Go Dino Game Complete Explanation
Go Dino Game Complete Explanation
This document provides a detailed explanation of the "Go Dino" game code, written in C++.
Each section of the code is explained step by step to ensure clarity and understanding.
Global Variables
Utility Functions
1. gotoxy(int x, int y): Moves the console cursor to the (x, y) position.
- Utilizes the Windows API function SetConsoleCursorPosition.
2. setcursor(bool visible, DWORD size): Configures the cursor's visibility and size.
- Parameters:
* visible: true for visible cursor, false for hidden cursor.
* size: Determines the size of the cursor (default: 20).
Both functions enhance the console's appearance and interactivity.
Initialization Function
init():
- Clears the console using system("cls").
- Resets the game state, including the gameover flag and score display.
- Draws the game boundary using '=' at the top and bottom of the console.
Dinosaur Movement
Hurdle Mechanics
drawHurdle():
- Draws and moves the hurdle from right to left.
- Clears the previous position of the hurdle.
- Detects collision by checking the dinosaur's vertical position relative to the hurdle.
* On collision, displays "GAME OVER" and resets the game state.
- Increments the score when the hurdle crosses the left edge of the screen.
- Increases difficulty by reducing the speed (minimum threshold: 20).
Gameplay Loop
play():
- Handles the core gameplay mechanics.
- Continuously updates the game by moving the dinosaur and hurdles.
- Processes user input:
* Spacebar: Initiates a jump.
* 'P' or 'p': Pauses the game until another key is pressed.
* ESC: Quits the game and returns to the main menu.
Instructions
instruction():
- Displays a set of instructions for the player:
1. How to jump and avoid hurdles.
2. Controls for pausing and quitting the game.
- Returns to the main menu upon any key press.
Main Menu
main():
- Displays the main menu with three options:
1. Start Game: Launches the gameplay loop by calling play().
2. Instructions: Displays the instruction screen.
3. Quit: Exits the program.
- Waits for user input and executes the corresponding functionality.
Conclusion
The "Go Dino" game is a simple yet interactive console-based game. It combines basic
graphics with game logic to create a fun and challenging experience. The code demonstrates
the use of:
- Console manipulation using Windows API.
- Efficient game state management.
- User input handling for real-time interaction.
This breakdown should help you understand each component of the game and how it
contributes to the overall functionality.