ReinforcementLearningAssign2_1]
ReinforcementLearningAssign2_1]
Sivasankar
RollNo:23691f00f9
Subject:Reinforcement Learning
Section:MCA-C
1. Actor
The actor is responsible for determining the policy, which defines the action to be taken in a
given state. It outputs a probability distribution over actions, and the agent samples an action
from this distribution.
2. Critic
The critic evaluates the action taken by the actor by estimating a value function, such as the
state-value function \( V(s) \) or the action-value function \( Q(s, a) \).
This value function provides feedback to the actor about the quality of the chosen action, which
helps improve the policy.
Working Mechanism
The critic computes the value function or advantage function, which measures how much
better or worse an action is compared to the baseline (e.g., average action value for a state).
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or approximated directly using temporal difference (TD) error.
The actor updates its policy parameters based on the feedback from the critic.
- This involves using the gradient of the policy, weighted by the advantage:
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- The actor learns to take actions that maximize the expected cumulative reward.
The critic is trained using TD learning, where the TD error is calculated as:
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The critic refines its value estimates based on the rewards received and the actor’s policy.
Continuous Action Spaces: The actor-critic method works well in environments with continuous
action spaces, where value-based methods like Q-learning struggle.
Stability: By using separate models for policy and value functions, the actor-critic method can
achieve stable learning dynamics.
Variants of Actor-Critic
1. A3C (Asynchronous Advantage Actor-Critic)
Extends the actor-critic approach to deterministic policies for continuous control tasks.This
method is widely used in modern reinforcement learning algorithms for its efficiency and
adaptability to complex environments.
MAXQ provides a way to represent tasks hierarchically, breaking them down into subtasks. This
hierarchical decomposition allows for a modular representation of complex tasks, making it
easier to solve problems incrementally.
By focusing on subtasks, agents can learn and reuse solutions to smaller problems, reducing the
computational burden and data requirements for training. This leads to faster convergence
compared to learning a flat policy.
The subtasks defined in the MAXQ hierarchy can be reused across different problems,
promoting transfer learning. For instance, a subtask learned in one scenario can directly apply
to similar scenarios, saving time and effort in training.
4. Structured Exploration
MAXQ enables more structured exploration by guiding the agent to focus on specific parts of
the task hierarchy. This reduces the need for random exploration, which is often
computationally expensive and inefficient in large state spaces.
The MAXQ framework decouples value function learning at different levels of the hierarchy from
the global policy optimization. This separation allows for more targeted learning and planning at
each level of the task hierarchy.
6. Scalability
By decomposing a large task into smaller, interdependent subtasks, MAXQ makes it feasible to
scale reinforcement learning to more complex environments that would otherwise be infeasible
to tackle using traditional methods.
7. Interpretability
Despite its advantages, designing a good task hierarchy for MAXQ can be non-trivial and
requires domain knowledge.
The computational overhead of managing multiple value functions and hierarchies can be
significant in some cases.
MAXQ decomposition has reshaped how reinforcement learning approaches large and complex
problems by introducing a structured, hierarchical framework. Its emphasis on modularity,
reusability, and efficient exploration has expanded the range of problems that RL can address,
contributing significantly to advancements in the field.
Multi-Agent Environment: Create or use a simulation where multiple agents can interact with
each other and the environment. For example:
Grid-world for cooperative or competitive tasks.
- Define the state space (\(S\)) that captures the environment's current status.
- Design a reward structure (\(R_i\)) for each agent based on its objectives (individual or
collective).
Independent Learning:
- Each agent treats other agents as part of the environment and learns independently using
algorithms like Q-learning or Deep Q-Networks (DQN).
- Train agents using a centralized framework with global information but execute decisions
based on local observations.
3. Select an Algorithm
Independent Algorithms:
MADDPG (Multi-Agent Deep Deterministic Policy Gradient): Works well for mixed cooperative
and competitive settings.
- Methods include:
5. Handle Non-Stationarity
Non-stationarity arises because the environment changes as agents learn and update their
policies.
Centralized Critic: Use a shared critic to evaluate agents’ actions based on global information.
Shaped Rewards: Include intermediate rewards to guide agents toward the objective.
7. Train the Agents
- Implement the learning algorithm for each agent or the centralized model.
- Use frameworks like PyTorch, TensorFlow, or RL libraries such as Ray (RLlib) or OpenAI Gym
for development.
- Reward convergence.
Experiment with different neural network architectures for policy and value functions.
Challenges in MARL
By addressing these challenges with appropriate algorithms and frameworks, MARL can be
effectively implemented to solve complex, multi-agent problems.