0% found this document useful (0 votes)
26 views2 pages

Star Spawn - The Homebrewery

The Star Spawn Race & Class allows players to embody an eldritch horror from the Far Realm, evolving into a terrifying entity. As a Starborn Horror, characters can manipulate minds and reality, choosing between the Star Spawn Emissary or the Voidborn Predator subclasses. Each subclass offers unique abilities, enhancing the character's capabilities in combat and interaction.

Uploaded by

4930022
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
26 views2 pages

Star Spawn - The Homebrewery

The Star Spawn Race & Class allows players to embody an eldritch horror from the Far Realm, evolving into a terrifying entity. As a Starborn Horror, characters can manipulate minds and reality, choosing between the Star Spawn Emissary or the Voidborn Predator subclasses. Each subclass offers unique abilities, enhancing the character's capabilities in combat and interaction.

Uploaded by

4930022
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Star

Star Spawn
Spawn Race
Race &
& Class
Class Tools: None
Saving Throws
Creatures of the Far Realm do not belong to our reality, yet some manifest through madness, forbidden rituals, or the Skills: Choose
influence of Elder Evils. Star Spawn are such entities—walking nightmares with incomprehensible minds, alien
bodies, and a hunger for entropy.
1st Level:
Race:
Race: Star
Star Spawn
Spawn Your body defies n
amount equal to y
Ability Score Increase number of times e
Intelligence +2, Constitution +1
1st Level:
Age As an action, you
Star Spawn do not age in the conventional sense. Their forms shift and morph as they exist outside of time. They can bonus + Intelligen
“die,” but only by being banished back to the Far Realm. Wisdom, and Cha

Size 2nd Level


Your size is Medium or Small, chosen when you take this race. You develop a mu

Speed Extra Appenda


Aberrant Visio
Your base walking speed is 30 feet.
Warp Reality:
Darkvision
Your otherworldly sight allows you to see in darkness up to 60 feet, but only in shades of gray.

Aberrant Form
Your body is twisted by the Far Realm. Choose one of the following traits:

Chitinous Hide: Your AC equals 13 + Dexterity modifier when unarmored.


Warped Limbs: Your movement ignores nonmagical difficult terrain.
Void Eyes: You gain proficiency in Insight and have advantage on checks to see through illusions.

Telepathic Speech
You can speak telepathically to any creature you can see within 30 feet. The creature must understand at least one
language to comprehend your words.

Otherworldly Resistance
You have resistance to psychic damage, and you have advantage on saving throws against being frightened or
charmed.

Languages
You can speak, read, and write Deep Speech and one language of your choice.

Class:
Class: Starborn
Starborn Horror
Horror
Level Features
1st Eldritch Flesh, Mind Break
2nd Far Realm Mutation
3rd Aberrant Evolution
5th Shattered Reality
9th Alien Presence
14th Unknowable Horror

Hit Dice
1d8 per Starborn Horror level.

Proficiencies
Armor: Light armor
Weapons: Simple weapons

https://homebrewery.naturalcrit.com/edit/jgQ5GBPCkR89 1/30/25, 8 20 AM
Page 1 of 3
:
3rd Level: Aberrant Evolution
You evolve, gaining a subclass feature (choose from Star Spawn Emissary or Voidborn Predator).

Star
Star Spawn
Spawn Emissary
Emissary
You can cast Suggestion once per short rest.
You can see 10 feet into the Ethereal Plane.
You gain advantage on Charisma (Deception) and (Persuasion) checks.

Voidborn
Voidborn Predator
Predator
You can make a melee attack as a bonus action when you hit a creature with an attack.
You gain climb speed equal to your walking speed.
Your unarmed strikes deal 1d8 psychic damage instead of normal damage.

5th Level: Shattered Reality


As a reaction, when a creature within 30 feet attacks you, you can force it to make a Wisdom saving throw (DC = 8 +
your proficiency bonus + Intelligence modifier). On a failure, it perceives you and everything around it as an
incomprehensible nightmare for 1 minute, during which it suffers disadvantage on all attacks against you.
Once you use this feature, you must complete a long rest before using it again.

9th Level: Alien Presence


Your mind becomes more alien than before. You gain the following benefits:

You are immune to being charmed or frightened.


Creatures that attempt to read your mind take 2d6 psychic damage.
You can use Mind Break twice per turn.

14th Level: Unknowable Horror


Your form becomes a true nightmare, shifting between realities. As a bonus action, you can activate Horror Form for 1
minute. While in this form:

You gain resistance to all damage except force and radiant.


Creatures that hit you take 2d8 psychic damage.
You can teleport up to 60 feet as a bonus action.

Once you use this feature, you must complete a long rest before using it again.

Summary
Summary
The Star Spawn Race & Class allow you to play as an eldritch horror from the Far Realm, evolving from a disturbing
entity into a true nightmare. As a Starborn Horror, you manipulate minds, shift reality, and become a being of
incomprehensible terror. Choose between a Star Spawn Emissary, an alien manipulator, or a Voidborn Predator, a
relentless nightmare of destruction.

https://homebrewery.naturalcrit.com/edit/jgQ5GBPCkR89 1/30/25, 8 20 AM
Page 2 of 3
:

You might also like