Module-5{MQP Chatgpt Answers}
Module-5{MQP Chatgpt Answers}
chatgpt.com/c/678badb3-9630-8009-bd0a-3633a28d924c
Backward Chaining
Backward Chaining is an inference method that starts from the goal (query) and works
backward to find known facts that support the proof. It attempts to deduce the goal by
chaining through rules in reverse, ensuring all conditions for the goal are satisfied by the
knowledge base (KB). This method is useful in logic programming and expert systems.
1. Rules:
Rule 1: Criminal(x)←American(x)∧Weapon(y)∧Sells(x,y,z)∧Hostile(z)
Rule 2: Sells(x,y,z)←Missile(y)∧Owns(z,y)
2. Facts:
American(West)
Weapon(M1)
Hostile(Nono)
Missile(M1)
Owns(Nono,M1)
Query:
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Is Criminal(West) true?
Steps to Solve:
American(West)
Weapon(M1)
Sells(West,M1,Nono)
Hostile(Nono)
3. Check each sub-goal:
Visualization:
1. Query: Criminal(West)
2. Apply Rule 1:
American(West): True
Weapon(M1): True
Sells(West,M1,Nono): Apply Rule 2
Missile(M1): True
Owns(Nono,M1): True
Hostile(Nono): True
3. Criminal(West): True
Backward Chaining successfully deduces that West is a criminal based on the given
knowledge base.
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This structured, recursive method of solving goals is a hallmark of backward chaining,
commonly implemented in logic programming languages like Prolog.
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The Graph Plan Algorithm is a planning method used in artificial intelligence to find a
sequence of actions that transitions a system from an initial state to a goal state while
respecting constraints. It builds a planning graph, a compact representation of possible
actions and states, and searches it to extract a valid plan.
State Levels (Si): Nodes represent literals (conditions) that can hold in the
state.
Action Levels (Ai): Nodes represent actions applicable at the preceding
state level.
Mutex Relationships: Constraints indicating that certain actions or states
cannot coexist.
2. Mutex Types:
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Steps of the Graph Plan Algorithm:
Begin with S0, the initial state, containing literals true in the starting state.
Add applicable actions (A0) based on S0, their effects to S1, and mutex
relations.
2. Expand Planning Graph:
At each state level (Sn), check if all goal conditions are present and non-
mutex.
If achievable, attempt to extract a valid plan.
4. Extract Solution:
Perform a backward search starting from the goal conditions at the last
state level.
Select actions to satisfy goals and recursively add their preconditions as sub-
goals.
Ensure selected actions are non-mutex.
5. Repeat or Expand:
If a solution is not found, expand the graph to the next level and retry.
Continue until the graph levels off or a solution is found.
6. Return Result:
Example:
Problem:
Execution:
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1. Graph Construction:
S0: Have(Cake)
A0: Actions Eat(Cake), Persistence of Have(Cake)
S1: Eaten(Cake),¬Have(Cake),Have(Cake)
2. Goal Check:
Advantages:
Limitations:
For more details, refer to the explanation of the algorithm in Page 10 of the PDF.
Resolution is a powerful inference rule used in first-order logic and propositional logic to
deduce conclusions from a given set of premises or clauses. It is commonly used in
automated theorem proving and logic programming. Resolution operates on formulas in
Conjunctive Normal Form (CNF), which is a conjunction of disjunctions of literals.
Key Concepts:
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2. Literals: A literal is an atomic proposition or its negation, e.g., A or ¬A.
3. Complementary Literals: A pair of literals where one is the negation of the other,
e.g., A and ¬A.
B∨CA∨B,¬A∨C
A∨B: Clause 1
¬A∨C: Clause 2
B∨C: Resolvent (resulting clause)
The rule combines two clauses by eliminating complementary literals to produce a new
clause, called the resolvent.
Steps in Resolution:
1. Convert to CNF:
If the empty clause (□) is derived, the original set of clauses is unsatisfiable
(proof by contradiction).
Example:
Problem:
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Knowledge Base (KB):
1. ∀x[∀yAnimal(y)⇒Loves(x,y)]⇒∃yLoves(y,x)
2. ∀x[∃zAnimal(z)∧Kills(x,z)]⇒∀y¬Loves(y,x)
3. ∀xAnimal(x)⇒Loves(Jack,x)
4. Kills(Jack,Tuna)∨Kills(Curiosity,Tuna)
5. Cat(Tuna)
6. ∀xCat(x)⇒Animal(x)
Resolution Steps:
Applications:
Theorem Proving: Automated systems for verifying logical statements.
Logic Programming: Core of languages like Prolog.
Problem Solving: Derives solutions by reasoning over constraints.
For a detailed explanation of the resolution process, refer to Page 9 of the PDF.
State space search is a problem-solving technique in artificial intelligence (AI) where the
problem is represented as a graph or tree structure. Each node in the graph represents
a state of the system, and the edges represent actions that transition from one state to
another. The goal is to find a path from an initial state to a goal state.
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Key Components of State Space Search:
Nodes: States
Edges: Actions
Starts from the initial state and explores actions to generate new states until the
goal state is reached.
Steps:
1. Start with the initial state.
2. Apply actions to generate successor states.
3. Use a search strategy (e.g., BFS, DFS) to explore the state space.
Example: Solving a maze by starting at the entrance and exploring paths to the
exit.
Starts from the goal state and works backward to the initial state.
Steps:
1. Start with the goal state.
2. Identify actions that could lead to the goal state.
3. Use a search strategy to find a sequence of actions that leads back to the
initial state.
Example: Finding how a robot could have reached its current position.
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3. Bidirectional Search:
Performs search simultaneously from the initial state and the goal state, meeting in
the middle.
Steps:
1. Start one search from the initial state and another from the goal state.
2. Expand both searches until they intersect.
Heuristics are used to guide the search process by estimating the cost to reach the goal
from a given state.
Problem:
Initial State: Block A is on the table, Block B is on the table, Block C is on Block A.
Goal State: Block A on Block B, Block B on Block C.
Forward Search:
Backward Search:
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Applications:
Pathfinding: Finding routes in maps (e.g., GPS).
Game Solving: Chess, checkers, and other strategic games.
Robotics: Navigating robots in dynamic environments.
Planning Problems: Logistics, scheduling, and task planning.
For a detailed explanation of state space search methods like Forward and Backward
Search, refer to Page 10 of the PDF.
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1. Rules:
Rule 1: Criminal(x)←American(x)∧Weapon(y)∧Sells(x,y,z)∧Hostile(z)
Rule 2: Sells(x,y,z)←Missile(y)∧Owns(z,y)
2. Facts:
American(West)
Weapon(M1)
Hostile(Nono)
Missile(M1)
Owns(Nono,M1)
Query:
Is Criminal(West) true?
Execution:
1. Goal: Prove Criminal(West).
Sub-goals:
American(West)
Weapon(M1)
Sells(West,M1,Nono)
Hostile(Nono)
3. Check Sub-Goals:
Sub-goals:
Missile(M1)
Owns(Nono,M1)
5. Check Sub-Goals for Sells:
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6. Conclusion:
Proof Tree:
scss
Criminal(West)
├── American(West) → True
├── Weapon(M1) → True
├── Sells(West, M1, Nono)
│ ├── Missile(M1) → True
│ └── Owns(Nono, M1) → True
└── Hostile(Nono) → True
Advantages:
Limitations:
Can enter infinite loops if not handled carefully (e.g., cyclic dependencies).
Performance depends on the structure of the knowledge base.
Define Classical Planning. With the blocks world example explain the
same in detail.
Classical Planning in AI
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Classical planning is a branch of artificial intelligence that focuses on devising a
sequence of actions to transition a system from an initial state to a goal state. It operates
under certain assumptions:
Problem:
A table (surface).
A set of blocks (e.g., A, B, C).
Actions to move blocks from one position to another.
Example Scenario:
1. Initial State:
Block A is on Block B.
Block B is on Block C.
Representation:
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3. Actions:
Preconditions:
Clear(C), On(C,A)
Action:
Move(C,A,Table)
Effects:
On(C,Table), Clear(A), ¬On(C,A), ¬Clear(Table)
2. Move Block B onto Block C:
Preconditions:
Clear(B), Clear(C), On(B,Table)
Action:
Move(B,Table,C)
Effects:
On(B,C), Clear(Table), ¬On(B,Table), ¬Clear(C)
3. Move Block A onto Block B:
Preconditions:
Clear(A), Clear(B), On(A,Table)
Action:
Move(A,Table,B)
Effects:
On(A,B), Clear(Table), ¬On(A,Table), ¬Clear(B)
Final Plan:
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1. Move(C,A,Table)
2. Move(B,Table,C)
3. Move(A,Table,B)
pddl
Action(Move(x, y, z),
PRECOND: Clear(x) ∧ Clear(z) ∧ On(x, y),
EFFECT: On(x, z) ∧ Clear(y) ∧ ¬On(x, y) ∧ ¬Clear(z))
Write appropriate quantifiers for the following (i) Some students read well
(ii) Some students like some books (iii) Some students like all books (iv) All
students like some books (v) All students like no books Explain the
concept of Resolution in First Order Logic with appropriate procedure.
Appropriate Quantifiers:
1. Some students read well:
∃x (Student(x)∧ReadsWell(x))
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2. Some students like some books:
∃x∃y (Student(x)∧Book(y)∧Likes(x,y))
3. Some students like all books:
∃x (Student(x)∧∀y (Book(y)→Likes(x,y)))
4. All students like some books:
∀x (Student(x)→∃y (Book(y)∧Likes(x,y)))
5. All students like no books:
∀x (Student(x)→∀y (Book(y)→¬Likes(x,y)))
1. Convert to CNF:
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5. Check for Contradiction:
Example:
Steps:
1. Convert to CNF:
Clause 1: ¬Animal(y)∨Loves(x,y)∨Loves(y,x)
Clause 2: ¬Animal(z)∨¬Kills(x,z)∨¬Loves(y,x)
Clause 3: ¬Animal(x)∨Loves(Jack,x)
Clause 4: Kills(Jack,Tuna)∨Kills(Curiosity,Tuna)
Clause 5: Cat(Tuna)
Clause 6: ¬Cat(x)∨Animal(x)
2. Add Negated Goal:
¬Kills(Curiosity,Tuna)
3. Unify and Resolve:
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Advantages:
Applications:
Description:
Starts from the initial state and explores all possible actions to generate new
states until the goal state is reached.
Moves "forward" by applying actions that transform the current state.
Steps:
Example:
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Blocks World Problem:
Steps:
Advantages:
Easy to implement.
Explicitly constructs the state space in the direction of the solution.
Disadvantages:
May explore irrelevant states (e.g., actions that do not contribute to the goal).
Computationally expensive in large state spaces.
Description:
Starts from the goal state and works backward, determining which actions could
have led to the goal.
Considers only those states that are relevant to achieving the goal.
Steps:
Example:
Steps:
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1. Start with Sg: On(B,A),On(A,Table).
2. Determine actions to achieve On(B,A): Move(B,Table,A) with precondition
Clear(A),On(B,Table).
3. Determine actions to achieve On(A,Table): Move(A,B,Table) with precondition
Clear(Table),On(A,B).
4. Chain preconditions until S0: On(A,B),On(B,Table).
Advantages:
Disadvantages:
Comparison:
Example Problem:
Forward Search:
1. Start at Location A.
2. Move to Location B.
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3. Pick up the box.
4. Move to Location C.
Backward Search:
For more details about Forward and Backward State-Space Search, refer to Page 10 of
the PDF.
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