Creating Memorable Characters
Creating Memorable Characters
Where are they from? This could be a specific city or region in your campaign
world, or something vague like a farming village, port town, capital city or mining
outpost. Knowing where your character is from gives you an idea of their outlook
in the wider world. If their home is remote, perhaps they’ve never seen other
sentient races or experienced metropolitan life. If they’re from the capital of the
kingdom, maybe they consider rural folk to be simpletons.
What are their desires? Power, money, prestige, knowledge – these are only a
few of the things a character might long for. Clerics might desire to spread their
faith. One of my players is a pseudo-cleric who recognizes all the gods, and
carries a large key ring with holy symbols of all of them. His goals include finding
lost relics of divine origin.
What do they look like? Maybe your character’s hair turned white from a
terrifying experience as a child, or they’re missing a finger from a deal gone bad.
They might keep the hood of their cloak up at all times, wary of showing their
face in public.
What does the character sound like? Describe and keep in mind what the
character sounds like. Their voice could be shrill, gravely, baritone, singsong, or
have some sort of accent. Beyond the actual audio quality, they might speak very
little, or too much.
Does the character have any enemies or friends? Some of these are worked
into background features, but it’s perfectly okay (and great DM fodder) to give
your character people they’ve run afoul of in the past, or formed friendships with.
What’s their personal history? Characters might have had regular workaday
jobs before embarking on a life of adventure. But maybe they had a strange
encounter or experience as a child, perhaps one that led them to pursue their
profession/class.