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Gnoll - The Homebrewery

Gnolls are a savage, fiendish race characterized by their strength, primal instincts, and chaotic evil alignment, maturing rapidly and living for about 50 years. They possess unique abilities such as darkvision, relentless frenzy, and various combat features that enhance their ferocity in battle. Some gnolls can also access demonic magic, allowing them to cast spells, further augmenting their capabilities as brutal warriors.

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0% found this document useful (0 votes)
13 views

Gnoll - The Homebrewery

Gnolls are a savage, fiendish race characterized by their strength, primal instincts, and chaotic evil alignment, maturing rapidly and living for about 50 years. They possess unique abilities such as darkvision, relentless frenzy, and various combat features that enhance their ferocity in battle. Some gnolls can also access demonic magic, allowing them to cast spells, further augmenting their capabilities as brutal warriors.

Uploaded by

4930022
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Gnoll

Gnoll (Race)
(Race) Tools: None
Saving Throws
Gnolls are savage, beastly creatures with a thirst for battle and bloodshed. With the blood of demons coursing through Skills: Choose
their veins, gnolls are brutal and strong, often driven by primal instincts to hunt and kill.

Ability Score Increase Equipmen


(a) A greataxe
Strength +2, Constitution +1
(a) An explorer
(a) A set of com
Age
Gnolls mature rapidly, reaching adulthood in their early teens. They live for about 50 years, though many perish in
battle long before reaching old age.
Class Fea
Alignment Fiendish
Fiendish Str
St
You gain proficien
Most gnolls are chaotic evil, driven by a relentless hunger for violence and destruction. However, some gnolls may
have more nuanced alignments, depending on their upbringing or experiences. Savage
Savage Atta
Atta
When you score a
Size time and add it to
Gnolls are taller and more muscular than humans, standing around 7 to 8 feet tall. Your size is Medium.
Bloodthirst
Bloodthirs
Speed As a bonus action
melee weapons, b
Your base walking speed is 30 feet. can use this featur
Darkvision Pack
Pack Tactic
Tactic
Thanks to your fiendish heritage, you have superior darkvision. You can see in dim light within 60 feet of you as if it You can coordinat
were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. least one of your a

Rampage
When you reduce a creature to 0 hit points with a melee attack on your turn, you can use your bonus action to move up
to half your speed and make a melee attack against another creature.

Fierce Hunter
You have proficiency in the Survival skill and advantage on Wisdom (Survival) checks to track creatures or hunt for
food.

Relentless Frenzy
As a reaction when you drop to half your hit points or lower, you can enter a state of frenzy for 1 minute. While in this
state, you gain advantage on all melee attack rolls, but you take 1d6 psychic damage at the end of each of your turns.
You can use this feature once per long rest.

Languages
You can speak, read, and write Common and Gnoll. You also understand Abyssal, the language of demons, though you
cannot speak it.

Gnoll
Gnoll Class
Class
Gnolls are brutal warriors, combining fiendish strength and a ravenous hunger for combat. Their savage nature grants
them the ability to regenerate wounds, deal overwhelming damage, and destroy enemies with relentless fury.

Hit Points
Hit Dice: 1d10 per Gnoll level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Gnoll level after 1st

Proficiencies
Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons

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Frenzied
Frenzied Charge
Charge (5th
(5th Level)
Level)
You can use your movement to close the gap with a target quickly. As a bonus action, you can charge toward a creature
you can see within 30 feet, making a melee weapon attack against it. If the attack hits, the target is knocked prone.

Demonic
Demonic Resilience
Resilience (7th
(7th Level)
Level)
You gain resistance to fire and necrotic damage, as your fiendish blood grants you the power to endure some of the
harshest elements.

Rampaging
Rampaging Fury
Fury (10th
(10th Level)
Level)
When you drop to 0 hit points and aren’t killed outright, you can make one melee weapon attack against a creature
within your reach before falling unconscious. If the attack hits, you can immediately make a second attack against a
different creature within your reach. Once you use this ability, you cannot use it again until you finish a long rest.

Unyielding
Unyielding Frenzy
Frenzy (15th
(15th Level)
Level)
When you use your Relentless Frenzy feature, the psychic damage you take is reduced to 1, and you no longer suffer
disadvantage on attack rolls against creatures below half their hit points.

Demon’s
Demon’s Roar
Roar (18th
(18th Level)
Level)
You can unleash a terrifying roar that causes enemies to tremble in fear. As an action, you can force all creatures
within 30 feet of you that can hear you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your
Constitution modifier) or be frightened for 1 minute. Creatures can repeat the saving throw at the end of each of their
turns, ending the effect on themselves on a success. You can use this feature once per long rest.

Abyssal
Abyssal Fury
Fury (20th
(20th Level)
Level)
You have fully embraced your fiendish heritage, gaining the power to unleash devastating attacks. When you hit a
creature with a melee weapon attack, you can expend a spell slot to deal additional damage equal to 1d10 for each
level of the spell slot. This damage is necrotic.

Spellcasting
While Gnolls aren’t traditionally spellcasters, some may have gained access to demonic magic through pacts or
ancestral powers. At 1st level, you gain access to a limited list of spells.
Spellcasting Ability
Your spellcasting ability is Charisma.
Spells Known:

Cantrips: Thaumaturgy, Prestidigitation, Inflict Wounds


1st Level: Shield, Hex, Hellish Rebuke
2nd Level: Mirror Image, Misty Step
3rd Level: Counterspell, Flame Strike
4th Level: Fireball, Greater Invisibility
5th Level: Wall of Fire, Flame Strike

You gain a number of spell slots as shown in the table for spellcasting.

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