5E PHB Classes Warlock
5E PHB Classes Warlock
C lasses
Hit Primary Saving Throw Armor and Weapon
Class Description Die Ability Proficiencies Proficiencies
Barbarian A fierce warrior of primitive background d12 Strength Strength & Light and medium armor, shields,
who can enter a battle rage Constitution simple and martial weapons
Bard An inspiring magician whose power d8 Charisma Dexterity & Light armor, simple weapons, hand
echoes the music of creation Charisma crossbows, longswords, rapiers,
shortswords
Cleric A priestly champion who wields divine d8 Wisdom Wisdom & Light and medium armor, shields,
magic in service of a higher power Charisma simple weapons
Druid A priest o f the Old Faith, wielding the d8 Wisdom Intelligence Light and medium armor (nonmetal),
powers of nature— moonlight and & Wisdom shields (nonmetal), clubs, daggers,
plant growth, fire and lightning— and darts, javelins, maces, quarterstaffs,
adopting animal forms scimitars, sickles, slings, spears
Fighter A master o f martial combat, skilled with d10 Strength or Strength & All armor, shields, simple and martial
a variety o f weapons and armor Dexterity Constitution weapons
Monk An master of martial arts, harnessing d8 Dexterity & Strength & Simple weapons, shortswords
the power of the body in pursuit of Wisdom Dexterity
physical and spiritual perfection
Paladin A holy warrior bound to a sacred oath d10 Strength & Wisdom & All armor, shields, simple and martial
Charisma Charisma weapons
Ranger A warrior who uses martial prowess and d10 Dexterity & Strength & Light and medium armor, shields,
nature magic to combat threats on the Wisdom Dexterity simple and martial weapons
edges of civilization
Rogue A scoundrel who uses stealth and d8 Dexterity Dexterity & Light armor, simple weapons, hand
trickery to overcome obstacles and Intelligence crossbows, longswords, rapiers,
enemies shortswords
Sorcerer A spellcaster who draws on inherent d6 Charisma Constitution Daggers, darts, slings, quarterstaffs,
magic from a gift or bloodline & Charisma light crossbows
Warlock A wielder of magic that is derived from d8 Charisma Wisdom & Light armor, simple weapons
a bargain with an extraplanar entity Charisma
Wizard A scholarly magic-user capable of d6 Intelligence Intelligence Daggers, darts, slings, quarterstaffs,
manipulating the structures of reality & Wisdom light crossbows
Warlock
W ith a pseu d od rag on curled on his shoulder, a young
elf in golden ro b e s sm iles warm ly, w eavin g a m agical
charm into his h oneyed w ord s and ben din g the palace
sentinel to his will.
A s flam es sprin g to life in her hands, a w izen ed
hum an w h isp ers the secret nam e o f her d em on ic patron,
infusing her spell with fiendish m agic.
Sh iftin g his gaze betw een a battered tom e and the
od d alignm ent o f the stars overhead, a w ild-eyed tiefling
chants the m ystic ritual that w ill op en a d oorw a y to a
distant w orld.
W arlock s are seek ers o f the kn ow led ge that lies
h idden in the fabric o f the multiverse. T h rou gh pacts
m ade with m ysterious beings o f supernatural pow er,
w arlock s u n lock m agical effects both subtle and
spectacular. D raw ing on the ancient k n ow led ge o f
beings such as fey n obles, dem ons, devils, hags, and
alien entities o f the Far R ealm , w a rlock s piece together
arcan e secrets to bolster their ow n power.
Sw o r n a n d B e h o l d e n
A w a rlock is defined by a pact w ith an otherw orldly
being. S om etim es the relationship b etw een w arlock
and patron is like that o f a cleric and a deity, though
the beings that serve as patrons for w arlock s are not
gods. A w arlock m ight lead a cult dedicated to a dem on
prince, an archdevil, or an utterly alien entity—beings
not typically served by clerics. M ore often, though, the
arrangem ent is sim ilar to that b etw een a m aster and
an apprentice. T h e w arlock learns and grow s in pow er,
at the co st o f occa sion a l serv ices perform ed on the
patron’s behalf.
T h e m agic b estow ed on a w arlock ranges from m inor
but lasting alterations to the w arlock's bein g (such as
the ability to see in dark n ess or to read any language)
to a c c e s s to p ow erfu l spells. Unlike book ish w izards,
w a rlock s supplem ent their m agic w ith som e facility
at hand-to-hand com bat. T h ey are com fortab le in light
arm or and k n ow h ow to use sim ple w eapon s.
D elvers in t o Secrets
W a rlock s are driven by an insatiable n eed for kn ow led ge
and pow er, w h ich com p els them into their pacts and
sh apes their lives. T h is thirst drives w arlock s into their
pacts and sh ap es their later careers as w ell.
S tories o f w arlock s binding them selves to fiends are
w idely know n. But m any w arlock s serve patrons that
are not fiendish. S om etim es a traveler in the w ilds
co m e s to a strangely beautiful tower, m eets its fey lord
or lady, and stum bles into a pact w ithout being fully
aw are o f it. A n d som etim es, w hile p orin g over tom es o f
T h e W a rlo c k
O t h e r w o r l d l y Pa t r o n Sp e l l c a s t in g Fo c u s
At 1st level, you have struck a bargain with an You can u se an arcane focu s (found in chapter 5) as a
oth erw orldly being o f your choice: the Archfey, the sp ellcastin g focu s for your w arlock spells.
Fiend, or the Great Old O ne, each o f w h ich is detailed
at the end o f the class description. Your ch oice E l d r it c h In v o c a t i o n s
grants you features at 1st level and again at 6th, 10th, In your study o f occu lt lore, you have u nearthed eldritch
and 14th level. invocations, fragm ents o f forbidden k n ow led ge that
im bue you w ith an abiding m agical ability.
Pa c t M a g i c At 2nd level, you gain tw o eldritch invocations o f your
Your arcan e research and the m agic b estow ed on you ch oice. Your invocation options are detailed at the end
by your patron have given you facility w ith spells. S e e o f the class description. W h en you gain certain w arlock
chapter 10 for the general rules o f spellcastin g and levels, you gain additional invocations o f your choice,
chapter 11 for the w a rlock spell list. as sh ow n in the Invocations K n ow n colu m n o f the
W a rlock table.
C a n t r ip s Additionally, w hen you gain a level in this class,
You k n ow tw o cantrips o f your ch oice from the w arlock you can c h o o s e one o f the invocations you k n ow and
spell list. You learn additional w a rlock cantrips o f your replace it w ith another invocation that you cou ld learn
c h oice at higher levels, as sh ow n in the Cantrips K now n at that level.
colu m n o f the W arlock table.
Pa c t B o o n
Sp e l l Sl o t s
At 3rd level, your otherw orldly patron bestow s a gift
T he W arlock table sh ow s h ow m any spell slots you have.
u pon you for your loyal service. You gain on e o f the
T h e table also sh ow s w hat the level o f those slots is; all
follow in g features o f your choice.
o f your spell slots are the sam e level. To cast one o f your
w arlock spells o f 1st level or higher, you must expend a
Pa c t of th e Ch a in
spell slot. You regain all expended spell slots w hen you
You learn the find familiar spell and can cast it as a
finish a short or long rest.
ritual. T h e spell d oesn ’t count against your num ber o f
F or exam ple, w hen you are 5th level, you have
sp ells know n.
tw o 3rd-level sp ell slots. To cast the 1st-level spell
W h en you cast the spell, you can c h o o s e on e o f the
thunderwave, you must spend on e o f th ose slots, and
n orm al form s for your fam iliar or on e o f the follow in g
you cast it as a 3rd-level spell.
sp ecia l form s: imp, pseu dodragon , quasit, or sprite.
Spe lls K now n of 1s t L evel an d H ig h e r
Additionally, w hen you take the Attack action, you can
forgo one o f your ow n attacks to allow your fam iliar to
At 1st level, you k n ow tw o 1st-level spells o f your ch oice
m ake on e attack o f its own.
from the w a rlock spell list.
The S p ells K n ow n colu m n o f the W a rlock table sh ow s
Pa c t of th e Blade
w hen you learn m ore w a rlock spells o f your ch oice o f 1st
Y ou can u se your action to create a pact w ea p on in your
level and higher. A spell you c h o o s e m ust be o f a level
em pty hand. You can c h o o s e the form that this m elee
n o higher than w hat’s sh ow n in the table's S lot Level
w ea p on takes each tim e you create it (see chapter 5 for
colu m n for your level. W h en you reach 6th level, for
w ea p on options). Y ou are proficient with it w hile you
exam ple, you learn a n ew w a rlock spell, w h ich can be
w ield it. T h is w ea p on coun ts as m agical for the p u rp ose
1st, 2nd, or 3rd level.
o f overcom in g resistan ce and im m unity to n onm agical
attacks and dam age.
Y our pact w ea p on disappears if it is m ore than 5 feet Y o u r Pa c t B o on
away from you for 1 m inute or m ore. It also disappears Each Pact Boon option produces a special creature or an
if you use this feature again, if you d ism iss the w eap on object that reflects your patron’s nature.
(no action required), or if you die. Pact o f the Chain. Your familiar is more cunning than a
You can transform one m agic w eap on into your pact typical familiar. Its default form can be a reflection o f your
w eap on by perform in g a sp ecial ritual w hile you hold patron, with sprites and pseudodragons tied to the Archfey
the w eapon . You p erform the ritual over the cou rse and imps and quasits tied to the Fiend. Because the Great Old
One’s nature is inscrutable, any familiar form is suitable for it.
o f 1 hour, w hich can b e don e during a short rest.
Pact o f the Blade. If your patron is the Archfey, your
You can then d ism iss the w eapon , shunting it into an
weapon might be a slender blade wrapped in leafy vines.
extradim ensional space, and it appears w henever you If you serve the Fiend, your weapon could be an axe made
create your pact w eap on thereafter. You ca n ’t affect an o f black metal and adorned with decorative flames. If your
artifact or a sentient w ea p on in this way. T h e w eapon patron is the Great Old One, your weapon might be an
ce a se s bein g your pact w eapon if you die, if you perform ancient-looking spear, with a gemstone embedded in its
the 1-hour ritual on a different w eapon , or if you use head, carved to look like a terrible unblinking eye.
a 1-hour ritual to break your bon d to it. The w eapon Pact o f the Tome. Your Book o f Shadows might be a fine,
appears at your feet if it is in the extradim ensional sp ace gilt-edged tome with spells o f enchantment and illusion,
w hen the bon d breaks. gifted to you by the lordly Archfey. It could be a weighty tome
bound in demon hide studded with iron, holding spells of
Pa c t of th e T ome conjuration and a wealth of forbidden lore about the sinister
regions of the cosmos, a gift of the Fiend. Or it could be the
Your patron gives you a grim oire called a B o o k of
tattered diary o f a lunatic driven mad by contact with the
Sh a dow s. W h en you gain this feature, c h o o s e three
Great Old One, holding scraps o f spells that only your own
cantrips from any cla ss’s spell list. W h ile the b o o k is on burgeoning insanity allows you to understand and cast.
your person , you can cast th ose cantrips at w ill. They
d on ’t count against your num ber o f cantrips known.
If you lose your B o o k o f S h a dow s, you can perform O t h e r w o r ld ly P a tro n s
a 1-hour cerem on y to receive a replacem ent from your T h e beings that serve as patrons for w arlock s are
patron. T his cerem on y can be perform ed during a short m ighty inhabitants o f other planes o f ex isten ce—not
or long rest, and it destroys the previous book . The b o o k gods, but alm ost godlike in their pow er. V arious patrons
turns to ash w hen you die. give their w arlock s a c c e s s to different p ow ers and
invocations, and ex p ect significant favors in return.
A b ility Score Im pro vem en t
S om e patrons collect w arlocks, doling out m ystic
W h en you reach 4th level, and again at 8th, 12th, 16th, kn ow led ge relatively freely o r boastin g o f their ability
and 19th level, you can in crease on e ability sco re o f your to bind m ortals to their will. Other patrons bestow their
c h oice by 2, or you can in crease tw o ability s c o r e s o f p ow er only grudgingly, and might m ake a pact with
your ch oice by 1. A s norm al, you can't in crease an ability only one w arlock. W arlocks w h o serve the sam e patron
sco re above 20 using this feature. m ight view each other as allies, siblings, or rivals.
M y s tic A r c a n u m T he A r ch fey
At 11th level, your patron bestow s upon you a m agical Your patron is a lord or lady o f the fey, a creature o f
secret called an arcanum . C h oose on e 6th-level spell legend w h o holds secrets that w ere forgotten before
from the w a rlock spell list as this arcanum . the m ortal races w ere born. T h is b ein g ’s m otivations
You can cast your arcanum sp ell on ce w ithout are often inscrutable, and som etim es w him sical, and
expending a spell slot. You m ust finish a long rest before m ight involve a striving for greater m agical p ow er or the
you can do s o again. settling o f age-old grudges. B eings o f this sort include
At higher levels, you gain m ore w arlock sp ells o f your the P rin ce o f Frost; the Q ueen o f A ir and D arkness,
ch oice that can b e cast in this way: one 7th-level spell ruler o f the G loam in g Court; Titania o f the S u m m er
at 13th level, one 8th-level spell at 15th level, and one Court; her con sort O beron, the G reen L ord; Hyrsam ,
9th-level spell at 17th level. You regain all u ses o f your the P rin ce o f F ools; and ancient hags.
M ystic A rca n u m w hen you finish a long rest.
E x p a n d e d Sp e l l L is t
E ld r itch M a ster T h e A rch fey lets you c h o o s e from an expan ded list o f
sp ells w hen you learn a w arlock spell. The follow in g
At 20th level, you can draw on your inner reserve o f
sp ells are added to the w arlock spell list for you.
m ystical pow er w hile entreating your patron to regain
expended spell slots. You can spend 1 m inute entreating
A rc h fey Ex p a n d e d S pells
your patron for aid to regain all your expended spell slots
from your Pact M agic feature. O nce you regain spell slots Spell Level Spells
w ith this feature, you m ust finish a long rest before you 1st faerie fire, sleep
can do s o again. 2nd calm em otions, p h a n ta sm a l force
3rd blink, plant grow th
4th dom inate beast, greater invisibility
5th dom inate person, seem ing
Fey P resence E x p a n d e d Sp e l l L is t
Starting at 1st level, your patron bestow s u pon you the The Fiend lets you c h o o s e from an expanded list of
ability to project the begu ilin g and fearsom e presen ce spells w hen you learn a w arlock spell. T h e follow in g
o f the fey. A s an action, you can cau se each creature in spells are added to the w arlock sp ell list for you.
a 10-foot cu b e originating from you to m ake a W isd om
saving th row against your w a rlock spell save DC. The Fie n d Ex p a n d e d S pells
creatu res that fail their saving th row s are all charm ed
Spell Level Spells
or frightened by you (your ch oice) until the end of
1st b u rn ing hands, c o m m a n d
your next turn.
2nd blindness/deafness, scorch ing ray
O nce you u se this feature, you ca n ’t use it again until
you finish a short or lon g rest. 3rd fireball, stinking cloud
4th fire shield, wall o f fire
M is t y E scape 5th fla m e strike, hallow
Starting at 6th level, you can vanish in a puff o f mist in
respon se to harm. W h en you take dam age, you can use D a r k O n e ’s B l e s s in g
your reaction to turn invisible and teleport up to 60 feet Starting at 1st level, w hen you reduce a hostile creature
to an u noccu pied sp ace you can see. You rem ain invisible to 0 hit points, you gain tem porary hit points equal to your
until the start o f your next turn or until you attack or Charism a m odifier + your w arlock level (m inim um o f 1).
cast a spell.
O nce you u se this feature, you can't use it again until Dark O n e ’s O w n Luck
you finish a short or lon g rest. Starting at 6th level, you can call on your patron to alter
fate in your favor. W h en you m ake an ability ch eck or a
B e g u il in g D efenses saving throw, you can u se this feature to add a d 10 to
B egin ning at 10th level, your patron teaches you h ow to your roll. You can do s o after seein g the initial roll but
turn the m ind-affecting m agic o f your en em ies against before any o f the roll’s effects occur.
them. You are im m une to bein g charm ed, and w hen O nce you u se this feature, you c a n ’t use it again until
another creature attem pts to ch a rm you, you can use you finish a short or long rest.
your reaction to attempt to turn the charm b a ck on
that creature. The creature m ust su cceed on a W isdom F ie n d is h R e s il ie n c e
saving throw against your w arlock spell save D C or Starting at 10th level, you can c h o o s e one dam age type
b e charm ed by you for 1 minute or until the creature w hen you finish a sh ort or long rest. You gain resistan ce
takes any dam age. to that dam age type until you c h o o s e a different one
w ith this feature. D am age from m agical w ea p on s or
Dark D e l ir iu m silver w ea p on s ig n ores this resistance.
Starting at 14th level, you can plunge a creature into
an illusory realm . A s an action, c h o o s e a creature H url T hrough H ell
that you can see w ithin 60 feet o f you. It must m ake a Starting at 14th level, w hen you hit a creature w ith an
W isd om saving th row against y ou r w arlock spell save attack, you can use this feature to instantly transport
DC. O n a failed save, it is charm ed or frightened by you the target through the low er planes. The creature
(your ch oice) for 1 m inute or until your concentration disappears and hurtles through a nightm are landscape.
is broken (as if you are concentratin g on a spell). This At the end o f your next turn, the target returns to the
effect ends early if the creature takes any dam age. sp a ce it previously o ccu pied, or the nearest u n occu pied
Until this illusion ends, the creature thinks it is lost space. If the target is not a fiend, it takes 10d 10 psychic
in a m isty realm , the appearan ce o f w hich you ch oose. dam age as it reels from its h orrific experience.
The creature can s e e and hear only itself, you, and O nce you u se this feature, you ca n ’t u se it again until
the illusion. you finish a long rest.
Y ou m ust finish a sh ort or long rest before you can
u se this feature again. T he G r eat O ld O n e
can see w ithin 30 feet o f you. You don ’t need to share Prerequisite: 7th level
a language with the creature for it to understand your You can cast compulsion on ce using a w arlock spell slot.
telepathic utterances, but the creature m ust be able to You c a n ’t d o s o again until you finish a long rest.
understand at least on e language.
Book of A n c ie n t Se c r e t s
E n t r o p ic W a r d Prerequisite: Pact o f the Tome feature
At 6th level, you learn to m agically w ard y ou rself against
You can n ow in scribe m agical rituals in your B o o k o f
attack and to turn an en em y’s failed strike into g ood
Sh a dow s. C h oose tw o 1st-level sp ells that have the
luck for yourself. W h en a creature m akes an attack
ritual tag from any cla ss’s spell list. The sp ells appear
roll against you, you can use your reaction to im p ose
in the b o o k and d on ’t count against the num ber o f spells
disadvantage on that roll. If the attack m isses you, your
you know. W ith your B o o k o f S h a d ow s in hand, you
next attack roll against the creature has advantage if you
can cast the ch osen spells as rituals. You ca n ’t cast the
m ake it b efore the end o f your next turn.
spells except as rituals, u nless y ou ’ve learned them by
O nce you use this feature, you ca n ’t use it again until
som e other m eans. You can also cast a w arlock spell
you finish a short or lon g rest.
you kn ow as a ritual if it has the ritual tag.
T hought Sh iel d On your adventures, you can add other ritual sp ells to
your B o o k o f S h adow s. W h en you find such a spell, you
Starting at 10th level, your thoughts ca n ’t b e read by
can add it to the b o o k if the sp ell’s level is equal to or
telepathy or other m ea n s unless you allow it. You also
less than h alf your w a rlock level (rounded up) and if you
have resistan ce to psychic dam age, and w henever a
can spare the tim e to tran scribe the spell. For each level
creature deals psychic dam age to you, that creature
o f the spell, the transcription p r o ce s s takes 2 hours and
takes the sam e am ount o f dam age that you do.
c o sts 50 gp for the rare inks n eeded to in scribe it.
C reate T hrall
C h a in s of C arceri
At 14th level, you gain the ability to infect a h um an oid’s
m ind w ith the alien m a gic o f your patron. You can use
Prerequisite: 15th level, Pact o f the Chain feature
your action to touch an incapacitated hum anoid. That You can cast hold monster at w ill—targeting a celestial,
creature is then ch a rm ed by you until a remove curse fiend, or elem ental—w ithout expending a spell slot or
spell is cast on it, the ch arm ed condition is rem oved m aterial com pon ents. You m ust finish a long rest before
from it, or you u se this feature again. you can use this invocation on the sam e creature again.
You can com m u n ica te telepathically w ith the charm ed
creature as long as the tw o o f you are on the sam e plane D e v i l ’s Sig h t
o f existence. Y ou can see n orm ally in darkness, both m agical and
n onm agical, to a distance o f 120 feet.
E l d r it c h In v o c a t io n s D readful W ord
If an eldritch invocation has prerequisites, you must Prerequisite: 7th level
m eet them to learn it. You can learn the invocation at the
You can cast confusion on ce using a w a rlock spell slot.
sam e tim e that you m eet its prerequisites.
You ca n ’t do so again until you finish a long rest.
A g o n iz in g Blast
E l d r it c h Sig h t
Prerequisite: eldritch blast cantrip
You can cast detect magic at w ill, w ithout expending
W h en you cast eldritch blast, add your Charism a a spell slot.
m odifier to the dam age it deals on a hit.
E l d r it c h Sp e a r O therw orldly L eap
Prerequisite: eldritch blast cantrip Prerequisite: 9th level
W h en you cast eldritch blast, its range is 3 0 0 feet. You can cast jump on y ou rself at w ill, w ithout expending
a spell slot or m aterial com pon ents.
Eyes of th e Rune K eeper
You can read all w riting. R e p e l l in g Blast
Prerequisite: eldritch blast cantrip
F ie n d is h V ig o r
W h en you hit a creature with eldritch blast, you can push
You ca n cast false life on y ou rself at w ill as a
the creature up to 10 feet away from you in a straight line.
1st-level spell, w ithout expen din g a spell slot or
m aterial com pon ents. Sc u lpto r of F lesh
Prerequisite: 7th level
G aze of T wo M in d s
You can u se your action to touch a w illing hum anoid Y ou can cast polymorph on ce usin g a w arlock spell slot.
and perceive through its sen ses until the end o f your Y ou ca n ’t do s o again until you finish a lon g rest.
next turn. A s long as the creature is on the sam e
Sig n of Ill O men
plane o f existence as you, you can use your action
on subsequent turns to m aintain this conn ection , Prerequisite: 5th level
extending the duration until the end o f your next turn. Y ou can cast bestow curse on ce using a w a rlock spell
W h ile perceivin g through the other creatu re’s sen ses, slot. You ca n ’t do so again until you finish a long rest.
you benefit from any sp ecia l se n se s p o s s e s s e d by that
creature, and you are blinded and deafened to your ow n T h ie f o f F i v e Fa t e s
surroundings. You can cast bane o n ce usin g a w a rlock spell slot. You
c a n ’t do so again until you finish a lon g rest.
L if e d r in k e r
M a sk of M an y Fa c e s V is io n s o f D is t a n t R ealm s
You can cast disguise self at will, without expending Prerequisite: 15th level
a spell slot. You can cast arcane eye at will, without expending
a spell slot.
M aster of M y r ia d Fo r m s
Prerequisite: 15th level V o ic e o f t h e C h a in M aster
You can cast alter self at will, w ithout expending Prerequisite: Pact o f the Chain feature
a spell slot. You can com m u n icate telepathically w ith your fam iliar
and perceive through your fam iliar’s sen ses as lon g as
M in io n s o f C haos
you are on the sam e plane o f existence. Additionally,
Prerequisite: 9th level w hile perceivin g through your fam iliar’s sen ses, you can
You can cast conjure elemental on ce using a also sp eak through your fam iliar in your ow n voice, even
w a rlock spell slot. You ca n ’t do s o again until you if your fam iliar is n orm ally incapable o f sp eech .
finish a long rest.
W h is p e r s o f t h e G rave
M ir e t h e M in d Prerequisite: 9th level
Prerequisite: 5th level You can cast speak with dead at w ill, w ithout expending
You can cast slow on ce using a w arlock spell slot. You a spell slot.
c a n ’t do so again until you finish a lon g rest.
W it c h Sig h t
M is t y V is io n s Prerequisite: 15th level
You can cast silent image at will, w ithout expending a You can see the true form o f any sh ap ech an ger or
spell slot or material com pon ents. creature con cea led by illusion or transm utation m agic
w hile the creature is w ithin 30 feet o f you and w ithin
O ne w it h Sh a d o w s
line o f sight.
Prerequisite: 5th level
W h en you are in an area o f dim light or darkness, you
can u se your action to b e c o m e invisible until you m ove
or take an action or a reaction.