2025-01-24T17-03-15_r3dlog
2025-01-24T17-03-15_r3dlog
569
000000.008| ALWAYS| CFG| CrashHandler(Sentry)
000000.439| ALWAYS| CFG| Command Line: "45.7.37.2 7135 k3dpoK32278vrf1qYU36ow==
27904286" "-Product=LoL" "-PlayerID=27904286" "-GameID=3057545320" "-
PlayerNameMode=ALIAS" "-LNPBlob=bF6XsKDzlXQ=" "-GameBaseDir=C:\Riot Games\League of
Legends" "-Region=BR" "-PlatformID=BR1" "-Locale=en_US" "-SkipBuild" "-
EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-
UseNewX3DFramebuffers" "-RiotClientPort=55484" "-
RiotClientAuthToken=fcEtvMCsr19lRGjVIH1jUg"
000000.700| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.702| ALWAYS| CFG| Build Version: Version 15.2.652.1536 (Jan 23
2025/09:54:31) [PUBLIC] <Releases/15.2> ChangeList: 6521536
000000.814| ALWAYS| LCURemotingClient: Initializing on port 55484
000000.832| ALWAYS| LCURemotingClient: Connected to app process.
000000.841| ALWAYS| FLOW| Initializing Renderer
000000.841| ALWAYS| r3dRenderLayer::Init enter
000000.841| ALWAYS| r3dRenderLayer::Init() exit successfully
000000.841| ALWAYS| Checking DXGI Factory
000000.876| ALWAYS| Enumerating Adaptors
000000.876| ALWAYS| Getting Descriptor
000000.876| ALWAYS| Checking Feature Level
000002.426| ALWAYS| Detected DX11 Feature Level: 11.0
000002.426| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1600, YRes = 900, BPP = 32)
PresentMode: FullscreenExclusive enter
000002.426| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000002.427| ALWAYS| DXGI version: 1.6
000002.427| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1050'
000002.631| ALWAYS| DXGI: Tearing support enabled.
000003.681| ALWAYS| DX11 feature level: 11.1
000003.835| ALWAYS| Using X3D Platform: DX11
000003.839| ALWAYS| X3D: Focus Gained
000003.845| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000003.845| ALWAYS| r3dRenderLayer::InitResources exit successfully
000004.280| ALWAYS| AudioManager: Wwise Version v2019.1.10 initialized.
000004.308| ALWAYS| FLOW| Push: Bootstrap complete
000004.310| ALWAYS| FLOW| Push: Patching Current: Bootstrap
000004.348| ALWAYS| FLOW| Push: Patching complete
000004.365| ALWAYS| FLOW| Pop: Patching
000004.372| ALWAYS| FLOW| Pop: Patching complete Current: Bootstrap
000004.383| ALWAYS| FLOW| Push: LoLCommon Current: Bootstrap
000004.591| ALWAYS| LCURemotingClient: Initializing on port 55484
000004.597| ALWAYS| LCURemotingClient: Connected to app process.
000004.606| ALWAYS| LCUVoiceChatClient: Voice is enabled!
000004.607| ALWAYS| LCUVoiceChatClient: Setup the subscriptions.
000004.629| ALWAYS| FLOW| Push: LoLCommon complete
000004.631| ALWAYS| FLOW| Push: GameSession Current: LoLCommon
000004.651| ALWAYS| GameStartData::GameID=3057545320
000004.654| ALWAYS| Client Clock Synchronization Started
000004.655| ALWAYS| CONN| Connecting to address (45.7.37.2) port (7135)
000004.659| ALWAYS| CONN| Waiting for response from game server...
000004.666| ALWAYS| LCURemotingClient: Initializing on port 55484
000004.666| ALWAYS| FLOW| Push: GameSession complete
000004.675| ALWAYS| LCURemotingClient: Connected to app process.
000004.733| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000004.737| ALWAYS| CLK| Replica[0] Scale negative delay correction: 0.020950
000004.737| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.848) Snap
000004.737| ALWAYS| CLK| Replica[0] Pause negative delay correction: 0.021296
000004.737| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.848) Snap
000004.737| ALWAYS| CLK| Replica[1] Scale negative delay correction: 0.021448
000004.737| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(8.583) LocalOffset(3.848) Snap
000004.737| ALWAYS| CLK| Replica[1] Pause negative delay correction: 0.021488
000004.737| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(8.583)
SegmentStartTime(8.583) LocalOffset(3.848) Snap
000004.794| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000004.904| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000005.131| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000005.131| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'myrelka#BR1'
(myrelka#BR1) - Champion(Graves) SkinID(7) TeamBuilderRole(TOP) PUUID(9b1c7bd0-
d2da-561a-8ef1-bdfda5331c25) ConnectionState(Connected)
000005.131| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Sait0zin#001'
(Sait0zin#001) - Champion(XinZhao) SkinID(27) TeamBuilderRole(JUNGLE)
PUUID(86b1100e-758d-55e6-9e1c-13b7687d9a08) ConnectionState(Connected)
000005.131| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'YOU#HVG7' (YOU#HVG7) -
Champion(Ekko) SkinID(26) TeamBuilderRole(MIDDLE) PUUID(e965d6b8-d723-5332-bc8b-
2c4de8584e68) ConnectionState(Connected)
000005.132| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'APRIL#BR2' (APRIL#BR2)
- Champion(Kaisa) SkinID(58) TeamBuilderRole(BOTTOM) PUUID(ac5738d5-e80c-5e8c-a5c2-
53ed4620f1b0) ConnectionState(Connected)
000005.132| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'Chris Cornell#BR99'
(Chris Cornell#BR99) - Champion(Zyra) SkinID(2) TeamBuilderRole(UTILITY)
PUUID(dec7c3ce-f114-517f-9f45-885584024811) ConnectionState(Connected)
000005.132| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'lucasfutsal#BR1'
(lucasfutsal#BR1) - Champion(Yone) SkinID(0) TeamBuilderRole(TOP) PUUID(331b8bcf-
c163-5234-a8f1-ecb60fcbed53) ConnectionState(Connected)
000005.132| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'no dopamine#CN1' (no
dopamine#CN1) - Champion(Evelynn) SkinID(0) TeamBuilderRole(JUNGLE) PUUID(ee650785-
e6f9-5b63-839f-c127e5504100) ConnectionState(Connected)
000005.132| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'gods favorite#zorky'
(gods favorite#zorky) - Champion(Talon) SkinID(4) TeamBuilderRole(MIDDLE)
PUUID(375260c4-c9d8-587b-9f77-45361d1e4a07) ConnectionState(Connected)
000005.132| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'falcoM#8350'
(falcoM#8350) - Champion(MissFortune) SkinID(17) TeamBuilderRole(BOTTOM)
PUUID(0be56484-0b74-5c84-8768-1704d56f75cc) ConnectionState(Connected)
000005.132| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Tarcisao#xqdl'
(Tarcisao#xqdl) **LOCAL** - Champion(Karma) SkinID(0) TeamBuilderRole(UTILITY)
PUUID(357afaec-32c0-5d25-a066-f354c440e07a) ConnectionState(Connected)
000005.132| ALWAYS| CONN| Game Server Connection Established after 0.474 seconds,
0 retries
000005.132| ALWAYS| FLOW| Push: Gameplay Current: GameSession
000005.405| ALWAYS| Successfully received v2 friends list:
000005.405| ALWAYS| Successfully received v2 summoner collection:
000005.405| ALWAYS| Successfully received v2 summoner with gameName Deceive
Active! and tagLine ...
000005.405| ALWAYS| Successfully received v2 summoner with gameName zxkz and
tagLine zxz
000005.504| ALWAYS| Successfully received v2 muted players list:
000005.505| ALWAYS| Successfully received v2 summoner collection:
000005.801| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000006.697| ALWAYS| Set focus to app
000006.697| ALWAYS| CFG| OS Version: 10 Professional, 19045 CPU: AMD Athlon
240GE with Radeon Vega Graphics , (4 cores) Instruction Set Level 7Physical
memory: 8589934592Display info: NVIDIA GeForce GTX 1050 2147483648 32.0.15.6636
Driver: 32.0.15.6636
000006.772| ALWAYS| FLOW| Push: Gameplay complete
000006.775| ALWAYS| FLOW| Push: LoadingScreen Current: Gameplay
000007.683| ALWAYS| FLOW| Begin Async Loading
000007.684| ALWAYS| FLOW| Push: LoadingScreen complete
000008.017| ALWAYS| Client Clock: InitialSync->Converging after 3.363 seconds.
Offset(3.859979) Outliers(1) Delay(0.013736) DelayVariance(0.000000)
000015.498| ALWAYS| LOAD| LOADING: Begin Game Object Update
000015.500| ALWAYS| LOAD| LOADING: End Game Object Update
000017.431| ALWAYS| LoadGlobalEffects
000017.661| ALWAYS| LoadGlobalEffects Finished
000026.488| ALWAYS| FLOW| Async Loading Complete
000026.513| ALWAYS| FLOW| Data Load Complete
000026.513| ALWAYS| FLOW| Start Main Loop
000026.566| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.000)
SegmentStartTime(0.000) LocalOffset(3.860) Snap
000026.566| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.030)
SegmentStartTime(0.000) LocalOffset(3.860) Snap
000026.566| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(30.444)
SegmentStartTime(30.393) LocalOffset(3.860) Snap
000026.566| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(30.423)
SegmentStartTime(30.393) LocalOffset(3.860) Snap
000026.566| ALWAYS| CLK| Replica[0]: Scale(1.00) LocalTime(0.030)
SegmentStartTime(0.000) LocalOffset(3.860) Snap
000026.566| ALWAYS| CLK| Replica[0]: Command(Pause) LocalTime(0.030)
SegmentStartTime(0.000) LocalOffset(3.860) Snap
000026.566| ALWAYS| CLK| Replica[1]: Scale(1.00) LocalTime(30.423)
SegmentStartTime(30.393) LocalOffset(3.860) Snap
000026.566| ALWAYS| CLK| Replica[1]: Command(Unpause) LocalTime(30.423)
SegmentStartTime(30.393) LocalOffset(3.860) Snap
000026.566| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000026.596| ALWAYS| Trying to find if v2 gameNameAndTagline Tarcisao#xqdl is in
buddy list returned false
000027.054| ALWAYS| Trying to find if v2 gameNameAndTagline myrelka#BR1 is in buddy
list returned false
000027.393| ALWAYS| Trying to find if v2 gameNameAndTagline Sait0zin#001 is in
buddy list returned false
000027.790| ALWAYS| Trying to find if v2 gameNameAndTagline YOU#HVG7 is in buddy
list returned false
000027.990| ALWAYS| Trying to find if v2 gameNameAndTagline APRIL#BR2 is in buddy
list returned false
000028.168| ALWAYS| Trying to find if v2 gameNameAndTagline Chris Cornell#BR99 is
in buddy list returned false
000028.238| ALWAYS| Trying to find if v2 gameNameAndTagline lucasfutsal#BR1 is in
buddy list returned false
000028.360| ALWAYS| Trying to find if v2 gameNameAndTagline no dopamine#CN1 is in
buddy list returned false
000028.440| ALWAYS| Trying to find if v2 gameNameAndTagline gods favorite#zorky is
in buddy list returned false
000028.510| ALWAYS| Trying to find if v2 gameNameAndTagline falcoM#8350 is in buddy
list returned false
000028.637| ALWAYS| FLOW| Spawning completed
000028.638| ALWAYS| FLOW| SEJ-BC89AC41
000028.660| ALWAYS| FLOW| SEJ-6671BCAD
000029.011| ALWAYS| CLK| Replica[0]: Command(Unpause) LocalTime(0.030)
SegmentStartTime(0.000) LocalOffset(3.860) Interpolate
000029.013| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000029.019| ALWAYS| FLOW| Pop: LoadingScreen
000029.162| ALWAYS| FLOW| Pop: LoadingScreen complete Current: Gameplay
000029.204| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0986a6d1
000029.213| ALWAYS| FLOW| SEJ-8711AB1A 0.0296905
000029.322| ALWAYS| FLOW| SEJ-9651ACAB
000029.330| ALWAYS| FLOW| SEJ-B2890C00
000029.341| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000029.416| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000029.417| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000029.420| ALWAYS| FLOW| SEJ-891ACC45
000128.664| ALWAYS| Client Clock: Converging->Synchronized after 120.647 seconds.
Offset(3.858777) Outliers(1) Delay(0.027396) DelayVariance(0.005828)
000164.005| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
1537599444
000164.006| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2341954645
000164.006| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3659609901
000164.006| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
3079544900
000164.006| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
4200751493
000164.006| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
2878974494
000164.006| ALWAYS| SummonerBannerComponentClient spawned banner at map locator:
262661373
000437.279| ALWAYS| LCUEoGMute: SUCCESS
000667.658| ALWAYS| X3D: Focus Lost
000675.243| ALWAYS| X3D: Focus Gained
000887.839| ALWAYS| Successfully received v2 buddy create/update payload:
000887.839| ALWAYS| Successfully received v2 buddy gameName: zxkz, tagLine: zxz,
summonerId: 2772456243570336
000990.852| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_PRE_EXIT for reason Quit Game Confirmed
000990.856| ALWAYS| CONN| Requesting disconnect (19)
000990.857| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
000990.865| ALWAYS| FLOW| Finished Main Loop
000990.900| ALWAYS| =================== Perf Stats (all in ms)
=========================
000990.900| ALWAYS| Average Frame Time: 14.88
000990.900| ALWAYS| Average FPS: 67.19 fps
000990.900| ALWAYS| StdDev Frame Time: 5.10
000990.900| ALWAYS| Max Frame Time: 528.19
000990.900| ALWAYS| Ave GPU Frame Time: 4.70
000990.900| ALWAYS| StdDev GPU Frame Time: 2.59
000990.900| ALWAYS| Max GPU Frame Time: 177.94
000990.900| ALWAYS| GPU Time Histogram:
[1,0,1475,41097,14683,5281,1972,69,7,4,4,2,0,0]
000990.900| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
000990.900| ALWAYS| Frame Time Histogram:
[0,0,0,1,909,4233,49491,9693,186,53,18,10,1,0]
000990.901| ALWAYS| Max Gfx Mem Allocated = 0.000 MiB
000990.901| ALWAYS| Max Memory = 1019.855 / 1698.398 MiB (Active/Used)
000991.467| ALWAYS| FLOW| Cleanup Complete
000991.491| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_EXIT_EARLY
Result: 200: SUCCESS
000991.666| ALWAYS| FLOW| Pop: Gameplay
000991.965| ALWAYS| FLOW| Pop: Gameplay complete Current: GameSession
000991.987| ALWAYS| FLOW| Pop: GameSession
000992.047| ALWAYS| FLOW| ALE-8SDFH23F
000992.056| ALWAYS| FLOW| Pop: GameSession complete Current: LoLCommon
000992.062| ALWAYS| FLOW| Pop: LoLCommon
000992.115| ALWAYS| FLOW| Pop: LoLCommon complete Current: Bootstrap
000992.132| ALWAYS| FLOW| Pop: Bootstrap
000992.145| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
000992.148| ALWAYS| AudioManager::Finit
000992.175| ALWAYS| FLOW| Destroying the renderer
000992.175| ALWAYS| r3dRenderLayer::Close() enter
000992.871| ALWAYS| r3dRenderLayer::Close() exit