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MindTap - Cengage Learning

The document provides definitions and explanations of various terms related to digital and computer literacy, technology, and online practices. It covers concepts such as digital citizenship, the Internet of Things, telecommuting, and the digital divide, among others. Additionally, it discusses the implications of technology on everyday life, including privacy concerns and the importance of netiquette.

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kayleigh.henry
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0% found this document useful (0 votes)
2 views16 pages

MindTap - Cengage Learning

The document provides definitions and explanations of various terms related to digital and computer literacy, technology, and online practices. It covers concepts such as digital citizenship, the Internet of Things, telecommuting, and the digital divide, among others. Additionally, it discusses the implications of technology on everyday life, including privacy concerns and the importance of netiquette.

Uploaded by

kayleigh.henry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

1/22/25, 4:17 PM MindTap - Cengage Learning

1. 2.
Digital literacy computer literacy

3. 4.
digital citizen network

5. 6.
Internet Memory

7. 8.
computer Wi-Fi

9. 10.
Digital distraction Big Data

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2. 1.
Having a current knowledge and understanding Having a current knowledge and understanding
of computers, mobile devices, the web, and of computers, mobile devices, the web, and
related technologies. related technologies.

3.
4.
Person familiar with how to use technology to
A collection of two or more computers
become an educated and productive member of
connected together to share resources.
the digital world.

6.
Consists of electronic components that store
5.
instructions waiting to be executed by the
A global collection of millions of computers
processor, data needed by those instructions,
linked together to share information.
and the results of processing the data into
information.

7.
8.
An electronic device, operating under the control
A wireless data network technology that
of instructions stored in its own memory, that
provides high-speed data connections that do
can accept data, process the data to produce
not require a physical connection. It is used for
information, and store the information for future
mobile devices.
use.

10. 9.
Large and complex data sources that defy easy The practice of using and relying on technology
handling with traditional data processing so much that the user does not pay enough
methods. attention to normal, everyday activities.

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11. 12.
online social network server

13. 14.
vacuum tubes transistors

15. 16.
integrated circuits processors

17. 18.
microprocessor Internet of Things

19. 20.
personal computer embedded computer

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12. 11.
A powerful, high-capacity computer the user An online community where users can share
accesses using the Internet or another network; their interests, ideas, stories, photos, music, and
it stores files and “serves” them, that is, makes videos with other registered users via a social
the files available to, users; usually grouped at a networking website, such as Facebook, Google
location called a data center. Plus, Twitter, Instagram, or Snapchat.

14. 13.
Smaller, cheaper, and more reliable replacement Cylindrical glass tubes that controlled the flow of
for vacuum tubes in the second generation of electrons, used in the first generation of
computers. computers.

16. 15.
A set of circuits that respond to and process Developed in the 1960s, packed the equivalent
instructions contained in programs, such as the of thousands of vacuum tubes or transistors into
central processing unit that runs a computer. a silicon chip about the size of a thumb.

18.
An environment where processors are 17.
embedded in every product imaginable (things), The “brains” of a computer; a chip that contains
and these things communicate with one another a central processing unit.
via the Internet or wireless networks.

20.
19.
A computer that functions as one component in
Computers designed for personal use, as
a larger product and which has a specific
opposed to commercial or industrial use.
purpose.

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21. 22.
chip-and-pin technology digital divide

23. 24.
Automated teller machines kiosk

25. 26.
Privacy Identity theft

27. 28.
telecommuting Data brokers

29. 30.
Phishing intelligent workplace

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22. 21.
The gap between those who have access to An improvement in card technology that stores
technology and its resources and information, data on an embedded chip instead of a
especially on the Internet, and those who do not. magnetic stripe.

24.
23.
A freestanding booth usually placed in a public
A use of IoT; the user can use their ATM card to
area that can contain a display device used to
withdraw cash, deposit checks, and interact with
show information to the public or event
their bank accounts.
attendees.

26.
25.
Using someone’s personal information, such as
The state or condition of being free from public
their name, Social Security number, or credit
attention to the degree that the user determines.
card number, to commit financial fraud.

28.
Someone who holds thousands of pieces of
information on hundreds of millions of 27.
consumers worldwide in order to sell the data to Working from home.
interested third parties, such as marketers or
governments.

30.
29.
Uses technology to enable workers to connect
An attempt to deceive the user into revealing
to the company’s network, communicate with
personal or financial information when they
each other, use productivity software and apps,
respond to an email message or visit a website.
meet via web conferencing, and more.

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31. 32.
learning management system BYOD

33. 34.
intelligent classroom Interactive white boards

35. 36.
mobile health computer-aided manufacturing

37. 38.
Telemedicine machine-to-machine

39. 40.
LinkedIn certification

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31.
32. Web-based sites where students can check their
Policy that enables employees to use their progress in a course, take practice tests, and
personal devices to conduct business. exchange messages with the instructor or other
students.

34.
33.
A device that enables teachers to project from a
Classroom in which technology is used to
computer or device to a screen that they can
facilitate learning and communication.
use to enter, add, or manipulate data or content.

35.
36.
Refers to healthcare professionals using
Used by manufacturers to streamline production
smartphones or tablets to access health records
and ship products more quickly. With CAM,
stored in the cloud, and patients using digital
robots perform work that is too dangerous,
devices to monitor their conditions and
detailed, or monotonous for people.
treatments.

37.
The use of telecommunications technology,
38. including secure web-based video conferencing,
Using computers to monitor computer assembly to diagnose and treat patients remotely, which
lines and equipment. provides rural or remote patients access to
doctors in other areas, or when an in-person
medical visit is not possible.

40.
39.
A test on an industry or program that
A social networking site designed to provide
demonstrates the user’s knowledge in a specific
business and employment-oriented services.
area to employers and potential employers.

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41. 42.
instructions program

43. 44.
app software

45. 46.
Convergence laptop

47. 48.
desktop computer desktop

49. 50.
mobile device Notebook

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42.
A set of coded instructions written for a 41.
computer, such as an operating system program The steps that tell the computer how to perform
or an application program; also called an a particular task.
application or an app.

44. 43.
The programs and apps that instruct the A set of coded instructions that provide
computer to perform tasks. Software processes instructions that tell a computer or device what
data into meaningful information. tasks to perform.

45.
46.
The increasing integration of technological
A thin, lightweight mobile computer with a
capabilities on a growing number of previously
screen in its lid and a keyboard in its base.
unrelated devices.

48.
An operating system screen that contains icons 47.
for programs and files, as well as toolbars, Computer that typically consists of the system
taskbars, menus, and buttons the user can use unit, monitor, keyboard, and mouse.
to start programs and apps.

49.
50. A portable or handheld computing device, such
Another term for a laptop computer. as a smartphone or tablet, small enough to hold
in the user’s hand.

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51. 52.
tablet smartphone

53. 54.
e-reader ebook reader

55. 56.
earbuds digital camera

57. 58.
Digital media digital media player

59. 60.
wearable device Streaming

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52.
51.
An Internet-capable phone that usually also
A thin, light-weight mobile computer that has a
includes a calendar, an address book, and
touch screen.
games, in addition to apps.

54. 53.
A mobile device that is used primarily for reading A mobile device that is used primarily for reading
digital media, such as books or magazines. digital media, such as books or magazines.

56. 55.
A camera that creates a digital image of an Speakers that are small enough to place in the
object, person, or scene. user’s ears.

58. 57.
An application or device that lets the user play Content that user creates, produces, and
audio and video files; most tablets and distributes in digital, or computer-readable form,
smartphones include media players. such as photos, audio, video, and virtual reality.

59.
60. Small mobile computing consumer device
A way of receiving audio and video content on a designed to be worn and that often
device as it is being downloaded from the web. communicate with a mobile device or printer.
Also called a wearable.

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61. 62.
wearable activity tracker

63. 64.
smartwatch game console

65. 66.
handheld game device Netiquette

67. 68.
ENERGY STAR program Distracted driving

69. 70.
plagiarize acceptable use policy

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61.
62. Small mobile computing consumer device
Devices that monitor heart rate, measure pulse, designed to be worn and that often
count steps, and track sleep patterns. communicate with a mobile device or printer.
Also called a wearable device.

63.
Wearable device that, in addition to keeping
64.
time, can communicate wirelessly with a
Hardware that allows the user to play video
smartphone to make and answer phone calls,
games; examples include Xbox, Nintendo Wii,
read and send messages, access the web, play
and Sony PlayStation.
music, work with apps such as fitness trackers
and GPS, and more.

65.
66. A small, portable hardware device that allows
The rules of Internet etiquette. the user to play video games, either single-
player or multiplayer.

68. 67.
Driving a vehicle while focusing on other A program to help reduce the amount of
activities, typically involving an electronic device, electricity used by computers and related
such as a cell phone. devices.

70.
A document that lists guidelines and 69.
repercussions of use of the Internet and other Copying or using someone else’s work and
digital company resources, including network claiming it as one’s own.
storage and email servers.

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71. 72.
Accessibility Alternative text (alt text)

73. 74.
Captioning software screen reader

75. 76.
Americans with Disabilities Act Individuals with Disabilities Education Act

77. 78.
green computing Digital LIteracy def and

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72. 71.
Descriptive text added to an object, such as a The practice of removing barriers that may
picture or drawing, that a screen reader will read prevent individuals with disabilities from
aloud. interacting with data or an app.

74. 73.
Technology that uses audio output to describe An app that displays scrolling text for dialogue in
the contents of the screen. a video.

75.
76.
Law that requires any company with 15 or more
U.S. law that requires that public schools
employees to make reasonable attempts to
purchase or acquire funding for adaptive
accommodate the needs of physically
technologies.
challenged workers.

77.
A practice that involves reducing electricity
78.
consumed and environmental waste generated
They are the same
when using computers, mobile devices, and
related technologies.

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