DM4_Manual
DM4_Manual
DYE Precision, Inc. 10637 Scripps Summit Ct. San Diego, CA 92131
P 858-536-5183 F 858-536-5191 www.dyepaintball.com
©2003 DYE Precision, Inc. The stylized “dye” logo, the “Sphere” logo and the “DM4” logo
are either registered trademarks, trademarks, design trademarks, patents or pending patents of DYE Precision, Inc.
Covered by one or more of the following U.S. Patents 5,613,483: 5,881,707: 5,967,133: 6,035,843 and 6,474,326.
< < S P E C S > >
WEIGHT [ 2.3 LBS]
WIDTH [ 1.375”]
LENGTH [ 9.75”]
HEIGHT [ 8.5”]
EFFICIENCY
BATTERY LIFE
OPERATING PRESSURE
[
[
[
1,200 SHOTS OFF 68CU 4500PSI]
40,000 SHOTS]
175PSI]
TA B L E O F C O N TEN TS
CYCLE PRESSURE [ 75PSI]
MAX RATE OF FIRE [ 20+BPS, LIMITED TO HOPPER FEED RATE]
BARREL THREAD [ COCKER]
HYPER2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 12
W W W . D Y E M A T R I X . C O M W W W . D Y E M A T R I X . C O M
QUICK REFERENCE - Using your marker.
WARNING
Air Supply - The DM4 should be operated using air/nitrogen gas only. This air needs to be supplied to the Hyper2 in-line
regulator at a regulated pressure of no more than 800 psi. The Hyper2 in-line regulator comes factory preset at 175psi.
IMPORTANT SAFETY INSTRUCTIONS AND GUIDELINES
Turning On Your DM4 - The DM4’s power is controlled by a simple two button membrane pad. The top button turns the
marker on and off, while the bottom button turns the eye on and off. Hold the power button for 3 seconds to turn the
marker on. The LED in the grip will illuminate during the boot sequence.
• The DM4 marker is not a toy. Misuse may cause serious injury or death.
NOTE: If the eye is not working properly, try replacing the battery. • Please read, understand and follow the directions in the DM4 owner’s manual.
Blue - Boot Sequence • Eye protection that is designed specifically for paintball and meets ASTM/CE standards must be worn by user
Solid Red - Breech is clear, no ball (eye on)
Green - Ball in breech, ready to fire (eye on) and persons within range.
Blinking Red - Eye is off
Blinking Green - Eye failure (see DM4 Board, page 13)
• Recommend 18 years or older to purchase. Person under 18 must have adult supervision.
• Always treat the DM4 marker as if it were loaded and able to fire.
On/Off - The On/Off knob is located under the barrel at the front of the DM4. To turn the gas
on, turn the knob counter-clockwise. To turn the gas off, turn the knob clockwise. All gas will • Only use compressed air or nitrogen gas in the DM4 marker. DO NOT USE CO2.
vent from the DM4 when the knob is turned off. Air may still be present in the LPR and solenoid
after the air has been vented from the gun, by the on/off. Be sure all air has been vented by • Do not exceed 800 psi input pressure.
discharging the gun in a safe direction. If servicing the gun removal of the bolt will also allow any
trapped air to escape. • Ensure all air lines and fittings are tightened and secured before gassing up the DM4.
LPR - The LPR is pre-set from the factory at approximately 75-80 psi and should need no adjustment
• Always chronograph the DM4 marker before playing paintball.
out of the box. If fine tuning adjustment is desired or needed you must be sure that you are adjusting • Never shoot the DM4 marker at velocities in excess of 300 feet per second,
the LPR correctly. See page 10 for detailed instructions. If the LPR is improperly adjusted you could
dramatically hinder the DM4’s performance or prevent the marker from functioning at all. or at velocities greater than local or national laws allow.
NOTE: Turning the adjustment screw clockwise, or in, will lower the LPR’s output pressure. Turning the • Never look into the barrel or breech area of the DM4 when the marker is switched on and able to fire.
adjustment screw counterclockwise, or out, will raise the LPR’s output pressure.
• Always fit a barrel blocking device to your DM4 when not in use on the field of play.
Hopper - To get the best performance out of your DM4, it is recommended that you use a motorized loader. Preferably • The owner’s manual should always accompany the product in the need of reference or the event of
one that force feeds the paint really, really fast!
resale and new ownership.
Feed Neck - To secure your loader into the adjustable feed neck use a 5/32 Allen wrench.
Be careful not to over tighten the collar as it can cause the neck to beak. • Do not point the DM4 marker at anything that you do not intend to shoot.
Adjusting Velocity - The velocity is adjusted through the Hyper2 in-line regulator. The Hyper2 in-line is pre-set from the • Do not shoot at people, animals, houses, cars or anything not related to the sport of paintball.
factory at approximately 170 psi. This pressure setting should have the marker shooting at about 285fps. Your paint-to-
barrel fit will also have a noticeable affect on your velocity. Make sure that the paintball fits into the barrel loosely but does
• Do not fire the DM4 without the Fuse bolt screwed in completely.
not drop through. • If you read these instructions and do not fully understand them or are unsure of your ability to make
NOTE: For the Hyper2, turning the adjustment screw clockwise, or in, will lower the output pressure, decreasing the velocity. necessary adjustments properly, call DYE or your local pro shop for help.
Turning the adjustment screw counterclockwise, or out, will raise the output pressure, increasing the velocity.
NOTE: If the battery is too low, it may not be able to power the solenoid correctly. This will affect your DM4’s velocity, causing it
TURNING THE DM4 ON AND OFF BOARD SETTINGS AND CONFIGURATION MODE
To turn on the DM4 press and hold the power button (see figure 1) until the LED light turns blue. The blue light indicates There are five settings you can alter on the DM4 board with the DIP switches inside the grip frame (see figure 1):
board bootup. After the bootup sequence, the LED will turn either RED (no ball) or GREEN (ball ready to fire). To turn the DM4
off press and hold the power button until the LED turns off. ABS Anti Bolt Stick.
Eye sensitivity This setting changes how long the eye waits for the ball to set into the breech.
NOTE: The DM4 automatically switches off after 10 minutes of non-use. Trigger sensitivity This setting adjusts the delay between two trigger pulls.
Dwell This is the time the solenoid is activated for.
ROF Rate Of Fire when the eye is deactivated.
FIRING THE DM4
1
Anti Bolt Stick - When ABS is activated, the dwell is increased after 15 seconds of non-use for the next shot fired.
As soon as the marker is turned on and the LED turns from blue to either red or green, the DM4 is ready to fire. If there is no
This helps to prevent bolt-stick, but may result in higher velocity for the first shot.
ball and the LED is RED, you need to hold the trigger for 1 second to force the DM4 to fire once. If there is paint inside the
breech and the LED is green, just press the trigger to fire the marker.
There is a super high intensity LED light mounted on the board behind the DM4 logo on the left side of the grip panels. This ABS on ABS off
light provides information to the user by the DM4. There are three colors on the LED light. Red, green and blue. (default)
When you turn on the marker in normal operation mode with the power button, the light colors mean the following:
Figure 1
Eye Sensitivity - The eye sensitivity setting determines the time that is needed to allow the next ball to settle Figure 1
Blue Bootup sequence. into the breech. Too sensitive an eye setting may result in chopping and too high a setting limits
Red No ball detected inside the DM4 (eye on) the maximum ROF that can be achieved. Optimal sensitivity setting varies between different
Green Ball detected inside the DM4 (eye on) paintball brands and the loader used. There are 4 different settings available. These settings can
WARNING Blinking Red
Blinking Green
Eye function turned off, The DM4 will fire even though there is no ball inside the breech.
Eye blocked. This means that your eyes are either dirty or there is a bad connection.
The ROF (rate of fire) is automatically reduced to prevent chopping.
be achieved using DIP switches 2 and 3.
WARNING
If this happens during game play, you can turn the eye off to increase your ROF. FASTEST AVERAGE SLOWEST
When servicing your marker:
• The DM4 is not water resistant.
• Make sure a barrel sock is fitted
Excess moisture can cause damage
to the DM4. Setting 1 Setting 2 (default) Setting 3 Setting 4
DIP 2 - off DIP 2 - off DIP 2 - on DIP 2 - on to electronic parts.
• Make sure your hopper is removed
DIP 3 - off DIP 3 - on DIP 3 - off DIP 3 - on • Keep the board and all electrical
from the DM4.
components clean of dirt, paint,
• Make sure there are no paintballs in the
and moisture.
breech of the DM4.
• To clean the board use canned air. If a
• Always remove the first stage regulator and
more aggressive cleaning method is needed
relieve all residual gas pressure from the
lightly scrub the components with a soft,
DM4 before disassembly. BLUE RED GREEN
The most sensitive and fastest setting is 1; this should only be used with force feed loaders such as a HALO™. dry brush. Heavy scrubbing will damage
• The DM4 can hold a small residual charge
The middle two settings are good for other agitated loaders. Setting 4 is for slower loaders. the board.
of gas, typically 2 shots, with the first stage
NOTE: The eye is always activated when you turn the marker on.
regulator removed. Always discharge the
marker in a safe direction to relieve this
residual gas pressure.
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5
DM4 BOARD - Settings and Functions (continued). DM4 BOARD - Settings and Functions (continued).
CHECKING CONFIGURATIONS
Configuration Mode - The following settings can only be modified in configuration mode. To activate the configuration mode, turn your You can check your DIP switch configuration by pulling and holding the trigger when you turn the marker on. Hold the
marker off and set DIP switch 4 to the on position. Next, turn your marker on. The 3-color LED cycles trigger until the LED starts flashing. Red indicates the eye sensitivity setting and yellow the anti bolt stick (ABS) setting (1
through all colors for one second to indicate that you have entered the configuration mode. To cycle flash off and 2 flash on). For example, if your eye sensitivity is 3 and ABS is ON then the LED will flash red three times and
through different settings, pull and release the trigger. Configuration mode has 3 settings that can be changed. yellow two times.
Normal Mode Configuration Mode
BATTERY
Green - Trigger Sensitivity Values 1 - 20 (factory default 5)
Trigger sensitivity is the amount of time that the trigger has to be released before next trigger pull is allowed.
There is no low battery warning on the DM4. The 9V battery will last for about 40,000 shots, but there are big
In some situations with too low of a value, the marker may begin to shoot full-auto.
differences between different kinds/brands of batteries. Use of high quality alkaline or lithium ion batteries is
recommended for maximum battery life. If you plan not to use your marker for a long period of time (a month) it is
Red - Dwell Values 5 - 30 (factory default 18) recommend that you remove the battery from the marker. When the battery voltage starts to go too low, you will notice
Dwell is the amount of time that the solenoid will be activated. Follow these steps for the best way to set your dwell: your velocity starts to decrease and the board can turn off. For tournament use, it is recommended to change the battery
• Remove loader and any paintballs from the DM4 marker. for each tournament. When changing your battery, take special care to ensure the wiring harness is not pinched under
• With the dwell set at 12, start increasing the value until the marker begins to fire. the battery (see figure 1).
• When you reach the setting where the marker begins to fire, get some paint and a loader and go to a chronograph.
• Increase the dwell until you see no increase in the velocity. This is the optimal dwell setting to be used.
CHANGING THE BATTERY
Blue - Rate Of Fire (ROF) Values 5 - 24 (factory default 24bps)
[When Anti Chop Eye (ACE) is deactivated] The ROF is unlimited by software when the eye is on. The only limiting factor is the loader feeding rate and the marker The battery is housed on the right side of the grip frame. To access the battery remove the three screws holding the right Figure 1
pneumatic cycle rate which is by far faster than any loader on the market. You should set this setting to the constant feed rate side grip panel down. Use a 3/32” Allen wrench. Carefully lift the Battery out of the frame, taking care not to damage
of your loader. Setting this higher than your loader is capable of feeding risks chopping a ball. the battery lead wires.
When inserting a new battery, make sure the solenoid and eye wires are pushed into the wire passage at the rear of the
frame. This will ensure that the wires are not pinched or cut between the battery and the frame.
WARNING
TO CHANGE THE VALUE OF A SETTING:
1 While in configuration mode, pull the trigger and hold it for more than one second. The LED will flash to indicate the previous setting.
After that, you can set the new value with the trigger. • A low battery will not be able to power
For example, if you want to change the trigger sensitivity to 7 units:
NOTE: IF THE MARKER WILL NOT FUNCTION WITH THE EYE ON, THERE IS A GOOD both the ACE eye and the trigger switch,
2 Cycle through menus by pulling and releasing the trigger until the LED lights GREEN (trigger sensitivity). CHANCE THE BATTERY NEEDS TO BE CHANGED. causing ACE eye failure.
3 Pull and hold the trigger until the LED starts to flash (factory default for trigger sensitivity setting is 5 units, so the LED will flash 5 times). • If the battery is low, it may not be able to
4 When the LED stops flashing, pull and release the trigger seven times in a fast pace. The new value is set after you haven't touched the trigger for one second.
The LED will cycle through all colors to indicate that the new value is saved. All other configurations are changed the same way. Just as in part 2 above, change the mode to
power the solenoid correctly. This will
RED for "dwell" or BLUE for "ROF when ACE is deactivated" to change the desired configurations. affect the DM4’s velocity, causing it to
5 To exit configuration mode, set DIP 4 to the off position. become inconsistent and/or low.
NOTE: You cannot turn your marker off with the power button when the marker is in configuration mode. You must first set DIP switch 4 to the off position.
NOTE: When you set the values, remember that only trigger sensitivity starts from 1. The "dwell" and "rate of fire" start from 5.
Therefore, to set the dwell at 20, you need to pull the trigger sixteen times, because the first trigger pull will start at 5.
6
FUSE ™ BOLT - Assembly and Maintenance. FUSE ™ BOLT - Assembly and Maintenance (continued).
BOLT MAINTENANCE
1 2
Regular DM4 bolt kit maintenance is vital to the performance of the DM4.
If the bolt kit is not kept well-greased and the o-rings in good shape, the performance of the DM4 will be greatly hindered.
3
FUSE BOLT OPERATION To remove the bolt, you will need a 1/4“ Allen wrench. Unscrew the bolt from the rear of the marker. It only takes one and one half revolutions to unscrew the bolt so that it can be pulled out.
4 After the bolt has been cleaned and greased and is ready to be inserted into the body, be sure all bolt sleeve components are screwed together snugly. Slowly push the bolt into the body. Take care
1
To achieve top performance from your DM4, it is not to cut or nick the o-rings as they pass the threads.
important to understand the basic operation of the DM4’s
patented FUSE bolt system.
GREASE THE MATRIX BOLT KIT EVERY 10-15 THOUSAND SHOTS.
This design consists of three sleeves threaded together to
capture the only moving part of the system, the bolt. BEFORE INSTALLING THE BOLT INTO THE MARKER, BE SURE ALL BOLT SLEEVE COMPONENTS ARE SCREWED TOGETHER SNUGLY
The FUSE Bolt has four components If you do not grease the bolt, you will run the risk of damaging o-rings. This will create excessive friction and drag on the bolt, ultimately resulting in breaking the bolt. When greasing the DM4 bolt
1 Cylinder
2 Bolt
kit, pay special attention to all o-rings that are on the bolt and that ride on a surface of the bolt. The first seven o-rings listed below should be generously greased during maintenance.
3 Top Hat
4 Rear Cap
FORWARD POSITION FUSE BOLT O-RING LIST
Air is supplied to the bolt at two points. A high-pressure 1 Bolt tip (014) 2 Bolt sail (015)
supply of air is routed to the back of the bolt into the 3 Inside bolt stem (009) 4 Rear bolt stem (009)
supply chamber. This air source is responsible for 5 Front wall internal (017 UR70) 6 Top hat (017 UR70)
Figure 1 propelling the ball. Low-pressure air is supplied from the 7 Top hat (013) 8 Outer sleeve (020)
LPR to the solenoid. From the solenoid, the air is routed 9 Front bumper (015) 10 Rear bumper (111)
through two small holes to the section of the bolt referred
When the DM4 is aired up, air is transferred by the BACK POSITION
NOTE: All remaining o-rings should have a thin coating of grease as well.
solenoid to the front of the cylinder. This air pushes against the bolt sail and the bolt is held in the back position. When the bolt is
8 8 8 8 8
held back, the 013 o-ring in the top hat seals around the bolt and contains the air in the supply chamber.
When servicing your marker:
• Make sure your hopper is removed When the marker is fired, the micro switch is pressed, telling the solenoid to switch the flow of air from the front of the cylinder to 7
from the DM4. the rear of the cylinder. Air that enters the rear of the cylinder will push on the bolt sail, moving the bolt forward. The air in the 5
• Make sure there are no paintballs in the front of the cylinder is vented. 6
breech of the DM4.
As the bolt moves forward, the tapered stem passes through the top hat. Once the bolt stem can no longer seal against the 013
• Always remove the air supply and o-ring, the air contained in the supply chamber is released. The air passes through the venturi ports in the bolt and out the front of
relieve all gas pressure in the DM4 the bolt to propel the ball. When the bolt is in the forward position, the inside bolt stem o-ring prevents the flow of air from
1 9 10
before disassembly. continuously flowing through the marker when the bolt is forward. This helps the marker shoot much more efficiently.
• When using the DM4 in temperatures below
50º, it may be necessary to lube the FUSE NOTE: LOW OR ERRATIC VELOCITY MAY BE DUE TO A LOW BATTERY NOT SUPPLYING
bolt more frequently. AMPLE ELECTRICAL CURRENT TO THE SOLENOID. IN THIS CASE, CHANGE THE BATTERY.
3 4
2
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9
LPR (LOW PRESSURE REGULATOR) - Adjustments and Maintenance. ON/OFF VALVE - Maintenance and Changing O-rings.
5 5 5
1 1
2 7
9 10
3
4
6 8
WARNING The only user-serviceable part in the LPR is the seal retainer. This seal needs to be changed in the unlikely case the LPR is creeping up. In case of a leak from the on/off, it is easy to service: WARNING
1 Take the frame of the marker.
CHANGING THE SEAL RETAINER. 2 Unscrew set screw holding on/off in place (screw just in front of the front frame screw).
When servicing your marker: 3 Pull out on/off, change damaged o-ring(s).
1 Screw out LPR back cover behind the marker using a 1/4” allen. 4 Lube with grease. When servicing your marker:
• Make sure your hopper is removed 2 Screw out LPR seal assembly (brass) using a 3/16” allen. 5 Push back in. • Make sure your hopper is removed
from the DM4. 3 Screw in new LPR seal assembly. 6 Screw in set screw.
4 Screw LPR back cover in place securely. from the DM4.
• Make sure there are no paintballs in the 7 Put frame back on.
8 Gas up and test.
• Make sure there are no paintballs in the
breech of the DM4. If the user needs to replace the whole LPR assembly, follow these instructions: breech of the DM4.
• Always remove the air supply and 1 Take frame off the marker. MAINTENANCE • Always remove the first stage regulator
relieve all gas pressure in the DM4 2 Screw out LPR set screw using a 5/64” allen. and relieve all residual gas pressure from
before disassembly. 3 Screw out LPR cap using a 1/4” allen.
4 Pull out the LPR by screwing a rod with a 10/32 thread into the seal retainer (brass piece) inside the LPR and pulling it out. The on/off needs very little maintenance. To help prevent o-ring failure and leaks, grease the on/off every four months, the DM4 before disassembly.
• It is not recommended for the user to 5 Put everything back in reverse order. Be sure to grease the #5 o-rings, as to not cut them upon installation. or sooner depending on the severity of playing conditions. Cold, wet weather will shorten the effective life of the grease. • The DM4 can hold a small residual charge
remove the LPR from the body and 6 Tighten LPR back cover securely. Heavy dust or fine sand can infiltrate the on/off and prevent it from moving smoothly and or cut the o-rings. of gas, typically 2 shots, with the first stage
disassemble it. regulator removed. Always discharge the
The LPR pressure can bet set quite accurately even without an LPR test tool. Screwing the adjustment screw (seal retainer) all the way in will set NOTE:Air may still be present in the LPR and solenoid after the air has been vented from the gun, by the on/off. Be sure marker in a safe direction to relieve this
the LPR pressure to approximately 25 psi. Now turning out the adjusting screw 180 degrees will increase the pressure by approximately 5 psi. For all air has been vented by discharging the gun in a safe direction. If servicing the gun removal of the bolt will also allow
example, turning the screw 5 complete turns out will set the pressure to approximately 75 psi. Use a 3/16” Allen wrench to make all adjustments
residual gas pressure.
any trapped air to escape.
10 to the LPR. Turning the adjustment screw clockwise, or in, will lower the LPR’s output pressure. Turning the adjustment screw
counterclockwise, or out, will raise the LPR’s output pressure.
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HYPER 2 IN-LINE REGULATOR - Adjustments and Maintenance. ANTI CHOP EYE/BALL DETENTS - Maintenance and Changing.
3
5 ANTI CHOP EYES
1 4 The Anti Chop Eye (ACE) system will prevent the DM4 from chopping paint by not allowing the marker to fire until a ball is
2 fully seated in front of the bolt. The eyes use a beam across the breech. On one side there is a transmitter, and on the
6 7 opposite side a receiver. In order for the marker to fire with the eyes turned on, the signal between the two eyes must be
8 broken. After every shot, before the next ball drops in the breech, the eye transmitter and receiver must see each other. If the
USAGE 9 eyes are dirty and cannot see each other between shots, the LED on the board will start blinking green. This means that the
2 2
eyes are dirty. This is an extremely reliable system as long as the eyes are kept clean. The most common reason for dirty eyes is 1
Carefully connect your air hose from your bottle or air system to the Hyper In-Line. The Hyper In-Line is set by the factory to broken paint. If the eyes become dirty the marker will default to a reduced rate of fire to prevent chopping. If this happens
approximately 170psi. This pressure should give you a velocity of approximately 285fps. during game play you can bypass this by turning the eyes off. Clean the eyes as soon as possible.
ADJUSTMENTS
NOTE: IF THE BATTERY IS LOW, THE MARKER MAY ACT AS IF THE EYES ARE DIRTY OR
Figure 1
The output pressure of the Hyper 2 In-Line is adjusted by turning the brass seat housing. The seat housing screw is located up NOT FIRE AT ALL. IN THIS CASE, REPLACE THE BATTERY.
inside the bottom of the reg. A 3/16” Allen wrench will be needed for this operation. By turning the housing counter-
clockwise, you will increase the output pressure of the reg to the marker. By turning the housing clockwise, you will decrease
the output pressure of the reg.
CLEANING THE ANTI CHOP EYES
After each adjustment of the output pressure of the Hyper 2 In-Line, you will need to cycle your marker a few times. This will
allow your marker and air system to stabilize at their new operating pressure. The Hyper 2 will need a break-in period of about Quite often just cleaning the breech out with a swab will clean the eyes well enough for them to read one another.
2,500 shots to let its seat form to the piston and reach its optimum performance. For a thorough cleaning, the best method is to use air. Using an air hose or canned air (typically used for dusting keyboards) works best.
The Hyper2 has nine components
Figure 1 Shim Stack Blow the eyes clean from inside the breech. If you feel the eyes still need a more detailed cleaning, remove the eye covers to gain full
1 Retaining cap 6 Reg body
2 Swivel 7 Shims access to the eyes.
3 Seat housing 8 Piston
4 Seat 9 Reg cap To remove the eye covers you will need a 1/16” Allen wrench [.050” Allen for the first runoff DM4’s]. Simply insert the Allen wrench into
the hole in the eye cover to access the retaining screw [see figure 1]. As you back the screw out, the plate will be pushed up.
WARNING
5 Piston o-ring
Disassembly of the Hyper2 In-Line is easily done with 3/8” and 5/16” Allen wrenches. NOTE:Regular eye cleaning is recommended even if no paint is broken. Clean the eyes every two months or 10,000 shots to eliminate any built
up of dirt. Excess grease from the front bolt o-ring can build up in front of the eyes. Remember to check for this after greasing the bolt and
MAINTENANCE cycling the gun a few times.
Figure 2
• The Hyper2 can hold a small residual charge 2,
of gas, typically 2 shots. Always discharge To ensure top performance from the Hyper maintenance should be performed every four months, or sooner, depending on
the severity of playing conditions. Cold, wet weather will shorten the effective life of the grease. Heavy dust or fine sand can CHANGING BALL DETENTS
the marker in a safe direction to relieve this infiltrate the Hyper2 and prevent the piston from moving smoothly and or cut the o-rings.
residual gas pressure. The ball detents are also located under the eye covers. If you are experiencing double feeding or chopping, check the
• Always remove the regulator from the 1 Make sure the inlet and outlet ports and connecting fittings are free of all dirt and paint. condition of the ball detents. They should come to a soft point. If they are flat or heavily rounded they should be replaced.
DM4 before servicing. 2 Examine all o-rings for nicks or cuts. Ball detents should be replaced about every 40,000 shots.
• Improper stacking of shims will cause 3 Carefully inspect the seat for excessive wear that might cause spiking and over-pressurizing.
13
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Trigger Adjustment DM4 EXPLODED VIEW
12 45 Frame
the trigger will no longer move freely. In addition paint and dirt
can cause the micro switch to not function properly or fail.
• Be sure the trigger is not adjusted to the 16 13 Rear Frame Screw
point where it is too sensitive and may 6
cause accidental discharge of the marker. 14 LPR Retaining Screw
• Removing the trigger spring will cause CAUTION: BE SURE YOU DO NOT PINCH 15 LPR
pre-mature wear on the micro switch, THE WIRES BETWEEN THE FRAME AND
resulting in failure. BODY WHEN REATTACHING 11 16 LPR Cap
• Be sure you do not pinch the wires THE FRAME TO THE BODY. 7
between the frame and body when 17 Fuse Bolt
reattaching the frame to the body. 13 18 DM4 Body
14 12
15
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Trouble Shooting Guide DM4 WARRANTY INFORMATION
DYE Precision, Inc. 10637 Scripps Summit Ct. San Diego, CA 92131
P 858-536-5183 F 858-536-5191 www.dyepaintball.com
©2003 DYE Precision, Inc. The stylized “dye” logo, the “Sphere” logo and the “DM4” logo
are either registered trademarks, trademarks, design trademarks, patents or pending patents of DYE Precision, Inc.
Covered by one or more of the following U.S. Patents 5,613,483: 5,881,707: 5,967,133: 6,035,843 and 6,474,326.