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Alto Lajima is an air genasi character with a background as a charlatan, currently at Fighter level 2 and Rogue level 3. He possesses a range of skills, including high Dexterity and Charisma, and has a complex personality marked by sarcasm, aspiration for self-improvement, and a desire for atonement for past misdeeds. His abilities include various combat techniques, spellcasting, and proficiency with tools, alongside a character backstory that highlights his manipulative nature.

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0% found this document useful (0 votes)
11 views3 pages

DnD_5E_altoids_FormFillable

Alto Lajima is an air genasi character with a background as a charlatan, currently at Fighter level 2 and Rogue level 3. He possesses a range of skills, including high Dexterity and Charisma, and has a complex personality marked by sarcasm, aspiration for self-improvement, and a desire for atonement for past misdeeds. His abilities include various combat techniques, spellcasting, and proficiency with tools, alongside a character backstory that highlights his manipulative nature.

Uploaded by

devinbb6000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter Lv.2 Rogue lv.

3 charalatan
CLASS & LEVEL BACKGROUND PLAYER NAME
Alto Lajima
air genasi C/G
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Sarcasm and insults are
15 +5 35 my weapons of choice.
18 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

4 PERSONALITY TRAITS

Hit Point Maximum 46


3 Strength
DEXTERITY
Aspiration. I'm determined to

18
● 6

3
Dexterity
Constitution
20 make something of myself.
CURRENT HIT POINTS IDEALS
● 4 Intelligence

4 1 Wisdom
I swindled and ruined a person who didn't deserve it. I
3 Charisma seek to atone for my misdeeds but might never be able
to forgive myself.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
4 Acrobatics (Dex) Total 2 SUCCESSES I hate to admit it and will hate myself
3 Animal Handling (Wis) for it, but I'll run and preserve my
1
2d10 3d8 FAILURES
own hide if the going gets tough.
2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 4 Athletics (Str)

15 ● 5

2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Crossbow Expert
(Hand) Crossbow 8 1d6 You ignore the loading quality of crossbows with which you
2 5 Insight (Wis) are proficient.
Being within 5 feet of a hostile creature doesnt impose
3 Intimidation (Cha) Shortsword +3 1d6 disadvantage on your ranged attack rolls.
Investigation (Int) When you use the Attack action and attack with a one
WISDOM 2
handed weapon, you can use a bonus action to attack with a
Rapier +6 1d8 hand crossbow you are holding.
1 Medicine (Wis)
13 2 Nature (Int) Shocking Grasp Archery fighting style
+2 to ranged attacks
1 Perception (Wis)
1 Cunning Action
You can take a bonus action on each of your turns in
3 Performance (Cha) Sneak Attack 2d6 combat. This action can be used only to take the Dash,
Disengage, or Hide action.
3 Persuasion (Cha)
CHARISMA
Ear For Deceit
2 Religion (Int) Action Surge Whenever you make a Wisdom (Insight) check to determine
16 6 Sleight of Hand (Dex) whether a creature is lying, treat a roll of 7 or lower on the
d20 as an 8.
8 Stealth (Dex) Eye for Detail
3 1 Survival (Wis) Starting at 3rd level, you can use a bonus action to make a
Wisdom (Perception) check to spot a hidden creature or
object or to make an Intelligence (Investigation) check to
SKILLS ATTACKS & SPELLCASTING uncover or decipher clues.

Insightful Fighting
At 3rd level, you gain the ability to decipher an opponent's
PASSIVE WISDOM (PERCEPTION)
CP
infinite Bolts (from tactics and develop a counter to them. As a bonus action,
you make a Wisdom (Insight) check against a creature you
swag) can see that isn't incapacitated, contested by the target's
Charisma (Deception) check. If you succeed, you can use
your Sneak Attack against that target even if you don't have
:Tools: SP 20 advantage on the attack roll, but not if you have
Disguise kit, forgery kit, Fine clothes (school disadvantage on it.
Thieves' tools
EP fit) This benefit lasts for 1 minute or until you successfully use
this feature against a different target.
:Weapons: disguise kit Second Wind
Simple, Martial
GP 29 Leather armor You have a limited well of stamina that you can draw on to
protect yourself from harm. On your turn, you can use a
:Armors: bonus action to regain hit points equal to 1d10 + your fighter
level.
Light medium shields
PP Once you use this feature, you must finish a short or long
:Languages: rest before you can use it again.
Common
Elvish

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
16 5'11
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I insinuate myself into people's lives to prey on their weakness


and secure their fortunes.

Lightning Resistance. You have resistance to lightning damage.


Darkvision 60ft

ADDITIONAL FEATURES & TRAITS

10 random potions, no clue what they do.

2 health potions

molly floggers???

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
shocking grasp

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

2 0

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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