Star Spawn - The Homebrewery
Star Spawn - The Homebrewery
Star Spawn
Spawn Race
Race &
& Class
Class Tools: None
Saving Throws
Creatures of the Far Realm do not belong to our reality, yet some manifest through madness, forbidden rituals, or the Skills: Choose
influence of Elder Evils. Star Spawn are such entities—walking nightmares with incomprehensible minds, alien
bodies, and a hunger for entropy.
1st Level:
Race:
Race: Star
Star Spawn
Spawn Your body defies n
amount equal to y
Ability Score Increase number of times e
Intelligence +2, Constitution +1
1st Level:
Age As an action, you
Star Spawn do not age in the conventional sense. Their forms shift and morph as they exist outside of time. They can bonus + Intelligen
“die,” but only by being banished back to the Far Realm. Wisdom, and Cha
Aberrant Form
Your body is twisted by the Far Realm. Choose one of the following traits:
Telepathic Speech
You can speak telepathically to any creature you can see within 30 feet. The creature must understand at least one
language to comprehend your words.
Otherworldly Resistance
You have resistance to psychic damage, and you have advantage on saving throws against being frightened or
charmed.
Languages
You can speak, read, and write Deep Speech and one language of your choice.
Class:
Class: Starborn
Starborn Horror
Horror
Level Features
1st Eldritch Flesh, Mind Break
2nd Far Realm Mutation
3rd Aberrant Evolution
5th Shattered Reality
9th Alien Presence
14th Unknowable Horror
Hit Dice
1d8 per Starborn Horror level.
Proficiencies
Armor: Light armor
Weapons: Simple weapons
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3rd Level: Aberrant Evolution
You evolve, gaining a subclass feature (choose from Star Spawn Emissary or Voidborn Predator).
Star
Star Spawn
Spawn Emissary
Emissary
You can cast Suggestion once per short rest.
You can see 10 feet into the Ethereal Plane.
You gain advantage on Charisma (Deception) and (Persuasion) checks.
Voidborn
Voidborn Predator
Predator
You can make a melee attack as a bonus action when you hit a creature with an attack.
You gain climb speed equal to your walking speed.
Your unarmed strikes deal 1d8 psychic damage instead of normal damage.
Once you use this feature, you must complete a long rest before using it again.
Summary
Summary
The Star Spawn Race & Class allow you to play as an eldritch horror from the Far Realm, evolving from a disturbing
entity into a true nightmare. As a Starborn Horror, you manipulate minds, shift reality, and become a being of
incomprehensible terror. Choose between a Star Spawn Emissary, an alien manipulator, or a Voidborn Predator, a
relentless nightmare of destruction.
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