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iqos

This document outlines a Python script that uses Selenium and OpenCV to automate gameplay on a specific website. It captures the game board, processes the image to identify symbols, determines the best move, and performs the move using pyautogui. The script runs in an infinite loop to continuously analyze the game state and make moves accordingly.

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Dulcix98
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0% found this document useful (0 votes)
70 views

iqos

This document outlines a Python script that uses Selenium and OpenCV to automate gameplay on a specific website. It captures the game board, processes the image to identify symbols, determines the best move, and performs the move using pyautogui. The script runs in an infinite loop to continuously analyze the game state and make moves accordingly.

Uploaded by

Dulcix98
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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from selenium import webdriver

from selenium.webdriver.common.by import By


from selenium.webdriver.common.action_chains import ActionChains
import pyautogui
import time
import cv2
import numpy as np

# Step 1: Set up the Selenium WebDriver


driver = webdriver.Chrome(executable_path='path_to_chromedriver')
driver.get('https://www.iqos.ro/club/arena/play')

# Step 2: Define the function to capture the game board


def capture_board():
# Capture a screenshot of the game board area
board_region = (x, y, width, height) # Define the coordinates of the game
board
screenshot = pyautogui.screenshot(region=board_region)
screenshot.save('board.png')
return cv2.imread('board.png')

# Step 3: Define the function to process the game board and identify symbols
def process_board(image):
# Convert the image to grayscale
gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
# Apply thresholding to segment the symbols
_, thresh = cv2.threshold(gray, 128, 255, cv2.THRESH_BINARY)
# Find contours of the symbols
contours, _ = cv2.findContours(thresh, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
symbols = []
for contour in contours:
x, y, w, h = cv2.boundingRect(contour)
symbols.append((x, y, w, h))
return symbols

# Step 4: Define the function to find the best move


def find_best_move(symbols):
# Implement your matching algorithm here
best_move = None
# Example: Select the first two symbols to swap
if len(symbols) > 1:
best_move = (symbols[0], symbols[1])
return best_move

# Step 5: Define the function to perform the move


def perform_move(move):
(x1, y1, w1, h1), (x2, y2, w2, h2) = move
# Calculate the center points of the two symbols
center1 = (x1 + w1 // 2, y1 + h1 // 2)
center2 = (x2 + w2 // 2, y2 + h2 // 2)
# Perform the move using pyautogui
pyautogui.moveTo(center1[0], center1[1])
pyautogui.dragTo(center2[0], center2[1], duration=0.5)

# Step 6: Main game loop


while True:
board_image = capture_board()
symbols = process_board(board_image)
best_move = find_best_move(symbols)
if best_move:
perform_move(best_move)
time.sleep(1) # Adjust the sleep time as needed

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