11 behav
11 behav
Theory
A Course in Behavioral Economics by Erik Angner
Instructor: Tolga Yuret
Motivation
• Analytical game theory is in many ways a huge success story: it is
increasingly becoming the foundation of other subdisciplines of
economics (including microeconomics) and it has migrated to
philosophy, biology, political science, government, public policy, and
elsewhere. But, as we will see in this chapter, its descriptive adequacy
and normative correctness are controversial.
• Behavioral game theory aims to study the degree to which analytical
game theory succeeds in capturing the behavior of real people
engaging in strategic interaction, and proposes extensions of
analytical game theory in the interest of capturing that behavior.
Social Preferences
• Much of the literature on social preferences is driven by data from
two games: the ultimatum game and the dictator game.
• Ultimatom game: In the first stage, Player I proposes a division of the
dollar amount; that is, the proposer offers some share of the $10 to
the other player. In the second stage, the responder accepts or rejects
the proposed division. If she accepts, both players receive their
proposed share; if she rejects, neither player receives anything.
• If you are the proposer how much would you offer?
• If you are the responder what is the minimum dollar amount that
would you accept?
Ultimatom Game
Ultimatom Game
Ultimatom Game
• The ultimatum game has been extensively studied by experimental
economists. According to Camerer’s survey of the results:
The results … are very regular. Modal and median ultimatum offers are
usually 40–50 percent and means are 30–40 percent. There are hardly any
offers in the outlying categories 0, 1–10, and the hyper-fair category 51–100.
Offers of 40–50 are rarely rejected. Offers below 20 percent or so are
rejected about half the time.
• There is only one Nash equilibrium and therefore only one subgame-
perfect equilibrium: the case in which Player I offers nothing to the
responder and keeps all the money for himself.
Dictator Game
Dictator Game
• Experimental evidence suggests that proposers in the (one-shot,
anonymous) dictator game typically offer less than proposers in the
(one-shot, anonymous) ultimatum game. That said, many proposers
are nevertheless willing to share a substantial amount (10–30
percent) of their initial allocation.
• So you can explain all kinds of experiment results when you specify
the utility function as you wish!
• But this is not the case! So it is not easy to agree on a utility function that
explains ALL experimental results.
Intentions
• In a variation of the ultimatum game, responders were found to reject the
uneven division ($8, $2) if the proposer had the choice between ($8, $2)
and the even division ($5, $5), but accept it if the proposer had the choice
between ($8, $2) and the maximally uneven division ($10, $0).
• This makes no sense from the point of view of a responder who evaluates
final outcomes in accordance with either one of the social preference
functions.
• According to each of those models, either ($8, $2) is betterthan ($0, $0) or
it is not; the choices available to the proposer do not matter at all!
Intentions
• One explanation: People are willing to reward people who are perceived as
having good intentions and to punish people who are perceived as having bad
intentions.
• A proposer who offers $2 rather than $0 is interpreted as having good intentions,
even if the resulting allocation is uneven, whereas a proposer who offers $2
rather than $5 is interpreted as having bad intentions.
• Thus, a responder in the ultimatum game who rejects a small positive offer from
the proposer is said to exhibit negative reciprocity.
Trust Game
• a sender (Player I) and a receiver (Player II)
• In the first stage, the sender sends some share $x (called invested
amount) of his $10 to the receiver.
• In the second stage, the receiver returns to the sender some share $y
of her total allocation $10 + 3*$x
• What is Nash?
• And as long as other players expect you to expect them to pick a positive
number, they will want to pick a positive number. And so on.