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Log

The document is a log from the Ren'Py game engine version 7.6.3 running on an Android device with specific hardware and software details. It includes initialization times, loading processes, and errors related to rendering and shader files. The log indicates issues with window management and shader file access during the game's runtime.

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0% found this document useful (0 votes)
3 views

Log

The document is a log from the Ren'Py game engine version 7.6.3 running on an Android device with specific hardware and software details. It includes initialization times, loading processes, and errors related to rendering and shader files. The log indicates issues with window management and shader file access during the game's runtime.

Uploaded by

Vass Vass
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Tue Dec 31 11:42:31 2024

Alternative_Saves_Android_Port
Ren'Py 7.6.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer OnePlus Model GM1915


Android Version: 11
Device Arch: android-arm64_v8a

Screen diagonal is 5.3127626442 inches.


Version: Ren'Py 7.6.3.23091805
Early init. took 0.10s
Early init. took 0.10s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../Documents/
INCG_Saves/incg.straitenedtimes/game /data/user/0/incg.straitenedtimes/files/game
Loader init. took 0.24s
Loader init. took 0.24s
Loading error handling. took 0.16s
Loading error handling. took 0.16s
Loading script. took 2.36s
Loading script. took 2.36s
Saving to /storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../
Documents/INCG_Saves/incg.straitenedtimes
Loading save slot metadata. took 0.22s
Loading save slot metadata. took 0.22s
Loading persistent. took 0.00s
Loading persistent. took 0.00s
Set script version to: (7, 6, 1)
Running init code. took 0.76s
Running init code. took 0.76s
Loading analysis data. took 0.14s
Loading analysis data. took 0.14s
Analyze and compile ATL. took 0.04s
Analyze and compile ATL. took 0.04s
Reloading save slot metadata. took 0.26s
Reloading save slot metadata. took 0.26s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.29s
Initial gc. took 0.29s
DPI scale factor: 1.000000
Creating interface object. took 0.00s
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.31s
Init translation took 0.31s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.11s
Load screen analysis took 0.11s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.35s
Prepare screens took 0.35s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start. took 0.52s
Interface start. took 0.52s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2182, 977)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 640'
Version: 'OpenGL ES 3.2 [email protected] (GIT@559e78c, Ib9d997268a, 1602617665)
(Date:10/13/20)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
controller: u'05000000666636650000000012780000' u'gf_input' 1
Total time until interface ready: 6.13564801216s.
Hid presplash.
controller: u'05000000666636650000000012780000' u'gf_input' 1
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('The specified window has not been made current',)
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('The specified window has not been made current',)
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)

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