Beej's Guide to Network Programming [Brian Hall] (2022)
Beej's Guide to Network Programming [Brian Hall] (2022)
1 Intro 1
1.1 Audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2 Platform and Compiler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.3 Official Homepage and Books For Sale . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.4 Note for Solaris/SunOS Programmers . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.5 Note for Windows Programmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.6 Email Policy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.7 Mirroring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.8 Note for Translators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.9 Copyright, Distribution, and Legal . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.10 Dedication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.11 Publishing Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
2 What is a socket? 7
2.1 Two Types of Internet Sockets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.2 Low level Nonsense and Network Theory . . . . . . . . . . . . . . . . . . . . . . . . 8
6 Client-Server Background 33
6.1 A Simple Stream Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
6.2 A Simple Stream Client . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
6.3 Datagram Sockets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
iii
iv CONTENTS
8 Common Questions 73
9 Man Pages 79
9.1 accept() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
9.2 bind() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
9.3 connect() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
9.4 close() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
9.5 getaddrinfo(), freeaddrinfo(), gai_strerror() . . . . . . . . . . . . . . . . . 87
9.6 gethostname() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
9.7 gethostbyname(), gethostbyaddr() . . . . . . . . . . . . . . . . . . . . . . . . . 91
9.8 getnameinfo() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
9.9 getpeername() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
9.10 errno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
9.11 fcntl() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
9.12 htons(), htonl(), ntohs(), ntohl() . . . . . . . . . . . . . . . . . . . . . . . . . 98
9.13 inet_ntoa(), inet_aton(), inet_addr . . . . . . . . . . . . . . . . . . . . . . . . 100
9.14 inet_ntop(), inet_pton() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
9.15 listen() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
9.16 perror(), strerror() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
9.17 poll() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
9.18 recv(), recvfrom() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
9.19 select() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
9.20 setsockopt(), getsockopt() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
9.21 send(), sendto() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
9.22 shutdown() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
9.23 socket() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
9.24 struct sockaddr and pals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Intro
Hey! Socket programming got you down? Is this stuff just a little too difficult to figure out from the man
pages? You want to do cool Internet programming, but you don’t have time to wade through a gob of
structs trying to figure out if you have to call bind() before you connect(), etc., etc.
Well, guess what! I’ve already done this nasty business, and I’m dying to share the information with ev-
eryone! You’ve come to the right place. This document should give the average competent C programmer
the edge s/he needs to get a grip on this networking noise.
And check it out: I’ve finally caught up with the future (just in the nick of time, too!) and have updated
the Guide for IPv6! Enjoy!
1.1 Audience
This document has been written as a tutorial, not a complete reference. It is probably at its best when
read by individuals who are just starting out with socket programming and are looking for a foothold. It
is certainly not the complete and total guide to sockets programming, by any means.
Hopefully, though, it’ll be just enough for those man pages to start making sense… :-)
1
2 CHAPTER 1. INTRO
If you still get errors, you could try further adding a -lxnet to the end of that command line. I don’t know
what that does, exactly, but some people seem to need it.
Another place that you might find problems is in the call to setsockopt(). The prototype differs from
that on my Linux box, so instead of:
int yes=1;
enter this:
char yes='1';
As I don’t have a Sun box, I haven’t tested any of the above information—it’s just what people have told
me through email.
winsock2 is the “new” (circa 1994) version of the Windows socket library.
Unfortunately, if you include windows.h, it automatically pulls in the older winsock.h (version 1) header
file which conflicts with winsock2.h! Fun times.
So if you have to include windows.h, you need to define a macro to get it to not include the older header:
#define WIN32_LEAN_AND_MEAN // Say this...
1
https://www.linux.com/
2
https://bsd.org/
3
https://learn.microsoft.com/en-us/windows/wsl/
4
https://cygwin.com/
1.6. EMAIL POLICY 3
Wait! You also have to make a call to WSAStartup() before doing anything else with the sockets library.
You pass in the Winsock version you desire to this function (e.g. version 2.2). And then you can check
the result to make sure that version is available.
The code to do that looks something like this:
1 #include <winsock2.h>
2
3 {
4 WSADATA wsaData;
5
11 if (LOBYTE(wsaData.wVersion) != 2 ||
12 HIBYTE(wsaData.wVersion) != 2)
13 {
14 fprintf(stderr,"Versiion 2.2 of Winsock is not available.\n");
15 WSACleanup();
16 exit(2);
17 }
Note that call to WSACleanup() in there. That’s what you want to call when you’re done with the Winsock
library.
You also have to tell your compiler to link in the Winsock library, called ws2_32.lib for Winsock 2.
Under VC++, this can be done through the Project menu, under Settings.... Click the Link tab, and
look for the box titled “Object/library modules”. Add “ws2_32.lib” (or whichever lib is your preference)
to that list.
Or so I hear.
Once you do that, the rest of the examples in this tutorial should generally apply, with a few exceptions.
For one thing, you can’t use close() to close a socket—you need to use closesocket(), instead. Also,
select() only works with socket descriptors, not file descriptors (like 0 for stdin).
There is also a socket class that you can use, CSocket Check your compiler’s help pages for more infor-
mation.
To get more information about Winsock, check out the official page at Microsoft.
Finally, I hear that Windows has no fork() system call which is, unfortunately, used in some of my
examples. Maybe you have to link in a POSIX library or something to get it to work, or you can use
CreateProcess() instead. fork() takes no arguments, and CreateProcess() takes about 48 billion
arguments. If you’re not up to that, the CreateThread() is a little easier to digest…unfortunately a
discussion about multithreading is beyond the scope of this document. I can only talk about so much, you
know!
Extra finally, Steven Mitchell has ported a number of the examples5 to Winsock. Check that stuff out.
As a rule, the more complex the question, the less likely I am to respond. If you can narrow down your
question before mailing it and be sure to include any pertinent information (like platform, compiler, error
messages you’re getting, and anything else you think might help me troubleshoot), you’re much more
likely to get a response. For more pointers, read ESR’s document, How To Ask Questions The Smart
Way6 .
If you don’t get a response, hack on it some more, try to find the answer, and if it’s still elusive, then write
me again with the information you’ve found and hopefully it will be enough for me to help out.
Now that I’ve badgered you about how to write and not write me, I’d just like to let you know that I fully
appreciate all the praise the guide has received over the years. It’s a real morale boost, and it gladdens me
to hear that it is being used for good! :-) Thank you!
1.7 Mirroring
You are more than welcome to mirror this site, whether publicly or privately. If you publicly mirror the
site and want me to link to it from the main page, drop me a line at [email protected].
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105,
USA.
One specific exception to the “No Derivative Works” portion of the license is as follows: this guide may
be freely translated into any language, provided the translation is accurate, and the guide is reprinted in
its entirety. The same license restrictions apply to the translation as to the original guide. The translation
may also include the name and contact information for the translator.
The C source code presented in this document is hereby granted to the public domain, and is completely
free of any license restriction.
Educators are freely encouraged to recommend or supply copies of this guide to their students.
Unless otherwise mutually agreed by the parties in writing, the author offers the work as-is and makes
no representations or warranties of any kind concerning the work, express, implied, statutory or other-
wise, including, without limitation, warranties of title, merchantibility, fitness for a particular purpose,
noninfringement, or the absence of latent or other defects, accuracy, or the presence of absence of errors,
whether or not discoverable.
Except to the extent required by applicable law, in no event will the author be liable to you on any legal
theory for any special, incidental, consequential, punitive or exemplary damages arising out of the use of
the work, even if the author has been advised of the possibility of such damages.
6
http://www.catb.org/~esr/faqs/smart-questions.html
1.10. DEDICATION 5
1.10 Dedication
Thanks to everyone who has helped in the past and future with me getting this guide written. And thank
you to all the people who produce the Free software and packages that I use to make the Guide: GNU,
Linux, Slackware, vim, Python, Inkscape, pandoc, many others. And finally a big thank-you to the literally
thousands of you who have written in with suggestions for improvements and words of encouragement.
I dedicate this guide to some of my biggest heroes and inpirators in the world of computers: Donald Knuth,
Bruce Schneier, W. Richard Stevens, and The Woz, my Readership, and the entire Free and Open Source
Software Community.
What is a socket?
You hear talk of “sockets” all the time, and perhaps you are wondering just what they are exactly. Well,
they’re this: a way to speak to other programs using standard Unix file descriptors.
What?
Ok—you may have heard some Unix hacker state, “Jeez, everything in Unix is a file!” What that person
may have been talking about is the fact that when Unix programs do any sort of I/O, they do it by reading
or writing to a file descriptor. A file descriptor is simply an integer associated with an open file. But (and
here’s the catch), that file can be a network connection, a FIFO, a pipe, a terminal, a real on-the-disk file,
or just about anything else. Everything in Unix is a file! So when you want to communicate with another
program over the Internet you’re gonna do it through a file descriptor, you’d better believe it.
“Where do I get this file descriptor for network communication, Mr. Smarty-Pants?” is probably the last
question on your mind right now, but I’m going to answer it anyway: You make a call to the socket()
system routine. It returns the socket descriptor, and you communicate through it using the specialized
send() and recv() (man send, man recv) socket calls.
“But, hey!” you might be exclaiming right about now. “If it’s a file descriptor, why in the name of Neptune
can’t I just use the normal read() and write() calls to communicate through the socket?” The short
answer is, “You can!” The longer answer is, “You can, but send() and recv() offer much greater control
over your data transmission.”
What next? How about this: there are all kinds of sockets. There are DARPA Internet addresses (Internet
Sockets), path names on a local node (Unix Sockets), CCITT X.25 addresses (X.25 Sockets that you can
safely ignore), and probably many others depending on which Unix flavor you run. This document deals
only with the first: Internet Sockets.
7
8 CHAPTER 2. WHAT IS A SOCKET?
web browsers use the Hypertext Transfer Protocol (HTTP) which uses stream sockets to get pages. Indeed,
if you telnet to a web site on port 80, and type “GET / HTTP/1.0” and hit RETURN twice, it’ll dump the
HTML back at you!
If you don’t have telnet installed and don’t want to install it, or your telnet is being picky
about connecting to clients, the guide comes with a telnet-like program called telnot1 .
This should work well for all the needs of the guide. (Note that telnet is actually a spec’d
networking protocol2 , and telnot doesn’t implement this protocol at all.)
How do stream sockets achieve this high level of data transmission quality? They use a protocol called
“The Transmission Control Protocol”, otherwise known as “TCP” (see RFC 7933 for extremely detailed
info on TCP). TCP makes sure your data arrives sequentially and error-free. You may have heard “TCP”
before as the better half of “TCP/IP” where “IP” stands for “Internet Protocol” (see RFC 7914 ). IP deals
primarily with Internet routing and is not generally responsible for data integrity.
Cool. What about Datagram sockets? Why are they called connectionless? What is the deal, here, any-
way? Why are they unreliable? Well, here are some facts: if you send a datagram, it may arrive. It may
arrive out of order. If it arrives, the data within the packet will be error-free.
Datagram sockets also use IP for routing, but they don’t use TCP; they use the “User Datagram Protocol”,
or “UDP” (see RFC 7685 ).
Why are they connectionless? Well, basically, it’s because you don’t have to maintain an open connection
as you do with stream sockets. You just build a packet, slap an IP header on it with destination information,
and send it out. No connection needed. They are generally used either when a TCP stack is unavailable
or when a few dropped packets here and there don’t mean the end of the Universe. Sample applications:
tftp (trivial file transfer protocol, a little brother to FTP), dhcpcd (a DHCP client), multiplayer games,
streaming audio, video conferencing, etc.
“Wait a minute! tftp and dhcpcd are used to transfer binary applications from one host to another! Data
can’t be lost if you expect the application to work when it arrives! What kind of dark magic is this?”
Well, my human friend, tftp and similar programs have their own protocol on top of UDP. For example,
the tftp protocol says that for each packet that gets sent, the recipient has to send back a packet that says,
“I got it!” (an “ACK” packet). If the sender of the original packet gets no reply in, say, five seconds, he’ll
re-transmit the packet until he finally gets an ACK. This acknowledgment procedure is very important
when implementing reliable SOCK_DGRAM applications.
For unreliable applications like games, audio, or video, you just ignore the dropped packets, or perhaps try
to cleverly compensate for them. (Quake players will know the manifestation this effect by the technical
term: accursed lag. The word “accursed”, in this case, represents any extremely profane utterance.)
Why would you use an unreliable underlying protocol? Two reasons: speed and speed. It’s way faster
to fire-and-forget than it is to keep track of what has arrived safely and make sure it’s in order and all
that. If you’re sending chat messages, TCP is great; if you’re sending 40 positional updates per second of
the players in the world, maybe it doesn’t matter so much if one or two get dropped, and UDP is a good
choice.
the next protocol (say, UDP), then again by the next (IP), then again by the final protocol on the hardware
(physical) layer (say, Ethernet).
When another computer receives the packet, the hardware strips the Ethernet header, the kernel strips the
IP and UDP headers, the TFTP program strips the TFTP header, and it finally has the data.
Now I can finally talk about the infamous Layered Network Model (aka “ISO/OSI”). This Network Model
describes a system of network functionality that has many advantages over other models. For instance, you
can write sockets programs that are exactly the same without caring how the data is physically transmitted
(serial, thin Ethernet, AUI, whatever) because programs on lower levels deal with it for you. The actual
network hardware and topology is transparent to the socket programmer.
Without any further ado, I’ll present the layers of the full-blown model. Remember this for network class
exams:
• Application
• Presentation
• Session
• Transport
• Network
• Data Link
• Physical
The Physical Layer is the hardware (serial, Ethernet, etc.). The Application Layer is just about as far from
the physical layer as you can imagine—it’s the place where users interact with the network.
Now, this model is so general you could probably use it as an automobile repair guide if you really wanted
to. A layered model more consistent with Unix might be:
• Application Layer (telnet, ftp, etc.)
• Host-to-Host Transport Layer (TCP, UDP)
• Internet Layer (IP and routing)
• Network Access Layer (Ethernet, wi-fi, or whatever)
At this point in time, you can probably see how these layers correspond to the encapsulation of the original
data.
See how much work there is in building a simple packet? Jeez! And you have to type in the packet headers
yourself using “cat”! Just kidding. All you have to do for stream sockets is send() the data out. All you
have to do for datagram sockets is encapsulate the packet in the method of your choosing and sendto()
it out. The kernel builds the Transport Layer and Internet Layer on for you and the hardware does the
Network Access Layer. Ah, modern technology.
So ends our brief foray into network theory. Oh yes, I forgot to tell you everything I wanted to say about
routing: nothing! That’s right, I’m not going to talk about it at all. The router strips the packet to the IP
header, consults its routing table, blah blah blah. Check out the IP RFC6 if you really really care. If you
never learn about it, well, you’ll live.
6
https://tools.ietf.org/html/rfc791
10 CHAPTER 2. WHAT IS A SOCKET?
Chapter 3
Here’s the part of the game where we get to talk code for a change.
But first, let’s discuss more non-code! Yay! First I want to talk about IP addresses and ports for just a tad
so we have that sorted out. Then we’ll talk about how the sockets API stores and manipulates IP addresses
and other data.
11
12 CHAPTER 3. IP ADDRESSES, STRUCTS, AND DATA MUNGING
That’s not all! Lots of times, you’ll have an IP address with lots of zeros in it, and you can compress them
between two colons. And you can leave off leading zeros for each byte pair. For instance, each of these
pairs of addresses are equivalent:
2001:0db8:c9d2:0012:0000:0000:0000:0051
2001:db8:c9d2:12::51
2001:0db8:ab00:0000:0000:0000:0000:0000
2001:db8:ab00::
0000:0000:0000:0000:0000:0000:0000:0001
::1
The address ::1 is the loopback address. It always means “this machine I’m running on now”. In IPv4,
the loopback address is 127.0.0.1.
Finally, there’s an IPv4-compatibility mode for IPv6 addresses that you might come across. If you want,
for example, to represent the IPv4 address 192.0.2.33 as an IPv6 address, you use the following notation:
“::ffff:192.0.2.33”.
We’re talking serious fun.
In fact, it’s such serious fun, that the Creators of IPv6 have quite cavalierly lopped off trillions and trillions
of addresses for reserved use, but we have so many, frankly, who’s even counting anymore? There are
plenty left over for every man, woman, child, puppy, and parking meter on every planet in the galaxy.
And believe me, every planet in the galaxy has parking meters. You know it’s true.
3.1.1 Subnets
For organizational reasons, it’s sometimes convenient to declare that “this first part of this IP address up
through this bit is the network portion of the IP address, and the remainder is the host portion.
For instance, with IPv4, you might have 192.0.2.12, and we could say that the first three bytes are the
network and the last byte was the host. Or, put another way, we’re talking about host 12 on network
192.0.2.0 (see how we zero out the byte that was the host).
And now for more outdated information! Ready? In the Ancient Times, there were “classes” of subnets,
where the first one, two, or three bytes of the address was the network part. If you were lucky enough
to have one byte for the network and three for the host, you could have 24 bits-worth of hosts on your
network (16 million or so). That was a “Class A” network. On the opposite end was a “Class C”, with
three bytes of network, and one byte of host (256 hosts, minus a couple that were reserved).
So as you can see, there were just a few Class As, a huge pile of Class Cs, and some Class Bs in the
middle.
The network portion of the IP address is described by something called the netmask, which you bitwise-
AND with the IP address to get the network number out of it. The netmask usually looks something like
3.2. BYTE ORDER 13
255.255.255.0. (E.g. with that netmask, if your IP is 192.0.2.12, then your network is 192.0.2.12
AND 255.255.255.0 which gives 192.0.2.0.)
Unfortunately, it turned out that this wasn’t fine-grained enough for the eventual needs of the Internet;
we were running out of Class C networks quite quickly, and we were most definitely out of Class As, so
don’t even bother to ask. To remedy this, The Powers That Be allowed for the netmask to be an arbitrary
number of bits, not just 8, 16, or 24. So you might have a netmask of, say 255.255.255.252, which is
30 bits of network, and 2 bits of host allowing for four hosts on the network. (Note that the netmask is
ALWAYS a bunch of 1-bits followed by a bunch of 0-bits.)
But it’s a bit unwieldy to use a big string of numbers like 255.192.0.0 as a netmask. First of all, people
don’t have an intuitive idea of how many bits that is, and secondly, it’s really not compact. So the New
Style came along, and it’s much nicer. You just put a slash after the IP address, and then follow that by
the number of network bits in decimal. Like this: 192.0.2.12/30.
Or, for IPv6, something like this: 2001:db8::/32 or 2001:db8:5413:4028::9db9/64.
Your computer stores numbers in Host Byte Order. If it’s an Intel 80x86, Host Byte Order is Little-Endian.
If it’s a Motorola 68k, Host Byte Order is Big-Endian. If it’s a PowerPC, Host Byte Order is… well, it
depends!
A lot of times when you’re building packets or filling out data structures you’ll need to make sure your
two- and four-byte numbers are in Network Byte Order. But how can you do this if you don’t know the
native Host Byte Order?
Good news! You just get to assume the Host Byte Order isn’t right, and you always run the value through
a function to set it to Network Byte Order. The function will do the magic conversion if it has to, and this
way your code is portable to machines of differing endianness.
All righty. There are two types of numbers that you can convert: short (two bytes) and long (four bytes).
These functions work for the unsigned variations as well. Say you want to convert a short from Host
Byte Order to Network Byte Order. Start with “h” for “host”, follow it with “to”, then “n” for “network”,
and “s” for “short”: h-to-n-s, or htons() (read: “Host to Network Short”).
It’s almost too easy…
You can use every combination of “n”, “h”, “s”, and “l” you want, not counting the really stupid ones. For
example, there is NOT a stolh() (“Short to Long Host”) function—not at this party, anyway. But there
are:
Function Description
htons() host to network short
htonl() host to network long
ntohs() network to host short
ntohl() network to host long
Basically, you’ll want to convert the numbers to Network Byte Order before they go out on the wire, and
convert them to Host Byte Order as they come in off the wire.
I don’t know of a 64-bit variant, sorry. And if you want to do floating point, check out the section on
Serialization, far below.
Assume the numbers in this document are in Host Byte Order unless I say otherwise.
3.3 structs
Well, we’re finally here. It’s time to talk about programming. In this section, I’ll cover various data types
used by the sockets interface, since some of them are a real bear to figure out.
First the easy one: a socket descriptor. A socket descriptor is the following type:
int
You’ll load this struct up a bit, and then call getaddrinfo(). It’ll return a pointer to a new linked list of
these structures filled out with all the goodies you need.
You can force it to use IPv4 or IPv6 in the ai_family field, or leave it as AF_UNSPEC to use whatever.
This is cool because your code can be IP version-agnostic.
Note that this is a linked list: ai_next points at the next element—there could be several results for you
to choose from. I’d use the first result that worked, but you might have different business needs; I don’t
know everything, man!
You’ll see that the ai_addr field in the struct addrinfo is a pointer to a struct sockaddr. This is
where we start getting into the nitty-gritty details of what’s inside an IP address structure.
You might not usually need to write to these structures; oftentimes, a call to getaddrinfo() to fill out
your struct addrinfo for you is all you’ll need. You will, however, have to peer inside these structs
to get the values out, so I’m presenting them here.
(Also, all the code written before struct addrinfo was invented we packed all this stuff by hand, so
you’ll see a lot of IPv4 code out in the wild that does exactly that. You know, in old versions of this guide
and so on.)
Some structs are IPv4, some are IPv6, and some are both. I’ll make notes of which are what.
Anyway, the struct sockaddr holds socket address information for many types of sockets.
struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
};
sa_family can be a variety of things, but it’ll be AF_INET (IPv4) or AF_INET6 (IPv6) for everything
we do in this document. sa_data contains a destination address and port number for the socket. This is
rather unwieldy since you don’t want to tediously pack the address in the sa_data by hand.
To deal with struct sockaddr, programmers created a parallel structure: struct sockaddr_in (“in”
for “Internet”) to be used with IPv4.
And this is the important bit: a pointer to a struct sockaddr_in can be cast to a pointer to a struct
sockaddr and vice-versa. So even though connect() wants a struct sockaddr*, you can still use a
struct sockaddr_in and cast it at the last minute!
// (IPv4 only--see struct sockaddr_in6 for IPv6)
struct sockaddr_in {
short int sin_family; // Address family, AF_INET
unsigned short int sin_port; // Port number
struct in_addr sin_addr; // Internet address
unsigned char sin_zero[8]; // Same size as struct sockaddr
};
This structure makes it easy to reference elements of the socket address. Note that sin_zero (which
is included to pad the structure to the length of a struct sockaddr) should be set to all zeros with the
function memset(). Also, notice that sin_family corresponds to sa_family in a struct sockaddr and
should be set to “AF_INET”. Finally, the sin_port must be in Network Byte Order (by using htons()!)
Let’s dig deeper! You see the sin_addr field is a struct in_addr. What is that thing? Well, not to be
overly dramatic, but it’s one of the scariest unions of all time:
// (IPv4 only--see struct in6_addr for IPv6)
16 CHAPTER 3. IP ADDRESSES, STRUCTS, AND DATA MUNGING
Whoa! Well, it used to be a union, but now those days seem to be gone. Good riddance. So if you have
declared ina to be of type struct sockaddr_in, then ina.sin_addr.s_addr references the 4-byte IP
address (in Network Byte Order). Note that even if your system still uses the God-awful union for struct
in_addr, you can still reference the 4-byte IP address in exactly the same way as I did above (this due to
#defines).
struct sockaddr_in6 {
u_int16_t sin6_family; // address family, AF_INET6
u_int16_t sin6_port; // port number, Network Byte Order
u_int32_t sin6_flowinfo; // IPv6 flow information
struct in6_addr sin6_addr; // IPv6 address
u_int32_t sin6_scope_id; // Scope ID
};
struct in6_addr {
unsigned char s6_addr[16]; // IPv6 address
};
Note that IPv6 has an IPv6 address and a port number, just like IPv4 has an IPv4 address and a port
number.
Also note that I’m not going to talk about the IPv6 flow information or Scope ID fields for the moment…
this is just a starter guide. :-)
Last but not least, here is another simple structure, struct sockaddr_storage that is designed to be
large enough to hold both IPv4 and IPv6 structures. See, for some calls, sometimes you don’t know in
advance if it’s going to fill out your struct sockaddr with an IPv4 or IPv6 address. So you pass in this
parallel structure, very similar to struct sockaddr except larger, and then cast it to the type you need:
struct sockaddr_storage {
sa_family_t ss_family; // address family
What’s important is that you can see the address family in the ss_family field—check this to see if it’s
AF_INET or AF_INET6 (for IPv4 or IPv6). Then you can cast it to a struct sockaddr_in or struct
sockaddr_in6 if you wanna.
to network”—you can call it “printable to network” if that’s easier to remember.) The conversion can be
made as follows:
struct sockaddr_in sa; // IPv4
struct sockaddr_in6 sa6; // IPv6
(Quick note: the old way of doing things used a function called inet_addr() or another function called
inet_aton(); these are now obsolete and don’t work with IPv6.)
Now, the above code snippet isn’t very robust because there is no error checking. See, inet_pton()
returns -1 on error, or 0 if the address is messed up. So check to make sure the result is greater than 0
before using!
All right, now you can convert string IP addresses to their binary representations. What about the other
way around? What if you have a struct in_addr and you want to print it in numbers-and-dots notation?
(Or a struct in6_addr that you want in, uh, “hex-and-colons” notation.) In this case, you’ll want to
use the function inet_ntop() (“ntop” means “network to presentation”—you can call it “network to
printable” if that’s easier to remember), like this:
1 // IPv4:
2
10
11 // IPv6:
12
When you call it, you’ll pass the address type (IPv4 or IPv6), the address, a pointer to a string to hold the
result, and the maximum length of that string. (Two macros conveniently hold the size of the string you’ll
need to hold the largest IPv4 or IPv6 address: INET_ADDRSTRLEN and INET6_ADDRSTRLEN.)
(Another quick note to mention once again the old way of doing things: the historical function to do this
conversion was called inet_ntoa(). It’s also obsolete and won’t work with IPv6.)
Lastly, these functions only work with numeric IP addresses—they won’t do any nameserver DNS lookup
on a hostname, like “www.example.com”. You will use getaddrinfo() to do that, as you’ll see later on.
For instance, I have a firewall at home. I have two static IPv4 addresses allocated to me by the DSL
company, and yet I have seven computers on the network. How is this possible? Two computers can’t
share the same IP address, or else the data wouldn’t know which one to go to!
The answer is: they don’t share the same IP addresses. They are on a private network with 24 million
IP addresses allocated to it. They are all just for me. Well, all for me as far as anyone else is concerned.
Here’s what’s happening:
If I log into a remote computer, it tells me I’m logged in from 192.0.2.33 which is the public IP address
my ISP has provided to me. But if I ask my local computer what its IP address is, it says 10.0.0.5. Who
is translating the IP address from one to the other? That’s right, the firewall! It’s doing NAT!
10.x.x.x is one of a few reserved networks that are only to be used either on fully disconnected networks,
or on networks that are behind firewalls. The details of which private network numbers are available for
you to use are outlined in RFC 19186 , but some common ones you’ll see are 10.x.x.x and 192.168.x.x,
where x is 0-255, generally. Less common is 172.y.x.x, where y goes between 16 and 31.
Networks behind a NATing firewall don’t need to be on one of these reserved networks, but they commonly
are.
(Fun fact! My external IP address isn’t really 192.0.2.33. The 192.0.2.x network is reserved for
make-believe “real” IP addresses to be used in documentation, just like this guide! Wowzers!)
IPv6 has private networks, too, in a sense. They’ll start with fdXX: (or maybe in the future fcXX:), as per
RFC 41937 . NAT and IPv6 don’t generally mix, however (unless you’re doing the IPv6 to IPv4 gateway
thing which is beyond the scope of this document)—in theory you’ll have so many addresses at your
disposal that you won’t need to use NAT any longer. But if you want to allocate addresses for yourself on
a network that won’t route outside, this is how to do it.
6
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7
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Chapter 4
But I just want to know what to change in my code to get it going with IPv6! Tell me now!
Ok! Ok!
Almost everything in here is something I’ve gone over, above, but it’s the short version for the impatient.
(Of course, there is more than this, but this is what applies to the guide.)
1. First of all, try to use getaddrinfo() to get all the struct sockaddr info, instead of packing
the structures by hand. This will keep you IP version-agnostic, and will eliminate many of the
subsequent steps.
2. Any place that you find you’re hard-coding anything related to the IP version, try to wrap up in a
helper function.
3. Change AF_INET to AF_INET6.
4. Change PF_INET to PF_INET6.
5. Change INADDR_ANY assignments to in6addr_any assignments, which are slightly different:
struct sockaddr_in sa;
struct sockaddr_in6 sa6;
Also, the value IN6ADDR_ANY_INIT can be used as an initializer when the struct in6_addr is
declared, like so:
struct in6_addr ia6 = IN6ADDR_ANY_INIT;
6. Instead of struct sockaddr_in use struct sockaddr_in6, being sure to add “6” to the fields
as appropriate (see structs, above). There is no sin6_zero field.
7. Instead of struct in_addr use struct in6_addr, being sure to add “6” to the fields as appro-
priate (see structs, above).
8. Instead of inet_aton() or inet_addr(), use inet_pton().
9. Instead of inet_ntoa(), use inet_ntop().
10. Instead of gethostbyname(), use the superior getaddrinfo().
11. Instead of gethostbyaddr(), use the superior getnameinfo() (although gethostbyaddr() can
still work with IPv6).
12. INADDR_BROADCAST no longer works. Use IPv6 multicast instead.
Et voila!
19
20 CHAPTER 4. JUMPING FROM IPV4 TO IPV6
Chapter 5
This is the section where we get into the system calls (and other library calls) that allow you to access
the network functionality of a Unix box, or any box that supports the sockets API for that matter (BSD,
Windows, Linux, Mac, what-have-you.) When you call one of these functions, the kernel takes over and
does all the work for you automagically.
The place most people get stuck around here is what order to call these things in. In that, the man pages
are no use, as you’ve probably discovered. Well, to help with that dreadful situation, I’ve tried to lay out
the system calls in the following sections in exactly (approximately) the same order that you’ll need to
call them in your programs.
That, coupled with a few pieces of sample code here and there, some milk and cookies (which I fear you
will have to supply yourself), and some raw guts and courage, and you’ll be beaming data around the
Internet like the Son of Jon Postel!
(Please note that for brevity, many code snippets below do not include necessary error checking. And they
very commonly assume that the result from calls to getaddrinfo() succeed and return a valid entry in
the linked list. Both of these situations are properly addressed in the stand-alone programs, though, so
use those as a model.)
You give this function three input parameters, and it gives you a pointer to a linked-list, res, of results.
21
22 CHAPTER 5. SYSTEM CALLS OR BUST
Notice that I set the ai_family to AF_UNSPEC, thereby saying that I don’t care if we use IPv4 or IPv6.
You can set it to AF_INET or AF_INET6 if you want one or the other specifically.
Also, you’ll see the AI_PASSIVE flag in there; this tells getaddrinfo() to assign the address of my local
host to the socket structures. This is nice because then you don’t have to hardcode it. (Or you can put a
specific address in as the first parameter to getaddrinfo() where I currently have NULL, up there.)
Then we make the call. If there’s an error (getaddrinfo() returns non-zero), we can print it out using
the function gai_strerror(), as you see. If everything works properly, though, servinfo will point to
a linked list of struct addrinfos, each of which contains a struct sockaddr of some kind that we
can use later! Nifty!
Finally, when we’re eventually all done with the linked list that getaddrinfo() so graciously allocated
for us, we can (and should) free it all up with a call to freeaddrinfo().
Here’s a sample call if you’re a client who wants to connect to a particular server, say “www.example.net”
port 3490. Again, this doesn’t actually connect, but it sets up the structures we’ll use later:
1 int status;
2 struct addrinfo hints;
3 struct addrinfo *servinfo; // will point to the results
4
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5.1. GETADDRINFO()—PREPARE TO LAUNCH! 23
14 // etc.
I keep saying that servinfo is a linked list with all kinds of address information. Let’s write a quick
demo program to show off this information. This short program2 will print the IP addresses for whatever
host you specify on the command line:
1 /*
2 ** showip.c -- show IP addresses for a host given on the command line
3 */
4
5 #include <stdio.h>
6 #include <string.h>
7 #include <sys/types.h>
8 #include <sys/socket.h>
9 #include <netdb.h>
10 #include <arpa/inet.h>
11 #include <netinet/in.h>
12
19 if (argc != 2) {
20 fprintf(stderr,"usage: showip hostname\n");
21 return 1;
22 }
23
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24 CHAPTER 5. SYSTEM CALLS OR BUST
50
58 return 0;
59 }
As you see, the code calls getaddrinfo() on whatever you pass on the command line, that fills out the
linked list pointed to by res, and then we can iterate over the list and print stuff out or do whatever.
(There’s a little bit of ugliness there where we have to dig into the different types of struct sockaddrs
depending on the IP version. Sorry about that! I’m not sure of a better way around it.)
Sample run! Everyone loves screenshots:
$ showip www.example.net
IP addresses for www.example.net:
IPv4: 192.0.2.88
$ showip ipv6.example.com
IP addresses for ipv6.example.com:
IPv4: 192.0.2.101
IPv6: 2001:db8:8c00:22::171
Now that we have that under control, we’ll use the results we get from getaddrinfo() to pass to other
socket functions and, at long last, get our network connection established! Keep reading!
But what are these arguments? They allow you to say what kind of socket you want (IPv4 or IPv6, stream
or datagram, and TCP or UDP).
It used to be people would hardcode these values, and you can absolutely still do that. (domain is PF_INET
or PF_INET6, type is SOCK_STREAM or SOCK_DGRAM, and protocol can be set to 0 to choose the proper
protocol for the given type. Or you can call getprotobyname() to look up the protocol you want, “tcp”
or “udp”.)
(This PF_INET thing is a close relative of the AF_INET that you can use when initializing the sin_family
field in your struct sockaddr_in. In fact, they’re so closely related that they actually have the same
value, and many programmers will call socket() and pass AF_INET as the first argument instead of
PF_INET. Now, get some milk and cookies, because it’s time for a story. Once upon a time, a long time
ago, it was thought that maybe an address family (what the “AF” in “AF_INET” stands for) might support
several protocols that were referred to by their protocol family (what the “PF” in “PF_INET” stands for).
That didn’t happen. And they all lived happily ever after, The End. So the most correct thing to do is to
use AF_INET in your struct sockaddr_in and PF_INET in your call to socket().)
Anyway, enough of that. What you really want to do is use the values from the results of the call to
getaddrinfo(), and feed them into socket() directly like this:
5.3. BIND()—WHAT PORT AM I ON? 25
1 int s;
2 struct addrinfo hints, *res;
3
4 // do the lookup
5 // [pretend we already filled out the "hints" struct]
6 getaddrinfo("www.example.com", "http", &hints, &res);
7
socket() simply returns to you a socket descriptor that you can use in later system calls, or -1 on error.
The global variable errno is set to the error’s value (see the errno man page for more details, and a quick
note on using errno in multithreaded programs).
Fine, fine, fine, but what good is this socket? The answer is that it’s really no good by itself, and you need
to read on and make more system calls for it to make any sense.
sockfd is the socket file descriptor returned by socket(). my_addr is a pointer to a struct sockaddr
that contains information about your address, namely, port and IP address. addrlen is the length in bytes
of that address.
Whew. That’s a bit to absorb in one chunk. Let’s have an example that binds the socket to the host the
program is running on, port 3490:
1 struct addrinfo hints, *res;
2 int sockfd;
3
13 // make a socket:
14
By using the AI_PASSIVE flag, I’m telling the program to bind to the IP of the host it’s running on. If
you want to bind to a specific local IP address, drop the AI_PASSIVE and put an IP address in for the first
argument to getaddrinfo().
bind() also returns -1 on error and sets errno to the error’s value.
Lots of old code manually packs the struct sockaddr_in before calling bind(). Obviously this is
IPv4-specific, but there’s really nothing stopping you from doing the same thing with IPv6, except that
using getaddrinfo() is going to be easier, generally. Anyway, the old code looks something like this:
1 // !!! THIS IS THE OLD WAY !!!
2
3 int sockfd;
4 struct sockaddr_in my_addr;
5
8 my_addr.sin_family = AF_INET;
9 my_addr.sin_port = htons(MYPORT); // short, network byte order
10 my_addr.sin_addr.s_addr = inet_addr("10.12.110.57");
11 memset(my_addr.sin_zero, '\0', sizeof my_addr.sin_zero);
12
In the above code, you could also assign INADDR_ANY to the s_addr field if you wanted to bind to your
local IP address (like the AI_PASSIVE flag, above). The IPv6 version of INADDR_ANY is a global variable
in6addr_any that is assigned into the sin6_addr field of your struct sockaddr_in6. (There is also
a macro IN6ADDR_ANY_INIT that you can use in a variable initializer.)
Another thing to watch out for when calling bind(): don’t go underboard with your port numbers. All
ports below 1024 are RESERVED (unless you’re the superuser)! You can have any port number above
that, right up to 65535 (provided they aren’t already being used by another program).
Sometimes, you might notice, you try to rerun a server and bind() fails, claiming “Address already in
use.” What does that mean? Well, a little bit of a socket that was connected is still hanging around in the
kernel, and it’s hogging the port. You can either wait for it to clear (a minute or so), or add code to your
program allowing it to reuse the port, like this:
1 int yes=1;
2 //char yes='1'; // Solaris people use this
3
One small extra final note about bind(): there are times when you won’t absolutely have to call it. If
you are connect()ing to a remote machine and you don’t care what your local port is (as is the case with
telnet where you only care about the remote port), you can simply call connect(), it’ll check to see if
the socket is unbound, and will bind() it to an unused local port if necessary.
Lucky for you, program, you’re now perusing the section on connect()—how to connect to a remote
host. So read furiously onward! No time to lose!
The connect() call is as follows:
#include <sys/types.h>
#include <sys/socket.h>
sockfd is our friendly neighborhood socket file descriptor, as returned by the socket() call, serv_addr
is a struct sockaddr containing the destination port and IP address, and addrlen is the length in bytes
of the server address structure.
All of this information can be gleaned from the results of the getaddrinfo() call, which rocks.
Is this starting to make more sense? I can’t hear you from here, so I’ll just have to hope that it is. Let’s
have an example where we make a socket connection to “www.example.com”, port 3490:
1 struct addrinfo hints, *res;
2 int sockfd;
3
12 // make a socket:
13
16 // connect!
17
Again, old-school programs filled out their own struct sockaddr_ins to pass to connect(). You can
do that if you want to. See the similar note in the bind() section, above.
Be sure to check the return value from connect()—it’ll return -1 on error and set the variable errno.
Also, notice that we didn’t call bind(). Basically, we don’t care about our local port number; we only
care where we’re going (the remote port). The kernel will choose a local port for us, and the site we
connect to will automatically get this information from us. No worries.
sockfd is the usual socket file descriptor from the socket() system call. backlog is the number of
connections allowed on the incoming queue. What does that mean? Well, incoming connections are
going to wait in this queue until you accept() them (see below) and this is the limit on how many can
queue up. Most systems silently limit this number to about 20; you can probably get away with setting it
to 5 or 10.
28 CHAPTER 5. SYSTEM CALLS OR BUST
I’ll just leave that in the place of sample code, since it’s fairly self-explanatory. (The code in the accept()
section, below, is more complete.) The really tricky part of this whole sha-bang is the call to accept().
sockfd is the listen()ing socket descriptor. Easy enough. addr will usually be a pointer to a local
struct sockaddr_storage. This is where the information about the incoming connection will go (and
with it you can determine which host is calling you from which port). addrlen is a local integer variable
that should be set to sizeof(struct sockaddr_storage) before its address is passed to accept().
accept() will not put more than that many bytes into addr. If it puts fewer in, it’ll change the value of
addrlen to reflect that.
Guess what? accept() returns -1 and sets errno if an error occurs. Betcha didn’t figure that.
Like before, this is a bunch to absorb in one chunk, so here’s a sample code fragment for your perusal:
1 #include <string.h>
2 #include <sys/types.h>
3 #include <sys/socket.h>
4 #include <netdb.h>
5
9 int main(void)
10 {
11 struct sockaddr_storage their_addr;
12 socklen_t addr_size;
13 struct addrinfo hints, *res;
14 int sockfd, new_fd;
15
Again, note that we will use the socket descriptor new_fd for all send() and recv() calls. If you’re
only getting one single connection ever, you can close() the listening sockfd in order to prevent more
incoming connections on the same port, if you so desire.
sockfd is the socket descriptor you want to send data to (whether it’s the one returned by socket() or
the one you got with accept()). msg is a pointer to the data you want to send, and len is the length of
that data in bytes. Just set flags to 0. (See the send() man page for more information concerning flags.)
Some sample code might be:
1 char *msg = "Beej was here!";
2 int len, bytes_sent;
3 .
4 .
5 .
6 len = strlen(msg);
7 bytes_sent = send(sockfd, msg, len, 0);
8 .
9 .
10 .
send() returns the number of bytes actually sent out—this might be less than the number you told it to
send! See, sometimes you tell it to send a whole gob of data and it just can’t handle it. It’ll fire off as
much of the data as it can, and trust you to send the rest later. Remember, if the value returned by send()
doesn’t match the value in len, it’s up to you to send the rest of the string. The good news is this: if the
packet is small (less than 1K or so) it will probably manage to send the whole thing all in one go. Again,
-1 is returned on error, and errno is set to the error number.
30 CHAPTER 5. SYSTEM CALLS OR BUST
sockfd is the socket descriptor to read from, buf is the buffer to read the information into, len is the
maximum length of the buffer, and flags can again be set to 0. (See the recv() man page for flag
information.)
recv() returns the number of bytes actually read into the buffer, or -1 on error (with errno set, accord-
ingly).
Wait! recv() can return 0. This can mean only one thing: the remote side has closed the connection on
you! A return value of 0 is recv()’s way of letting you know this has occurred.
There, that was easy, wasn’t it? You can now pass data back and forth on stream sockets! Whee! You’re
a Unix Network Programmer!
As you can see, this call is basically the same as the call to send() with the addition of two other
pieces of information. to is a pointer to a struct sockaddr (which will probably be another struct
sockaddr_in or struct sockaddr_in6 or struct sockaddr_storage that you cast at the last minute)
which contains the destination IP address and port. tolen, an int deep-down, can simply be set to sizeof
*to or sizeof(struct sockaddr_storage).
To get your hands on the destination address structure, you’ll probably either get it from getaddrinfo(),
or from recvfrom(), below, or you’ll fill it out by hand.
Just like with send(), sendto() returns the number of bytes actually sent (which, again, might be less
than the number of bytes you told it to send!), or -1 on error.
Equally similar are recv() and recvfrom(). The synopsis of recvfrom() is:
int recvfrom(int sockfd, void *buf, int len, unsigned int flags,
struct sockaddr *from, int *fromlen);
Again, this is just like recv() with the addition of a couple fields. from is a pointer to a local
struct sockaddr_storage that will be filled with the IP address and port of the originating machine.
fromlen is a pointer to a local int that should be initialized to sizeof *from or sizeof(struct
sockaddr_storage). When the function returns, fromlen will contain the length of the address
actually stored in from.
recvfrom() returns the number of bytes received, or -1 on error (with errno set accordingly).
So, here’s a question: why do we use struct sockaddr_storage as the socket type? Why not struct
sockaddr_in? Because, you see, we want to not tie ourselves down to IPv4 or IPv6. So we use the
generic struct sockaddr_storage which we know will be big enough for either.
(So… here’s another question: why isn’t struct sockaddr itself big enough for any address? We even
cast the general-purpose struct sockaddr_storage to the general-purpose struct sockaddr! Seems
extraneous and redundant, huh. The answer is, it just isn’t big enough, and I’d guess that changing it at
this point would be Problematic. So they made a new one.)
Remember, if you connect() a datagram socket, you can then simply use send() and recv() for all
your transactions. The socket itself is still a datagram socket and the packets still use UDP, but the socket
interface will automatically add the destination and source information for you.
5.9. CLOSE() AND SHUTDOWN()—GET OUTTA MY FACE! 31
This will prevent any more reads and writes to the socket. Anyone attempting to read or write the socket
on the remote end will receive an error.
Just in case you want a little more control over how the socket closes, you can use the shutdown()
function. It allows you to cut off communication in a certain direction, or both ways (just like close()
does). Synopsis:
int shutdown(int sockfd, int how);
sockfd is the socket file descriptor you want to shutdown, and how is one of the following:
how Effect
0 Further receives are disallowed
1 Further sends are disallowed
2 Further sends and receives are disallowed (like close())
If you deign to use shutdown() on unconnected datagram sockets, it will simply make the socket un-
available for further send() and recv() calls (remember that you can use these if you connect() your
datagram socket).
It’s important to note that shutdown() doesn’t actually close the file descriptor—it just changes its us-
ability. To free a socket descriptor, you need to use close().
Nothing to it.
(Except to remember that if you’re using Windows and Winsock that you should call closesocket()
instead of close().)
sockfd is the descriptor of the connected stream socket, addr is a pointer to a struct sockaddr (or a
struct sockaddr_in) that will hold the information about the other side of the connection, and addrlen
is a pointer to an int, that should be initialized to sizeof *addr or sizeof(struct sockaddr).
The function returns -1 on error and sets errno accordingly.
Once you have their address, you can use inet_ntop(), getnameinfo(), or gethostbyaddr() to print
or get more information. No, you can’t get their login name. (Ok, ok. If the other computer is running
an ident daemon, this is possible. This, however, is beyond the scope of this document. Check out RFC
14133 for more info.)
3
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32 CHAPTER 5. SYSTEM CALLS OR BUST
5.11 gethostname()—Who am I?
Even easier than getpeername() is the function gethostname(). It returns the name of the computer
that your program is running on. The name can then be used by gethostbyname(), below, to determine
the IP address of your local machine.
What could be more fun? I could think of a few things, but they don’t pertain to socket programming.
Anyway, here’s the breakdown:
#include <unistd.h>
The arguments are simple: hostname is a pointer to an array of chars that will contain the hostname upon
the function’s return, and size is the length in bytes of the hostname array.
The function returns 0 on successful completion, and -1 on error, setting errno as usual.
Chapter 6
Client-Server Background
It’s a client-server world, baby. Just about everything on the network deals with client processes talking to
server processes and vice-versa. Take telnet, for instance. When you connect to a remote host on port
23 with telnet (the client), a program on that host (called telnetd, the server) springs to life. It handles
the incoming telnet connection, sets you up with a login prompt, etc.
request
send() recv()
Th
Client Server
eN
et
wo
send()
rk
recv()
response
The exchange of information between client and server is summarized in the above diagram.
Note that the client-server pair can speak SOCK_STREAM, SOCK_DGRAM, or anything else (as long as they’re
speaking the same thing). Some good examples of client-server pairs are telnet/telnetd, ftp/ftpd, or
Firefox/Apache. Every time you use ftp, there’s a remote program, ftpd, that serves you.
Often, there will only be one server on a machine, and that server will handle multiple clients using fork().
The basic routine is: server will wait for a connection, accept() it, and fork() a child process to handle
it. This is what our sample server does in the next section.
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33
34 CHAPTER 6. CLIENT-SERVER BACKGROUND
3 */
4
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <unistd.h>
8 #include <errno.h>
9 #include <string.h>
10 #include <sys/types.h>
11 #include <sys/socket.h>
12 #include <netinet/in.h>
13 #include <netdb.h>
14 #include <arpa/inet.h>
15 #include <sys/wait.h>
16 #include <signal.h>
17
22 void sigchld_handler(int s)
23 {
24 // waitpid() might overwrite errno, so we save and restore it:
25 int saved_errno = errno;
26
29 errno = saved_errno;
30 }
31
32
43 int main(void)
44 {
45 int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
46 struct addrinfo hints, *servinfo, *p;
47 struct sockaddr_storage their_addr; // connector's address information
48 socklen_t sin_size;
49 struct sigaction sa;
50 int yes=1;
51 char s[INET6_ADDRSTRLEN];
52 int rv;
53
61 return 1;
62 }
63
64 // loop through all the results and bind to the first we can
65 for(p = servinfo; p != NULL; p = p->ai_next) {
66 if ((sockfd = socket(p->ai_family, p->ai_socktype,
67 p->ai_protocol)) == -1) {
68 perror("server: socket");
69 continue;
70 }
71
84 break;
85 }
86
89 if (p == NULL) {
90 fprintf(stderr, "server: failed to bind\n");
91 exit(1);
92 }
93
117 inet_ntop(their_addr.ss_family,
118 get_in_addr((struct sockaddr *)&their_addr),
36 CHAPTER 6. CLIENT-SERVER BACKGROUND
132 return 0;
133 }
In case you’re curious, I have the code in one big main() function for (I feel) syntactic clarity. Feel free
to split it into smaller functions if it makes you feel better.
(Also, this whole sigaction() thing might be new to you—that’s OK. The code that’s there is responsible
for reaping zombie processes that appear as the fork()ed child processes exit. If you make lots of zombies
and don’t reap them, your system administrator will become agitated.)
You can get the data from this server by using the client listed in the next section.
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <unistd.h>
8 #include <errno.h>
9 #include <string.h>
10 #include <netdb.h>
11 #include <sys/types.h>
12 #include <netinet/in.h>
13 #include <sys/socket.h>
14
15 #include <arpa/inet.h>
16
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6.2. A SIMPLE STREAM CLIENT 37
27
39 if (argc != 2) {
40 fprintf(stderr,"usage: client hostname\n");
41 exit(1);
42 }
43
53 // loop through all the results and connect to the first we can
54 for(p = servinfo; p != NULL; p = p->ai_next) {
55 if ((sockfd = socket(p->ai_family, p->ai_socktype,
56 p->ai_protocol)) == -1) {
57 perror("client: socket");
58 continue;
59 }
60
67 break;
68 }
69
70 if (p == NULL) {
71 fprintf(stderr, "client: failed to connect\n");
72 return 2;
73 }
74
85
86 buf[numbytes] = '\0';
87
90 close(sockfd);
91
92 return 0;
93 }
Notice that if you don’t run the server before you run the client, connect() returns “Connection refused”.
Very useful.
listener sits on a machine waiting for an incoming packet on port 4950. talker sends a packet to that
port, on the specified machine, that contains whatever the user enters on the command line.
Because datagram sockets are connectionless and just fire packets off into the ether with callous disregard
for success, we are going to tell the client and server to use specifically IPv6. This way we avoid the
situation where the server is listening on IPv6 and the client sends on IPv4; the data simply would not be
received. (In our connected TCP stream sockets world, we might still have the mismatch, but the error on
connect() for one address family would cause us to retry for the other.)
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <unistd.h>
8 #include <errno.h>
9 #include <string.h>
10 #include <sys/types.h>
11 #include <sys/socket.h>
12 #include <netinet/in.h>
13 #include <arpa/inet.h>
14 #include <netdb.h>
15
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6.3. DATAGRAM SOCKETS 39
30 int main(void)
31 {
32 int sockfd;
33 struct addrinfo hints, *servinfo, *p;
34 int rv;
35 int numbytes;
36 struct sockaddr_storage their_addr;
37 char buf[MAXBUFLEN];
38 socklen_t addr_len;
39 char s[INET6_ADDRSTRLEN];
40
51 // loop through all the results and bind to the first we can
52 for(p = servinfo; p != NULL; p = p->ai_next) {
53 if ((sockfd = socket(p->ai_family, p->ai_socktype,
54 p->ai_protocol)) == -1) {
55 perror("listener: socket");
56 continue;
57 }
58
65 break;
66 }
67
68 if (p == NULL) {
69 fprintf(stderr, "listener: failed to bind socket\n");
70 return 2;
71 }
72
73 freeaddrinfo(servinfo);
74
92 close(sockfd);
93
94 return 0;
95 }
Notice that in our call to getaddrinfo() we’re finally using SOCK_DGRAM. Also, note that there’s no
need to listen() or accept(). This is one of the perks of using unconnected datagram sockets!
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <unistd.h>
8 #include <errno.h>
9 #include <string.h>
10 #include <sys/types.h>
11 #include <sys/socket.h>
12 #include <netinet/in.h>
13 #include <arpa/inet.h>
14 #include <netdb.h>
15
25 if (argc != 3) {
26 fprintf(stderr,"usage: talker hostname message\n");
27 exit(1);
28 }
29
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6.3. DATAGRAM SOCKETS 41
44 continue;
45 }
46
47 break;
48 }
49
50 if (p == NULL) {
51 fprintf(stderr, "talker: failed to create socket\n");
52 return 2;
53 }
54
61 freeaddrinfo(servinfo);
62
66 return 0;
67 }
And that’s all there is to it! Run listener on some machine, then run talker on another. Watch them
communicate! Fun G-rated excitement for the entire nuclear family!
You don’t even have to run the server this time! You can run talker by itself, and it just happily fires
packets off into the ether where they disappear if no one is ready with a recvfrom() on the other side.
Remember: data sent using UDP datagram sockets isn’t guaranteed to arrive!
Except for one more tiny detail that I’ve mentioned many times in the past: connected datagram sockets.
I need to talk about this here, since we’re in the datagram section of the document. Let’s say that talker
calls connect() and specifies the listener’s address. From that point on, talker may only send to
and receive from the address specified by connect(). For this reason, you don’t have to use sendto()
and recvfrom(); you can simply use send() and recv().
42 CHAPTER 6. CLIENT-SERVER BACKGROUND
Chapter 7
These aren’t really advanced, but they’re getting out of the more basic levels we’ve already covered. In
fact, if you’ve gotten this far, you should consider yourself fairly accomplished in the basics of Unix
network programming! Congratulations!
So here we go into the brave new world of some of the more esoteric things you might want to learn about
sockets. Have at it!
7.1 Blocking
Blocking. You’ve heard about it—now what the heck is it? In a nutshell, “block” is techie jargon for
“sleep”. You probably noticed that when you run listener, above, it just sits there until a packet arrives.
What happened is that it called recvfrom(), there was no data, and so recvfrom() is said to “block”
(that is, sleep there) until some data arrives.
Lots of functions block. accept() blocks. All the recv() functions block. The reason they can do this
is because they’re allowed to. When you first create the socket descriptor with socket(), the kernel sets
it to blocking. If you don’t want a socket to be blocking, you have to make a call to fcntl():
1 #include <unistd.h>
2 #include <fcntl.h>
3 .
4 .
5 .
6 sockfd = socket(PF_INET, SOCK_STREAM, 0);
7 fcntl(sockfd, F_SETFL, O_NONBLOCK);
8 .
9 .
10 .
By setting a socket to non-blocking, you can effectively “poll” the socket for information. If you try to
read from a non-blocking socket and there’s no data there, it’s not allowed to block—it will return -1 and
errno will be set to EAGAIN or EWOULDBLOCK.
(Wait—it can return EAGAIN or EWOULDBLOCK? Which do you check for? The specification doesn’t actu-
ally specify which your system will return, so for portability, check them both.)
Generally speaking, however, this type of polling is a bad idea. If you put your program in a busy-wait
looking for data on the socket, you’ll suck up CPU time like it was going out of style. A more elegant
solution for checking to see if there’s data waiting to be read comes in the following section on poll().
43
44 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
fds is our array of information (which sockets to monitor for what), nfds is the count of elements in the
array, and timeout is a timeout in milliseconds. It returns the number of elements in the array that have
had an event occur.
Let’s have a look at that struct:
struct pollfd {
int fd; // the socket descriptor
short events; // bitmap of events we're interested in
short revents; // when poll() returns, bitmap of events that occurred
};
So we’re going to have an array of those, and we’ll see the fd field for each element to a socket descriptor
we’re interested in monitoring. And then we’ll set the events field to indicate the type of events we’re
interested in.
The events field is the bitwise-OR of the following:
Macro Description
POLLIN Alert me when data is ready to recv() on this socket.
POLLOUT Alert me when I can send() data to this socket without blocking.
Once you have your array of struct pollfds in order, then you can pass it to poll(), also passing the
size of the array, as well as a timeout value in milliseconds. (You can specify a negative timeout to wait
forever.)
After poll() returns, you can check the revents field to see if POLLIN or POLLOUT is set, indicating that
event occurred.
(There’s actually more that you can do with the poll() call. See the poll() man page, below, for more
details.)
Here’s an example2 where we’ll wait 2.5 seconds for data to be ready to read from standard input, i.e. when
1
https://libevent.org/
2
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7.2. POLL()—SYNCHRONOUS I/O MULTIPLEXING 45
4 int main(void)
5 {
6 struct pollfd pfds[1]; // More if you want to monitor more
7
19 if (num_events == 0) {
20 printf("Poll timed out!\n");
21 } else {
22 int pollin_happened = pfds[0].revents & POLLIN;
23
24 if (pollin_happened) {
25 printf("File descriptor %d is ready to read\n", pfds[0].fd);
26 } else {
27 printf("Unexpected event occurred: %d\n", pfds[0].revents);
28 }
29 }
30
31 return 0;
32 }
Notice again that poll() returns the number of elements in the pfds array for which events have occurred.
It doesn’t tell you which elements in the array (you still have to scan for that), but it does tell you how
many entries have a non-zero revents field (so you can stop scanning after you find that many).
A couple questions might come up here: how to add new file descriptors to the set I pass to poll()? For
this, simply make sure you have enough space in the array for all you need, or realloc() more space as
needed.
What about deleting items from the set? For this, you can copy the last element in the array over-top the
one you’re deleting. And then pass in one fewer as the count to poll(). Another option is that you can
set any fd field to a negative number and poll() will ignore it.
How can we put it all together into a chat server that you can telnet to?
What we’ll do is start a listener socket, and add it to the set of file descriptors to poll(). (It will show
ready-to-read when there’s an incoming connection.)
Then we’ll add new connections to our struct pollfd array. And we’ll grow it dynamically if we run
out of space.
When a connection is closed, we’ll remove it from the array.
And when a connection is ready-to-read, we’ll read the data from it and send that data to all the other
connections so they can see what the other users typed.
So give this poll server3 a try. Run it in one window, then telnet localhost 9034 from a number of
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46 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
other terminal windows. You should be able to see what you type in one window in the other ones (after
you hit RETURN).
Not only that, but if you hit CTRL-] and type quit to exit telnet, the server should detect the disconnec-
tion and remove you from the array of file descriptors.
1 /*
2 ** pollserver.c -- a cheezy multiperson chat server
3 */
4
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <string.h>
8 #include <unistd.h>
9 #include <sys/types.h>
10 #include <sys/socket.h>
11 #include <netinet/in.h>
12 #include <arpa/inet.h>
13 #include <netdb.h>
14 #include <poll.h>
15
61 break;
62 }
63
71 // Listen
72 if (listen(listener, 10) == -1) {
73 return -1;
74 }
75
76 return listener;
77 }
78
89 (*pfds)[*fd_count].fd = newfd;
90 (*pfds)[*fd_count].events = POLLIN; // Check ready-to-read
91
92 (*fd_count)++;
93 }
94
101 (*fd_count)--;
102 }
103
104 // Main
105 int main(void)
106 {
107 int listener; // Listening socket descriptor
108
112
146 // Run through the existing connections looking for data to read
147 for(int i = 0; i < fd_count; i++) {
148
170 newfd);
171 }
172 } else {
173 // If not the listener, we're just a regular client
174 int nbytes = recv(pfds[i].fd, buf, sizeof buf, 0);
175
191 } else {
192 // We got some good data from a client
193
211 return 0;
212 }
In the next section, we’ll look at a similar, older function called select(). Both select() and poll()
offer similar functionality and performance, and only really differ in how they’re used. select() might
be slightly more portable, but is perhaps a little clunkier in use. Choose the one you like the best, as long
as it’s supported on your system.
select() gives you the power to monitor several sockets at the same time. It’ll tell you which ones are
ready for reading, which are ready for writing, and which sockets have raised exceptions, if you really
want to know that.
A word of warning: select(), though very portable, is terribly slow when it comes to giant
numbers of connections. In those circumstances, you’ll get better performance out of an event
library such as libevent4 that attempts to use the fastest possible method availabile on your
system.
Without any further ado, I’ll offer the synopsis of select():
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
The function monitors “sets” of file descriptors; in particular readfds, writefds, and exceptfds. If
you want to see if you can read from standard input and some socket descriptor, sockfd, just add the file
descriptors 0 and sockfd to the set readfds. The parameter numfds should be set to the values of the
highest file descriptor plus one. In this example, it should be set to sockfd+1, since it is assuredly higher
than standard input (0).
When select() returns, readfds will be modified to reflect which of the file descriptors you selected
which is ready for reading. You can test them with the macro FD_ISSET(), below.
Before progressing much further, I’ll talk about how to manipulate these sets. Each set is of the type
fd_set. The following macros operate on this type:
Function Description
FD_SET(int fd, fd_set *set); Add fd to the set.
FD_CLR(int fd, fd_set *set); Remove fd from the set.
FD_ISSET(int fd, fd_set *set); Return true if fd is in the set.
FD_ZERO(fd_set *set); Clear all entries from the set.
Finally, what is this weirded-out struct timeval? Well, sometimes you don’t want to wait forever
for someone to send you some data. Maybe every 96 seconds you want to print “Still Going…” to the
terminal even though nothing has happened. This time structure allows you to specify a timeout period.
If the time is exceeded and select() still hasn’t found any ready file descriptors, it’ll return so you can
continue processing.
The struct timeval has the follow fields:
struct timeval {
int tv_sec; // seconds
int tv_usec; // microseconds
};
Just set tv_sec to the number of seconds to wait, and set tv_usec to the number of microseconds to wait.
Yes, that’s _micro_seconds, not milliseconds. There are 1,000 microseconds in a millisecond, and 1,000
milliseconds in a second. Thus, there are 1,000,000 microseconds in a second. Why is it “usec”? The “u”
is supposed to look like the Greek letter μ (Mu) that we use for “micro”. Also, when the function returns,
timeout might be updated to show the time still remaining. This depends on what flavor of Unix you’re
running.
Yay! We have a microsecond resolution timer! Well, don’t count on it. You’ll probably have to wait some
part of your standard Unix timeslice no matter how small you set your struct timeval.
Other things of interest: If you set the fields in your struct timeval to 0, select() will timeout
immediately, effectively polling all the file descriptors in your sets. If you set the parameter timeout to
4
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7.3. SELECT()—SYNCHRONOUS I/O MULTIPLEXING, OLD SCHOOL 51
NULL, it will never timeout, and will wait until the first file descriptor is ready. Finally, if you don’t care
about waiting for a certain set, you can just set it to NULL in the call to select().
The following code snippet5 waits 2.5 seconds for something to appear on standard input:
1 /*
2 ** select.c -- a select() demo
3 */
4
5 #include <stdio.h>
6 #include <sys/time.h>
7 #include <sys/types.h>
8 #include <unistd.h>
9
12 int main(void)
13 {
14 struct timeval tv;
15 fd_set readfds;
16
17 tv.tv_sec = 2;
18 tv.tv_usec = 500000;
19
20 FD_ZERO(&readfds);
21 FD_SET(STDIN, &readfds);
22
26 if (FD_ISSET(STDIN, &readfds))
27 printf("A key was pressed!\n");
28 else
29 printf("Timed out.\n");
30
31 return 0;
32 }
If you’re on a line buffered terminal, the key you hit should be RETURN or it will time out anyway.
Now, some of you might think this is a great way to wait for data on a datagram socket—and you are right:
it might be. Some Unices can use select in this manner, and some can’t. You should see what your local
man page says on the matter if you want to attempt it.
Some Unices update the time in your struct timeval to reflect the amount of time still remaining
before a timeout. But others do not. Don’t rely on that occurring if you want to be portable. (Use
gettimeofday() if you need to track time elapsed. It’s a bummer, I know, but that’s the way it is.)
What happens if a socket in the read set closes the connection? Well, in that case, select() returns with
that socket descriptor set as “ready to read”. When you actually do recv() from it, recv() will return 0.
That’s how you know the client has closed the connection.
One more note of interest about select(): if you have a socket that is listen()ing, you can check to
see if there is a new connection by putting that socket’s file descriptor in the readfds set.
And that, my friends, is a quick overview of the almighty select() function.
But, by popular demand, here is an in-depth example. Unfortunately, the difference between the dirt-
simple example, above, and this one here is significant. But have a look, then read the description that
follows it.
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52 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
This program6 acts like a simple multi-user chat server. Start it running in one window, then telnet to
it (“telnet hostname 9034”) from multiple other windows. When you type something in one telnet
session, it should appear in all the others.
1 /*
2 ** selectserver.c -- a cheezy multiperson chat server
3 */
4
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <string.h>
8 #include <unistd.h>
9 #include <sys/types.h>
10 #include <sys/socket.h>
11 #include <netinet/in.h>
12 #include <arpa/inet.h>
13 #include <netdb.h>
14
27 int main(void)
28 {
29 fd_set master; // master file descriptor list
30 fd_set read_fds; // temp file descriptor list for select()
31 int fdmax; // maximum file descriptor number
32
41 char remoteIP[INET6_ADDRSTRLEN];
42
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7.3. SELECT()—SYNCHRONOUS I/O MULTIPLEXING, OLD SCHOOL 53
54 hints.ai_socktype = SOCK_STREAM;
55 hints.ai_flags = AI_PASSIVE;
56 if ((rv = getaddrinfo(NULL, PORT, &hints, &ai)) != 0) {
57 fprintf(stderr, "selectserver: %s\n", gai_strerror(rv));
58 exit(1);
59 }
60
75 break;
76 }
77
86 // listen
87 if (listen(listener, 10) == -1) {
88 perror("listen");
89 exit(3);
90 }
91
98 // main loop
99 for(;;) {
100 read_fds = master; // copy it
101 if (select(fdmax+1, &read_fds, NULL, NULL, NULL) == -1) {
102 perror("select");
103 exit(4);
104 }
105
106 // run through the existing connections looking for data to read
107 for(i = 0; i <= fdmax; i++) {
108 if (FD_ISSET(i, &read_fds)) { // we got one!!
109 if (i == listener) {
110 // handle new connections
111 addrlen = sizeof remoteaddr;
54 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
161 return 0;
162 }
Notice I have two file descriptor sets in the code: master and read_fds. The first, master, holds all the
socket descriptors that are currently connected, as well as the socket descriptor that is listening for new
connections.
The reason I have the master set is that select() actually changes the set you pass into it to reflect
which sockets are ready to read. Since I have to keep track of the connections from one call of select()
7.4. HANDLING PARTIAL SEND()S 55
to the next, I must store these safely away somewhere. At the last minute, I copy the master into the
read_fds, and then call select().
But doesn’t this mean that every time I get a new connection, I have to add it to the master set? Yup!
And every time a connection closes, I have to remove it from the master set? Yes, it does.
Notice I check to see when the listener socket is ready to read. When it is, it means I have a new
connection pending, and I accept() it and add it to the master set. Similarly, when a client connection
is ready to read, and recv() returns 0, I know the client has closed the connection, and I must remove it
from the master set.
If the client recv() returns non-zero, though, I know some data has been received. So I get it, and then
go through the master list and send that data to all the rest of the connected clients.
And that, my friends, is a less-than-simple overview of the almighty select() function.
Quick note to all you Linux fans out there: sometimes, in rare circumstances, Linux’s select() can return
“ready-to-read” and then not actually be ready to read! This means it will block on the read() after the
select() says it won’t! Why you little—! Anyway, the workaround solution is to set the O_NONBLOCK
flag on the receiving socket so it errors with EWOULDBLOCK (which you can just safely ignore if it occurs).
See the fcntl() reference page for more info on setting a socket to non-blocking.
In addition, here is a bonus afterthought: there is another function called poll() which behaves much
the same way select() does, but with a different system for managing the file descriptor sets. Check it
out!
In this example, s is the socket you want to send the data to, buf is the buffer containing the data, and
len is a pointer to an int containing the number of bytes in the buffer.
56 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
The function returns -1 on error (and errno is still set from the call to send()). Also, the number of
bytes actually sent is returned in len. This will be the same number of bytes you asked it to send, unless
there was an error. sendall() will do it’s best, huffing and puffing, to send the data out, but if there’s an
error, it gets back to you right away.
For completeness, here’s a sample call to the function:
1 char buf[10] = "Beej!";
2 int len;
3
4 len = strlen(buf);
5 if (sendall(s, buf, &len) == -1) {
6 perror("sendall");
7 printf("We only sent %d bytes because of the error!\n", len);
8 }
What happens on the receiver’s end when part of a packet arrives? If the packets are variable length,
how does the receiver know when one packet ends and another begins? Yes, real-world scenarios are a
royal pain in the donkeys. You probably have to encapsulate (remember that from the data encapsulation
section way back there at the beginning?) Read on for details!
double d;
Fast, simple—what’s not to like? Well, it turns out that not all architectures represent a double (or int
for that matter) with the same bit representation or even the same byte ordering! The code is decidedly
non-portable. (Hey—maybe you don’t need portability, in which case this is nice and fast.)
When packing integer types, we’ve already seen how the htons()-class of functions can help keep things
portable by transforming the numbers into Network Byte Order, and how that’s the Right Thing to do.
Unfortunately, there are no similar functions for float types. Is all hope lost?
Fear not! (Were you afraid there for a second? No? Not even a little bit?) There is something we can
do: we can pack (or “marshal”, or “serialize”, or one of a thousand million other names) the data into a
known binary format that the receiver can unpack on the remote side.
What do I mean by “known binary format”? Well, we’ve already seen the htons() example, right? It
changes (or “encodes”, if you want to think of it that way) a number from whatever the host format is into
Network Byte Order. To reverse (unencode) the number, the receiver calls ntohs().
But didn’t I just get finished saying there wasn’t any such function for other non-integer types? Yes. I did.
And since there’s no standard way in C to do this, it’s a bit of a pickle (that a gratuitous pun there for you
Python fans).
The thing to do is to pack the data into a known format and send that over the wire for decoding. For
example, to pack floats, here’s something quick and dirty with plenty of room for improvement8 :
1 #include <stdint.h>
2
3 uint32_t htonf(float f)
4 {
5 uint32_t p;
6 uint32_t sign;
7
14 return p;
15 }
16
17 float ntohf(uint32_t p)
18 {
19 float f = ((p>>16)&0x7fff); // whole part
20 f += (p&0xffff) / 65536.0f; // fraction
21
24 return f;
25 }
The above code is sort of a naive implementation that stores a float in a 32-bit number. The high bit
(31) is used to store the sign of the number (“1” means negative), and the next seven bits (30-16) are used
to store the whole number portion of the float. Finally, the remaining bits (15-0) are used to store the
fractional portion of the number.
1 #include <stdio.h>
2
3 int main(void)
4 {
5 float f = 3.1415926, f2;
6 uint32_t netf;
7
15 return 0;
16 }
On the plus side, it’s small, simple, and fast. On the minus side, it’s not an efficient use of space and the
range is severely restricted—try storing a number greater-than 32767 in there and it won’t be very happy!
You can also see in the above example that the last couple decimal places are not correctly preserved.
What can we do instead? Well, The Standard for storing floating point numbers is known as IEEE-7549 .
Most computers use this format internally for doing floating point math, so in those cases, strictly speaking,
conversion wouldn’t need to be done. But if you want your source code to be portable, that’s an assumption
you can’t necessarily make. (On the other hand, if you want things to be fast, you should optimize this
out on platforms that don’t need to do it! That’s what htons() and its ilk do.)
Here’s some code that encodes floats and doubles into IEEE-754 format10 . (Mostly—it doesn’t encode
NaN or Infinity, but it could be modified to do that.)
1 #define pack754_32(f) (pack754((f), 32, 8))
2 #define pack754_64(f) (pack754((f), 64, 11))
3 #define unpack754_32(i) (unpack754((i), 32, 8))
4 #define unpack754_64(i) (unpack754((i), 64, 11))
5
9
https://en.wikipedia.org/wiki/IEEE_754
10
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7.5. SERIALIZATION—HOW TO PACK DATA 59
42 if (i == 0) return 0.0;
43
55 // sign it
56 result *= (i>>(bits-1))&1? -1.0: 1.0;
57
58 return result;
59 }
I put some handy macros up there at the top for packing and unpacking 32-bit (probably a float) and
64-bit (probably a double) numbers, but the pack754() function could be called directly and told to
encode bits-worth of data (expbits of which are reserved for the normalized number’s exponent).
2 #include <stdio.h>
3 #include <stdint.h> // defines uintN_t types
4 #include <inttypes.h> // defines PRIx macros
5
6 int main(void)
7 {
8 float f = 3.1415926, f2;
9 double d = 3.14159265358979323, d2;
10 uint32_t fi;
11 uint64_t di;
12
13 fi = pack754_32(f);
14 f2 = unpack754_32(fi);
15
16 di = pack754_64(d);
17 d2 = unpack754_64(di);
18
27 return 0;
28 }
Another question you might have is how do you pack structs? Unfortunately for you, the compiler is
free to put padding all over the place in a struct, and that means you can’t portably send the whole thing
over the wire in one chunk. (Aren’t you getting sick of hearing “can’t do this”, “can’t do that”? Sorry!
To quote a friend, “Whenever anything goes wrong, I always blame Microsoft.” This one might not be
Microsoft’s fault, admittedly, but my friend’s statement is completely true.)
Back to it: the best way to send the struct over the wire is to pack each field independently and then
unpack them into the struct when they arrive on the other side.
That’s a lot of work, is what you’re thinking. Yes, it is. One thing you can do is write a helper function to
help pack the data for you. It’ll be fun! Really!
In the book The Practice of Programming11 by Kernighan and Pike, they implement printf()-like func-
tions called pack() and unpack() that do exactly this. I’d link to them, but apparently those functions
aren’t online with the rest of the source from the book.
(The Practice of Programming is an excellent read. Zeus saves a kitten every time I recommend it.)
At this point, I’m going to drop a pointer to a Protocol Buffers implementation in C12 which I’ve never used,
but looks completely respectable. Python and Perl programmers will want to check out their language’s
pack() and unpack() functions for accomplishing the same thing. And Java has a big-ol’ Serializable
interface that can be used in a similar way.
But if you want to write your own packing utility in C, K&P’s trick is to use variable argument lists to
make printf()-like functions to build the packets. Here’s a version I cooked up13 on my own based on
that which hopefully will be enough to give you an idea of how such a thing can work.
(This code references the pack754() functions, above. The packi*() functions operate like the familiar
htons() family, except they pack into a char array instead of another integer.)
1 #include <stdio.h>
2 #include <ctype.h>
3 #include <stdarg.h>
4 #include <string.h>
5
6 /*
7 ** packi16() -- store a 16-bit int into a char buffer (like htons())
8 */
9 void packi16(unsigned char *buf, unsigned int i)
10 {
11 *buf++ = i>>8; *buf++ = i;
11
https://beej.us/guide/url/tpop
12
https://github.com/protobuf-c/protobuf-c
13
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7.5. SERIALIZATION—HOW TO PACK DATA 61
12 }
13
14 /*
15 ** packi32() -- store a 32-bit int into a char buffer (like htonl())
16 */
17 void packi32(unsigned char *buf, unsigned long int i)
18 {
19 *buf++ = i>>24; *buf++ = i>>16;
20 *buf++ = i>>8; *buf++ = i;
21 }
22
23 /*
24 ** packi64() -- store a 64-bit int into a char buffer (like htonl())
25 */
26 void packi64(unsigned char *buf, unsigned long long int i)
27 {
28 *buf++ = i>>56; *buf++ = i>>48;
29 *buf++ = i>>40; *buf++ = i>>32;
30 *buf++ = i>>24; *buf++ = i>>16;
31 *buf++ = i>>8; *buf++ = i;
32 }
33
34 /*
35 ** unpacki16() -- unpack a 16-bit int from a char buffer (like ntohs())
36 */
37 int unpacki16(unsigned char *buf)
38 {
39 unsigned int i2 = ((unsigned int)buf[0]<<8) | buf[1];
40 int i;
41
46 return i;
47 }
48
49 /*
50 ** unpacku16() -- unpack a 16-bit unsigned from a char buffer (like ntohs())
51 */
52 unsigned int unpacku16(unsigned char *buf)
53 {
54 return ((unsigned int)buf[0]<<8) | buf[1];
55 }
56
57 /*
58 ** unpacki32() -- unpack a 32-bit int from a char buffer (like ntohl())
59 */
60 long int unpacki32(unsigned char *buf)
61 {
62 unsigned long int i2 = ((unsigned long int)buf[0]<<24) |
63 ((unsigned long int)buf[1]<<16) |
64 ((unsigned long int)buf[2]<<8) |
65 buf[3];
66 long int i;
67
72 return i;
73 }
74
75 /*
76 ** unpacku32() -- unpack a 32-bit unsigned from a char buffer (like ntohl())
77 */
78 unsigned long int unpacku32(unsigned char *buf)
79 {
80 return ((unsigned long int)buf[0]<<24) |
81 ((unsigned long int)buf[1]<<16) |
82 ((unsigned long int)buf[2]<<8) |
83 buf[3];
84 }
85
86 /*
87 ** unpacki64() -- unpack a 64-bit int from a char buffer (like ntohl())
88 */
89 long long int unpacki64(unsigned char *buf)
90 {
91 unsigned long long int i2 = ((unsigned long long int)buf[0]<<56) |
92 ((unsigned long long int)buf[1]<<48) |
93 ((unsigned long long int)buf[2]<<40) |
94 ((unsigned long long int)buf[3]<<32) |
95 ((unsigned long long int)buf[4]<<24) |
96 ((unsigned long long int)buf[5]<<16) |
97 ((unsigned long long int)buf[6]<<8) |
98 buf[7];
99 long long int i;
100
105 return i;
106 }
107
108 /*
109 ** unpacku64() -- unpack a 64-bit unsigned from a char buffer (like ntohl())
110 */
111 unsigned long long int unpacku64(unsigned char *buf)
112 {
113 return ((unsigned long long int)buf[0]<<56) |
114 ((unsigned long long int)buf[1]<<48) |
115 ((unsigned long long int)buf[2]<<40) |
116 ((unsigned long long int)buf[3]<<32) |
117 ((unsigned long long int)buf[4]<<24) |
118 ((unsigned long long int)buf[5]<<16) |
119 ((unsigned long long int)buf[6]<<8) |
120 buf[7];
121 }
122
123 /*
124 ** pack() -- store data dictated by the format string in the buffer
125 **
126 ** bits |signed unsigned float string
127 ** -----+----------------------------------
7.5. SERIALIZATION—HOW TO PACK DATA 63
128 ** 8 | c C
129 ** 16 | h H f
130 ** 32 | l L d
131 ** 64 | q Q g
132 ** - | s
133 **
134 ** (16-bit unsigned length is automatically prepended to strings)
135 */
136
244
257 va_end(ap);
258
262 /*
263 ** unpack() -- unpack data dictated by the format string into the buffer
264 **
265 ** bits |signed unsigned float string
266 ** -----+----------------------------------
267 ** 8 | c C
268 ** 16 | h H f
269 ** 32 | l L d
270 ** 64 | q Q g
271 ** - | s
272 **
273 ** (string is extracted based on its stored length, but 's' can be
274 ** prepended with a max length)
275 */
276 void unpack(unsigned char *buf, char *format, ...)
277 {
278 va_list ap;
279
384 default:
385 if (isdigit(*format)) { // track max str len
386 maxstrlen = maxstrlen * 10 + (*format-'0');
387 }
388 }
389
393 va_end(ap);
394 }
And here is a demonstration program14 of the above code that packs some data into buf and then unpacks
it into variables. Note that when calling unpack() with a string argument (format specifier “s”), it’s
wise to put a maximum length count in front of it to prevent a buffer overrun, e.g. “96s”. Be wary when
unpacking data you get over the network—a malicious user might send badly-constructed packets in an
effort to attack your system!
1 #include <stdio.h>
2
8 int main(void)
9 {
10 unsigned char buf[1024];
11 int8_t magic;
12 int16_t monkeycount;
13 int32_t altitude;
14 float32_t absurdityfactor;
15 char *s = "Great unmitigated Zot! You've found the Runestaff!";
14
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68 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
16 char s2[96];
17 int16_t packetsize, ps2;
18
32 return 0;
33 }
Whether you roll your own code or use someone else’s, it’s a good idea to have a general set of data
packing routines for the sake of keeping bugs in check, rather than packing each bit by hand each time.
When packing the data, what’s a good format to use? Excellent question. Fortunately, RFC 450615 , the
External Data Representation Standard, already defines binary formats for a bunch of different types, like
floating point types, integer types, arrays, raw data, etc. I suggest conforming to that if you’re going to
roll the data yourself. But you’re not obligated to. The Packet Police are not right outside your door. At
least, I don’t think they are.
In any case, encoding the data somehow or another before you send it is the right way of doing things!
And so on. How does the client know when one message starts and another stops? You could, if you
wanted, make all messages the same length and just call the sendall() we implemented, above. But that
wastes bandwidth! We don’t want to send() 1024 bytes just so “tom” can say “Hi”.
So we encapsulate the data in a tiny header and packet structure. Both the client and server know how
to pack and unpack (sometimes referred to as “marshal” and “unmarshal”) this data. Don’t look now, but
we’re starting to define a protocol that describes how a client and server communicate!
15
https://tools.ietf.org/html/rfc4506
7.6. SON OF DATA ENCAPSULATION 69
In this case, let’s assume the user name is a fixed length of 8 characters, padded with '\0'. And then let’s
assume the data is variable length, up to a maximum of 128 characters. Let’s have a look a sample packet
structure that we might use in this situation:
1. len (1 byte, unsigned)—The total length of the packet, counting the 8-byte user name and chat data.
2. name (8 bytes)—The user’s name, NUL-padded if necessary.
3. chatdata (n-bytes)—The data itself, no more than 128 bytes. The length of the packet should be
calculated as the length of this data plus 8 (the length of the name field, above).
Why did I choose the 8-byte and 128-byte limits for the fields? I pulled them out of the air, assuming
they’d be long enough. Maybe, though, 8 bytes is too restrictive for your needs, and you can have a
30-byte name field, or whatever. The choice is up to you.
Using the above packet definition, the first packet would consist of the following information (in hex and
ASCII):
0A 74 6F 6D 00 00 00 00 00 48 69
(length) T o m (padding) H i
(The length is stored in Network Byte Order, of course. In this case, it’s only one byte so it doesn’t matter,
but generally speaking you’ll want all your binary integers to be stored in Network Byte Order in your
packets.)
When you’re sending this data, you should be safe and use a command similar to sendall(), above, so
you know all the data is sent, even if it takes multiple calls to send() to get it all out.
Likewise, when you’re receiving this data, you need to do a bit of extra work. To be safe, you should
assume that you might receive a partial packet (like maybe we receive “18 42 65 6E 6A” from Benjamin,
above, but that’s all we get in this call to recv()). We need to call recv() over and over again until the
packet is completely received.
But how? Well, we know the number of bytes we need to receive in total for the packet to be complete,
since that number is tacked on the front of the packet. We also know the maximum packet size is 1+8+128,
or 137 bytes (because that’s how we defined the packet).
There are actually a couple things you can do here. Since you know every packet starts off with a length,
you can call recv() just to get the packet length. Then once you have that, you can call it again specifying
exactly the remaining length of the packet (possibly repeatedly to get all the data) until you have the
complete packet. The advantage of this method is that you only need a buffer large enough for one packet,
while the disadvantage is that you need to call recv() at least twice to get all the data.
Another option is just to call recv() and say the amount you’re willing to receive is the maximum number
of bytes in a packet. Then whatever you get, stick it onto the back of a buffer, and finally check to see if
the packet is complete. Of course, you might get some of the next packet, so you’ll need to have room for
that.
What you can do is declare an array big enough for two packets. This is your work array where you will
reconstruct packets as they arrive.
Every time you recv() data, you’ll append it into the work buffer and check to see if the packet is
complete. That is, the number of bytes in the buffer is greater than or equal to the length specified in the
header (+1, because the length in the header doesn’t include the byte for the length itself). If the number
of bytes in the buffer is less than 1, the packet is not complete, obviously. You have to make a special case
for this, though, since the first byte is garbage and you can’t rely on it for the correct packet length.
Once the packet is complete, you can do with it what you will. Use it, and remove it from your work
buffer.
Whew! Are you juggling that in your head yet? Well, here’s the second of the one-two punch: you might
have read past the end of one packet and onto the next in a single recv() call. That is, you have a work
70 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
buffer with one complete packet, and an incomplete part of the next packet! Bloody heck. (But this is
why you made your work buffer large enough to hold two packets—in case this happened!)
Since you know the length of the first packet from the header, and you’ve been keeping track of the number
of bytes in the work buffer, you can subtract and calculate how many of the bytes in the work buffer belong
to the second (incomplete) packet. When you’ve handled the first one, you can clear it out of the work
buffer and move the partial second packet down the to front of the buffer so it’s all ready to go for the next
recv().
(Some of you readers will note that actually moving the partial second packet to the beginning of the work
buffer takes time, and the program can be coded to not require this by using a circular buffer. Unfortunately
for the rest of you, a discussion on circular buffers is beyond the scope of this article. If you’re still curious,
grab a data structures book and go from there.)
I never said it was easy. Ok, I did say it was easy. And it is; you just need practice and pretty soon it’ll
come to you naturally. By Excalibur I swear it!
Yes, it’s not happy at all…because we didn’t set the SO_BROADCAST socket option. Do that, and now you
can sendto() anywhere you want!
In fact, that’s the only difference between a UDP application that can broadcast and one that can’t. So let’s
take the old talker application and add one section that sets the SO_BROADCAST socket option. We’ll call
this program broadcaster.c16 :
1 /*
2 ** broadcaster.c -- a datagram "client" like talker.c, except
3 ** this one can broadcast
4 */
5
6 #include <stdio.h>
7 #include <stdlib.h>
8 #include <unistd.h>
9 #include <errno.h>
10 #include <string.h>
11 #include <sys/types.h>
12 #include <sys/socket.h>
13 #include <netinet/in.h>
14 #include <arpa/inet.h>
15 #include <netdb.h>
16
28 if (argc != 3) {
29 fprintf(stderr,"usage: broadcaster hostname message\n");
30 exit(1);
31 }
32
16
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72 CHAPTER 7. SLIGHTLY ADVANCED TECHNIQUES
46 perror("setsockopt (SO_BROADCAST)");
47 exit(1);
48 }
49
64 close(sockfd);
65
66 return 0;
67 }
What’s different between this and a “normal” UDP client/server situation? Nothing! (With the exception
of the client being allowed to send broadcast packets in this case.) As such, go ahead and run the old UDP
listener program in one window, and broadcaster in another. You should be now be able to do all
those sends that failed, above.
$ broadcaster 192.168.1.2 foo
sent 3 bytes to 192.168.1.2
$ broadcaster 192.168.1.255 foo
sent 3 bytes to 192.168.1.255
$ broadcaster 255.255.255.255 foo
sent 3 bytes to 255.255.255.255
And you should see listener responding that it got the packets. (If listener doesn’t respond, it could
be because it’s bound to an IPv6 address. Try changing the AF_INET6 in listener.c to AF_INET to
force IPv4.)
Well, that’s kind of exciting. But now fire up listener on another machine next to you on the same
network so that you have two copies going, one on each machine, and run broadcaster again with your
broadcast address… Hey! Both listeners get the packet even though you only called sendto() once!
Cool!
If the listener gets data you send directly to it, but not data on the broadcast address, it could be that
you have a firewall on your local machine that is blocking the packets. (Yes, Pat and Bapper, thank you
for realizing before I did that this is why my sample code wasn’t working. I told you I’d mention you in
the guide, and here you are. So nyah.)
Again, be careful with broadcast packets. Since every machine on the LAN will be forced to deal with
the packet whether it recvfrom()s it or not, it can present quite a load to the entire computing network.
They are definitely to be used sparingly and appropriately.
Chapter 8
Common Questions
The only trick is determining which socket is associated with which program. :-)
How can I view the routing table?
Run the route command (in /sbin on most Linuxes) or the command netstat -r. Or the command
ip route.
How can I run the client and server programs if I only have one computer? Don’t I need a network
to write network programs?
Fortunately for you, virtually all machines implement a loopback network “device” that sits in the kernel
and pretends to be a network card. (This is the interface listed as “lo” in the routing table.)
Pretend you’re logged into a machine named “goat”. Run the client in one window and the server in
another. Or start the server in the background (“server &”) and run the client in the same window.
The upshot of the loopback device is that you can either client goat or client localhost (since
“localhost” is likely defined in your /etc/hosts file) and you’ll have the client talking to the server
without a network!
In short, no changes are necessary to any of the code to make it run on a single non-networked machine!
Huzzah!
How can I tell if the remote side has closed connection?
You can tell because recv() will return 0.
How do I implement a “ping” utility? What is ICMP? Where can I find out more about raw sockets
and SOCK_RAW?
All your raw sockets questions will be answered in W. Richard Stevens’ UNIX Network Programming
books. Also, look in the ping/ subdirectory in Stevens’ UNIX Network Programming source code, avail-
able online1 .
1
http://www.unpbook.com/src.html
73
74 CHAPTER 8. COMMON QUESTIONS
Sure, you don’t need to use goto in this case; you can use other structures to control it. But I think the
goto statement is actually cleaner.
2
http://www.unpbook.com/src.html
75
34 if (n == -1) {
35 // error occurred
36 perror("recvtimeout");
37 }
38 else if (n == -2) {
39 // timeout occurred
40 } else {
41 // got some data in buf
42 }
43 .
44 .
45 .
Notice that recvtimeout() returns -2 in case of a timeout. Why not return 0? Well, if you recall, a
return value of 0 on a call to recv() means that the remote side closed the connection. So that return
value is already spoken for, and -1 means “error”, so I chose -2 as my timeout indicator.
How do I encrypt or compress the data before sending it through the socket?
One easy way to do encryption is to use SSL (secure sockets layer), but that’s beyond the scope of this
guide. (Check out the OpenSSL project3 for more info.)
But assuming you want to plug in or implement your own compressor or encryption system, it’s just a
matter of thinking of your data as running through a sequence of steps between both ends. Each step
changes the data in some way.
Beware! Having the server execute what the client says is like giving remote shell access and people can
do things to your account when they connect to the server. For instance, in the above example, what if the
client sends “rm -rf ~”? It deletes everything in your account, that’s what!
So you get wise, and you prevent the client from using any except for a couple utilities that you know are
safe, like the foobar utility:
if (!strncmp(str, "foobar", 6)) {
sprintf(sysstr, "%s > /tmp/server.out", str);
system(sysstr);
}
But you’re still unsafe, unfortunately: what if the client enters “foobar; rm -rf ~”? The safest thing to
do is to write a little routine that puts an escape (“\”) character in front of all non-alphanumeric characters
(including spaces, if appropriate) in the arguments for the command.
As you can see, security is a pretty big issue when the server starts executing things the client sends.
I’m sending a slew of data, but when I recv(), it only receives 536 bytes or 1460 bytes at a time.
But if I run it on my local machine, it receives all the data at the same time. What’s going on?
You’re hitting the MTU—the maximum size the physical medium can handle. On the local machine,
you’re using the loopback device which can handle 8K or more no problem. But on Ethernet, which can
only handle 1500 bytes with a header, you hit that limit. Over a modem, with 576 MTU (again, with
header), you hit the even lower limit.
You have to make sure all the data is being sent, first of all. (See the sendall() function implementation
for details.) Once you’re sure of that, then you need to call recv() in a loop until all your data is read.
Read the section Son of Data Encapsulation for details on receiving complete packets of data using mul-
tiple calls to recv().
77
I’m on a Windows box and I don’t have the fork() system call or any kind of struct sigaction.
What to do?
If they’re anywhere, they’ll be in POSIX libraries that may have shipped with your compiler. Since I
don’t have a Windows box, I really can’t tell you the answer, but I seem to remember that Microsoft has
a POSIX compatibility layer and that’s where fork() would be. (And maybe even sigaction.)
Search the help that came with VC++ for “fork” or “POSIX” and see if it gives you any clues.
If that doesn’t work at all, ditch the fork()/sigaction stuff and replace it with the Win32 equivalent:
CreateProcess(). I don’t know how to use CreateProcess()—it takes a bazillion arguments, but it
should be covered in the docs that came with VC++.
I’m behind a firewall—how do I let people outside the firewall know my IP address so they can
connect to my machine?
Unfortunately, the purpose of a firewall is to prevent people outside the firewall from connecting to ma-
chines inside the firewall, so allowing them to do so is basically considered a breach of security.
This isn’t to say that all is lost. For one thing, you can still often connect() through the firewall if it’s
doing some kind of masquerading or NAT or something like that. Just design your programs so that you’re
always the one initiating the connection, and you’ll be fine.
If that’s not satisfactory, you can ask your sysadmins to poke a hole in the firewall so that people can
connect to you. The firewall can forward to you either through it’s NAT software, or through a proxy or
something like that.
Be aware that a hole in the firewall is nothing to be taken lightly. You have to make sure you don’t give
bad people access to the internal network; if you’re a beginner, it’s a lot harder to make software secure
than you might imagine.
Don’t make your sysadmin mad at me. ;-)
How do I write a packet sniffer? How do I put my Ethernet interface into promiscuous mode?
For those not in the know, when a network card is in “promiscuous mode”, it will forward ALL packets
to the operating system, not just those that were addressed to this particular machine. (We’re talking
Ethernet-layer addresses here, not IP addresses–but since ethernet is lower-layer than IP, all IP addresses
are effectively forwarded as well. See the section Low Level Nonsense and Network Theory for more
info.)
This is the basis for how a packet sniffer works. It puts the interface into promiscuous mode, then the OS
gets every single packet that goes by on the wire. You’ll have a socket of some type that you can read this
data from.
Unfortunately, the answer to the question varies depending on the platform, but if you Google for, for
instance, “windows promiscuous ioctl” you’ll probably get somewhere. For Linux, there’s what looks
like a useful Stack Overflow thread4 , as well.
How can I set a custom timeout value for a TCP or UDP socket?
It depends on your system. You might search the net for SO_RCVTIMEO and SO_SNDTIMEO (for use with
setsockopt()) to see if your system supports such functionality.
There is a list of official port numbers5 maintained by the Internet Assigned Numbers Authority (IANA).
Just because something (over 1023) is in that list doesn’t mean you can’t use the port. For instance, Id
Software’s DOOM uses the same port as “mdqs”, whatever that is. All that matters is that no one else on
the same machine is using that port when you want to use it.
5
https://www.iana.org/assignments/port-numbers
Chapter 9
Man Pages
In the Unix world, there are a lot of manuals. They have little sections that describe individual functions
that you have at your disposal.
Of course, manual would be too much of a thing to type. I mean, no one in the Unix world, including
myself, likes to type that much. Indeed I could go on and on at great length about how much I prefer to be
terse but instead I shall be brief and not bore you with long-winded diatribes about how utterly amazingly
brief I prefer to be in virtually all circumstances in their entirety.
[Applause]
Thank you. What I am getting at is that these pages are called “man pages” in the Unix world, and I have
included my own personal truncated variant here for your reading enjoyment. The thing is, many of these
functions are way more general purpose than I’m letting on, but I’m only going to present the parts that
are relevant for Internet Sockets Programming.
But wait! That’s not all that’s wrong with my man pages:
• They are incomplete and only show the basics from the guide.
• There are many more man pages than this in the real world.
• They are different than the ones on your system.
• The header files might be different for certain functions on your system.
• The function parameters might be different for certain functions on your system.
If you want the real information, check your local Unix man pages by typing man whatever, where
“whatever” is something that you’re incredibly interested in, such as “accept”. (I’m sure Microsoft
Visual Studio has something similar in their help section. But “man” is better because it is one byte more
concise than “help”. Unix wins again!)
So, if these are so flawed, why even include them at all in the Guide? Well, there are a few reasons, but
the best are that (a) these versions are geared specifically toward network programming and are easier to
digest than the real ones, and (b) these versions contain examples!
Oh! And speaking of the examples, I don’t tend to put in all the error checking because it really increases
the length of the code. But you should absolutely do error checking pretty much any time you make any
of the system calls unless you’re totally 100% sure it’s not going to fail, and you should probably do it
even then!
79
80 CHAPTER 9. MAN PAGES
9.1 accept()
Accept an incoming connection on a listening socket
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
Description
Once you’ve gone through the trouble of getting a SOCK_STREAM socket and setting it up for incoming
connections with listen(), then you call accept() to actually get yourself a new socket descriptor to
use for subsequent communication with the newly connected client.
The old socket that you are using for listening is still there, and will be used for further accept() calls as
they come in.
Parameter Description
s The listen()ing socket descriptor.
addr This is filled in with the address of the site that’s connecting to you.
addrlen This is filled in with the sizeof() the structure returned in the addr parameter. You
can safely ignore it if you assume you’re getting a struct sockaddr_in back, which
you know you are, because that’s the type you passed in for addr.
accept() will normally block, and you can use select() to peek on the listening socket descriptor ahead
of time to see if it’s “ready to read”. If so, then there’s a new connection waiting to be accept()ed! Yay!
Alternatively, you could set the O_NONBLOCK flag on the listening socket using fcntl(), and then it will
never block, choosing instead to return -1 with errno set to EWOULDBLOCK.
The socket descriptor returned by accept() is a bona fide socket descriptor, open and connected to the
remote host. You have to close() it when you’re done with it.
Return Value
accept() returns the newly connected socket descriptor, or -1 on error, with errno set appropriately.
Example
1 struct sockaddr_storage their_addr;
2 socklen_t addr_size;
3 struct addrinfo hints, *res;
4 int sockfd, new_fd;
5
See Also
socket(), getaddrinfo(), listen(), struct sockaddr_in
82 CHAPTER 9. MAN PAGES
9.2 bind()
Associate a socket with an IP address and port number
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
Description
When a remote machine wants to connect to your server program, it needs two pieces of information: the
IP address and the port number. The bind() call allows you to do just that.
First, you call getaddrinfo() to load up a struct sockaddr with the destination address and port
information. Then you call socket() to get a socket descriptor, and then you pass the socket and address
into bind(), and the IP address and port are magically (using actual magic) bound to the socket!
If you don’t know your IP address, or you know you only have one IP address on the machine, or you don’t
care which of the machine’s IP addresses is used, you can simply pass the AI_PASSIVE flag in the hints
parameter to getaddrinfo(). What this does is fill in the IP address part of the struct sockaddr with
a special value that tells bind() that it should automatically fill in this host’s IP address.
What what? What special value is loaded into the struct sockaddr’s IP address to cause it to
auto-fill the address with the current host? I’ll tell you, but keep in mind this is only if you’re filling
out the struct sockaddr by hand; if not, use the results from getaddrinfo(), as per above. In
IPv4, the sin_addr.s_addr field of the struct sockaddr_in structure is set to INADDR_ANY. In
IPv6, the sin6_addr field of the struct sockaddr_in6 structure is assigned into from the global
variable in6addr_any. Or, if you’re declaring a new struct in6_addr, you can initialize it to
IN6ADDR_ANY_INIT.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
1 // modern way of doing things with getaddrinfo()
2
15 // make a socket:
16 // (you should actually walk the "res" linked list and error-check!)
17
19
6 myaddr.sin_family = AF_INET;
7 myaddr.sin_port = htons(3490);
8
See Also
getaddrinfo(), socket(), struct sockaddr_in, struct in_addr
84 CHAPTER 9. MAN PAGES
9.3 connect()
Connect a socket to a server
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
Description
Once you’ve built a socket descriptor with the socket() call, you can connect() that socket to a remote
server using the well-named connect() system call. All you need to do is pass it the socket descriptor
and the address of the server you’re interested in getting to know better. (Oh, and the length of the address,
which is commonly passed to functions like this.)
Usually this information comes along as the result of a call to getaddrinfo(), but you can fill out your
own struct sockaddr if you want to.
If you haven’t yet called bind() on the socket descriptor, it is automatically bound to your IP address
and a random local port. This is usually just fine with you if you’re not a server, since you really don’t
care what your local port is; you only care what the remote port is so you can put it in the serv_addr
parameter. You can call bind() if you really want your client socket to be on a specific IP address and
port, but this is pretty rare.
Once the socket is connect()ed, you’re free to send() and recv() data on it to your heart’s content.
Special note: if you connect() a SOCK_DGRAM UDP socket to a remote host, you can use send() and
recv() as well as sendto() and recvfrom(). If you want.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
1 // connect to www.example.com port 80 (http)
2
15 // make a socket:
16
20
See Also
socket(), bind()
86 CHAPTER 9. MAN PAGES
9.4 close()
Close a socket descriptor
Synopsis
#include <unistd.h>
Description
After you’ve finished using the socket for whatever demented scheme you have concocted and you don’t
want to send() or recv() or, indeed, do anything else at all with the socket, you can close() it, and
it’ll be freed up, never to be used again.
The remote side can tell if this happens one of two ways. One: if the remote side calls recv(), it will
return 0. Two: if the remote side calls send(), it’ll receive a signal SIGPIPE and send() will return -1
and errno will be set to EPIPE.
Windows users: the function you need to use is called closesocket(), not close(). If you try to use
close() on a socket descriptor, it’s possible Windows will get angry… And you wouldn’t like it when
it’s angry.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
1 s = socket(PF_INET, SOCK_DGRAM, 0);
2 .
3 .
4 .
5 // a whole lotta stuff...*BRRRONNNN!*
6 .
7 .
8 .
9 close(s); // not much to it, really.
See Also
socket(), shutdown()
9.5. GETADDRINFO(), FREEADDRINFO(), GAI_STRERROR() 87
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
struct addrinfo {
int ai_flags; // AI_PASSIVE, AI_CANONNAME, ...
int ai_family; // AF_xxx
int ai_socktype; // SOCK_xxx
int ai_protocol; // 0 (auto) or IPPROTO_TCP, IPPROTO_UDP
Description
getaddrinfo() is an excellent function that will return information on a particular host name (such as its
IP address) and load up a struct sockaddr for you, taking care of the gritty details (like if it’s IPv4 or
IPv6). It replaces the old functions gethostbyname() and getservbyname().The description, below,
contains a lot of information that might be a little daunting, but actual usage is pretty simple. It might be
worth it to check out the examples first.
The host name that you’re interested in goes in the nodename parameter. The address can be either a host
name, like “www.example.com”, or an IPv4 or IPv6 address (passed as a string). This parameter can also
be NULL if you’re using the AI_PASSIVE flag (see below).
The servname parameter is basically the port number. It can be a port number (passed as a string, like
“80”), or it can be a service name, like “http” or “tftp” or “smtp” or “pop”, etc. Well-known service names
can be found in the IANA Port List1 or in your /etc/services file.
Lastly, for input parameters, we have hints. This is really where you get to define what the
getaddrinfo() function is going to do. Zero the whole structure before use with memset(). Let’s take
a look at the fields you need to set up before use.
The ai_flags can be set to a variety of things, but here are a couple important ones. (Multiple flags can
be specified by bitwise-ORing them together with the | operator). Check your man page for the complete
list of flags.
AI_CANONNAME causes the ai_canonname of the result to the filled out with the host’s canonical
(real) name. AI_PASSIVE causes the result’s IP address to be filled out with INADDR_ANY (IPv4) or
in6addr_any (IPv6); this causes a subsequent call to bind() to auto-fill the IP address of the struct
sockaddr with the address of the current host. That’s excellent for setting up a server when you don’t
want to hardcode the address.
1
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88 CHAPTER 9. MAN PAGES
If you do use the AI_PASSIVE, flag, then you can pass NULL in the nodename (since bind() will fill it in
for you later).
Continuing on with the input paramters, you’ll likely want to set ai_family to AF_UNSPEC which tells
getaddrinfo() to look for both IPv4 and IPv6 addresses. You can also restrict yourself to one or the
other with AF_INET or AF_INET6.
Next, the socktype field should be set to SOCK_STREAM or SOCK_DGRAM, depending on which type of
socket you want.
Finally, just leave ai_protocol at 0 to automatically choose your protocol type.
Now, after you get all that stuff in there, you can finally make the call to getaddrinfo()!
Of course, this is where the fun begins. The res will now point to a linked list of struct addrinfos,
and you can go through this list to get all the addresses that match what you passed in with the hints.
Now, it’s possible to get some addresses that don’t work for one reason or another, so what the Linux man
page does is loops through the list doing a call to socket() and connect() (or bind() if you’re setting
up a server with the AI_PASSIVE flag) until it succeeds.
Finally, when you’re done with the linked list, you need to call freeaddrinfo() to free up the memory
(or it will be leaked, and Some People will get upset).
Return Value
Returns zero on success, or nonzero on error. If it returns nonzero, you can use the function
gai_strerror() to get a printable version of the error code in the return value.
Example
1 // code for a client connecting to a server
2 // namely a stream socket to www.example.com on port 80 (http)
3 // either IPv4 or IPv6
4
5 int sockfd;
6 struct addrinfo hints, *servinfo, *p;
7 int rv;
8
18 // loop through all the results and connect to the first we can
19 for(p = servinfo; p != NULL; p = p->ai_next) {
20 if ((sockfd = socket(p->ai_family, p->ai_socktype,
21 p->ai_protocol)) == -1) {
22 perror("socket");
23 continue;
24 }
25
31
35 if (p == NULL) {
36 // looped off the end of the list with no connection
37 fprintf(stderr, "failed to connect\n");
38 exit(2);
39 }
40
5 int sockfd;
6 struct addrinfo hints, *servinfo, *p;
7 int rv;
8
19 // loop through all the results and bind to the first we can
20 for(p = servinfo; p != NULL; p = p->ai_next) {
21 if ((sockfd = socket(p->ai_family, p->ai_socktype,
22 p->ai_protocol)) == -1) {
23 perror("socket");
24 continue;
25 }
26
36 if (p == NULL) {
37 // looped off the end of the list with no successful bind
38 fprintf(stderr, "failed to bind socket\n");
39 exit(2);
40 }
41
See Also
gethostbyname(), getnameinfo()
90 CHAPTER 9. MAN PAGES
9.6 gethostname()
Returns the name of the system
Synopsis
#include <sys/unistd.h>
Description
Your system has a name. They all do. This is a slightly more Unixy thing than the rest of the networky
stuff we’ve been talking about, but it still has its uses.
For instance, you can get your host name, and then call gethostbyname() to find out your IP address.
The parameter name should point to a buffer that will hold the host name, and len is the size of that buffer
in bytes. gethostname() won’t overwrite the end of the buffer (it might return an error, or it might just
stop writing), and it will NUL-terminate the string if there’s room for it in the buffer.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
1 char hostname[128];
2
See Also
gethostbyname()
9.7. GETHOSTBYNAME(), GETHOSTBYADDR() 91
Synopsis
#include <sys/socket.h>
#include <netdb.h>
Description
PLEASE NOTE: these two functions are superseded by getaddrinfo() and getnameinfo()! In partic-
ular, gethostbyname() doesn’t work well with IPv6.
These functions map back and forth between host names and IP addresses. For instance, if you have
“www.example.com”, you can use gethostbyname() to get its IP address and store it in a struct
in_addr.
Conversely, if you have a struct in_addr or a struct in6_addr, you can use gethostbyaddr()
to get the hostname back. gethostbyaddr() is IPv6 compatible, but you should use the newer shinier
getnameinfo() instead.
(If you have a string containing an IP address in dots-and-numbers format that you want to look up the
hostname of, you’d be better off using getaddrinfo() with the AI_CANONNAME flag.)
gethostbyname() takes a string like “www.yahoo.com”, and returns a struct hostent which contains
tons of information, including the IP address. (Other information is the official host name, a list of aliases,
the address type, the length of the addresses, and the list of addresses—it’s a general-purpose structure
that’s pretty easy to use for our specific purposes once you see how.)
gethostbyaddr() takes a struct in_addr or struct in6_addr and brings you up a corresponding
host name (if there is one), so it’s sort of the reverse of gethostbyname(). As for parameters, even
though addr is a char*, you actually want to pass in a pointer to a struct in_addr. len should be
sizeof(struct in_addr), and type should be AF_INET.
So what is this struct hostent that gets returned? It has a number of fields that contain information
about the host in question.
Field Description
char *h_name The real canonical host name.
char **h_aliases A list of aliases that can be accessed with arrays—the last element is
NULL
int h_addrtype The result’s address type, which really should be AF_INET for our
purposes.
int length The length of the addresses in bytes, which is 4 for IP (version 4)
addresses.
char **h_addr_list A list of IP addresses for this host. Although this is a char**, it’s
really an array of struct in_addr*s in disguise. The last array
element is NULL.
h_addr A commonly defined alias for h_addr_list[0]. If you just want any
old IP address for this host (yeah, they can have more than one) just
use this field.
Return Value
Returns a pointer to a resultant struct hostent on success, or NULL on error.
92 CHAPTER 9. MAN PAGES
Instead of the normal perror() and all that stuff you’d normally use for error reporting, these functions
have parallel results in the variable h_errno, which can be printed using the functions herror() or
hstrerror(). These work just like the classic errno, perror(), and strerror() functions you’re
used to.
Example
1 // THIS IS A DEPRECATED METHOD OF GETTING HOST NAMES
2 // use getaddrinfo() instead!
3
4 #include <stdio.h>
5 #include <errno.h>
6 #include <netdb.h>
7 #include <sys/types.h>
8 #include <sys/socket.h>
9 #include <netinet/in.h>
10 #include <arpa/inet.h>
11
18 if (argc != 2) {
19 fprintf(stderr,"usage: ghbn hostname\n");
20 return 1;
21 }
22
37 return 0;
38 }
See Also
getaddrinfo(), getnameinfo(), gethostname(), errno, perror(), strerror(), struct
in_addr
94 CHAPTER 9. MAN PAGES
9.8 getnameinfo()
Look up the host name and service name information for a given struct sockaddr.
Synopsis
#include <sys/socket.h>
#include <netdb.h>
Description
This function is the opposite of getaddrinfo(), that is, this function takes an already loaded struct
sockaddr and does a name and service name lookup on it. It replaces the old gethostbyaddr() and
getservbyport() functions.
You have to pass in a pointer to a struct sockaddr (which in actuality is probably a struct
sockaddr_in or struct sockaddr_in6 that you’ve cast) in the sa parameter, and the length of that
struct in the salen.
The resultant host name and service name will be written to the area pointed to by the host and serv
parameters. Of course, you have to specify the max lengths of these buffers in hostlen and servlen.
Finally, there are several flags you can pass, but here a a couple good ones. NI_NOFQDN will cause the
host to only contain the host name, not the whole domain name. NI_NAMEREQD will cause the function
to fail if the name cannot be found with a DNS lookup (if you don’t specify this flag and the name can’t
be found, getnameinfo() will put a string version of the IP address in host instead).
As always, check your local man pages for the full scoop.
Return Value
Returns zero on success, or non-zero on error. If the return value is non-zero, it can be passed to
gai_strerror() to get a human-readable string. See getaddrinfo for more information.
Example
1 struct sockaddr_in6 sa; // could be IPv4 if you want
2 char host[1024];
3 char service[20];
4
7 getnameinfo(&sa, sizeof sa, host, sizeof host, service, sizeof service, 0);
8
See Also
getaddrinfo(), gethostbyaddr()
9.9. GETPEERNAME() 95
9.9 getpeername()
Return address info about the remote side of the connection
Synopsis
#include <sys/socket.h>
Description
Once you have either accept()ed a remote connection, or connect()ed to a server, you now have what
is known as a peer. Your peer is simply the computer you’re connected to, identified by an IP address and
a port. So…
getpeername() simply returns a struct sockaddr_in filled with information about the machine you’re
connected to.
Why is it called a “name”? Well, there are a lot of different kinds of sockets, not just Internet Sockets
like we’re using in this guide, and so “name” was a nice generic term that covered all cases. In our case,
though, the peer’s “name” is it’s IP address and port.
Although the function returns the size of the resultant address in len, you must preload len with the size
of addr.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
1 // assume s is a connected socket
2
3 socklen_t len;
4 struct sockaddr_storage addr;
5 char ipstr[INET6_ADDRSTRLEN];
6 int port;
7
See Also
gethostname(), gethostbyname(), gethostbyaddr()
96 CHAPTER 9. MAN PAGES
9.10 errno
Holds the error code for the last system call
Synopsis
#include <errno.h>
int errno;
Description
This is the variable that holds error information for a lot of system calls. If you’ll recall, things like
socket() and listen() return -1 on error, and they set the exact value of errno to let you know
specifically which error occurred.
The header file errno.h lists a bunch of constant symbolic names for errors, such as EADDRINUSE, EPIPE,
ECONNREFUSED, etc. Your local man pages will tell you what codes can be returned as an error, and you
can use these at run time to handle different errors in different ways.
Or, more commonly, you can call perror() or strerror() to get a human-readable version of the error.
One thing to note, for you multithreading enthusiasts, is that on most systems errno is defined in a
threadsafe manner. (That is, it’s not actually a global variable, but it behaves just like a global variable
would in a single-threaded environment.)
Return Value
The value of the variable is the latest error to have transpired, which might be the code for “success” if
the last action succeeded.
Example
1 s = socket(PF_INET, SOCK_STREAM, 0);
2 if (s == -1) {
3 perror("socket"); // or use strerror()
4 }
5
6 tryagain:
7 if (select(n, &readfds, NULL, NULL) == -1) {
8 // an error has occurred!!
9
See Also
perror(), strerror()
9.11. FCNTL() 97
9.11 fcntl()
Control socket descriptors
Synopsis
#include <sys/unistd.h>
#include <sys/fcntl.h>
Description
This function is typically used to do file locking and other file-oriented stuff, but it also has a couple
socket-related functions that you might see or use from time to time.
Parameter s is the socket descriptor you wish to operate on, cmd should be set to F_SETFL, and arg can
be one of the following commands. (Like I said, there’s more to fcntl() than I’m letting on here, but
I’m trying to stay socket-oriented.)
cmd Description
O_NONBLOCK Set the socket to be non-blocking. See the section on blocking for more details.
i[O_ASYNC Set the socket to do asynchronous I/O. When data is ready to be recv()’d on the
macro]i]O_ASYNC socket, the signal SIGIO will be raised. This is rare to see, and beyond the scope
of the guide. And I think it’s only available on certain systems.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Different uses of the fcntl() system call actually have different return values, but I haven’t covered them
here because they’re not socket-related. See your local fcntl() man page for more information.
Example
1 int s = socket(PF_INET, SOCK_STREAM, 0);
2
See Also
Blocking, send()
98 CHAPTER 9. MAN PAGES
Synopsis
#include <netinet/in.h>
Description
Just to make you really unhappy, different computers use different byte orderings internally for their
multibyte integers (i.e. any integer that’s larger than a char). The upshot of this is that if you send() a
two-byte short int from an Intel box to a Mac (before they became Intel boxes, too, I mean), what one
computer thinks is the number 1, the other will think is the number 256, and vice-versa.
The way to get around this problem is for everyone to put aside their differences and agree that Motorola
and IBM had it right, and Intel did it the weird way, and so we all convert our byte orderings to “big-
endian” before sending them out. Since Intel is a “little-endian” machine, it’s far more politically correct
to call our preferred byte ordering “Network Byte Order”. So these functions convert from your native
byte order to network byte order and back again.
(This means on Intel these functions swap all the bytes around, and on PowerPC they do nothing because
the bytes are already in Network Byte Order. But you should always use them in your code anyway, since
someone might want to build it on an Intel machine and still have things work properly.)
Note that the types involved are 32-bit (4 byte, probably int) and 16-bit (2 byte, very likely short)
numbers. 64-bit machines might have a htonll() for 64-bit ints, but I’ve not seen it. You’ll just have
to write your own.
Anyway, the way these functions work is that you first decide if you’re converting from host (your ma-
chine’s) byte order or from network byte order. If “host”, the the first letter of the function you’re going
to call is “h”. Otherwise it’s “n” for “network”. The middle of the function name is always “to” because
you’re converting from one “to” another, and the penultimate letter shows what you’re converting to. The
last letter is the size of the data, “s” for short, or “l” for long. Thus:
Function Description
htons() host to network short
htonl() host to network long
ntohs() network to host short
ntohl() network to host long
Return Value
Each function returns the converted value.
Example
1 uint32_t some_long = 10;
2 uint16_t some_short = 20;
3
4 uint32_t network_byte_order;
5
7 network_byte_order = htonl(some_long);
8 send(s, &network_byte_order, sizeof(uint32_t), 0);
9
Synopsis
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
Description
These functions are deprecated because they don’t handle IPv6! Use (inet_ntop())[#inet_ntopman] or
(inet_pton())[#inet_ntopman] instead! They are included here because they can still be found in the
wild.
All of these functions convert from a struct in_addr (part of your struct sockaddr_in, most likely)
to a string in dots-and-numbers format (e.g. “192.168.5.10”) and vice-versa. If you have an IP address
passed on the command line or something, this is the easiest way to get a struct in_addr to connect()
to, or whatever. If you need more power, try some of the DNS functions like gethostbyname() or attempt
a coup d’État in your local country.
The function inet_ntoa() converts a network address in a struct in_addr to a dots-and-numbers
format string. The “n” in “ntoa” stands for network, and the “a” stands for ASCII for historical reasons
(so it’s “Network To ASCII”—the “toa” suffix has an analogous friend in the C library called atoi()
which converts an ASCII string to an integer).
The function inet_aton() is the opposite, converting from a dots-and-numbers string into a in_addr_t
(which is the type of the field s_addr in your struct in_addr).
Finally, the function inet_addr() is an older function that does basically the same thing as inet_aton().
It’s theoretically deprecated, but you’ll see it a lot and the police won’t come get you if you use it.
Return Value
inet_aton() returns non-zero if the address is a valid one, and it returns zero if the address is invalid.
inet_ntoa() returns the dots-and-numbers string in a static buffer that is overwritten with each call to
the function.
inet_addr() returns the address as an in_addr_t, or -1 if there’s an error. (That is the same result
as if you tried to convert the string “255.255.255.255”, which is a valid IP address. This is why
inet_aton() is better.)
Example
1 struct sockaddr_in antelope;
2 char *some_addr;
3
See Also
inet_ntop(), inet_pton(), gethostbyname(), gethostbyaddr()
102 CHAPTER 9. MAN PAGES
Synopsis
#include <arpa/inet.h>
Description
These functions are for dealing with human-readable IP addresses and converting them to their binary
representation for use with various functions and system calls. The “n” stands for “network”, and “p”
for “presentation”. Or “text presentation”. But you can think of it as “printable”. “ntop” is “network to
printable”. See?
Sometimes you don’t want to look at a pile of binary numbers when looking at an IP address. You want it
in a nice printable form, like 192.0.2.180, or 2001:db8:8714:3a90::12. In that case, inet_ntop()
is for you.
inet_ntop() takes the address family in the af parameter (either AF_INET or AF_INET6). The src
parameter should be a pointer to either a struct in_addr or struct in6_addr containing the address
you wish to convert to a string. Finally dst and size are the pointer to the destination string and the
maximum length of that string.
What should the maximum length of the dst string be? What is the maximum length for IPv4 and
IPv6 addresses? Fortunately there are a couple of macros to help you out. The maximum lengths are:
INET_ADDRSTRLEN and INET6_ADDRSTRLEN.
Other times, you might have a string containing an IP address in readable form, and you want to pack it into
a struct sockaddr_in or a struct sockaddr_in6. In that case, the opposite funcion inet_pton()
is what you’re after.
inet_pton() also takes an address family (either AF_INET or AF_INET6) in the af parameter. The src
parameter is a pointer to a string containing the IP address in printable form. Lastly the dst parameter
points to where the result should be stored, which is probably a struct in_addr or struct in6_addr.
These functions don’t do DNS lookups—you’ll need getaddrinfo() for that.
Return Value
inet_ntop() returns the dst parameter on success, or NULL on failure (and errno is set).
inet_pton() returns 1 on success. It returns -1 if there was an error (errno is set), or 0 if the input isn’t
a valid IP address.
Example
1 // IPv4 demo of inet_ntop() and inet_pton()
2
13 case AF_INET6:
14 inet_ntop(AF_INET6, &(((struct sockaddr_in6 *)sa)->sin6_addr),
15 s, maxlen);
16 break;
17
18 default:
19 strncpy(s, "Unknown AF", maxlen);
20 return NULL;
21 }
22
23 return s;
24 }
See Also
getaddrinfo()
104 CHAPTER 9. MAN PAGES
9.15 listen()
Tell a socket to listen for incoming connections
Synopsis
#include <sys/socket.h>
Description
You can take your socket descriptor (made with the socket() system call) and tell it to listen for incoming
connections. This is what differentiates the servers from the clients, guys.
The backlog parameter can mean a couple different things depending on the system you on, but loosely
it is how many pending connections you can have before the kernel starts rejecting new ones. So as the
new connections come in, you should be quick to accept() them so that the backlog doesn’t fill. Try
setting it to 10 or so, and if your clients start getting “Connection refused” under heavy load, set it higher.
Before calling listen(), your server should call bind() to attach itself to a specific port number. That
port number (on the server’s IP address) will be the one that clients connect to.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
1 struct addrinfo hints, *res;
2 int sockfd;
3
13 // make a socket:
14
See Also
accept(), bind(), socket()
9.16. PERROR(), STRERROR() 105
Synopsis
#include <stdio.h>
#include <string.h> // for strerror()
Description
Since so many functions return -1 on error and set the value of the variable errno to be some number, it
would sure be nice if you could easily print that in a form that made sense to you.
Mercifully, perror() does that. If you want more description to be printed before the error, you can point
the parameter s to it (or you can leave s as NULL and nothing additional will be printed).
In a nutshell, this function takes errno values, like ECONNRESET, and prints them nicely, like “Connection
reset by peer.”
The function strerror() is very similar to perror(), except it returns a pointer to the error message
string for a given value (you usually pass in the variable errno).
Return Value
strerror() returns a pointer to the error message string.
Example
1 int s;
2
10 // similarly:
11 if (listen(s, 10) == -1) {
12 // this prints "an error: " + the error message from errno:
13 printf("an error: %s\n", strerror(errno));
14 }
See Also
errno
106 CHAPTER 9. MAN PAGES
9.17 poll()
Test for events on multiple sockets simultaneously
Synopsis
#include <sys/poll.h>
Description
This function is very similar to select() in that they both watch sets of file descriptors for events, such
as incoming data ready to recv(), socket ready to send() data to, out-of-band data ready to recv(),
errors, etc.
The basic idea is that you pass an array of nfds struct pollfds in ufds, along with a timeout in
milliseconds (1000 milliseconds in a second). The timeout can be negative if you want to wait forever.
If no event happens on any of the socket descriptors by the timeout, poll() will return.
Each element in the array of struct pollfds represents one socket descriptor, and contains the following
fields:
struct pollfd {
int fd; // the socket descriptor
short events; // bitmap of events we're interested in
short revents; // when poll() returns, bitmap of events that occurred
};
Before calling poll(), load fd with the socket descriptor (if you set fd to a negative number, this struct
pollfd is ignored and its revents field is set to zero) and then construct the events field by bitwise-
ORing the following macros:
Macro Description
POLLIN Alert me when data is ready to recv() on this socket.
POLLOUT Alert me when I can send() data to this socket without blocking.
POLLPRI Alert me when out-of-band data is ready to recv() on this socket.
Once the poll() call returns, the revents field will be constructed as a bitwise-OR of the above fields,
telling you which descriptors actually have had that event occur. Additionally, these other fields might be
present:
Macro Description
POLLERR An error has occurred on this socket.
POLLHUP The remote side of the connection hung up.
POLLNVAL Something was wrong with the socket descriptor fd—maybe it’s uninitialized?
Return Value
Returns the number of elements in the ufds array that have had event occur on them; this can be zero if
the timeout occurred. Also returns -1 on error (and errno will be set accordingly).
Example
1 int s1, s2;
2 int rv;
9.17. POLL() 107
18 ufds[0].fd = s1;
19 ufds[0].events = POLLIN | POLLPRI; // check for normal or out-of-band
20
21 ufds[1].fd = s2;
22 ufds[1].events = POLLIN; // check for just normal data
23
27 if (rv == -1) {
28 perror("poll"); // error occurred in poll()
29 } else if (rv == 0) {
30 printf("Timeout occurred! No data after 3.5 seconds.\n");
31 } else {
32 // check for events on s1:
33 if (ufds[0].revents & POLLIN) {
34 recv(s1, buf1, sizeof buf1, 0); // receive normal data
35 }
36 if (ufds[0].revents & POLLPRI) {
37 recv(s1, buf1, sizeof buf1, MSG_OOB); // out-of-band data
38 }
39
See Also
select()
108 CHAPTER 9. MAN PAGES
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
Description
Once you have a socket up and connected, you can read incoming data from the remote side using the
recv() (for TCP SOCK_STREAM sockets) and recvfrom() (for UDP SOCK_DGRAM sockets).
Both functions take the socket descriptor s, a pointer to the buffer buf, the size (in bytes) of the buffer
len, and a set of flags that control how the functions work.
Additionally, the recvfrom() takes a struct sockaddr*, from that will tell you where the data came
from, and will fill in fromlen with the size of struct sockaddr. (You must also initialize fromlen to
be the size of from or struct sockaddr.)
So what wondrous flags can you pass into this function? Here are some of them, but you should check
your local man pages for more information and what is actually supported on your system. You bitwise-or
these together, or just set flags to 0 if you want it to be a regular vanilla recv().
Macro Description
MSG_OOB Receive Out of Band data. This is how to get data that has been sent to you with
the MSG_OOB flag in send(). As the receiving side, you will have had signal
SIGURG raised telling you there is urgent data. In your handler for that signal,
you could call recv() with this MSG_OOB flag.
MSG_PEEK If you want to call recv() “just for pretend”, you can call it with this flag. This
will tell you what’s waiting in the buffer for when you call recv() “for real”
(i.e. without the MSG_PEEK flag. It’s like a sneak preview into the next recv()
call.
MSG_WAITALL Tell recv() to not return until all the data you specified in the len parameter. It
will ignore your wishes in extreme circumstances, however, like if a signal
interrupts the call or if some error occurs or if the remote side closes the
connection, etc. Don’t be mad with it.
When you call recv(), it will block until there is some data to read. If you want to not block, set the
socket to non-blocking or check with select() or poll() to see if there is incoming data before calling
recv() or recvfrom().
Return Value
Returns the number of bytes actually received (which might be less than you requested in the len param-
eter), or -1 on error (and errno will be set accordingly).
If the remote side has closed the connection, recv() will return 0. This is the normal method for deter-
mining if the remote side has closed the connection. Normality is good, rebel!
Example
9.18. RECV(), RECVFROM() 109
16 // all right! now that we're connected, we can receive some data!
17 byte_count = recv(sockfd, buf, sizeof buf, 0);
18 printf("recv()'d %d bytes of data in buf\n", byte_count);
See Also
send(), sendto(), select(), poll(), Blocking
110 CHAPTER 9. MAN PAGES
9.19 select()
Check if sockets descriptors are ready to read/write
Synopsis
#include <sys/select.h>
Description
The select() function gives you a way to simultaneously check multiple sockets to see if they have data
waiting to be recv()d, or if you can send() data to them without blocking, or if some exception has
occurred.
You populate your sets of socket descriptors using the macros, like FD_SET(), above. Once you have
the set, you pass it into the function as one of the following parameters: readfds if you want to know
when any of the sockets in the set is ready to recv() data, writefds if any of the sockets is ready to
send() data to, and/or exceptfds if you need to know when an exception (error) occurs on any of the
sockets. Any or all of these parameters can be NULL if you’re not interested in those types of events. After
select() returns, the values in the sets will be changed to show which are ready for reading or writing,
and which have exceptions.
The first parameter, n is the highest-numbered socket descriptor (they’re just ints, remember?) plus one.
Lastly, the struct timeval, timeout, at the end—this lets you tell select() how long to check these
sets for. It’ll return after the timeout, or when an event occurs, whichever is first. The struct timeval
has two fields: tv_sec is the number of seconds, to which is added tv_usec, the number of microseconds
(1,000,000 microseconds in a second).
The helper macros do the following:
Macro Description
FD_SET(int fd, fd_set *set); Add fd to the set.
FD_CLR(int fd, fd_set *set); Remove fd from the set.
FD_ISSET(int fd, fd_set *set); Return true if fd is in the set.
FD_ZERO(fd_set *set); Clear all entries from the set.
Note for Linux users: Linux’s select() can return “ready-to-read” and then not actually be ready to read,
thus causing the subsequent read() call to block. You can work around this bug by setting O_NONBLOCK
flag on the receiving socket so it errors with EWOULDBLOCK, then ignoring this error if it occurs. See the
fcntl() man page for more info on setting a socket to non-blocking.
Return Value
Returns the number of descriptors in the set on success, 0 if the timeout was reached, or -1 on error (and
errno will be set accordingly). Also, the sets are modified to show which sockets are ready.
Example
9.19. SELECT() 111
23 // wait until either socket has data ready to be recv()d (timeout 10.5 secs)
24 tv.tv_sec = 10;
25 tv.tv_usec = 500000;
26 rv = select(n, &readfds, NULL, NULL, &tv);
27
28 if (rv == -1) {
29 perror("select"); // error occurred in select()
30 } else if (rv == 0) {
31 printf("Timeout occurred! No data after 10.5 seconds.\n");
32 } else {
33 // one or both of the descriptors have data
34 if (FD_ISSET(s1, &readfds)) {
35 recv(s1, buf1, sizeof buf1, 0);
36 }
37 if (FD_ISSET(s2, &readfds)) {
38 recv(s2, buf2, sizeof buf2, 0);
39 }
40 }
See Also
poll()
112 CHAPTER 9. MAN PAGES
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
Description
Sockets are fairly configurable beasts. In fact, they are so configurable, I’m not even going to cover it all
here. It’s probably system-dependent anyway. But I will talk about the basics.
Obviously, these functions get and set certain options on a socket. On a Linux box, all the socket infor-
mation is in the man page for socket in section 7. (Type: “man 7 socket” to get all these goodies.)
As for parameters, s is the socket you’re talking about, level should be set to SOL_SOCKET. Then you set
the optname to the name you’re interested in. Again, see your man page for all the options, but here are
some of the most fun ones:
optname Description
SO_BINDTODEVICE Bind this socket to a symbolic device name like eth0 instead of using
bind() to bind it to an IP address. Type the command ifconfig under
Unix to see the device names.
SO_REUSEADDR Allows other sockets to bind() to this port, unless there is an active
listening socket bound to the port already. This enables you to get around
those “Address already in use” error messages when you try to restart your
server after a crash.
SOCK_DGRAM Allows UDP datagram (SOCK_DGRAM) sockets to send and receive packets
sent to and from the broadcast address. Does nothing—NOTHING!!—to
TCP stream sockets! Hahaha!
As for the parameter optval, it’s usually a pointer to an int indicating the value in question. For booleans,
zero is false, and non-zero is true. And that’s an absolute fact, unless it’s different on your system. If there
is no parameter to be passed, optval can be NULL.
The final parameter, optlen, should be set to the length of optval, probably sizeof(int), but varies
depending on the option. Note that in the case of getsockopt(), this is a pointer to a socklen_t, and
it specifies the maximum size object that will be stored in optval (to prevent buffer overflows). And
getsockopt() will modify the value of optlen to reflect the number of bytes actually set.
Warning: on some systems (notably Sun and Windows), the option can be a char instead of an int, and
is set to, for example, a character value of '1' instead of an int value of 1. Again, check your own man
pages for more info with “man setsockopt” and “man 7 socket”!
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
9.20. SETSOCKOPT(), GETSOCKOPT() 113
1 int optval;
2 int optlen;
3 char *optval2;
4
See Also
fcntl()
114 CHAPTER 9. MAN PAGES
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
Description
These functions send data to a socket. Generally speaking, send() is used for TCP SOCK_STREAM con-
nected sockets, and sendto() is used for UDP SOCK_DGRAM unconnected datagram sockets. With the
unconnected sockets, you must specify the destination of a packet each time you send one, and that’s why
the last parameters of sendto() define where the packet is going.
With both send() and sendto(), the parameter s is the socket, buf is a pointer to the data you want to
send, len is the number of bytes you want to send, and flags allows you to specify more information
about how the data is to be sent. Set flags to zero if you want it to be “normal” data. Here are some of
the commonly used flags, but check your local send() man pages for more details:
Macro Description
MSG_OOB Send as “out of band” data. TCP supports this, and it’s a way to tell the
receiving system that this data has a higher priority than the normal data. The
receiver will receive the signal SIGURG and it can then receive this data
without first receiving all the rest of the normal data in the queue.
MSG_DONTROUTE Don’t send this data over a router, just keep it local.
MSG_DONTWAIT If send() would block because outbound traffic is clogged, have it return
EAGAIN. This is like a “enable non-blocking just for this send.” See the
section on blocking for more details.
MSG_NOSIGNAL If you send() to a remote host which is no longer recv()ing, you’ll
typically get the signal SIGPIPE. Adding this flag prevents that signal from
being raised.
Return Value
Returns the number of bytes actually sent, or -1 on error (and errno will be set accordingly). Note that
the number of bytes actually sent might be less than the number you asked it to send! See the section on
handling partial send()s for a helper function to get around this.
Also, if the socket has been closed by either side, the process calling send() will get the signal SIGPIPE.
(Unless send() was called with the MSG_NOSIGNAL flag.)
Example
1 int spatula_count = 3490;
2 char *secret_message = "The Cheese is in The Toaster";
3
See Also
recv(), recvfrom()
116 CHAPTER 9. MAN PAGES
9.22 shutdown()
Stop further sends and receives on a socket
Synopsis
#include <sys/socket.h>
Description
That’s it! I’ve had it! No more send()s are allowed on this socket, but I still want to recv() data on it!
Or vice-versa! How can I do this?
When you close() a socket descriptor, it closes both sides of the socket for reading and writing, and frees
the socket descriptor. If you just want to close one side or the other, you can use this shutdown() call.
As for parameters, s is obviously the socket you want to perform this action on, and what action that is
can be specified with the how parameter. how can be SHUT_RD to prevent further recv()s, SHUT_WR to
prohibit further send()s, or SHUT_RDWR to do both.
Note that shutdown() doesn’t free up the socket descriptor, so you still have to eventually close() the
socket even if it has been fully shut down.
This is a rarely used system call.
Return Value
Returns zero on success, or -1 on error (and errno will be set accordingly).
Example
1 int s = socket(PF_INET, SOCK_STREAM, 0);
2
5 // and now that we're done, don't allow any more sends()s:
6 shutdown(s, SHUT_WR);
See Also
close()
9.23. SOCKET() 117
9.23 socket()
Allocate a socket descriptor
Synopsis
#include <sys/types.h>
#include <sys/socket.h>
Description
Returns a new socket descriptor that you can use to do sockety things with. This is generally the first call
in the whopping process of writing a socket program, and you can use the result for subsequent calls to
listen(), bind(), accept(), or a variety of other functions.
In usual usage, you get the values for these parameters from a call to getaddrinfo(), as shown in the
example below. But you can fill them in by hand if you really want to.
Parameter Description
domain domain describes what kind of socket you’re interested in. This can, believe me, be
a wide variety of things, but since this is a socket guide, it’s going to be PF_INET for
IPv4, and PF_INET6 for IPv6.
type Also, the type parameter can be a number of things, but you’ll probably be setting it
to either SOCK_STREAM for reliable TCP sockets (send(), recv()) or SOCK_DGRAM
for unreliable fast UDP sockets (sendto(), recvfrom()). (Another interesting
socket type is SOCK_RAW which can be used to construct packets by hand. It’s pretty
cool.)
protocol Finally, the protocol parameter tells which protocol to use with a certain socket
type. Like I’ve already said, for instance, SOCK_STREAM uses TCP. Fortunately for
you, when using SOCK_STREAM or SOCK_DGRAM, you can just set the protocol to 0,
and it’ll use the proper protocol automatically. Otherwise, you can use
getprotobyname() to look up the proper protocol number.
Return Value
The new socket descriptor to be used in subsequent calls, or -1 on error (and errno will be set accord-
ingly).
Example
1 struct addrinfo hints, *res;
2 int sockfd;
3
See Also
accept(), bind(), getaddrinfo(), listen()
9.24. STRUCT SOCKADDR AND PALS 119
Synopsis
#include <netinet/in.h>
struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
};
struct sockaddr_in {
short sin_family; // e.g. AF_INET, AF_INET6
unsigned short sin_port; // e.g. htons(3490)
struct in_addr sin_addr; // see struct in_addr, below
char sin_zero[8]; // zero this if you want to
};
struct in_addr {
unsigned long s_addr; // load with inet_pton()
};
struct sockaddr_in6 {
u_int16_t sin6_family; // address family, AF_INET6
u_int16_t sin6_port; // port number, Network Byte Order
u_int32_t sin6_flowinfo; // IPv6 flow information
struct in6_addr sin6_addr; // IPv6 address
u_int32_t sin6_scope_id; // Scope ID
};
struct in6_addr {
unsigned char s6_addr[16]; // load with inet_pton()
};
struct sockaddr_storage {
sa_family_t ss_family; // address family
Description
These are the basic structures for all syscalls and functions that deal with internet addresses. Often you’ll
use getaddrinfo() to fill these structures out, and then will read them when you have to.
In memory, the struct sockaddr_in and struct sockaddr_in6 share the same beginning structure
as struct sockaddr, and you can freely cast the pointer of one type to the other without any harm,
except the possible end of the universe.
Just kidding on that end-of-the-universe thing…if the universe does end when you cast a struct
sockaddr_in* to a struct sockaddr*, I promise you it’s pure coincidence and you shouldn’t even
worry about it.
So, with that in mind, remember that whenever a function says it takes a struct sockaddr* you can
cast your struct sockaddr_in*, struct sockaddr_in6*, or struct sockadd_storage* to that
type with ease and safety.
struct sockaddr_in is the structure used with IPv4 addresses (e.g. “192.0.2.10”). It holds an address
family (AF_INET), a port in sin_port, and an IPv4 address in sin_addr.
There’s also this sin_zero field in struct sockaddr_in which some people claim must be set to zero.
Other people don’t claim anything about it (the Linux documentation doesn’t even mention it at all), and
setting it to zero doesn’t seem to be actually necessary. So, if you feel like it, set it to zero using memset().
Now, that struct in_addr is a weird beast on different systems. Sometimes it’s a crazy union with
all kinds of #defines and other nonsense. But what you should do is only use the s_addr field in this
structure, because many systems only implement that one.
struct sockadd_in6 and struct in6_addr are very similar, except they’re used for IPv6.
struct sockaddr_storage is a struct you can pass to accept() or recvfrom() when you’re trying
to write IP version-agnostic code and you don’t know if the new address is going to be IPv4 or IPv6.
The struct sockaddr_storage structure is large enough to hold both types, unlike the original small
struct sockaddr.
Example
1 // IPv4:
2
6 ip4addr.sin_family = AF_INET;
7 ip4addr.sin_port = htons(3490);
8 inet_pton(AF_INET, "10.0.0.1", &ip4addr.sin_addr);
9
1 // IPv6:
2
6 ip6addr.sin6_family = AF_INET6;
7 ip6addr.sin6_port = htons(4950);
8 inet_pton(AF_INET6, "2001:db8:8714:3a90::12", &ip6addr.sin6_addr);
9
See Also
accept(), bind(), connect(), inet_aton(), inet_ntoa()
122 CHAPTER 9. MAN PAGES
Chapter 10
More References
You’ve come this far, and now you’re screaming for more! Where else can you go to learn more about all
this stuff?
10.1 Books
For old-school actual hold-it-in-your-hand pulp paper books, try some of the following excellent books.
These redirect to affiliate links with a popular bookseller, giving me nice kickbacks. If you’re merely
feeling generous, you can paypal a donation to [email protected]. :-)
Unix Network Programming, volumes 1-2 by W. Richard Stevens. Published by Addison-Wesley Pro-
fessional and Prentice Hall. ISBNs for volumes 1-2: 978-01314115551 , 978-01308108162 .
Internetworking with TCP/IP, volume I by Douglas E. Comer. Published by Pearson. ISBN 978-
01360853003 .
TCP/IP Illustrated, volumes 1-3 by W. Richard Stevens and Gary R. Wright. Published by Addison
Wesley. ISBNs for volumes 1, 2, and 3 (and a 3-volume set): 978-02016334674 , 978-02016335425 , 978-
02016349526 , (978-02017763177 ).
TCP/IP Network Administration by Craig Hunt. Published by O’Reilly & Associates, Inc. ISBN 978-
05960029788 .
Advanced Programming in the UNIX Environment by W. Richard Stevens. Published by Addison
Wesley. ISBN 978-03216377349 .
123
124 CHAPTER 10. MORE REFERENCES
10.3 RFCs
RFCs20 —the real dirt! These are documents that describe assigned numbers, programming APIs, and
protocols that are used on the Internet. I’ve included links to a few of them here for your enjoyment, so
grab a bucket of popcorn and put on your thinking cap:
RFC 121 —The First RFC; this gives you an idea of what the “Internet” was like just as it was coming to
life, and an insight into how it was being designed from the ground up. (This RFC is completely obsolete,
obviously!)
RFC 76822 —The User Datagram Protocol (UDP)
RFC 79123 —The Internet Protocol (IP)
RFC 79324 —The Transmission Control Protocol (TCP)
RFC 85425 —The Telnet Protocol
RFC 95926 —File Transfer Protocol (FTP)
RFC 135027 —The Trivial File Transfer Protocol (TFTP)
RFC 145928 —Internet Relay Chat Protocol (IRC)
RFC 191829 —Address Allocation for Private Internets
RFC 213130 —Dynamic Host Configuration Protocol (DHCP)
RFC 261631 —Hypertext Transfer Protocol (HTTP)
RFC 282132 —Simple Mail Transfer Protocol (SMTP)
RFC 333033 —Special-Use IPv4 Addresses
13
https://tangentsoft.net/wskfaq/
14
https://en.wikipedia.org/wiki/Berkeley_sockets
15
https://en.wikipedia.org/wiki/Internet_Protocol
16
https://en.wikipedia.org/wiki/Transmission_Control_Protocol
17
https://en.wikipedia.org/wiki/User_Datagram_Protocol
18
https://en.wikipedia.org/wiki/Client-server
19
https://en.wikipedia.org/wiki/Serialization
20
https://www.rfc-editor.org/
21
https://tools.ietf.org/html/rfc1
22
https://tools.ietf.org/html/rfc768
23
https://tools.ietf.org/html/rfc791
24
https://tools.ietf.org/html/rfc793
25
https://tools.ietf.org/html/rfc854
26
https://tools.ietf.org/html/rfc959
27
https://tools.ietf.org/html/rfc1350
28
https://tools.ietf.org/html/rfc1459
29
https://tools.ietf.org/html/rfc1918
30
https://tools.ietf.org/html/rfc2131
31
https://tools.ietf.org/html/rfc2616
32
https://tools.ietf.org/html/rfc2821
33
https://tools.ietf.org/html/rfc3330
10.3. RFCS 125
34
https://tools.ietf.org/html/rfc3493
35
https://tools.ietf.org/html/rfc3542
36
https://tools.ietf.org/html/rfc3849
37
https://tools.ietf.org/html/rfc3920
38
https://tools.ietf.org/html/rfc3977
39
https://tools.ietf.org/html/rfc4193
40
https://tools.ietf.org/html/rfc4506
41
https://tools.ietf.org/rfc/
126 CHAPTER 10. MORE REFERENCES
Index
10.x.x.x, 18 Ethernet, 9
192.168.x.x, 18 EWOULDBLOCK macro, 43
255.255.255.255, 70, 100 Excalibur, 70
127
128 INDEX
Winsock, 2, 31
write() function, 7
WSACleanup() function, 3
WSAStartup() function, 3
WSL, 2
Zombie process, 36