BCS303-os-module1
BCS303-os-module1
CONTENTS:
Introduction to operating systems:
What operating systems do?
Computer System organization
Computer System architecture
Operating System structure
Operating System operations
Process management
Memory management
Storage management
Protection and Security
Distributed system
Special-purpose systems
Computing environments.
Operating-System Structures:
Operating System Services;
User - Operating System interface
System calls
Types of system calls
System programs
Operating system design and implementation
Operating System structure
Virtual machines
Operating System generation
System boot.
Process Management:
Process concept
Process scheduling
Operations on processes
Inter process communication
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Operating Systems
MODULE 1
INTRODUCTION TO OPERATING SYSTEM
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Operating Systems
Operating System can be viewed from two viewpoints– User views & System views
User Views: -The user’s view of the operating system depends on the type of user.
If the user is using standalone system, then OS is designed for ease of use and high
performances. Here resource utilization is not given importance.
If the users are in workstations, connected to networks and servers, then the user have a
system unit of their own and shares resources and files with other systems. Here the OS
is designed for both ease of use and resource availability (files).
Other systems like embedded systems used in home device (like washing m/c) &
automobiles do not have any user interaction. There are some LEDs to show the status of
its work
Users of hand-held systems, expects the OS to be designed for ease of use and performance
per amount of battery life
System Views: - Operating system can be viewed as a resource allocator and control program.
Control Program – The OS is a control program and manage the execution of user
program to prevent errors and improper use of the computer.
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Operating Systems
When system is switched on, ‘Bootstrap’ program is executed. It is the initial program to
run in the system. This program is stored in read-only memory (ROM) or in electrically
erasable programmable read-only memory (EEPROM).
It initializes the CPU registers, memory, device controllers and other initial setups. The
program also locates and loads, the OS kernel to the memory. Then the OS starts with the
first process to be executed (ie. ‘init’ process) and then wait for the interrupt from the
user.
Interrupt handling –
The occurrence of an event is usually signaled by an interrupt. The interrupt can either be from
the hardware or the software. Hardware may trigger an interrupt at any time by sending a
signal to the CPU. Software triggers an interrupt by executing a special operation called a
system call (also called a monitor call).
When the CPU is interrupted, it stops what it is doing and immediately transfers execution to a
fixed location. The fixed location (Interrupt Vector Table) contains the starting address where
the service routine for the interrupt is located. After the execution of interrupt service routine,
the CPU resumes the interrupted computation.
Interrupts are an important part of computer architecture. Each computer design has its own
interrupt mechanism, but several functions are common. The interrupt must transfer control to
the appropriate interrupt service routine
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Operating Systems
Storage Structure
1. Main memory is usually too small to store all needed programs and data permanently.
2. Main memory is a volatile storage device that loses its contents when power is
turned off.
The most common secondary-storage device is a magnetic disk, which provides storage
for both programs and data. Most programs are stored on a disk until they are loaded into
memory. Many programs then use the disk as both a source and a destination of the
information for their processing.
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removed. In the absence of expensive battery and generator backup systems, data must
be written to nonvolatile storage for safekeeping. In the hierarchy shown in figure, the
storage systems above the electronic disk are volatile, whereas those below are
nonvolatile.
An electronic disk can be designed to be either volatile or nonvolatile. During normal
operation, the electronic disk stores data in a large DRAM array, which is volatile. But
many electronic-disk devices contain a hidden magnetic hard disk and a battery for
backup power. If external power is interrupted, the electronic-disk controller copies the
data from RAM to the magnetic disk. Another form of electronic disk is flash memory.
I/O Structure
A large portion of operating system code is dedicated to managing I/O, both because of its
importance to the reliability and performance of a system and because of the varying nature of
the devices.
Every device has a device controller, maintains some local buffer and a set of special- purpose
registers. The device controller is responsible for moving the data between the peripheral
devices. The operating systems have a device driver for each device controller.
Interrupt-driven I/O is well suited for moving small amounts of data but can produce high
overhead when used for bulk data movement such as disk I/O. To solve this problem, direct
memory access (DMA) is used.
After setting up buffers, pointers, and counters for the I/O device, the device controller
transfers an entire block of data directly to or from its own buffer storage to memory, with no
intervention by the CPU. Only one interrupt is generated per block, to tell the device driver that
the operation has completed.
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Computer System Architecture
Single-Processor Systems –
The variety of single-processor systems range from PDAs through mainframes. On a single-
processor system, there is one main CPU capable of executing instructions from user
processes. It contains special-purpose processors, in the form of device-specific processors, for
devices such as disk, keyboard, and graphics controllers.
All special-purpose processors run limited instructions and do not run user processes. These are
managed by the operating system; the operating system sends them information about their
next task and monitors their status.
For example, a disk-controller processor, implements its own disk queue and scheduling
algorithm, thus reducing the task of main CPU. Special processors in the keyboard, converts
the keystrokes into codes to be sent to the CPU.
The use of special-purpose microprocessors is common and does not turn a single- processor
system into a multiprocessor. If there is only one general-purpose CPU, then the system is a
single-processor system.
Systems that have two or more processors in close communication, sharing the computer bus, the
clock, memory, and peripheral devices are the multiprocessor systems.
2. Economy of scale - Multiprocessor systems can cost less than equivalent number of many single-
processor systems. As the multiprocessor systems share peripherals, mass storage, and power
supplies, the cost of implementing this system is economical. If several processes are working on
the same data, the data can also be shared among them.
3. Increased reliability- In multiprocessor systems functions are shared among several processors. If
one processor fails, the system is not halted, it only slows down. The job of the failed processor
is taken up, by other processors.
Two techniques to maintain ‘Increased Reliability’ - graceful degradation & fault tolerant
1. Graceful degradation – As there are multiple processors when one processor fails
other process will take up its work and the system go down slowly.
2. Fault tolerant – When one processor fails, its operations are stopped, the system
failure is then detected, diagnosed, and corrected.
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1. Asymmetric multiprocessing
2. Symmetric multiprocessing
2) Symmetric multiprocessing (SMP) – All the processors are considered peers. There is no
master-slave relationship. All the processors have their own registers and CPU, only
memory is shared.
The benefit of this model is that many processes can run simultaneously. N processes can run if there
are N CPUs—without causing a significant deterioration of performance. Operating systems like
Windows, Windows XP, Mac OS X, and Linux—now provide support for SMP. A recent trend in
CPU design is to include multiple compute cores on a single chip. The communication between
processors within a chip is faster than communication between two single processors.
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Operating Systems
Clustered Systems
Clustered systems are two or more individual systems connected together via a network and sharing
software resources. Clustering provides high availability of resources and services. The service will
continue even if one or more systems in the cluster fail. High availability is generally obtained by
storing a copy of files (s/w resources) in the system.
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Operating System Structure
Explains about multiprogramming and multitasking systems.
Multiprogramming
One of the most important aspects of operating systems is the ability to multiprogram. A single user
cannot keep either the CPU or the I/O devices busy at all times. Multiprogramming increases CPU
utilization by organizing jobs, so that the CPU always has one to execute.
The operating system keeps several jobs in memory simultaneously as shown in figure. This
set of jobs is a subset of the jobs kept in the job pool. Since the number of jobs that can be kept
simultaneously in memory is usually smaller than the number of jobs that can be kept in the
job pool (in secondary memory). The operating system picks and begins to execute one of the
jobs in memory. Eventually, the job may have to wait for some tasks, such as an I/O operation,
to complete. In a non-multiprogram system, the CPU would sit idle.
In a multiprogrammed system, the operating system simply switches to, and executes, another
job. When that job needs to wait, the CPU is switched to another job, and so on.
Eventually, the first job finishes waiting and gets the CPU back. Thus, the CPU is never idle.
Multiprogrammed systems provide an environment in which the various system resources (for
example, CPU, memory, and peripheral devices) are utilized effectively, but they do not
provide for user interaction with the computer system.
Multitasking Systems
In Time sharing (or multitasking) systems, a single CPU executes multiple jobs by switching
among them, but the switches occur so frequently that the users can interact with each program
while it is running. The user feels that all the programs are being executed at the same time.
Time sharing requires an interactive (or hands-on) computer system, which provides direct
communication between the user and the system. The user gives instructions to the operating
system or to a program directly, using a input device such as a keyboard or a mouse, and waits
for immediate results on an output device. Accordingly, the response time should be short—
typically less than one second.
A time-shared operating system allows many users to share the computer simultaneously. As
the system switches rapidly from one user to the next, each user is given the impression that the
entire computer system is dedicated to his use only, even though it is being shared among many
users.
A multiprocessor system is a computer system having two or more CPUs within a single
computer system, each sharing main memory and peripherals. Multiple programs are executed
by multiple processors parallel.
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Operating-System Operations
Modern operating systems are interrupt driven. If there are no processes to execute, no I/O devices to
service, and no users to whom to respond, an operating system will sit quietly, waiting for something
to happen. Events are signaled by the occurrence of an interrupt or a trap. A trap (or an exception) is
a software-generated interrupt. For each type of interrupt, separate segments of code in the operating
system determine what action should be taken. An interrupt service routine is provided that is
responsible for dealing with the interrupt.
Explain dual mode operation in operating system with a neat block diagram
Dual-Mode Operation
Since the operating system and the user programs share the hardware and software resources of the
computer system, it has to be made sure that an error in a user program cannot cause problems to other
programs and the Operating System running in the system.
The approach taken is to use a hardware support that allows us to differentiate among various
modes of execution.
The system can be assumed to work in two separate modes of operation:
1. User mode
2. Kernel mode (supervisor mode, system mode, or privileged mode).
A hardware bit of the computer, called the mode bit, is used to indicate the current mode: kernel
(0) or user (1). With the mode bit, we are able to distinguish between a task that is executed by the
operating system and one that is executed by the user.
When the computer system is executing a user application, the system is in user mode. When a
user application requests a service from the operating system (via a system call), the transition
from user to kernel mode takes place.
At system boot time, the hardware starts in kernel mode. The operating system is then loaded and
starts user applications in user mode. Whenever a trap or interrupt occurs, the hardware switches from
user mode to kernel mode (that is, changes the mode bit from 1 to 0). Thus, whenever the operating
system gains control of the computer, it is in kernel mode.
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The dual mode of operation provides us with the means for protecting the operating system from
errant users—and errant users from one another.
The hardware allows privileged instructions to be executed only in kernel mode. If an attempt
is made to execute a privileged instruction in user mode, the hardware does not execute the
instruction but rather treats it as illegal and traps it to the operating system. The instruction to
switch to user mode is an example of a privileged instruction.
Initial control is within the operating system, where instructions are executed in kernel mode.
When control is given to a user application, the mode is set to user mode. Eventually, control is
switched back to the operating system via an interrupt, a trap, or a system call.
Process Management
A program under execution is a process. A process needs resources like CPU time, memory,
files, and I/O devices for its execution. These resources are given to the process when it is
created or at run time. When the process terminates, the operating system reclaims the
resources.
The program stored on a disk is a passive entity and the program under execution is an active
entity. A single-threaded process has one program counter specifying the next instruction to
execute. The CPU executes one instruction of the process after another, until the process
completes. A multithreaded process has multiple program counters, each pointing to the next
instruction to execute for a given thread.
The operating system is responsible for the following activities in connection with process
management:
Scheduling process and threads on the CPU
Creating and deleting both user and system processes
Suspending and resuming processes
Providing mechanisms for process synchronization
Providing mechanisms for process communication
Memory Management
Main memory is a large array of words or bytes. Each word or byte has its own address. Main memory
is the storage device which can be easily and directly accessed by the CPU. As the program executes,
the central processor reads instructions and also reads and writes data from main memory.
To improve both the utilization of the CPU and the speed of the computer's response to its users,
general-purpose computers must keep several programs in memory, creating a need for memory
management.
The operating system is responsible for the following activities in connection with memory
management:
Keeping track of which parts of memory are currently being used by user.
Deciding which processes and data to move into and out of memory.
Allocating and deallocating memory space as needed.
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Storage Management
Caching
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Caching is an important principle of computer systems. Information is normally kept in some
storage system (such as main memory). As it is used, it is copied into a faster storage system—
the cache—as temporary data. When a particular piece of information is required, first we
check whether it is in the cache. If it is, we use the information directly from the cache; if it is
not in cache, we use the information from the source, putting a copy in the cache under the
assumption that we will need it again soon.
Because caches have limited size, cache management is an important design problem. Careful
selection of the cache size and page replacement policy can result in greatly increased
performance.
The movement of information between levels of a storage hierarchy may be either explicit or
implicit, depending on the hardware design and the controlling operating-system software. For
instance, data transfer from cache to CPU and registers is usually a hardware function, with no
operating-system intervention. In contrast, transfer of data from disk to memory is usually
controlled by the operating system.
In a hierarchical storage structure, the same data may appear in different levels of the storage
system. For example, suppose to retrieve an integer A from magnetic disk to the processing
program. The operation proceeds by first issuing an I/O operation to copy the disk block on
which A resides to main memory. This operation is followed by copying A to the cache and to
an internal register. Thus, the copy of A appears in several places: on the magnetic disk, in
main memory, in the cache, and in an internal register.
I/O Systems
One of the purposes of an operating system is to hide the peculiarities of specific hardware devices
from the user. The I/O subsystem consists of several components:
A memory-management component that includes buffering, caching, and spooling
A general device-driver interface
Drivers for specific hardware devices
Only the device driver knows the peculiarities of the specific device to which it is assigned.
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If a computer system has multiple users and allows the concurrent execution of multiple
processes, then access to data must be regulated. For that purpose, mechanisms ensure that
files, memory segments, CPU, and other resources can be operated on by only those processes
that have gained proper authorization from the operating system.
For example, memory-addressing hardware ensures that a process can execute only within its
own address space. The timer ensures that no process can gain control of the CPU for a long
time. Device-control registers are not accessible to users, so the integrity of the various
peripheral devices is protected.
Protection is a mechanism for controlling the access of processes or users to the resources
defined by a computer system. This mechanism must provide means for specification of the
controls to be imposed and means for enforcement.
Protection improves reliability. A protection-oriented system provides a means to distinguish
between authorized and unauthorized usage. A system can have adequate protection but still be
prone to failure and allow inappropriate access.
Consider a user whose authentication information is stolen. Her data could be copied
ordeleted, even though file and memory protection are working. It is the job of security to defend a
system from external and internal attacks. Such attacks spread across a huge range and include viruses
and worms, denial-of service attacks etc.
Protection and security require the system to be able to distinguish among all its users. Most
operating systems maintain a list of user names and associated user identifiers (user IDs).
When a user logs in to the system, the authentication stage determines the appropriate user ID
for the user.
Distributed Systems
A distributed system is a collection of systems that are networked to provide the users with
access to the various resources in the network. Access to a shared resource increases
computation speed, functionality, data availability, and reliability.
A network is a communication path between two or more systems. Networks vary by the
protocols used(TCP/IP,UDP,FTP etc.), the distances between nodes, and the transport
media(copper wires, fiber-optic,wireless).
TCP/IP is the most common network protocol. The operating systems support of protocols also
varies. Most operating systems support TCP/IP, including the Windows and UNIX operating
systems.
Networks are characterized based on the distances between their nodes. A local-area network
(LAN) connects computers within a room, a floor, or a building. A wide-area network
(WAN) usually links buildings, cities, or countries. A global company may have a WAN to
connect its offices worldwide. These networks may run one protocol or several protocols. A
metropolitan-area network (MAN) connects buildings within a city. BlueTooth and 802.11
devices use wireless technology to communicate over a distance of several feet, in essence
creating a small-area network such as might be found in a home.
The transportation media to carry networks are also varied. They include copper wires, fiber
strands, and wireless transmissions between satellites, microwave dishes, and radios. When
computing devices are connected to cellular phones, they create a network.
Special Purpose Systems
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Multimedia Systems
Multimedia data consist of audio and video files as well as conventional files. These data differ
from conventional data in that multimedia data—such as frames of video—must be delivered
(streamed) according to certain time restrictions (for example, 30 frames per second).
Multimedia describes a wide range of applications like audio files - MP3, DVD movies, video
conferencing, and short video clips of movie previews or news. Multimedia applications may
also include live webcasts of speeches or sporting events and even live webcams. Multimedia
applications can be either audio or video or combination of both. For example, a movie may
consist of separate audio and video tracks.
Handheld Systems
Handheld systems include personal digital assistants (PDAs), such as Palm and Pocket-PCs,
and cellular telephones. Developers of these systems face many challenges, due to the limited
memory, slow processors and small screens in such devices.
The amount of physical memory in a handheld depends upon the device, the operating system
and applications must manage memory efficiently. This includes returning all allocated
memory back to the memory manager when the memory is not being used. A second issue of
concern to developers of handheld devices is the speed of the processor used in the devices.
Processors for most handheld devices run at faster speed than the processor in a PC. Faster
processors require more power and so, a larger battery is required. Another issue is the usage
of I/O devices.
Generally, the limitations in the functionality of PDAs are balanced by their convenience and
portability. Their use continues to expand as network connections become more available and
other options, such as digital cameras and MP3 players, expand their utility.
Computing Environments
The different computing environments are -
Traditional Computing
The current trend is toward providing more ways to access these computing environments.
Web technologies are stretching the boundaries of traditional computing. Companies establish
portals, which provide web accessibility to their internal servers. Network computers are
essentially terminals that understand web-based computing. Handheld computers can
synchronize with PCs to allow very portable use of company information. Handheld PDAs can
also connect to wireless networks to use the company's web portal. The fast data connections
are allowing home computers to serve up web pages and to use networks. Some homes even
have firewalls to protect their networks.
In the latter half of the previous century, computing resources were scarce. Years before,
systems were either batch or interactive. Batch system processed jobs in bulk, with
predetermined input (from files or other sources of data). Interactive systems waited for input
from users. To optimize the use of the computing resources, multiple users shared time on
these systems. Time-sharing systems used a timer and scheduling algorithms to rapidly cycle
processes through the CPU, giving each user a share of the resources.
Today, traditional time-sharing systems are used everywhere. The same scheduling technique
is still in use on workstations and servers, but frequently the processes are all owned by the
same user (or a single user and the operating system). User processes, and system processes
that provide services to the user, are managed so that each frequently gets a slice of computer
time.
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Client-Server Computing
Designers shifted away from centralized system architecture to - terminals connected to
centralized systems. As a result, many of today’s systems act as server systems to satisfy requests
generated by client systems. This form of specialized distributed system, called client- server system.
Server systems can be broadly categorized as compute servers and file servers:
The compute-server system provides an interface to which a client can send a request to
perform an action (for example, read data); in response, the server executes the action and
sends back results to the client. A server running a database that responds to client requests
for data is an example of such a system.
The file-server system provides a file-system interface where clients can create, update,
read, and delete files. An example of such a system is a web server that delivers files to
clients running the web browsers.
Peer-to-Peer Computing
In this model, clients and servers are not distinguished from one another; here, all nodes within
the system are considered peers, and each may act as either a client or a server, depending on
whether it is requesting or providing a service.
In a client-server system, the server is a bottleneck, because all the services must be served by
the server. But in a peer-to-peer system, services can be provided by several nodes distributed
throughout the network.
To participate in a peer-to-peer system, a node must first join the network of peers. Once a
node has joined the network, it can begin providing services to—and requesting services from
—other nodes in the network.
Determining what services are available is accomplished in one of two general ways:
When a node joins a network, it registers its service with a centralized lookup service on the
network. Any node desiring a specific service first contacts this centralized lookup service
to determine which node provides the service. The remainder of the communication takes
place between the client and the service provider.
A peer acting as a client must know, which node provides a desired service by broadcasting
a request for the service to all other nodes in the network. The node (or nodes) providing
that service responds to the peer making the request. To support this approach, a discovery
protocol must be provided that allows peers to discover services provided by other peers in
the network.
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Web-Based Computing
Web computing has increased the importance on networking. Devices that were not previously
networked now include wired or wireless access. Devices that were networked now have faster
network connectivity.
The implementation of web-based computing has given rise to new categories of devices, such
as load balancers, which distribute network connections among a pool of similar servers.
Operating systems like Windows 95, which acted as web clients, have evolved into Linux and
Windows XP, which can act as web servers as well as clients. Generally, the Web has
increased the complexity of devices, because their users require them to be web-enabled.
The design of an operating system is a major task. It is important that the goals of the new
system be well defined before the design of OS begins. These goals form the basis for choices
among various algorithms and strategies.
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Operating-System Services
Q) List and explain the services provided by OS for the user and efficient operation of
system.
An operating system provides an environment for the execution of programs. It provides certain
services to programs and to the users of those programs.
User Interfaces - Means by which users can issue commands to the system. Depending on the
operating system these may be a command-line interface ( e.g. sh, csh, ksh, tcsh, etc.), a
Graphical User Interface (e.g. Windows, X-Windows, KDE, Gnome, etc.), or a batch
command systems.
In Command Line Interface (CLI)- commands are given to the system.
In Batch interface – commands and directives to control these commands are put in a file and
then the file is executed.
In GUI systems- windows with pointing device to get inputs and keyboard to enter the text.
Program Execution - The OS must be able to load a program into RAM, run the program, and
terminate the program, either normally or abnormally.
I/O Operations - The OS is responsible for transferring data to and from I/O devices,
including keyboards, terminals, printers, and files. For specific devices, special functions are
provided (device drivers) by OS.
File-System Manipulation – Programs need to read and write files or directories. The services
required to create or delete files, search for a file, list the contents of a file and change the file
permissions are provided by OS.
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Operating Systems
Resource Allocation – Resources like CPU cycles, main memory, storage space, and I/O
devices must be allocated to multiple users and multiple jobs at the same time.
Accounting – There are services in OS to keep track of system activity and resource usage,
either for billing purposes or for statistical record keeping that can be used to optimize future
performance.
Protection and Security – The owners of information (file) in multiuser or networked
computer system may want to control the use of that information. When several separate
processes execute concurrently, one process should not interfere with other or with OS.
Protection involves ensuring that all access to system resources is controlled. Security of the
system from outsiders must also be done, by means of a password.
i) The command interpreter itself contains the code to execute the command. For example, a
command to delete a file may cause the command interpreter to jump to a particular section
of its code that sets up the parameters and makes the appropriate system call.
ii) The code to implement the command is in a function in a separate file. The interpreter
searches for the file and loads it into the memory and executes it by passing the parameter.
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Thus by adding new functions new commands can be added easily to the interpreter
without disturbing it.
Graphical User Interfaces
A second strategy for interfacing with the operating system is through a userfriendly graphical
user interface or GUI. Rather than having users directly enter commands via a command-line
interface, a GUI allows provides a mouse-based window-and-menu system as an interface.
A GUI provides a desktop metaphor where the mouse is moved to position its pointer on
images, or icons, on the screen (the desktop) that represent programs, files, directories, and
system functions.
Depending on the mouse pointer's location, clicking a button on the mouse can invoke a
program, select a file or directory—known as a folder— or pull down a menu that contains
commands.
System Calls
System calls provides an interface to the services of the operating system. These are generally
written in C or C++, although some are written in assembly for optimal performance.
The below figure illustrates the sequence of system calls required to copy a file content from
one file (input file) to another file (output file).
An example to illustrate how system calls are used: writing a simple program to read data from one
file and copy them to another file
There are number of system calls used to finish this task. The first system call is to write a
message on the screen (monitor). Then to accept the input filename. Then another system
call to write message on the screen, then to accept the output filename.
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When the program tries to open the input file, it may find that there is no file of that name
or that the file is protected against access. In these cases, the program should print a
message on the console (another system call) and then terminate abnormally (another
system call) and create a new one (another system call).
Now that both the files are opened, we enter a loop that reads from the input file (another
system call) and writes to output file (another system call).
Finally, after the entire file is copied, the program may close both files (another system
call), write a message to the console or window (system call), and finally terminate
normally (final system call).
Most programmers do not use the low-level system calls directly, but instead use an
"Application Programming Interface", API.
Instead of direct system calls provides for greater program portability between different
systems. The API then makes the appropriate system calls through the system call interface,
using a system call table to access specific numbered system calls.
Each system call has a specific numbered system call. The system call table (consisting of
system call number and address of the particular service) invokes a particular service
routine for a specific system call.
The caller need know nothing about how the system call is implemented or what it does
during execution.
Figure: The handling of a user application invoking the open() system call.
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Operating Systems
1. Process Control
2. File management
3. Device management
4. Information management
5. Communications
6. Protection
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Operating Systems
1. Process Control
Process control system calls include end, abort, load, execute, create process, terminate
process, get/set process attributes, wait for time or event, signal event, and allocate and free
memory.
Processes must be created, launched, monitored, paused, resumed, and eventually stopped.
When one process pauses or stops, then another must be launched or resumed
Process attributes like process priority, max. allowable execution time etc. are set and
retrieved by OS.
After creating the new process, the parent process may have to wait (wait time), or wait for
an event to occur (wait event). The process sends back a signal when the event has occurred
(signal event)
2. File Management
3. Device Management
Device management system calls include request device, release device, read, write,
reposition, get/set device attributes, and logically attach or detach devices.
When a process needs a resource, a request for resource is done. Then the control is
granted to the process. If requested resource is already attached to some other process,
the requesting process has to wait.
In multiprogramming systems, after a process uses the device, it has to be returned to
OS, so that another process can use the device.
Devices may be physical (e.g. disk drives ), or virtual / abstract ( e.g. files, partitions,
and RAM disks ).
4. Information Maintenance
Information maintenance system calls include calls to get/set the time, date, system data,
and process, file, or device attributes.
These system calls care used to transfer the information between user and the OS.
Information like current time & date, no. of current users, version no. of OS, amount of free
memory, disk space etc. are passed from OS to the user.
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Operating Systems
5. Communication
Communication system calls create/delete communication connection, send/receive
messages, transfer status information, and attach/detach remote devices.
The message passing model must support calls to:
o Identify a remote process and/or host with which to communicate.
o Establish a connection between the two processes.
o Open and close the connection as needed.
6. Protection
Protection provides mechanisms for controlling which users / processes have access to
which system resources.
System calls allow the access mechanisms to be adjusted as needed, and for non- privileged
users to be granted elevated access permissions under carefully controlled temporary
circumstances.
System Programs
A collection of programs that provide a convenient environment for program development and
execution (other than OS) are called system programs or system utilities.
1. File management - programs to create, delete, copy, rename, print, list, and generally
manipulate files and directories.
2. Status information - Utilities to check on the date, time, number of users, processes running,
data logging, etc. System registries are used to store and recall configuration information for
particular applications.
3. File modification - e.g. text editors and other tools which can change file contents.
4. Programming-language support - E.g. Compilers, linkers, debuggers, profilers, assemblers,
library archive management, interpreters for common languages, and support for make.
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Operating Systems
5. Program loading and execution - loaders, dynamic loaders, overlay loaders, etc., as well as
interactive debuggers.
6. Communications - Programs for providing connectivity between processes and users,
including mail, web browsers, remote logins, file transfers, and remote command execution.
Design Goals
The first problem in designing a system is to define goals and specifications. At the highest
level, the design of the system will be affected by the choice of hardware and the type of
system: batch, time shared, single user, multiuser, distributed, real time, or general purpose.
Beyond this highest design level, the requirements may be much harder to specify. The
requirements can, however, be divided into two basic groups
1. User goals (User requirements)
2. System goals (system requirements)
User requirements are the features that user care about and understand like system should be
convenient to use, easy to learn, reliable, safe and fast.
System requirements are written for the developers, ie. People who design the OS. Their
requirements are like easy to design, implement and maintain, flexible, reliable, error free and
efficient.
Implementation
Traditionally OS were written in assembly language.
In recent years, OS are written in C, or C++. Critical sections of code are still written in
assembly language.
The first OS that was not written in assembly language, it was the Master Control
Program (MCP).
The advantages of using a higher-level language for implementing operating systems are:
The code can be written faster, more compact, easy to port to other systems and is easier
to understand and debug.
The only disadvantages of implementing an operating system in a higher-level language
are reduced speed and increased storage requirements.
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Operating Systems
Operating-System Structure
Simple Structure
Many operating systems do not have well-defined structures. They started as small, simple, and
limited systems and then grew beyond their original scope. Eg: MS-DOS.
In MS-DOS, the interfaces and levels of functionality are not well separated. Application
programs can access basic I/O routines to write directly to the display and disk drives. Such
freedom leaves MS-DOS in bad state and the entire system can crash down when user
programs fail.
UNIX OS consists of two separable parts: the kernel and the system programs. The kernel is
further separated into a series of interfaces and device drivers. The kernel provides the file
system, CPU scheduling, memory management, and other operating-system functions through
system calls.
Layered Approach
The OS is broken into number of layers (levels). Each layer rests on the layer below it, and
relies on the services provided by the next lower layer.
Bottom layer (layer 0) is the hardware and the topmost layer is the user interface.
A typical layer, consists of data structure and routines that can be invoked by higher-level
layer.
Advantage of layered approach is simplicity of construction and debugging.
The layers are selected so that each uses functions and services of only lower-level layers. So
simplifies debugging and system verification. The layers are debugged one by one from the
lowest and if any layer doesn’t work, then error is due to that layer only, as the lower layers are
already debugged. Thus, the design and implementation are simplified.
A layer need not know how its lower-level layers are implemented. Thus hides the operations
from higher layers.
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Operating Systems
Microkernels
This method structures the operating system by removing all nonessential components from the
kernel and implementing them as system and user-level programs thus making the kernel as
small and efficient as possible.
The removed services are implemented as system applications.
Most microkernels provide basic process and memory management, and message passing
between other services.
The main function of the microkernel is to provide a communication facility between the client
program and the various services that are also running in user space.
Applicatio user
File System Device Driver
n Program mode
messages messages
microkerne
l
hardware
Benefit of microkernel –
System expansion can also be easier, because it only involves adding more system
applications, not rebuilding a new kernel.
Mach was the first and most widely known microkernel, and now forms a major component of
Mac OSX.
Disadvantage of Microkernel -
Performance overhead of user space to kernel space communication
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Operating Systems
Modules
Modern OS development is object-oriented, with a relatively small core kernel and a set of
modules which can be linked in dynamically.
Modules are similar to layers in that each subsystem has clearly defined tasks and interfaces,
but any module is free to contact any other module, eliminating the problems of going through
multiple intermediary layers.
The kernel is relatively small in this architecture, similar to microkernels, but the kernel does
not have to implement message passing since modules are free to contact each other directly.
Eg: Solaris, Linux and MacOSX.
The Max OSX architecture relies on the Mach microkernel for basic system management
services, and the BSD kernel for additional services. Application services and dynamically
loadable modules (kernel extensions ) provide the rest of the OS functionality.
Resembles layered system, but a module can call any other module.
Resembles microkernel, the primary module has only core functions and the knowledge of how
to load and communicate with other modules.
Virtual Machines
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Operating Systems
Implementation
The virtual-machine concept is useful, it is difficult to implement.
Work is required to provide an exact duplicate of the underlying machine. Remember that the
underlying machine has two modes: user mode and kernel mode.
The virtual-machine software can run in kernel mode, since it is the operating system. The
virtual machine itself can execute in only user mode.
Benefits
Able to share the same hardware and run several different execution environments (OS).
Host system is protected from the virtual machines and the virtual machines are protected from
one another. A virus in guest OS, will corrupt that OS but will not affect the other guest
systems and host systems.
Even though the virtual machines are separated from one another, software resources can be
shared among them. Two ways of sharing s/w resource for communication are:
o To share a file system volume (part of memory).
o To develop a virtual communication network to communicate between the virtual
machines.
The operating system runs on and controls the entire machine. Therefore, the current system
must be stopped and taken out of use while changes are made and tested. This period is
commonly called system development time. In virtual machines such problem is eliminated.
User programs are executed in one virtual machine and system development is done in another
environment.
Multiple OS can be running on the developer’s system concurrently. This helps in rapid
porting and testing of programmer’s code in different environments.
System consolidation – two or more systems are made to run in a single system.
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Operating Systems
Simulation –
Here the host system has one system architecture and the guest system is compiled in different
architecture. The compiled guest system programs can be run in an emulator that translates each
instructions of guest program into native instructions set of host system.
Para-Virtualization –
This presents the guest with a system that is similar but not identical to the guest’s preferred system.
The guest must be modified to run on the para-virtualized hardware.
Examples
VMware
VMware is a popular commercial application that abstracts Intel 80X86 hardware into isolated
virtual machines. The virtualization tool runs in the user-layer on top of the host OS. The
virtual machines running in this tool believe they are running on bare hardware, but the fact is
that it is running inside a user-level application.
VMware runs as an application on a host operating system such as Windows or Linux and
allows this host system to concurrently run several different guest operating systems as
independent virtual machines.
In below scenario, Linux is running as the host operating system; FreeBSD, Windows NT, and
Windows XP are running as guest operating systems. The virtualization layer is the heart of VMware,
as it abstracts the physical hardware into isolated virtual machines running as guest operating systems.
Each virtual machine has its own virtual CPU, memory, disk drives, network interfaces, and so forth.
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Operating Systems
System Boot
Operating system must be made available to hardware so hardware can start it.
Small piece of code – bootstrap loader, locates the kernel, loads it into memory, and starts it
Sometimes two-step process where boot block at fixed location loads bootstrap loader.
When power initialized on system, execution starts at a fixed memory location Firmware used
to hold initial boot code.
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Operating Systems
Question Bank
1. What is operating system? Explain multiprogramming and time-sharing system.
2. Explain dual mode operating in operating system with a neat block diagram.
3. What are system calls? Briefly print out its types.
4. What is Interprocess communication? Explain direct and indirect communication with
respect to message passing system.
5. Analyze modular kernel approach with layered approach with a neat sketch.
6. List and explain the services provided by OS for the user and efficient operation of system.
7. Illustrate with a neat sketch, the process states and process control block.
8. Discuss the methods to implement message passing IPC in detail.
9. With a neat diagram, explain the concept of virtual machines.
10. Define the following terms
Virtual Machine
CPU scheduler
System call
Context switch
11. What is Interprocess communication? Explain direct and indirect communication with
respect to message passing system.
12. Describe a mechanism for enforcing memory protection in order to prevent a program from
modifying the memory associated with other programs.
13. What are the tradeoffs inherent in handheld computers?
14. Distinguish between the client-server and peer-to-peer models of distributed systems.
15. Some computer systems do not provide a privileged mode of operation in hardware. Is it
possible to construct a secure operating system for these computer systems? Give arguments
both that it is and that it is not possible.
16. What are the main differences between operating systems for mainframe computers and
personal computers?
17. Identify several advantages and several disadvantages of open-source operating systems.
Include the types of people who would find each aspect to be an advantage or a
disadvantage.
18. How do clustered systems differ from multiprocessor systems? What is required for two
machines belonging to a cluster to cooperate to provide a highly available service?
19. What is the main difficulty that a programmer must overcome in writing an operating system
for a real-time environment?
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