0% found this document useful (0 votes)
37 views3 pages

Best Left Buried - A Doom To Speak - The Great Beast of Dupont (OEF) (2022-03-23)

The document details the legendary Beast of Dupont, which has re-emerged after a century and is causing havoc in the town. The Order of the Ossifex offers a bounty for the beast's head, while various encounters and locations within the Library of Bones are described, including traps and hidden treasures. Additionally, it outlines the characteristics of the beast and other creatures like Amalgam-Spirits and Host-Rats that inhabit the catacombs.

Uploaded by

nazgul.alado
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
37 views3 pages

Best Left Buried - A Doom To Speak - The Great Beast of Dupont (OEF) (2022-03-23)

The document details the legendary Beast of Dupont, which has re-emerged after a century and is causing havoc in the town. The Order of the Ossifex offers a bounty for the beast's head, while various encounters and locations within the Library of Bones are described, including traps and hidden treasures. Additionally, it outlines the characteristics of the beast and other creatures like Amalgam-Spirits and Host-Rats that inhabit the catacombs.

Uploaded by

nazgul.alado
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

The Great Beast

of Dupont

A legendary beast, allegedly slain a hundred years


ago, stalks the breath-taking bone-lined catacombs
sprawling beneath Dupont. Who will claim the bounty
placed upon its terrible head?
The Library of Bones Random Encounters O
J
What began as an effort to catalogue and 1. A lone Amalgam-Spirit, protecting its I
sort long dead remains expanded into one physical remains.
of Lendal’s largest crypts. The Library’s 2. D6 armed civilians, hunting the Beast.
once-torchlit sprawl holds the 3. D3 territorial Host-Rats. G
painstakingly indexed remains of almost a 4. D3 Amalgam-Spirits, drifting witlessly.
hundred thousand dead, their polished 5. D6 Cultists of the Horns, ambushing.
bones mounted in massed ranks upon the 6. The Beast, searching for its next meal.
tangled chambers’ walls and ceilings. The H N
Order of the Ossifex have maintained and A. Stairway: This leads down from the F
guarded against outsiders for centuries. Order’s headquarters, a large mausoleum
on the edge of Dupont. K
The Library is completely dark now,
B. Entryway: The oldest catacombs, for a C
unless otherwise noted.
time it was the entire Library. In the M
E D B
An Old Threat Returned
chamber’s center is a booted foot, severed
at the calf, in a puddle of dried blood.
L
After a hundred years the Beast of Dupont C. Preparation Rooms: Twin chambers
has re-emerged from the forest’s depths. for cleaning and polishing bones before C
It wreaked a devastating rampage through interment. The Cult trapped the northern A
the town and was driven into the Library chamber’s door—if the first Cryptdigger
by the watch. entering fails a Wit Check, the door slams G. Excavation: The Order recently hired L. Atrium Scapularis: The walls are set
shut and locks, and soporific gas begins labourers to expand the Library. This area with overlapping shoulder blades, like the
The Order is furious, and will pay 10 filling the room. Breaking down the door is littered with pickaxes, timbers and scales of some great fish. Cultists trapped
Experience of gold for the beast’s head. requires three successful Brawn Checks. mining equipment. the western door with a small Chemiker’s
Deductions are made for excessive damage Stopping the gas flow requires two Charge, which detonates ~2 seconds after
H. Grand Ossuary: A 10’ tall statue
to the Library's contents, of course. successful Wit Checks. For every failed opening. The Charge is obvious from
assembled from assorted bones stands
Check, the trapped Cryptdigger must make within the room and can be disarmed with
upon a central dais, looking less human
Rumours a Brawn Check or fall Unconscious. than the artist intended. Bear traps were
a Wit Check.

D. Avenue of Skulls: Pillars lined with scattered by a trio of Cultists waiting in M. Vertebraic Forest: Strings of threaded
For each rumour, secretly roll a die: even
alcoves, each holding a single skull. One the short corridor to the north-east. vertebrae hang from the low ceiling at
it’s true, odd it’s false. Either way, prices
was toppled, its skulls scattered. A skull in varying heights, some even brushing the
for any items listed here are doubled or I. Glimmering Dome: A museum of
the northernmost pillar hides a lever—it floor. It is almost impossible to traverse
tripled in Dupont. burial trinkets. Two Cultists are busily
opens the hidden door. quietly. If Cryptdiggers are noisy enough,
plucking jewelled rings from their
they draw the Beast’s attention.
1. If the Beast is fed enough aleroot, it falls E. The Lord of Bones: The Library’s settings in the north wall. The chamber’s
into a stupour. founder’s remains lie here—the Library’s contents are worth 6 Experience. N. Hall of Thighs: The walls are lined with
2. The Beast cannot resist a purple flame. only complete skeleton. The only remaining thick thigh-bones, several of which are
J. Carpal Vault: The walls and ceiling are
3. The Beast can’t see those holding a light in the tunnels is here, where two wild- dislodged. Four Host-Rats are fighting
studded with fingerbones. The floor is
cold-iron effigy of it. eyed members of the Order, equipped with over the largest.
awash with blood and entrails, and viscera
4. There’s a hidden weak spot behind the bronze armor and bone spears, dutifully trails off to the east. A torn backpack lies in O. The Beast’s Lair: The walls have been
Beast’s left forelimb. guard against intruders. The chamber one corner; among other knick-knacks, it scraped bare, the bones piled up into a
5. Torrian pipes infuriate and disorientate contains 8 Experience total in relics. contains a silver chalice worth 4 Experience. central nest. The Beast’s previous meals
the Beast. litter the room. There are scattered trinkets
F. Storeroom: The Beast is tearing into the K. Ossifex Corridor: Each alcove holds
6. The Beast is particularly fond of and belongings worth 6 Experience.
Order’s winter food. The hidden door can only an Order member’s skull. Two Amalgam-
riverfish.
be opened from within the secret passage. Spirits lurk here.
Monsters Cult of the Horns

Amalgam-Spirits Foretold the Beast’s return decades ago and


have infiltrated the Library to serve it. Their
Wrought from the separation and traps capture would-be hunters, who they
reorganisation of countless bones. One is a offer to their living idol.
roiling mass of fingerbones, another a ball of
shrieking skulls or a spiked anemone-like Mood: Cultists
cluster of ribs.
Brawn: -1 | Wit: +1 | Will: 0
Mood: Abomination Vigour: 4 | Grip: 1 | Armour: 6

Brawn: +1 | Wit: 0 | Will: +2 Shadowclad


Vigour: 12 | Grip: 2 | Armour: 9
Long-bladed knives and cudgels. One in
Amorphous, Corpsemover, Ethereal, three Cultists have one of the following: 2
Fearsome, Undead Chemiker’s Charges, 2 Poisons, Fire and
Lightning Strange or Holy Song of War.
Special Advancement: Bonewind: This
creature can spend an action creating a The Beast of Dupont
whirlwind of bones that fills its current
Zone. Non-Ethereal characters are Against A massive reptilian quadruped, 40’ from
the Odds making tests within and lose 1 pointed nose to bladed tail, with a jet-black
Vigour ending their turn in the Zone. hide of armoured scales. Five coldly
intelligent eyes gaze from beneath a trio of
Host-Rats sweeping, curved horns and foaming spittle
spills from its oversized maw.
Bloated vermin, the vessels of what ghostly
scraps are left by Amalgam-Spirits. They stalk Mood: Great Beast
the catacombs in packs, eyes alight with
Brawn: +3 | Wit: 0 | Will: +1
ghostfire and witch-light playing across their
Vigour: 25 | Grip: 5 | Armour: 9
scabrous skin.
Devour, Fearsome, Hex-Proof, Hulking,
Mood: Critter
Ironshelled, Rampage, Unstoppable
Brawn: 0 | Wit: -1 | Will: 0
When reduced to 18 (or fewer) Vigour flees
Vigour: 3 | Grip: 1 | Armour: 7
to its lair, regaining D6 Vigour every 10
Luminescent (one Zone), Nimble, Paltry, minutes. Cryptdiggers can track the Beast
Violent End by passing a Wit Check whenever the path
forks, with an additional level of Against
the Odds for each repeated test. If cornered
in its lair, the Beast fights to the death.

Written by James M Hewitt, Zachary Cox


Editing by Fiona Geist, Vi Huntsman
Art by Ben Brown
Layout by Jean Verne

You might also like