Sorcerer Pre Built
Sorcerer Pre Built
INSPIRATION
STRENGTH If you do me an injury, I will
12 +2 30ft crush you, ruin your name,
5 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED and salt your fields.
-3 PERSONALITY TRAITS
14 ●
+2
+5
Dexterity
Constitution
23 can handle myself without the
coddling of my family.
CURRENT HIT POINTS IDEALS
+1 Intelligence
+2 +1 Wisdom
● +6 Charisma
The common folk must see
CONSTITUTION
me as a hero of the people.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
+2 Acrobatics (Dex) Total 3d6 SUCCESSES By my words and actions, I often
+3 Animal Handling (Wis) bring shame to my family.
+1
3d6 FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -3 Athletics (Str)
13 ●
●
+6
+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Darkvision: You have nightvision for up to 60 feet in front of you. This makes dim light
clearly visible and means you only see in shades of grey in the dark.
Firebolt +6 1d10 fire Fey Ancestry. You have advantage on saving throws you make to avoid or end the
+1 +1 Insight (Wis) charmed condition on yourself.
Fury of the Small. When you damage a creature with an attack or a spell and the creature’s
● +6 Intimidation (Cha) size is larger than yours, you can cause the attack or spell to deal 2 extra damage.
You can use this feature twice per long rest, and no more than once per turn.
WISDOM +1 Investigation (Int) Nimble Escape: You can always take the Disengage or Hide acitons as a bonus action
Spellcasting: You can cast spells, using an Arcane Focus as your spellcasting focus.
+1 Medicine (Wis)
13
Charisma is your spellcasting ability.
+1 Nature (Int) Wild Magic Surge: Once per turn, after you cast a Sorcerer spell of 1st level or higher, your
DM can make you roll 1d20. On a natural 1, you immediately trigger a Wild Magic Surge,
rolling on the Wild Magic Surge table and triggering the random effect.
+1 Perception (Wis) (Note: The table has not been included in this sheet as it has 50 options, which is too much
+1 to fit on the sheet. Instead, google it).
+4 Performance (Cha) Tides of Chaos: You can choose to give yourself advantage on any one attack roll, ability
check, or saving throw.
Upon doing so, you cannot do so until you finish a long rest.
● +6 Persuasion (Cha) Alternatively, your DM can choose to immediately and randomly force you to have a Wild
CHARISMA Magic Surge after casting a spell of 1st level or higher. Afterwards, you gain usage of this
feature back.
+1 Religion (Int)
18
Font of Magic: You have 3 Sorcery Points. You can turn Spell Slots into Sorcery Points,
and Sorcery Points into Spell Slots as a bonus action.
+2 Sleight of Hand (Dex) - When turning Spell Slots into Sorcery Points, you expend the spell slot to regain a number
of Sorcery Points equal to the slot's level.
- When turning Sorcery Points into Spell Slots, you can spend either 2 Sorcery Points to
+2 Stealth (Dex) make a 1st level Spell Slot, or 3 Sorcery Points to make a 2nd Level Spell Slot.
+4 +1 Survival (Wis)
Metamagic: Upon casting any Sorcerer spell, you can choose to expend Sorcery Points to
augment the spell's effect. You can apply the following Metamagics:
- Seeking Spell: If you make a spell attack roll and miss, you can spend 2 Sorcery points to
reroll the attack roll, potentially turning a miss into a hit.
- Distant Spell: When you cast a spell with a range of 5 feet or greater, you can spend 1
SKILLS ATTACKS & SPELLCASTING Sorcery point to double its range. Alternatively, you can spend 1 Sorcery point to increase
the range of a touch-range spell to be 30 feet.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Gobby O'GobGob
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer +4 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Fire Bolt: Launch a blast of fire at someone within 120ft. Deals 1d10 fire damage.
Create Bonfire: Create a magical bonfire that can burn people that stand on it.
Message: Telepathically message someone within 120 feet. They can respond similarly
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Absorb Elements: Reaction get resistance to an elemental damage then buff next attack
Magic Missile: Create magical darts that automatically hit. Each deal 1d4+1 force dmg
4
Burning Hands: Shoot fire in a 15-foot cone from your fingertips
SPELLS KNOWN
2 2
Misty Step: Teleport up to 30 feet away as a Bonus Action
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.