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Thesis Ni Sweet

This document discusses the benefits of game-based learning (GBL) in enhancing student participation and collaboration in educational settings. It outlines research objectives aimed at assessing the effectiveness of GBL, identifying key game elements that boost engagement, and comparing GBL with traditional teaching methods. The study emphasizes the significance of GBL in creating inclusive learning environments and developing essential skills such as teamwork and problem-solving.

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0% found this document useful (0 votes)
12 views9 pages

Thesis Ni Sweet

This document discusses the benefits of game-based learning (GBL) in enhancing student participation and collaboration in educational settings. It outlines research objectives aimed at assessing the effectiveness of GBL, identifying key game elements that boost engagement, and comparing GBL with traditional teaching methods. The study emphasizes the significance of GBL in creating inclusive learning environments and developing essential skills such as teamwork and problem-solving.

Uploaded by

kyshamailem0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Improving Participation and Collaboration in Learning through Game-

Based Approach

Introduction

The rapid advancements in technology and the increasing prevalence of digital tools in

educational settings have paved the way for innovative teaching methodologies, one of which is

the game-based learning (GBL) approach. Game-based learning leverages the engaging and

interactive nature of games to create a learning environment that not only motivates students

but also enhances their participation and collaboration (Gee, 2003). Traditional educational

methods often fall short in fostering student engagement, especially in collaborative tasks.

However, by integrating game elements into the learning process, educators can create a more

dynamic and participatory classroom atmosphere, where students are encouraged to work

together towards common goals (Plass, Homer, & Kinzer, 2015).

Research has shown that game-based learning can significantly improve students'

engagement and motivation, leading to better learning outcomes (Garris, Ahlers, & Driskell,

2002). Moreover, the collaborative aspects of many educational games help develop essential

skills such as teamwork, communication, and problem-solving, which are crucial for success in

both academic and professional settings (Johnson, Johnson, & Stanne, 2000). This thesis

explores the potential of game-based approaches to enhance participation and collaboration in

learning environments, drawing on existing research and practical case studies to demonstrate

how these strategies can be effectively implemented in various educational contexts.


Research Objectives

The major objective of this study is to assess the effectiveness of a game-based learning

approach in improving student participation and collaboration within educational settings.

Specifically, it aims to:

1.) Identify the key game elements that contribute to increased student engagement and

participation in learning activities.

2.) Evaluate the impact of game-based learning on the development of collaborative skills

such as teamwork, communication, and problem-solving among students.

3.) Compare the outcomes of traditional teaching methods with game-based approaches in

fostering collaborative learning environments.

4.) Develop and recommend best practices for implementing game-based learning

strategies to optimize participation and collaboration in various educational contexts.

Significance of the Study


This work stems from its potential to revolutionize existing educational processes by

bringing a more engaging and collaborative approach to learning using game-based

methodologies. In an era where student engagement and active involvement are essential

for academic achievement, this study sheds light on how game-based learning might solve

these problems by making learning more engaging and entertaining.

By increasing involvement, this study helps to create a more inclusive learning

environment in which all students, regardless of learning style or ability, may actively interact

and contribute to the learning process. Game-based learning's collaborative nature also

encourages critical skills like cooperation, communication, and problem-solving, all of which

are becoming increasingly crucial in academic and professional contexts.

Furthermore, the study has practical implications for educators, curriculum creators, and

policymakers by outlining evidence-based techniques for introducing game-based learning

into educational programs. This can result in more effective teaching approaches, better

student results, and a more dynamic and participatory classroom setting. Finally, this study

has the potential to change educational methods on a larger scale, encouraging a shift

toward more innovative and student-centered learning experiences.


Strongly Disagree Disagree Agree Strongly Agree
Section A: Participation in
Learning 1 2 4 5

1. I actively participate in class

activities when a game-based

approach is used.

2. Game-based activities make

me more engaged during

lessons.

3. I am more likely to ask

questions when games are

incorporated into learning.

4. Game-based learning increases


my motivation to participate in
class discussions.

5. I feel more involved in learning


when games are used compared
to traditional teaching methods.

6. Game-based learning keeps my


attention focused during the
entire class.
7. I participate more when
learning materials are presented
in a game format.

8. I am more likely to complete


assignments when they are part
of a game-based activity.

9. I find it easier to contribute


ideas in a game-based learning
environment.

10. Game-based activities


encourage me to share my
thoughts more openly in class.
Section C: Effectiveness of Game- Strongly Disagree Disagree Agree Strongly Agree
Based Approach
1 2 4 5

11. I collaborate more with my


classmates during game-based
activities.

12. Game-based learning helps


me work better with my peers.

13. I feel comfortable sharing


ideas with classmates in a game-
based learning environment.

14. Games encourage me to


communicate more effectively
with my peers.

15. Working in groups during


game-based learning is easier and
more enjoyable.

16. I feel more confident working


as a team when games are
involved.
17. Game-based activities
promote a sense of teamwork
among students.

18. I am more likely to help my


classmates during game-based
activities.

19. Games foster a collaborative


environment that enhances
learning.

20. Game-based learning


improves my ability to resolve
conflicts within a group.
Strongly Disagree Disagree Agree Strongly Agree
Section C: Effectiveness of Game-
Based Approach 1 2 4 5

21. I believe game-based learning


enhances my understanding of
the subject.

22. Game-based activities help


me retain information better than
traditional methods.

23. Game-based learning makes


difficult concepts easier to
understand.

24. I find game-based learning


more enjoyable than traditional
classroom activities.

25. The use of games makes


learning feel more relevant to
real-world situations.

26. I think game-based learning


increases my problem-solving
skills.
27. Game-based learning
provides opportunities for
creative thinking.

28. The game-based approach


helps me improve my critical
thinking abilities.

29. I feel that I learn more


effectively through games
compared to lectures.

30. I am more likely to apply what


I’ve learned in game-based
activities to real-life situations.

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