The document is a log from the Ren'Py game engine version 7.6.3 running on an Android device with specific hardware and software details. It includes initialization times, loading processes, and errors related to rendering and shader files. The log indicates issues with window management and shader file access during the game's runtime.
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Log
The document is a log from the Ren'Py game engine version 7.6.3 running on an Android device with specific hardware and software details. It includes initialization times, loading processes, and errors related to rendering and shader files. The log indicates issues with window management and shader file access during the game's runtime.
Version: Ren'Py 7.6.3.23091805 Early init. took 0.10s Early init. took 0.10s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../Documents/ INCG_Saves/incg.straitenedtimes/game /data/user/0/incg.straitenedtimes/files/game Loader init. took 0.24s Loader init. took 0.24s Loading error handling. took 0.16s Loading error handling. took 0.16s Loading script. took 2.36s Loading script. took 2.36s Saving to /storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../ Documents/INCG_Saves/incg.straitenedtimes Loading save slot metadata. took 0.22s Loading save slot metadata. took 0.22s Loading persistent. took 0.00s Loading persistent. took 0.00s Set script version to: (7, 6, 1) Running init code. took 0.76s Running init code. took 0.76s Loading analysis data. took 0.14s Loading analysis data. took 0.14s Analyze and compile ATL. took 0.04s Analyze and compile ATL. took 0.04s Reloading save slot metadata. took 0.26s Reloading save slot metadata. took 0.26s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.29s Initial gc. took 0.29s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.31s Init translation took 0.31s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.11s Load screen analysis took 0.11s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.35s Prepare screens took 0.35s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 0.52s Interface start. took 0.52s
Initializing gles2 renderer:
primary display bounds: (0, 0, 2182, 977) swap interval: 1 frames Fullscreen mode. Vendor: 'Qualcomm' Renderer: 'Adreno (TM) 640' Version: 'OpenGL ES 3.2 [email protected] (GIT@559e78c, Ib9d997268a, 1602617665) (Date:10/13/20)' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 controller: u'05000000666636650000000012780000' u'gf_input' 1 Total time until interface ready: 6.13564801216s. Hid presplash. controller: u'05000000666636650000000012780000' u'gf_input' 1 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('The specified window has not been made current',) Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('The specified window has not been made current',) Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)