Random Building Generators
Random Building Generators
([6-10]d10)
Urban Zones and Concrete Jungles
8 Malfunctions, slamming doors, sparking wires, etc. 86-90 A weak wall can be demolished to get inside.
9 Someone has hired active security to patrol the place. 91-95 A secure door can be hacked or hotwired to get inside.
10 An edgerunner crew protects the place. 96-100 A false wall may be revealed to be a door instead.
Random Building Generator
([6-10]d10)
Suburbs and Industrial Zones
8 Toxic chemicals and gases choke and burn skin and eyes. 86-90 A weak wall can be demolished to get inside.
9 Nomads protect the place from anyone. 91-95 A recessed garage door may be revealed.
10 Someone else is already here looting the place. 96-100 You can drop into the sewers and go through a wall.
Random Building Generator
([6-10]d10)
Combat Zones and Abandoned Areas
8 There is unexploded ordinance from the war. 86-90 You can drop into the sewers and go through a wall.
9 The infrastructure crumbles and threatens to bury you. 91-95 A skylight looks down on the main floor area.
10 A cyberpsycho has taken up residence somewhere inside. 96-100 A recessed garage door may be revealed.
Random Building Generator
([6-10]d10)
Outskirts and The Open Road
8 A cyberpsycho has taken up residence here. 86-90 You can drop into the sewers and go through a wall.
9 The inside crumbles and threatens to bury you. 91-95 A trash or laundry chute opens behind the building.
10 Old electronics malfunction and threaten to kill you. 96-100 Accessible via a tunnel leading to a nearby cave.