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VLSI Design - Verilog Introduction l6

Verilog is a Hardware Description Language (HDL) used to describe digital systems at various abstraction levels, including behavioral, register-transfer, and gate levels. It allows for easy design and debugging of complex circuits and includes features like lexical tokens, data types, and operators. Key concepts include modeling with gates, defining data types such as wires and registers, and using various operators for arithmetic and logical operations.

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0% found this document useful (0 votes)
4 views

VLSI Design - Verilog Introduction l6

Verilog is a Hardware Description Language (HDL) used to describe digital systems at various abstraction levels, including behavioral, register-transfer, and gate levels. It allows for easy design and debugging of complex circuits and includes features like lexical tokens, data types, and operators. Key concepts include modeling with gates, defining data types such as wires and registers, and using various operators for arithmetic and logical operations.

Uploaded by

Othniel
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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VLSI Design - Verilog Introduction https://www.tutorialspoint.com/vlsi_design/vlsi_design_verilog_intro...

VLSI Design - Verilog Introduction


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Verilog is a HARDWARE DESCRIPTION LANGUAGE (HDL). It is a language used for


describing a digital system like a network switch or a microprocessor or a memory or a
flip−flop. It means, by using a HDL we can describe any digital hardware at any level.
Designs, which are described in HDL are independent of technology, very easy for
designing and debugging, and are normally more useful than schematics, particularly
for large circuits.

Verilog supports a design at many levels of abstraction. The major three are −

Behavioral level

Register-transfer level

Gate level

Behavioral level
This level describes a system by concurrent algorithms (Behavioural). Every algorithm
is sequential, which means it consists of a set of instructions that are executed one by
one. Functions, tasks and blocks are the main elements. There is no regard to the
structural realization of the design.

Register−Transfer Level
Designs using the Register−Transfer Level specify the characteristics of a circuit using
operations and the transfer of data between the registers. Modern definition of an RTL
code is "Any code that is synthesizable is called RTL code".

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Gate Level
Within the logical level, the characteristics of a system are described by logical links and
their timing properties. All signals are discrete signals. They can only have definite
logical values (`0', `1', `X', `Z`). The usable operations are predefined logic primitives
(basic gates). Gate level modelling may not be a right idea for logic design. Gate level
code is generated using tools like synthesis tools and his netlist is used for gate level
simulation and for backend.

Lexical Tokens
Verilog language source text files are a stream of lexical tokens. A token consists of one
or more characters, and each single character is in exactly one token.

The basic lexical tokens used by the Verilog HDL are similar to those in C Programming
Language. Verilog is case sensitive. All the key words are in lower case.

White Space

White spaces can contain characters for spaces, tabs, new-lines and form feeds. These
characters are ignored except when they serve to separate tokens.

White space characters are Blank space, Tabs, Carriage returns, New line, and Form
feeds.

Comments

There are two forms to represent the comments

1) Single line comments begin with the token // and end with carriage return.

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Ex.: //this is single line syntax

2) Multiline comments begins with the token /* and end with token */

Ex.: /* this is multiline Syntax*/

Numbers

You can specify a number in binary, octal, decimal or hexadecimal format. Negative
numbers are represented in 2’s compliment numbers. Verilog allows integers, real
numbers and signed & unsigned numbers.

The syntax is given by − <size> <radix> <value>

Size or unsized number can be defined in <Size> and <radix> defines whether it is
binary, octal, hexadecimal or decimal.

Identifiers

Identifier is the name used to define the object, such as a function, module or register.
Identifiers should begin with an alphabetical characters or underscore characters. Ex.
A_Z, a_z,_

Identifiers are a combination of alphabetic, numeric, underscore and $ characters. They


can be up to 1024 characters long.

Operators

Operators are special characters used to put conditions or to operate the variables.
There are one, two and sometimes three characters used to perform operations on
variables.

Ex. >, +, ~, &! =.

Verilog Keywords

Words that have special meaning in Verilog are called the Verilog keywords. For
example, assign, case, while, wire, reg, and, or, nand, and module. They should not be
used as identifiers. Verilog keywords also include compiler directives, and system tasks
and functions.

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Gate Level Modelling


Verilog has built-in primitives like logic gates, transmission gates and switches. These
are rarely used for design work but they are used in post synthesis world for modelling
of ASIC/FPGA cells.

Gate level modelling exhibits two properties −

Drive strength − The strength of the output gates is defined by drive strength. The
output is strongest if there is a direct connection to the source. The strength decreases
if the connection is via a conducting transistor and least when connected via a pull-up/
down resistive. The drive strength is usually not specified, in which case the strengths
defaults to strong1 and strong0.

Delays − If delays are not specified, then the gates do not have propagation delays; if
two delays are specified, then first one represents the rise delay and the second one,
fall delay; if only one delay is specified, then both, rise and fall are equal. Delays can be
ignored in synthesis.

Gate Primitives

The basic logic gates using one output and many inputs are used in Verilog. GATE uses
one of the keywords - and, nand, or, nor, xor, xnor for use in Verilog for N number of
inputs and 1 output.

Example:
Module gate()
Wire ot0;
Wire ot1;
Wire ot2;

Reg in0,in1,in2,in3;
Not U1(ot0,in0);

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Xor U2(ot1,in1,in2,in3);
And U3(ot2, in2,in3,in0)

Transmission Gate Primitives

Transmission gate primitives include both, buffers and inverters. They have single input
and one or more outputs. In the gate instantiation syntax shown below, GATE stands
for either the keyword buf or NOT gate.

Example: Not, buf, bufif0, bufif1, notif0, notif1

Not – n outout inverter

Buf – n output buffer

Bufifo – tristate buffer, active low enable

Bufif1 – tristate buffer, active high enable

Notifo – tristate inverter, active low enable

Notif1 – tristate inverter, active high enable

Example:
Module gate()
Wire out0;
Wire out1;

Reg in0,in1;
Not U1(out0,in0);
Buf U2(out0,in0);

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Data Types

Value Set

Verilog consists of, mainly, four basic values. All Verilog data types, which are used in
Verilog store these values −

0 (logic zero, or false condition)

1 (logic one, or true condition)

x (unknown logic value)

z (high impedance state)

use of x and z is very limited for synthesis.

Wire

A wire is used to represent a physical wire in a circuit and it is used for connection of
gates or modules. The value of a wire can only be read and not assigned in a function
or block. A wire cannot store value but is always driven by a continuous assignment
statement or by connecting wire to output of a gate/module. Other specific types of
wires are −

Wand (wired-AND) − here value of Wand is dependent on logical AND of all the
device drivers connected to it.

Wor (wired-OR) − here value of a Wor is dependent on logical OR of all the device
drivers connected to it.

Tri (three-state) − here all drivers connected to a tri must be z, except only one
(which determines value of tri).

Example:
Wire [msb:lsb] wire_variable_list;
Wirec // simple wire
Wand d;

Assign d = a; // value of d is the logical AND of


Assign d = b; // a and b
Wire [9:0] A; // a cable (vector) of 10 wires.

Wand [msb:lsb] wand_variable_list;

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Wor [msb:lsb] wor_variable_list;


Tri [msb:lsb] tri_variable_list;

Register

A reg (register) is a data object, which is holding the value from one procedural
assignment to next one and are used only in different functions and procedural blocks.
A reg is a simple Verilog, variable-type register and can’t imply a physical register. In
multi-bit registers, the data is stored in the form of unsigned numbers and sign
extension is not used.

Example −

reg c; // single 1-bit register variable

reg [5:0] gem; // a 6-bit vector;

reg [6:0] d, e; // two 7-bit variables

Input, Output, Inout

These keywords are used to declare input, output and bidirectional ports of a task or
module. Here input and inout ports, which are of wire type and output port is
configured to be of wire, reg, wand, wor or tri type. Always, default is wire type.

Example

Module sample(a, c, b, d);


Input c; // An input where wire is used.

Output a, b; // Two outputs where wire is used.


Output [2:0] d; /* A three-bit output. One must declare type in a separate statement.
reg [1:0] a; // The above ‘a’ port is for declaration in reg.

Integer

Integers are used in general-purpose variables. They are used mainly in loops-indicies,
constants, and parameters. They are of ‘reg’ type data type. They store data as signed
numbers whereas explicitly declared reg types store them as an unsigned data. If the
integer is not defined at the time of compiling, then the default size would be 32 bits.

If an integer holds a constant, the synthesizer adjusts them to the minimum width
needed at the time of compilation.

Example

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Integer c; // single 32-bit integer


Assign a = 63; // 63 defaults to a 7-bit variable.

Supply0, Supply1

Supply0 define wires tied to logic 0 (ground) and supply1 define wires tied to logic 1
(power).

Example

supply0 logic_0_wires;
supply0 gnd1; // equivalent to a wire assigned as 0

supply1 logic_1_wires;
supply1 c, s;

Time

Time is a 64-bit quantity that can be used in conjunction with the $time system task to
hold simulation time. Time is not supported for synthesis and hence is used only for
simulation purposes.

Example

time time_variable_list;
time c;
c = $time; //c = current simulation time

Parameter

A parameter is defining a constant which can be set when you use a module, which
allows customization of module during the instantiation process.

Example
Parameter add = 3’b010, sub = 2’b11;
Parameter n = 3;
Parameter [2:0] param2 = 3’b110;

reg [n-1:0] jam; /* A 3-bit register with length of n or above. */


always @(z)

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y = {{(add - sub){z}};

if (z)
begin
state = param2[1];
else
state = param2[2];
end

Operators

Arithmetic Operators

These operators is perform arithmetic operations. The + and −are used as either unary
(x) or binary (z−y) operators.

The Operators which are included in arithmetic operation are −

+ (addition), −(subtraction), * (multiplication), / (division), % (modulus)

Example −

parameter v = 5;
reg[3:0] b, d, h, i, count;
h = b + d;
i = d - v;
cnt = (cnt +1)%16; //Can count 0 thru 15.

Relational Operators

These operators compare two operands and return the result in a single bit, 1 or 0.

Wire and reg variables are positive. Thus (−3’d001) = = 3’d111 and (−3b001)>3b110.

The Operators which are included in relational operation are −

== (equal to)

!= (not equal to)

> (greater than)

>= (greater than or equal to)

< (less than)

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<= (less than or equal to)

Example

if (z = = y) c = 1;
else c = 0; // Compare in 2’s compliment; d>b
reg [3:0] d,b;

if (d[3]= = b[3]) d[2:0] > b[2:0];


else b[3];
Equivalent Statement
e = (z == y);

Bit-wise Operators

Bit-wise operators which are doing a bit-by-bit comparison between two operands.

The Operators which are included in Bit wise operation are −

& (bitwise AND)

| (bitwiseOR)

~ (bitwise NOT)

^ (bitwise XOR)

~^ or ^~(bitwise XNOR)

Example

module and2 (d, b, c);


input [1:0] d, b;
output [1:0] c;
assign c = d & b;
end module

Logical Operators

Logical operators are bit-wise operators and are used only for single-bit operands. They
return a single bit value, 0 or 1. They can work on integers or group of bits, expressions
and treat all non-zero values as 1. Logical operators are generally, used in conditional
statements since they work with expressions.

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The operators which are included in Logical operation are −

! (logical NOT)

&& (logical AND)

|| (logical OR)

Example

wire[7:0] a, b, c; // a, b and c are multibit variables.


reg x;

if ((a == b) && (c)) x = 1; //x = 1 if a equals b, and c is nonzero.


else x = !a; // x =0 if a is anything but zero.

Reduction Operators

Reduction operators are the unary form of the bitwise operators and operate on all the
bits of an operand vector. These also return a single-bit value.

The operators which are included in Reduction operation are −

& (reduction AND)

| (reduction OR)

~& (reduction NAND)

~| (reduction NOR)

^ (reduction XOR)

~^ or ^~(reduction XNOR)

Example

Module chk_zero (x, z);

Input [2:0] x;
Output z;
Assign z = & x; // Reduction AND
End module

Shift Operators

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Shift operators, which are shifting the first operand by the number of bits specified by
second operand in the syntax. Vacant positions are filled with zeros for both directions,
left and right shifts (There is no use sign extension).

The Operators which are included in Shift operation are −

<< (shift left)

>> (shift right)

Example

Assign z = c << 3; /* z = c shifted left 3 bits;

Vacant positions are filled with 0’s */

Concatenation Operator

The concatenation operator combines two or more operands to form a larger vector.

The operator included in Concatenation operation is − { }(concatenation)

Example

wire [1:0] a, h; wire [2:0] x; wire [3;0] y, Z;


assign x = {1’b0, a}; // x[2] = 0, x[1] = a[1], x[0] = a[0]
assign b = {a, h}; /* b[3] = a[1], b[2] = a[0], b[1] = h[1],
b[0] = h[0] */
assign {cout, b} = x + Z; // Concatenation of a result

Replication Operator

The replication operator are making multiple copies of an item.

The operator used in Replication operation is − {n{item}} (n fold replication of an item)

Example

Wire [1:0] a, f; wire [4:0] x;


Assign x = {2{1’f0}, a}; // Equivalent to x = {0,0,a }
Assign y = {2{a}, 3{f}}; //Equivalent to y = {a,a,f,f}
For synthesis, Synopsis did not like a zero replication.

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For example:-
Parameter l = 5, k = 5;
Assign x = {(l-k){a}}

Conditional Operator

Conditional operator synthesizes to a multiplexer. It is the same kind as is used in C/C+


+ and evaluates one of the two expressions based on the condition.

The operator used in Conditional operation is −

(Condition) ? (Result if condition true) −

(result if condition false)

Example

Assign x = (g) ? a : b;
Assign x = (inc = = 2) ? x+1 : x-1;
/* if (inc), x = x+1, else x = x-1 */

Operands

Literals

Literals are constant-valued operands that are used in Verilog expressions. The two
commonly used Verilog literals are −

String − A string literal operand is a one-dimensional array of characters, which


are enclosed in double quotes (" ").

Numeric − A constant number operand is specified in binary, octal, decimal or


hexadecimal Number.

Example

n − integer representing number of bits

F − one of four possible base formats −

b for binary, o for octal, d for decimal, h for hexadecimal.

“time is” // string literal

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267 // 32-bit decimal number


2’b01 // 2-bit binary
20’hB36F // 20-bit hexadecimal number
‘062 // 32-bit octal number

Wires, Regs, and Parameters

Wires, regs and parameters are the data types used as operands in Verilog expressions.

Bit-Selection “x[2]” and Part-Selection “x[4:2]”

Bit-selects and part-selects are used to select one bit and a multiple bits, respectively,
from a wire, reg or parameter vector with the use of square brackets “[ ]”. Bit-selects
and part-selects are also used as operands in expressions in the same way that their
main data objects are used.

Example

reg [7:0] x, y;
reg [3:0] z;
reg a;
a = x[7] & y[7]; // bit-selects
z = x[7:4] + y[3:0]; // part-selects

Function Calls

In the Function calls, the return value of a function is used directly in an expression
without the need of first assigning it to a register or wire. It just place the function call
as one of the type of operands.it is needful to make sure you are knowing the bit width
of the return value of function call.

Example
Assign x = y & z & chk_yz(z, y); // chk_yz is a function

. . ./* Definition of the function */


Function chk_yz; // function definition
Input z,y;
chk_yz = y^z;
End function

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Modules

Module Declaration

In Verilog, A module is the principal design entity. This indicates the name and port list
(arguments). The next few lines which specifies the input/output type (input, output or
inout) and width of the each port. The default port width is only 1 bit. The port variables
must be declared by wire, wand,. . ., reg. The default port variable is wire. Normally,
inputs are wire because their data is latched outside the module. Outputs are of reg
type if their signals are stored inside.

Example

module sub_add(add, in1, in2, out);


input add; // defaults to wire
input [7:0] in1, in2; wire in1, in2;

output [7:0] out; reg out;


... statements ...
End module

Continuous Assignment

The continuous assignment in a Module is used for assigning a value on to a wire, which
is the normal assignment used at outside of always or initial blocks. This assignment is
done with an explicit assign statement or to assign a value to a wire during its
declaration. Continuous assignment are continuously executed at the time of
simulation. The order of assign statements does not affect it. If you do any change in
any of the right-hand-side inputs signal it will change a left-hand-side output signal.

Example

Wire [1:0] x = 2’y01; // assigned on declaration


Assign y = c | d; // using assign statement
Assign d = a & b;
/* the order of the assign statements does not matter. */

Module Instantiations

Module declarations are templates for creating actual objects. Modules are instantiated
inside other modules, and each instantiation is creating a single object from that

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template. The exception is the top-level module which is its own instantiation. The
module’s ports must to be matched to those which are defined in the template. It is
specified −

By name, using a dot “.template port name (name of wire connected to port)”.
Or

By position, placing the ports in the same place in the port lists of both of the
template and the instance.

Example

MODULE DEFINITION
Module and4 (x, y, z);
Input [3:0] x, y;
Output [3:0] z;
Assign z = x | y;
End module

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