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Chapter-1 Short Notes

The document provides an introduction to computers, covering their definition, basic components, and types, as well as the history and evolution of computing devices. It explains the differences between hardware and software, outlines the roles of input and output devices, and discusses memory types and data security concerns. Additionally, it highlights the significance of operating systems and networking in computing.

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ak47defends
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0% found this document useful (0 votes)
2 views

Chapter-1 Short Notes

The document provides an introduction to computers, covering their definition, basic components, and types, as well as the history and evolution of computing devices. It explains the differences between hardware and software, outlines the roles of input and output devices, and discusses memory types and data security concerns. Additionally, it highlights the significance of operating systems and networking in computing.

Uploaded by

ak47defends
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

Introduction to computer and computing

This topic covers the fundamental concepts and components of computers, as well as an overview of computing
history and basic terminology.

Definition of a Computer:
A computer is an electronic device that processes data and performs various tasks according to a set of
instructions (programs).

Basic Components of a Computer:

a) Central Processing Unit (CPU): The brain of the computer, responsible for executing instructions and
performing calculations.
b) Memory (RAM): Temporary storage for data and programs that are actively being used.
c) Storage Devices: Hard drives, solid-state drives, and other media for long-term data storage.
d) Input Devices: Keyboards, mice, touch screens, etc., used to input data and commands.
e) Output Devices: Monitors, printers, speakers, etc., used to display or present data.

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Data Representation:
Computers use binary (base 2) numbering system to represent and process data, using 0s and 1s.

Software vs. Hardware:


Software: Programs, applications, and operating systems that provide instructions for the hardware to follow.

Hardware: Physical components of a computer system.

Types of Computers:
a) Personal Computers (PCs): Used by individuals for general purposes, such as desktops and laptops.

b) Servers: Computers that provide services to other computers or devices over a network.

c) Mainframes: Powerful computers used for large-scale data processing and critical applications.

d) Supercomputers: Extremely powerful computers used for complex scientific calculations.

History of Computing:
The history of computing dates back to ancient devices like the abacus, and it progressed through various
mechanical and electronic inventions.

Notable figures include Charles Babbage (conceptualized the Analytical Engine) and Alan Turing (pioneered
theoretical computer science).

Operating Systems:
Software that manages computer hardware and provides services for software applications. Examples include
Windows, macOS, and Linux.

Networking and the Internet:


Computers can connect to each other via networks, and the Internet is a global network that allows
communication and data exchange.

Ethical and Social Considerations:


Computers and computing have significant ethical and societal impacts, ranging from privacy concerns to job
automation.

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EVOLUTION OF COMPUTING DEVICES:
Pre-Modern Computing Devices:
Early tools like the abacus and counting boards were used for basic arithmetic.
The Antikythera mechanism (ancient Greek) is considered one of the earliest analog computers for astronomical
calculations.

Mechanical Calculators:
Blaise Pascal's Pascaline (17th century) and Gottfried Wilhelm Leibniz's Stepped Reckoner introduced
mechanical calculating mechanisms.

Analog Computers:
Developed in the 20th century, these devices used continuous physical quantities to perform calculations.

Differential analyzers and slide rules were common examples.

GENERATION OF COMPUTERS
First Generation Computers (1940s-1950s):
a) Used vacuum tubes for processing.
b) ENIAC and UNIVAC were early examples.
c) Large, expensive, and consumed a lot of power.

Second Generation Computers (1950s-1960s):


a) Transistors replaced vacuum tubes, leading to smaller and more reliable computers.
b) IBM 1401 and IBM 7090 were prominent second-generation machines.

Third Generation Computers (1960s-1970s):


a) Integrated circuits allowed even smaller and faster computers.
b) IBM System/360 series marked a significant advancement.

Fourth Generation Computers (1970s-1980s):


a) Microprocessors brought computing power to small form factors.
b) Altair 8800 and IBM Personal Computer (PC) were notable.
c) Fifth Generation Computers (1980s-Present):
d) Focus on parallel processing, AI, and advanced technologies.
e) Supercomputers like Cray-1 and modern PCs fall into this category.

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Fifth Generation Computers (1980s-Present):
a) Focus on parallel processing, AI, and advanced technologies.
b) Supercomputers like Cray-1 and modern PCs fall into this category.
c) Significant developments in storage technology.
d) Multi-processor-based systems are becoming more common.
e) Utilization of AI algorithms for various applications.
f) Enhancement of both micro and macro computing systems.
g) Integration of optical fiber in circuitry for faster data transmission.

COMPONENTS OF A COMPUTER SYSTEM:


Central Processing Unit (CPU):
The "brain" of the computer that executes instructions.
Comprised of the control unit and the arithmetic logic unit (ALU).

Memory:
RAM (Random Access Memory): Temporary storage for active programs and data.
ROM (Read-Only Memory): Permanent storage for firmware and system software.

Storage Devices:
Hard Disk Drives (HDDs) and Solid State Drives (SSDs) store data and programs.
Optical drives (CD, DVD, Blu-ray) for reading and writing optical discs.

Input Devices:
Keyboard, mouse, touchpad, touchscreen, microphone, etc.
Convert user input into digital signals for the computer.

Output Devices:
Monitor, printer, speakers, etc.
Display or present information from the computer to the user.

Motherboard:
Main circuit board connecting all components.
Contains CPU socket, RAM slots, and connectors for other peripherals.

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Expansion Cards:
Graphics cards, sound cards, network cards, etc.
Enhance the capabilities of the computer.

Interconnections:
Buses:
a) Data Bus: Transfers data between components.
b) Address Bus: Specifies memory locations.
c) Control Bus: Manages communication and control signals.

Ports and Connectors:


USB, HDMI, Ethernet, audio jacks, etc.
Allow connection to external devices and networks.

Networking:
Ethernet and Wi-Fi enable communication between computers.
Routers and switches manage data traffic.

Operating System (OS):


Software that manages hardware resources and provides a user interface.
Coordinates communication between components.

Software:
Applications, utilities, and programs run on the hardware.
Interact with users and perform tasks.

INPUT DEVICES:
Keyboard:
Allows users to input alphanumeric characters and special symbols.
Used for text entry, commands, and data manipulation.

Mouse:
Enables pointing, clicking, and dragging on the screen.
Used for navigating graphical user interfaces and selecting objects.

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Touchscreen:
Detects touch gestures directly on the screen.
Common in smartphones, tablets, and some laptops.

Trackpad/Touchpad:
A touch-sensitive pad used for cursor control and gestures.
Found on laptops and some desktop keyboards.

Graphic Tablet:
Used by artists and designers to draw directly on a pad with a stylus.
Offers precise control for digital art and graphic design.

Scanner:
Converts physical documents or images into digital format.
Useful for archiving, sharing, and editing printed content.

Microphone:
Captures audio input, allowing voice recognition and communication.
Used for voice commands, calls, and recording.

Webcam:
Captures video input for video conferencing, streaming, and recording.

Barcode Reader/Scanner:
Reads barcodes for inventory management and retail operations.
Quick and accurate data entry.

Biometric Sensors:
Fingerprint, facial recognition, and iris scanners for secure authentication.

Joystick and Game Controllers:


Used in gaming and simulation applications for precise control.

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OUTPUT DEVICES:
Monitor/Display:
Visual output device that presents text, images, and videos.
Various types include LED, LCD, OLED, and CRT monitors.

Printer:
Produces hard copies of digital documents and images.
Types include inkjet, laser, dot matrix, and 3D printers.

Speaker and Headphones:


Output audio for sound effects, music, and communication.
Essential for multimedia experiences and communication.

Projector:
Displays computer output on a larger screen or surface.
Used for presentations, movies, and classroom teaching.

Plotters:
Precise output devices used to draw graphics, schematics, and technical drawings.

COMPUTER MEMORY:
Units of memory, types of memory – primary and secondary, data deletion, its recovery and related
security concerns

Units of Memory:
Bit (Binary Digit):The smallest unit of digital data, representing either 0 or 1.
i. Byte: A group of 8 bits. Used to represent a character, such as a letter or number.
ii. Kilobyte (KB): 1,024 bytes. Commonly used for measuring small amounts of data.
iii. Megabyte (MB): 1,024 KB or 1,048,576 bytes. Used for larger data storage and file sizes.
iv. Gigabyte (GB): 1,024 MB or 1,073,741,824 bytes.Used for measuring storage capacity of devices and
files.
v. Terabyte (TB): 1,024 GB or 1,099,511,627,776 bytes. Commonly used for describing storage capacity of
hard drives.
vi. Petabyte (PB): 1,024 TB or 1,125,899,906,842,624 bytes. Used for large-scale data storage, especially in
data centers.

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vii. Exabyte (EB): 1,024 PB or 1,152,921,504,606,846,976 bytes. Relevant in contexts of massive data and
cloud storage.

TYPES OF MEMORY:
1. Primary Memory (Main Memory):
a) Random Access Memory (RAM):
• Volatile memory used for active programs and data.
• Fast access speeds but temporary storage.
• Cleared upon power loss or restart.
b) Read-Only Memory (ROM):
• Non-volatile memory containing firmware and system instructions.
• Retains data even after power loss.
c) Cache Memory:
• Small, high-speed memory used to store frequently accessed data.
• Speeds up CPU operations by reducing memory access time.

2. Secondary Memory (Storage):


a) Hard Disk Drives (HDD):
• Non-volatile storage using spinning disks and magnetic read/write heads.
• High capacity but slower access compared to RAM.
b) Solid State Drives (SSD):
• Non-volatile storage using flash memory chips.
• Faster access, lower power consumption, and more durable than HDDs.
c) Optical Storage (CD, DVD, Blu-ray):
• Uses lasers to read and write data on optical discs.
• Read-only or rewritable formats.
d) USB Drives and Memory Cards:
• Portable and convenient storage using flash memory.
• Widely used for data transfer and backup.
e) Cloud Storage:
• Data stored remotely on servers accessible over the Internet.
• Examples include Google Drive, Dropbox, and iCloud.

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DATA DELETION, RECOVERY, AND SECURITY CONCERNS:

Data Deletion:
Deleting files often involves marking storage sectors as available, making data seemingly inaccessible.
Operating systems use mechanisms like "Trash" or "Recycle Bin" to hold deleted files temporarily.

Data Recovery:
Deleted data can be recovered using specialized software until the sectors are overwritten. Data recovery services
may be able to retrieve lost data in some cases.

Security Concerns:
Inadequate data deletion can lead to data breaches and privacy violations.
Sensitive information must be securely wiped using data destruction methods to prevent recovery. Encryption
helps protect data even if storage devices are compromised.

Data Encryption:
Encrypting data renders it unreadable without the appropriate decryption key. Provides an additional layer of
security for stored and transmitted data.

Backup and Redundancy:


Regular data backup ensures recovery from accidental deletion, hardware failure, or cyberattacks.
Redundancy strategies help maintain data integrity and availability.

Software Definition:
Software refers to the collection of instructions, programs, and data that enable a computer to perform tasks and
accomplish specific functions.

Purpose of Software:
Software serves as the bridge between users and hardware, enabling them to interact with and utilize computer
systems effectively.

TYPES OF SOFTWARE:
System Software:
Operating System (OS):
Manages hardware resources, provides user interfaces, and facilitates communication between software and
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hardware.
Examples include Windows, macOS, Linux.

Device Drivers: Enable communication between hardware devices and the operating system. Ensure proper
functioning and compatibility of hardware components.

Utility Software: Tools for managing and optimizing system resources, file management, data backup, and
security. Examples include antivirus programs, disk cleanup utilities, and file compression tools.

Application Software:
General-Purpose Software:
Software designed to perform a wide range of tasks and cater to various user needs. Examples include word
processors, spreadsheets, web browsers.

Specific-Purpose Software:
Designed to fulfill a particular set of tasks or address specific industry needs. Examples include graphic design
software (Adobe Photoshop), video editing software (Final Cut Pro), and CAD software (AutoCAD).

Generic and Specific Purpose Software:


Generic-Purpose Software:
Designed to be versatile and suitable for a broad range of tasks.
Often used for personal and business applications. Provides flexibility to perform various functions within a
single software package.
Examples: Microsoft Office (Word, Excel, PowerPoint), web browsers (Chrome, Firefox).

Specific-Purpose Software:
Tailored to fulfill specialized tasks or requirements of a specific industry or domain. Offers advanced features
and tools for specialized tasks. May have a steeper learning curve due to its targeted nature.
Examples: AutoCAD (architecture and engineering), MATLAB (scientific computing), QuickBooks
(accounting).

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Difference between impact and non-impact Printers

Aspect Impact Printers Non-Impact Printers

Mechanism Physically strike paper for printing Apply ink/toner without impact

Noise Noisy operation Quieter operation

Print Quality Lower print quality Higher print quality

Speed Slower printing speed Faster printing speed

Types Dot Matrix, Daisy Wheel Laser, Inkjet, Thermal

Uses Multipart forms, invoices, copies Documents, graphics, photos

Advantages Can print multiple copies, durability High print quality, versatility

Disadvantages Noisy, lower print quality, slower Limited for multiple copies

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