aeson
aeson
STEALTH DISADVANTAGE
+0
+2 Dexterity
Channel Divinity (2/Short Rest).
+3 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
Turn Undead (Action—Channel Divinity). Each
MAXIMUM HIT DICE TEMPORARY undead that can see or hear you within 30 feet of
14 ✘
✘
+5 Wisdom
+3 Charisma
57 6d8 you must make a Wisdom saving throw. If the
creature fails its saving throw, it is turned for 1
CONDITIONAL
minute or until it takes any damage.
A turned creature must spend its turns trying to
+2 move as far away from you as it can, and it can’t
willingly move to a space within 30 feet of you. It
CURRENT HIT POINTS also can’t take reactions. For its action, it can use
CONSTITUTION DEATH SAVING THROWS
only the Dash action or try to escape from an effect
SAVING THROWS
that prevents it from moving. If there’s nowhere to
16 N
CIE C
+2 Acrobatics (Dex)
SPEED
25ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
move, the creature can use the Dodge action.
Y
PROFI
RT
EXPE
✘
+3 History (Int)
+5 Insight (Wis)
spell’s level.
10 +2 Survival (Wis)
SKILLS
+0 12 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct
worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same
I idolize a particular hero of my faith, and constantly thing as channeling divine power.
refer to that person’s deeds and example.
I see omens in every event and action. The gods try Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of
to speak to us, we just need to listen
your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred
rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were
the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish
PERSONALITY TRAITS
master that you now deny.
IDEAL
BOND
I am inflexible in my thinking.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Leather] 1 10
[Mace] 1 4
Crossbow, Light 1 5
Crossbow Bolt 1 .05
Priest’s Pack 1 10
Amulet 1 1
0 0 0 0 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +3 11 8
1ST LEVEL 4 SPELL SLOTS ● Bless (Always Prepared) ● Cure Wounds (Always Prepared)
Bane Command Create or Destroy Water
Detect Evil and Good Detect Magic Detect Poison and Disease
Guiding Bolt Healing Word Inflict Wounds
Protection from Evil and Good Purify Food and Drink Sanctuary
Shield of Faith
2ND LEVEL 3 SPELL SLOTS ● Lesser Restoration (Always Prepared) ● Spiritual Weapon (Always Prepared)
Aid Augury Blindness/Deafness
Calm Emotions Continual Flame Enhance Ability
Find Traps Gentle Repose Hold Person
Locate Object Prayer of Healing Protection from Poison
Silence Warding Bond Zone of Truth
3RD LEVEL 3 SPELL SLOTS ● Beacon of Hope (Always Prepared) ● Revivify (Always Prepared)
Animate Dead Bestow Curse Clairvoyance
Create Food and Water Daylight Dispel Magic
Feign Death Glyph of Warding Magic Circle
Mass Healing Word Meld into Stone Protection from Energy
Remove Curse Sending Speak with Dead
Spirit Guardians Tongues Water Walk
Guidance Mending Sacred Flame
Divination Cantrip Transmutation Cantrip Evocation Cantrip
You touch one willing creature. Once before the spell ends, the target This spell repairs a single break or tear in an object you touch, such as Flame-like radiance descends on a creature that you can see within
can roll a d4 and add the number rolled to one ability check of its broken chain link, two halves of a broken key, a torn cloak, or a range. The target must succeed on a Dexterity saving throw or take
choice. It can roll the die before or after making the ability check. The leaking wineskin. As long as the break or tear is no larger than 1 foot 1d8 radiant damage. The target gains no benefit from cover for this
spell then ends. in any dimension, you mend it, leaving no trace of the former saving throw. The spell’s damage increases by 1d8 when you reach
damage. This spell can physically repair a magic item or construct, 5th level (2d8), 11th level (3d8), and 17th level (4d8).
but the spell can’t restore magic to such an object.
Spellcasting (Cleric) Player’s Handbook Spellcasting (Cleric) Player’s Handbook Spellcasting (Cleric) Player’s Handbook
You touch a living creature that has 0 hit points. The creature You bless up to three creatures of your choice within range. A creature you touch regains a number of hit points equal to 1d8 +
becomes stable. This spell has no effect on undead or constructs. Whenever a target makes an attack roll or a saving throw before the your spellcasting ability modifier. This spell has no effect on undead
spell ends, the target can roll a d4 and add the number rolled to the or constructs.
attack roll or saving throw. At Higher Levels. When you cast this spell using a spell slot of 2nd
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above
level or higher, you can target one additional creature for each slot 1st.
level above 1st.
Spellcasting (Cleric) Player’s Handbook Life Domain (Cleric) Player’s Handbook Life Domain (Cleric) Player’s Handbook
CASTING TIME 1 action CASTING TIME 1 bonus action CASTING TIME 1 action
RANGE Touch RANGE 60 feet RANGE 30 feet
DURATION Instantaneous DURATION 1 minute DURATION Concentration, up to 1 minute
COMPONENTS V, S COMPONENTS V, S COMPONENTS V, S
You touch a creature and can end either one disease or one condition You create a floating, spectral weapon within range that lasts for the This spell bestows hope and vitality. Choose any number of creatures
afflicting it. The condition can be blinded, deafened, paralyzed, or duration or until you cast this spell again. When you cast the spell, within range. For the duration, each target has advantage on Wisdom
poisoned. you can make a melee spell attack against a creature within 5 feet of saving throws and death saving throws, and regains the maximum
the weapon. On a hit, the target takes force damage equal to 1d8 + number of hit points possible from any healing.
your spellcasting ability modifier. As a bonus action on your turn, you
can move the weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it. The weapon can take whatever form you
choose. Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace and Thor for his
hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot of 3rd
level or higher, the damage increases by 1d8 for every two slot levels
above the 2nd.
Life Domain (Cleric) Player’s Handbook Life Domain (Cleric) Player’s Handbook Life Domain (Cleric) Player’s Handbook
Revivify
3rd-level necromancy
You touch a creature that has died within the last minute. That
creature returns to life with 1 hit point. This spell can’t return to life a
creature that has died of old age, nor can it restore any missing body
parts.
10 lb. System Reference Document 4 lb. System Reference Document 5 lb. System Reference Document
Crossbow bolts are used with a crossbow to make a ranged Includes a backpack, a blanket, 10 candles, a tinderbox, an A holy symbol is a representation of a god or pantheon. It
attack. alms box, 2 blocks of incense, a censer, vestments, 2 days might be an amulet depicting a symbol representing a
of rations, and a waterskin. deity, the same symbol carefully engraved or inlaid as an
emblem on a shield, or a tiny box holding a fragment of a
sacred relic. Appendix PH-B "Fantasy-Historical
Pantheons"lists the symbols commonly associated with
many gods in the multiverse. A cleric or paladin can use a
holy symbol as a spellcasting focus. To use the symbol in
this way, the caster must hold it in hand, wear it visibly, or
bear it on a shield.
1/20 lb. System Reference Document 10 lbs. System Reference Document 1 lb. System Reference Document