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Flip 7 Rules

The game by Eric Olsen is a press-your-luck card game for ages 8 and up, where players aim to be the first to score 200 points by collecting valuable cards. Players can draw cards while avoiding duplicates, and special cards can modify scores or affect gameplay. The game includes 94 cards, rules for play, and takes approximately 20 minutes to complete.

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Samarth Jaiswal
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4K views

Flip 7 Rules

The game by Eric Olsen is a press-your-luck card game for ages 8 and up, where players aim to be the first to score 200 points by collecting valuable cards. Players can draw cards while avoiding duplicates, and special cards can modify scores or affect gameplay. The game includes 94 cards, rules for play, and takes approximately 20 minutes to complete.

Uploaded by

Samarth Jaiswal
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

A GAME BY

ERIC OLSEN
AGES 8+ 3+ 20 MIN.

CONTENTS: 94 CARDS, RULES.


OBJECTIVE

In this press-your-luck game,


be the first player to score 200 points to win.

You score points based on the total number


value of the cards in front of you.

The more valuable a card is, the more copies


of that card there are in the deck. If you can
successfully Flip 7 number cards into your line,
you automatically end the round for everyone
and score 15 bonus points.

However, if you ever draw a second card with the


same number as one already in your line, you
bust and are out of the round, scoring nothing.

PRESS YOUR LUCK

1
IMPORTANT!
THIS IS A SPECIAL DECK OF CARDS.
It has twelve 12’s, eleven 11’s, ten 10’s… until you get to one 1; there
is even one 0. There are also a few Action and Modifier cards: Flip
Three, Freeze, Second Chance, and Score Modifiers. When playing
the game, it is important to keep the card count in mind.

NUMBER CARDS

x12 x11 x10 x9 x8

4
x7 x6 x5 x4 x3

THE ZERO IS A NUMBER CARD


WORTH NO POINTS.

x2 x1 x1

SCORE MODIFIER CARDS


x2 THE SUM OF YOUR NUMBER CARDS +2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS +8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS

x2 THE SUM OF YOUR NUMBER CARDS +2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS +8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS

x1 x1 x1 x1 x1 x1

ACTION CARDS

If playing with more than


18 people, we recommend
playing with a second deck.
x3 x3 x3

2
HOW TO PLAY
Shuffle the deck and choose a player to be the Dealer for the round.
In turn order, the Dealer, deals one card face up to each player
including themself. If an Action card* comes up in dealing, pause
dealing immediately to resolve it. Once any Action cards are
resolved, continue dealing until everyone’s been dealt a card.
Important, not everyone will have a Number card at this point.
Some players may have a Number or Modifier card, but others
may have no cards or even three or four cards depending on what
Action cards are dealt.
See Action and Modifier cards on pages 4-5.
*

The Dealer, now offers each player in turn the option to “Hit” (get
dealt another card) or “Stay” (exit the round and bank their points).
If you Hit, put the Number cards in a single row with Score Modifier
cards above them as shown below.

After 4 rounds, this player has chosen


+4 THE SUM OF YOUR NUMBER CARDS

to “Hit” four times. They have three


+4 BONUS POINTS Number cards and one Score Modifier
card. If they choose to “Stay” next time,
they will end the round with 32 points.
+4 THE SUM OF YOUR NUMBER CARDS

Number card score:11+5+12=28 points


With the +4 bonus: 32 points

ADDITIONAL RULES
You cannot bust on Action or Modifier cards! Set these cards above
your Number cards. The only way to achieve the Flip 7 bonus is by
having seven Number cards face up in front of you.
3
THE ACTION CARDS

1 2 3

Action cards can be played on any active player including yourself.


If you are the only active player in the round, you must play the
Action card on yourself. Set these cards above your Number cards.
1. FREEZE!
The player receiving this card, banks all the points they have
collected and is out of the round.
2. FLIP THREE!
The player receiving this card, must accept the next three cards.
• Regardless of how many cards remain to flip, stop if the player
can Flip 7 number cards successfully.
• If, as the cards are being revealed, a Flip Three or Freeze comes
up, this counts to the total number of cards needed. Resolve
the additional Action card AFTER all three cards are drawn or
the player busts. Even if the player busts, they then choose an
active player to play the Flip Three or Freeze on.
3. SECOND CHANCE!
Keep this card. If the player with this card “Hits” and is given
another card with the same number, discard Second Chance and
the duplicate number card. A player may only have one Second
Chance card in front of them at a time. If they are dealt another
Second Chance card, they then choose another active player
to give it to. If there are no other active players or if everyone
else already has one, then discard the Second Chance card.
Additionally, all Second Chance cards get discarded at the end
of a round even if they were never used. This could happen if the
player who drew it got a Freeze card played on them or if they
successfully Flip 7 number cards.
4
THE MODIFIER CARDS
+2 to +10 CARDS
Add the amount shown to the sum of your number cards.
x2 CARD
Double the points for all your number cards. The x2 does
not double the points gained from other Modifier cards.

+2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS

+2 THE SUM OF YOUR NUMBER CARDS +4 THE SUM OF YOUR NUMBER CARDS +6 THE SUM OF YOUR NUMBER CARDS

+8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS x2 THE SUM OF YOUR NUMBER CARDS

+8 THE SUM OF YOUR NUMBER CARDS +10 THE SUM OF YOUR NUMBER CARDS x2 THE SUM OF YOUR NUMBER CARDS

END OF A ROUND
The round continues until one of two ends:
• There are no active players because all players have either
busted or chosen to stay.
OR
• One player can Flip 7 number cards ending the round
immediately.

5
CALCULATE SCORES AS FOLLOWS:
1. Add the value of number cards.

+ + + + = 36

2. If you have the x2 multiplier double your score for the round.

+ + + + = 36 =72
x2 THE SUM OF YOUR NUMBER CARDS

x2 THE SUM OF YOUR NUMBER CARDS

3. Add any additional bonus points.

+ + + + = 36 =46
+10 THE SUM OF YOUR NUMBER CARDS

+10 THE SUM OF YOUR NUMBER CARDS

4. If you Flip 7 number cards, score an additional 15 points.

+ + + + + + 4 + 15 =64
STARTING THE NEXT ROUND
Set all cards from the round to the side. Do not shuffle them back
into the deck. Pass the remaining cards in the deck to the left, that
player becomes the new Dealer. When the deck runs out, shuffle
all the discards to form a new deck. If you need to reshuffle mid-
round, leave all cards in front of players where they are, even if that
player has busted and is out of the round.

END OF THE GAME


At the end of the round when at least one player reaches
200 points, the player with the most points wins.

6
A GAME BY
ERIC OLSEN

THE GREATEST CARD GAME OF ALL TIME!

THE OP CUSTOMER SERVICE


TEL: 1-888-876-7659 (TOLL-FREE)
EMAIL: [email protected]

AGES 8+ 3+ 20 MIN.

Flip 7, The Op and The Op logo are trademarks of USAopoly, Inc., Copyright © 2024 by USAopoly, Inc. All Rights
Reserved. Designed & manufactured by USAOPOLY, Inc. 5999 Avenida Encinas, Ste. 150, Carlsbad, CA 92008,
USA. MADE IN JIAXING, ZHEJIANG, CHINA. Colors and parts may vary from those pictured.

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