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Criterion C (i) Gantt Chart

The document outlines a Gantt chart for a design summative assessment focused on creating an educational game. It details the phases of research, checklist development, game design planning, development process, and testing and evaluation, with specific tasks assigned to the individual and collaborators. The assessment emphasizes the importance of engaging learning through game design and includes plans for documentation and analysis of the game's effectiveness.

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mehtaharsit
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0% found this document useful (0 votes)
4 views

Criterion C (i) Gantt Chart

The document outlines a Gantt chart for a design summative assessment focused on creating an educational game. It details the phases of research, checklist development, game design planning, development process, and testing and evaluation, with specific tasks assigned to the individual and collaborators. The assessment emphasizes the importance of engaging learning through game design and includes plans for documentation and analysis of the game's effectiveness.

Uploaded by

mehtaharsit
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GANTT CHART

Design Summative Assesment

Week 1 Week 2 Week 3 Week 4 Week 5 Responsible


11th dec 6th - 8th jan 27th jan - 30th jan 4th feb to 5 th feb 8th dec - 11th dec

Researching
I researched how games can make learning more engaging and effective
by identifying the problem with traditional teaching methods. I explored
how games can teach concepts, analysed existing educational games, and
created a research plan to collect useful information. Based on my
Me
findings, I developed a design brief to outline my ideas and vision for
creating a game that helps people learn better.

Developing a checklist
I created a list of design specifications to ensure my game effectively

Me
teaches the chosen concept. Using the data I collected, I identified key
features that would make the game engaging, educational, and easy to
use. I presented these specifications in a table to clearly describe how my
design will meet the learning goals.

Game Design Plan


I explored and presented five game design ideas, selecting the best
one based on how well it meets my design specifications. I created
Me, Shymala
detailed planning drawings and a list of materials for production.
Additionally, I developed a logical plan with tasks, timelines, and and Saakshi
responsibilities, presented in a Gantt chart for efficient project
execution. mam
Development Process
I will document the development of my game by capturing
pictures at each stage and explaining the skills I used and lessons
learned. I will compare my final product to the original plan to
see how well I followed it. Additionally, I will list and explain any
changes made to the design, detailing why those changes were
Me
necessary for improving the solution.

Testing and Evaluation


I will design tests to evaluate my game based on the specifications,
collecting both qualitative and quantitative data from the target
audience and peers. I will analyze the results to assess the success
of the game. Additionally, I will list changes made during the
creation process, explaining how each improved the final design
and how the solution impacted the target audience.

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