors to express or exchange information or to express your ideas, thoughts,
feelings, etc., to someone else.
Media and Information Literacy are essential skills and competencies that allow
individuals to engage with media and other information providers effectively as
well as develop critical thinking and life-long learning skills to socialize and become
active citizens.
Media refers to the physical objects to communicate with such as radio, television,
computers, etc. Information on the other hand, refers to the processed data,
knowledge from a study, experience, instruction and symbol. Literacy is the term
coined for the ability to identify, understand, interpret, create, compute and
communicate using printed and written materials.
Media Literacy is the ability to access, analyze, evaluate, and create media in a
variety of forms. It aims to empower citizens by providing them with the competencies
(knowledge and skills) necessary to engage with traditional media and new
technology.
Information Literacy is the ability to recognize when information is needed, and
to locate, evaluate, and effectively communicate information in its various formats.
Technology Literacy refers to the ability of an individual, either working
independently or with others, to responsibly, appropriately, and effectively use
technological tools. Using these tools an individual can access, manage, integrate,
evaluate, create and communicate information.
MODULE 3
RESPONSIBLE USE OF MEDIA AND INFORMATION
Definition of Terms
Digital Access- The ability to fully participate in digital society. This includes access to tools
and technologies, such as the internet and computers, that allow for full participation.
Digital Literacy- The ability to use digital technology, communication tools or networks to
locate, evaluate, use and create information.
Digital Citizenship- Having full access to technology requires continuously developing norms
of appropriate, responsible, and empowered technology.
Etiquette- Properties of conduct as established in any class or community or for any occasion.
Flame War- Series of angry, critical, or disparaging comments by two or more people in an
ongoing online argument.
Netiquette- Set of rules for behaving properly online.
4. Digital Literacy: process of teaching and learning about technology and the use of technology.
New technologies are finding their way into the work place that are not being used in schools (e.g.,
videoconferencing, online sharing spaces such as wikis).
7. Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world.
Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed,
discussed, and understood in the digital world.
8. Digital Health & Wellness: physical and psychological well-being in a digital technology world.
Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be
addressed in a new technological world.
Digital Etiquette which pertains to electronic standards of conduct or procedures and has to
do with the process of thinking about others when using digital devices. Recognizing Online
Proper conduct is a must and it has something to do with “Netiquette”.
Merriam- Webster dictionary defined Netiquette as set of rules about the proper and polite
way to communicate with other people when using the internet. Common issues in the digital
world such as bashing and online bullying occur due to improper conduct online.
Rules of Netiquette
Rule 1: Remember the Human,
Rule 2: Adhere to the same standards of behavior online that you follow in real life, Rule 3:
Know where you are in cyberspace,
Rule 4: Respect other people's time and bandwidth, Rule 5: Make yourself look good online,
Rule 6: Share expert knowledge,
Rule 7: Help keep flame wars under control, Rule 8: Respect other people's privacy,
Rule 9: Don't abuse your power,
Rule 10: Be forgiving of other people's mistakes.
MODULE 4
EVOLUTION OF MEDIA
Social media changed us. People ways of living is a reflection of a boundless limitation
of media from prehistoric age down to the digital age. Media evolution can be
described through four ages.
Pre-Industrial Age (Before 1700s) - People discovered fire, developed paper from
plants, and forged weapons and tools with stone, bronze, copper and iron.
Examples:
Cave paintings (35,000 BC) Dibao in China (2nd Century)
Clay tablets in Mesopotamia (2400 BC) Acta Diurna in Rome (130 BC)
Codex in the Mayan region (5th Century) Papyrus in Egypt (2500 BC)
Printing press using wood blocks (220 AD)
Industrial Age (1700s-1930s) - People used the power of steam, developed machine
tools, established iron production, and the manufacturing of various products
(including books through the printing press).
Examples:
Information Age (1900s-2000s) - The Internet paved the way for faster
communication and the creation of the social network. People advanced the use of
microelectronics with the invention of personal computers, mobile devices, and
wearable technology. Moreover, voice, image, sound and data are digitalized. We are
now living in the information age.
Examples:
As time passes by, media evolved. Nevertheless, its primary role remains unchanging.
Its development from traditional to new media brought us so much convenient.
Traditional Media
- refers to the traditional means of communication and expression that have
existed since before the advent of the Internet.
- includes print media, such as newspapers and books, and broadcast media, such as
television and radio.
Examples of traditional media
a) TV ads
b) Radio ads
c) Print advertising, like newspapers and magazines
d) Direct mail
e) Billboards
f) Cold-calling
g) Door-to-door sales
h) Banner ads
New Media refers to content organized and distributed on digital platforms. It includes
digital media, such as the Internet and social media.
MODULE 5
TYPES OF MEDIA
Print media is consist of paper and ink, reproduced in a printing process that is
traditionally mechanical.
In an article published by ZeePedia.com titled “Types of Print Media: Newspapers,
Magazines, Books” discussed the following.
“The first hundred years was the time when the print industry tried to comprehend
the new situation and shaped itself into a regular and formal sector but from the start
of the 19th century, print media in most countries started specializing in certain
areas. Since business in the form of advertisements in the print was also flourishing,
the media enjoyed a great deal of financial comfort and provided jobs to tens of
thousands of people across the globe. The publishing industry, a synonym with print
media, could be classified in general terms into three distinct categories:
Newspapers, Magazines, Books.
Newspapers. It took about 150 years from the invention of printing press in the
middle of 15th century that the world witnessed first regular publication which could
be defined as a newspaper. Although there have been claims by many to be
decorated as first newspaper like Mixed News in China in 710, Notizie Scritte, a
monthly newspaper for which readers pay a "gazetta", or small coin by Venetian
government in 1556 etc, the World Association of Newspapers held "Relation", as the
first newspaper published in France in 1605. By this reckoning the newspapers'
history is 400 years old. The Relation followed a list of news papers from all around
the world.
Broadcast media refer to media such as radio and television that reach target
audiences using airwaves as the transmission medium. BBA/MANTRA 2019, published
an article titled “Media- Types of Media, Characteristics, Advantages &
Disadvantages” that discussed the following.
Radio. Is a premier mass medium for users and advertisers. It has a wide spread
reach and delivers the ad message to a large number of people across the length and
breadth of a country. Commercial broadcasting is undertaken in major cities even
rural areas. It is one of the personal medium and offers selectivity, cost efficiency and
flexibility advantages over other media. Efficiency of radio ad depends upon the
precision of script, accompanying sounds and level of distortion.
New media are content-organized and distributed in digital platforms (e.g. Social
media). Another concept that arises with accessing information is the transformation
of various media into a digital code known as media convergence.
E. Periodical Section
This section houses journals, magazines, newspapers, and other serial literature.
Bound periodicals are cataloged according to DDC scheme; professional journals are
grouped together according to subject. Lists of topics of each journal are made
available in lieu of indexing and abstracting.
Collections in this section are for room use only; bound periodicals maybe borrowed
for overnight. Current issues are displayed on the display shelves.
F. Archive Section
This section houses materials which depict the history of the university and
researches made by faculty and staff. Also, accreditation documents of the University
Library.
G. Internet Section
This section enables students to have access information through the internet.
H. AVR Section
This section provides an audio-visual support service to facilitate the teaching and
learning activities of the university through non-print collections.
I. E-Library Section
This section enables students to have access to e-resources from authorized
databases which the university has subscribed. STARBOOKS and TEC4 ED resources
are also available here. It is located at the Ground Floor, shared to other Campus
Libraries through the KSU website and Library Webpage.
J. Law & Graduate Studies Library
This section houses the Law and Graduate Studies collection which specifically cater
to the Law and GS students. It is located at the ground floor of the Main Library
Building.
K. Special Collections:
a. Kalinga Indigenous Culture and Knowledge Resource Center & Cordillera Collection
This collection comprised of materials pertaining to customs and traditions of the
Kalinga people, Cordillera literature and about indigenous peoples.
b. Gender and Development Collection Corner
This collection comprised of materials on women and children. It is located at the
Graduate Studies & Law Library.
c. Knowledge Resource Network-BSP Corner
This collection comprised of materials pertaining to fundamental economic concepts
and issues affecting the economic development of the Philippines. It is located at the
Graduate Studies & Law Library.
L. Technical Section
This section is where the processing and maintenance activities of a library's
collection are being done; it involves the following processes:
1. Identification: locating potentially worthwhile items to add to the collection
2. Selection: deciding which of the identified items to add to the collection
3. Acquisitions: securing the items for the collection
4. Organization: indexing and cataloging the items acquired in a manner that will aid
the end-user in locating materials in the collection
5. Preparation: labeling, binding, repairing, conservation, and otherwise making items
ready for (and maintained during) storage in a manner that allows for easy retrieval
and maintenance of what is in a collection
Technical Services may also include: maintenance of online catalogs, creation and
maintenance of MARC records in the catalog, labeling, covering, security processing,
and/or distribution of materials, maintaining a library's technology resources, such as
servers, OPACs, circulation, scanners, security gates and other devices. This section
is located at the Office of the Director for Library Services.
On the other hand, Internet is a vast computer network linking smaller computer
networks worldwide. It includes commercial,educational, governmental, and other
networks, all of which use the same set of communications protocols.
As to its characteristics, Internet information pays attention to reliability, accuracy,
value, timeliness, and authority of the source - Information found on the Internet may
be quite varied in form and content. Thus, it is more difficult to determine its
reliability and accuracy. Accessing information on the Internet is easy, but requires
more discipline to check and validate. Factual and fictitious data are often merged
together. Sources always have to be validated.
To verify information taken from the different sources, take into consideration the
following:
Skills in determining the reliability of
information. Check the author
Check the date of publication or of update
Check for citations
Check the domain or owner of the site or
page
Check the site design and the writing style
MODULE 7
THE LANGUAGE OF MEDIA
Media products can be classified according to its categories or genre. Each genre uses codes and conventions to
easily convey a message. Codes are systems of signs, which create meaning and is divided into three categories-
technical, symbolic and written.
Technical Codes are the ways in which equipment is used to tell the story (ex. camera techniques, framing,
depth of fields, lighting and exposure, etc.).
Technical codes include sound, camera angles, types of shots and lighting. They may include, for example, ominous
music to communicate danger in a feature film, or high-angle camera shots to create a feeling of power in a
photograph.
Furthermore, the following are the basic camera techniques used to capture different scenes.
Sample analysis:
MODULE 8
World Intellectual Property Organization (WIPO) defined Intellectual property as
creations of the mind, such as inventions; literary and artistic works; designs; and
symbols, names, and images used in commerce. These creations were protected by
law for inventors to be recognized and provided with financial benefits.
In the Philippines, to ensure the protection of one’s work/invention, Republic Act
8293 also known as the Intellectual Property Code of the Philippines was created to
combat illegal use and owning of original work without legal permission. This law
covers the following types of intellectual property: copyright, patent, trademark,
industrial design, and geographical origin.
Copying media (especially images) from other websites to paste them into your
own papers or websites.
Making a video using footage from others’ videos or using copyrighted music
as part of the soundtrack.
Performing another person’s copyrighted music (i.e., playing a cover).
Composing a piece of music that borrows heavily from another composition.
“The legality of these situations, and others, would be dependent upon the intent
and context within which they are produced. The two safest approaches to take
them in regards to these situations is: 1. Avoid them altogether or 2. confirm the
work’s usage permissions and cite them properly.” (p.org, 2017).
Violation of intellectual property law is called Infringement and is punishable by
law. Another common problem associated with the violation of Intellectual property
is Piracy. It refers to the unauthorized use, copying, reproduction or distribution of
products that have IP rights protection. It may include stealing, transmitting, selling,
and copying without the express consent and/or written approval. It may also involve
not paying royalties to the rights owned.
To protect oneself from violating the use of copyrighted works, Fair use
and Creative commons were introduced.
Fair use
It refers to the use of copyrighted
material without a license only for
certain purposes. These include:
Commentary, Criticism, Reporting,
Research and Teaching.
Source:https://www.emergingedtech.com/2019/07
/what-does-fair-use-mean-when-talking-about-
copyrighted-material/
Source: https://worldvectorlogo.com/logo/creative-
commons
Creative Commons Guidelines:
Source:
https://creativecommons.org/licenses/ [
MODULE 9
CHALLENGES AND RISKS IN MEDIA
Another issue in media use is the so-called Digital divide- the economic inequality
between groups in terms of access to, use of, or knowledge of ICT. To address the
above-mentioned media-related issues, the Philippine Government approved the
Republic Act 10175 also known as the “Cybercrime Prevention Act of 2012” which
aims to address legal issues concerning online interactions and technology related
concerns in the country. RA 10175 of 2012, includes the following.
CHAPTER II. PUNISHABLE ACTS
(a) Offenses against the confidentiality, integrity, and availability of computer data
and systems:
(1) Illegal Access – The access to the whole or any part of a computer system
without right.
(2) Illegal Interception – The interception made by technical means without right
of any non-public transmission of computer data to, from, or within a
computer system including electromagnetic emissions from a computer
system carrying such computer data.
(6) Cyber-squatting – The acquisition of a domain name over the internet in bad
faith to profit, mislead, destroy reputation, and deprive others from
registering the same.
Furthermore, Section 8 of the law tackles about Penalties such as — Any person
found guilty of any of the punishable acts enumerated in Sections 4(a) and 4(b) of
this Act shall be punished with imprisonment of prision mayor or a fine of at least
Two hundred thousand pesos (PhP200,000.00) up to a maximum amount
commensurate to the damage incurred or both. Any person found guilty of the
punishable act under Section 4(a)(5) shall be punished with imprisonment of prision
mayor or a fine of not more than Five hundred thousand pesos (PhP500,000.00) or
both.
The image above suggests ways everyone should consider every time in contact with
the virtual world.