log
log
Wills747's Alternative_Saves_Android_Port
Ren'Py 8.3.2.24090902
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
Total time until interface ready: 25.66679549217224s.
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
gl_Position = u_transform * gl_Position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
Hid presplash.
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
Exception ignored in: 'renpy.gl2.gl2shader.UniformSampler2D.assign'
Traceback (most recent call last):
File "renpy/display\core.py", line 1388, in draw_screen
AttributeError: 'renpy.gl2.gl2draw.GL2Draw' object has no attribute 'loader'
vertex renpy.alpha, renpy.geometry, renpy.texture ------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.alpha, renpy.geometry, renpy.texture ----------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_alpha;
uniform float u_renpy_over;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.matrixcolor, renpy.texture ------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.matrixcolor, renpy.texture ----------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform mat4 u_renpy_matrixcolor;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.blur, renpy.geometry ----------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
gl_Position = u_transform * gl_Position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.blur, renpy.geometry --------------------------------------------
#version 100
precision mediump float;
uniform float u_renpy_blur_log2;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
gl_FragColor = vec4(0.);
float renpy_blur_norm = 0.;
--------------------------------------------------------------------------------
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1568, 720) drawable=(1568, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;
void main() {
v_tex_coord = a_tex_coord;
gl_Position = a_position;
}
--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.matrixcolor, renpy.texture ------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.matrixcolor, renpy.texture ----------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform mat4 u_renpy_matrixcolor;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
--------------------------------------------------------------------------------
vertex renpy.blur, renpy.geometry ----------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.blur, renpy.geometry --------------------------------------------
#version 100
precision mediump float;
uniform float u_renpy_blur_log2;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
gl_FragColor = vec4(0.);
float renpy_blur_norm = 0.;
--------------------------------------------------------------------------------
vertex renpy.alpha, renpy.geometry, renpy.texture ------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
--------------------------------------------------------------------------------
fragment renpy.alpha, renpy.geometry, renpy.texture ----------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_alpha;
uniform float u_renpy_over;
uniform sampler2D tex0;
varying vec2 v_tex_coord;
void main() {
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vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;
void main() {
gl_Position = a_position;
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fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;
void main() {
gl_FragColor = u_renpy_solid_color;
}
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vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;
void main() {
gl_Position = a_position;
v_tex_coord = a_tex_coord;
}
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fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;
void main() {
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Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------