verilog.docx
verilog.docx
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Verilog is a HARDWARE DESCRIPTION LANGUAGE (HDL). It is a language used for
describing a digital system like a network switch or a microprocessor or a memory or a
flip−flop. It means, by using a HDL we can describe any digital hardware at any level.
Designs, which are described in HDL are independent of technology, very easy for
designing and debugging, and are normally more useful than schematics, particularly
for large circuits.
Verilog supports a design at many levels of abstraction. The major three are −
● Behavioral level
● Register-transfer level
● Gate level
Behavioral level
This level describes a system by concurrent algorithms (Behavioural). Every algorithm
is sequential, which means it consists of a set of instructions that are executed one by
one. Functions, tasks and blocks are the main elements. There is no regard to the
structural realization of the design.
Register−Transfer Level
Designs using the Register−Transfer Level specify the characteristics of a circuit using
operations and the transfer of data between the registers. Modern definition of an RTL
code is "Any code that is synthesizable is called RTL code".
Gate Level
Within the logical level, the characteristics of a system are described by logical links
and their timing properties. All signals are discrete signals. They can only have definite
logical values (`0', `1', `X', `Z`). The usable operations are predefined logic primitives
(basic gates). Gate level modelling may not be a right idea for logic design. Gate level
code is generated using tools like synthesis tools and his netlist is used for gate level
simulation and for backend.
Comments
There are two forms to represent the comments
● 1) Single line comments begin with the token // and end with carriage return.
● 2) Multiline comments begins with the token /* and end with token */
Identifiers
Identifier is the name used to define the object, such as a function, module or register.
Identifiers should begin with an alphabetical characters or underscore characters. Ex.
A_Z, a_z,_
Identifiers are a combination of alphabetic, numeric, underscore and $ characters.
They can be up to 1024 characters long.
Operators
Operators are special characters used to put conditions or to operate the variables.
There are one, two and sometimes three characters used to perform operations on
variables.
Ex. >, +, ~, &! =.
Verilog Keywords
Words that have special meaning in Verilog are called the Verilog keywords. For
example, assign, case, while, wire, reg, and, or, nand, and module. They should not be
used as identifiers. Verilog keywords also include compiler directives, and system tasks
and functions.
Gate Level Modelling
Verilog has built-in primitives like logic gates, transmission gates and switches. These
are rarely used for design work but they are used in post synthesis world for modelling
of ASIC/FPGA cells.
Gate level modelling exhibits two properties −
Drive strength − The strength of the output gates is defined by drive strength. The
output is strongest if there is a direct connection to the source. The strength decreases
if the connection is via a conducting transistor and least when connected via a
pull-up/down resistive. The drive strength is usually not specified, in which case the
strengths defaults to strong1 and strong0.
Delays − If delays are not specified, then the gates do not have propagation delays; if
two delays are specified, then first one represents the rise delay and the second one,
fall delay; if only one delay is specified, then both, rise and fall are equal. Delays can
be ignored in synthesis.
Gate Primitives
The basic logic gates using one output and many inputs are used in Verilog. GATE
uses one of the keywords - and, nand, or, nor, xor, xnor for use in Verilog for N number
of inputs and 1 output.
Example:
Module gate()
Wire ot0;
Wire ot1;
Wire ot2;
Reg in0,in1,in2,in3;
Not U1(ot0,in0);
Xor U2(ot1,in1,in2,in3);
And U3(ot2, in2,in3,in0)
Reg in0,in1;
Not U1(out0,in0);
Buf U2(out0,in0);
Data Types
Value Set
Verilog consists of, mainly, four basic values. All Verilog data types, which are used in
Verilog store these values −
0 (logic zero, or false condition)
1 (logic one, or true condition)
x (unknown logic value)
z (high impedance state)
use of x and z is very limited for synthesis.
Wire
A wire is used to represent a physical wire in a circuit and it is used for connection of
gates or modules. The value of a wire can only be read and not assigned in a function
or block. A wire cannot store value but is always driven by a continuous assignment
statement or by connecting wire to output of a gate/module.
Example:
Wire [9:0] A; // a cable (vector) of 10 wires.
Register
A reg (register) is a data object, which is holding the value from one procedural
assignment to next one and are used only in different functions and procedural blocks.
A reg is a simple Verilog, variable-type register and can’t imply a physical register
Example −
reg c; // single 1-bit register variable
reg [5:0] gem; // a 6-bit vector;
reg [6:0] d, e; // two 7-bit variables
Integer
Integers are used in general-purpose variables. They are used mainly in loops-indicies,
constants, and parameters. They are of ‘reg’ type data type. They store data as signed
numbers whereas explicitly declared reg types store them as an unsigned data. If the
integer is not defined at the time of compiling, then the default size would be 32 bits.
If an integer holds a constant, the synthesizer adjusts them to the minimum width
needed at the time of compilation.
Example
Integer c; // single 32-bit integer
Assign a = 63; // 63 defaults to a 7-bit variable.
Supply0, Supply1
Supply0 define wires tied to logic 0 (ground) and supply1 define wires tied to logic 1
(power).
Example
supply0 logic_0_wires;
supply0 gnd1; // equivalent to a wire assigned as 0
supply1 logic_1_wires;
supply1 c, s;
Time
Time is a 64-bit quantity that can be used in conjunction with the $time system task to
hold simulation time. Time is not supported for synthesis and hence is used only for
simulation purposes.
Example
time time_variable_list;
time c;
c = $time; //c = current simulation time
Parameter
A parameter is defining a constant which can be set when you use a module, which
allows customization of module during the instantiation process.
Example
Parameter add = 3’b010, sub = 2’b11;
Parameter n = 3;
Parameter [2:0] param2 = 3’b110;
if (z)
begin
state = param2[1];
else
state = param2[2];
end
Operators
Arithmetic Operators
These operators is perform arithmetic operations. The + and −are used as either unary
(x) or binary (z−y) operators.
The Operators which are included in arithmetic operation are −
+ (addition), −(subtraction), * (multiplication), / (division), % (modulus)
Example −
parameter v = 5;
reg[3:0] b, d, h, i, count;
h = b + d;
i = d - v;
cnt = (cnt +1)%16; //Can count 0 thru 15.
Relational Operators
These operators compare two operands and return the result in a single bit, 1 or 0.
Wire and reg variables are positive. Thus (−3’d001) = = 3’d111 and (−3b001)>3b110.
The Operators which are included in relational operation are −
● == (equal to)
● != (not equal to)
● > (greater than)
● >= (greater than or equal to)
● < (less than)
● <= (less than or equal to)
Example
if (z = = y) c = 1;
else c = 0; // Compare in 2’s compliment; d>b
reg [3:0] d,b;
Bit-wise Operators
Bit-wise operators which are doing a bit-by-bit comparison between two operands.
The Operators which are included in Bit wise operation are −
Example
module and2 (d, b, c);
input [1:0] d, b;
output [1:0] c;
assign c = d & b;
end module
Logical Operators
Logical operators are bit-wise operators and are used only for single-bit operands.
They return a single bit value, 0 or 1. They can work on integers or group of bits,
expressions and treat all non-zero values as 1. Logical operators are generally, used in
conditional statements since they work with expressions.
The operators which are included in Logical operation are −
● ! (logical NOT)
● && (logical AND)
● || (logical OR)
Example
wire[7:0] a, b, c; // a, b and c are multibit variables.
reg x;
Reduction Operators
Reduction operators are the unary form of the bitwise operators and operate on all the
bits of an operand vector. These also return a single-bit value.
The operators which are included in Reduction operation are −
Example
Module chk_zero (x, z);
Input [2:0] x;
Output z;
Assign z = & x; // Reduction AND
End module
Shift Operators
Shift operators, which are shifting the first operand by the number of bits specified by
second operand in the syntax. Vacant positions are filled with zeros for both directions,
left and right shifts (There is no use sign extension).
The Operators which are included in Shift operation are −
Example
Assign z = c << 3; /* z = c shifted left 3 bits;
Vacant positions are filled with 0’s */
Concatenation Operator
The concatenation operator combines two or more operands to form a larger vector.
The operator included in Concatenation operation is − { }(concatenation)
Example
wire [1:0] a, h; wire [2:0] x; wire [3;0] y, Z;
assign x = {1’b0, a}; // x[2] = 0, x[1] = a[1], x[0] = a[0]
assign b = {a, h}; /* b[3] = a[1], b[2] = a[0], b[1] = h[1],
b[0] = h[0] */
assign {cout, b} = x + Z; // Concatenation of a result
Conditional Operator
Conditional operator synthesizes to a multiplexer. It is the same kind as is used in
C/C++ and evaluates one of the two expressions based on the condition.
The operator used in Conditional operation is −
(Condition) ? (Result if condition true) :(result if condition false)
Example
Assign x = (g) ? a : b;
Assign x = (inc = = 2) ? x+1 : x-1;
/* if (inc), x = x+1, else x = x-1 */
Operands
Literals
Literals are constant-valued operands that are used in Verilog expressions. The two
commonly used Verilog literals are −
● String − A string literal operand is a one-dimensional array of characters, which are enclosed in double
quotes (" ").
● Numeric − A constant number operand is specified in binary, octal, decimal or hexadecimal Number.
Example
n − integer representing number of bits
F − one of four possible base formats −
b for binary, o for octal, d for decimal, h for hexadecimal.
“time is” // string literal
267 // 32-bit decimal number
2’b01 // 2-bit binary
20’hB36F // 20-bit hexadecimal number
‘062 // 32-bit octal number
Function Calls
In the Function calls, the return value of a function is used directly in an expression
without the need of first assigning it to a register or wire. It just place the function call
as one of the type of operands.it is needful to make sure you are knowing the bit width
of the return value of function call.
Example
Assign x = y & z & chk_yz(z, y); // chk_yz is a function
Modules
Module Declaration
In Verilog, A module is the principal design entity. This indicates the name and port list
(arguments). The next few lines which specifies the input/output type (input, output or
inout) and width of the each port. The default port width is only 1 bit. The port variables
must be declared by wire,. . ., reg. The default port variable is wire. Normally, inputs are
wire because their data is latched outside the module. Outputs are of reg type if their
signals are stored inside.
Example
module sub_add(add, in1, in2, out);
input add; // defaults to wire
input [7:0] in1, in2; wire in1, in2;
output [7:0] out; reg out;
... statements ...
End module
Continuous Assignment
The continuous assignment in a Module is used for assigning a value on to a wire,
which is the normal assignment used at outside of always or initial blocks. This
assignment is done with an explicit assign statement or to assign a value to a wire
during its declaration. Continuous assignment are continuously executed at the time of
simulation. The order of assign statements does not affect it. If you do any change in
any of the right-hand-side inputs signal it will change a left-hand-side output signal.
Example
Wire [1:0] x = 2’y01; // assigned on declaration
Assign y = c | d; // using assign statement
Assign d = a & b;
/* the order of the assign statements does not matter. */
Module Instantiations
Module declarations are templates for creating actual objects. Modules are instantiated
inside other modules, and each instantiation is creating a single object from that
template. The exception is the top-level module which is its own instantiation. The
module’s ports must to be matched to those which are defined in the template. It is
specified −
● By name, using a dot “.template port name (name of wire connected to port)”. Or
● By position, placing the ports in the same place in the port lists of both of the template and the instance.
Example
MODULE DEFINITION
Module and4 (x, y, z);
Input [3:0] x, y;
Output [3:0] z;
Assign z = x | y;
End module
Control Statements
Example:
Case Statement:
Case statements are used where we have one variable which needs to be checked for multiple values. like an
address decoder, where the input is an address and it needs to be checked for all the values that it can take.
Instead of using multiple nested if-else statements, one for each value we're looking for, we use a single case
statement: this is similar to switch statements in languages like C++.
Always Statement:
As the name suggests, an always block executes always, unlike initial blocks which execute only once (at the
beginning of simulation). A second difference is that an always block should have a sensitive list or a delay
associated with it.
The sensitive list is the one which tells the always block when to execute the block of code, as shown in the
figure below. The @ symbol after reserved word ' always', indicates that the block will be triggered "at" the
condition in parenthesis after symbol @.
One important note about always block: it can not drive wire data type, but can drive reg and integer data
types.
Example:
always @ (a or b or sel)
begin
y = 0;
if (sel == 0) begin
y = a;
end else begin
y = b;
end
end
Encoder 16:4
//-----------------------------------------------------
// Design Name : encoder_using_if
// File Name : encoder_using_if.v
// Function : Encoder using If
// Coder : Deepak Kumar Tala
//-----------------------------------------------------
module encoder_using_if(
binary_out , // 4 bit binary output
encoder_in , // 16-bit input
enable // Enable for the encoder
);
//-----------Output Ports---------------
output [3:0] binary_out ;
//-----------Input Ports---------------
input enable ;
input [15:0] encoder_in ;
//------------Internal Variables--------
reg [3:0] binary_out ;
//-------------Code Start-----------------
always @ (enable or encoder_in)
begin
binary_out = 0;
if (enable) begin
if (encoder_in == 16'h0002) begin
binary_out = 1;
end if (encoder_in == 16'h0004) begin
binary_out = 2;
end if (encoder_in == 16'h0008) begin
binary_out = 3;
end if (encoder_in == 16'h0010) begin
binary_out = 4;
end if (encoder_in == 16'h0020) begin
binary_out = 5;
end if (encoder_in == 16'h0040) begin
binary_out = 6;
end if (encoder_in == 16'h0080) begin
binary_out = 7;
end if (encoder_in == 16'h0100) begin
binary_out = 8;
end if (encoder_in == 16'h0200) begin
binary_out = 9;
end if (encoder_in == 16'h0400) begin
binary_out = 10;
end if (encoder_in == 16'h0800) begin
binary_out = 11;
end if (encoder_in == 16'h1000) begin
binary_out = 12;
end if (encoder_in == 16'h2000) begin
binary_out = 13;
end if (encoder_in == 16'h4000) begin
binary_out = 14;
end if (encoder_in == 16'h8000) begin
binary_out = 15;
end
end
end
endmodule
module encoder_using_case(
binary_out , // 4 bit binary Output
encoder_in , // 16-bit Input
enable // Enable for the encoder
);
output [3:0] binary_out ;
input enable ;
input [15:0] encoder_in ;
endmodule
endmodule
endmodule
Sequential circuits:
D Flip-Flop
Asynchronous reset D- FF
module dff_async_reset (
data , // Data Input
clk , // Clock Input
reset , // Reset input
q // Q output
);
//-----------Input Ports---------------
input data, clk, reset ;
//-----------Output Ports---------------
output q;
//------------Internal Variables--------
reg q;
Synchronous reset D- FF
module dff_sync_reset (
data , // Data Input
clk , // Clock Input
reset , // Reset input
q // Q output
);
//-----------Input Ports---------------
input data, clk, reset ;
//-----------Output Ports---------------
output q;
//------------Internal Variables--------
reg q;
Synchronous reset T – FF
module tff_sync_reset (
data , // Data Input
clk , // Clock Input
reset , // Reset input
q // Q output
);
//-----------Input Ports---------------
input data, clk, reset ;
//-----------Output Ports---------------
output q;
//------------Internal Variables--------
reg q;
//-------------Code Starts Here---------
always @ ( posedge clk)
if (~reset) begin
q <= 1'b0;
end else if (data) begin
q <= !q;
end
endmodule //End Of Module tff_async_reset
Regular D Latch
module dlatch_reset (
data , // Data Input
en , // LatchInput
reset , // Reset input
q // Q output
);
//-----------Input Ports---------------
input data, en, reset ;
//-----------Output Ports---------------
output q;
//------------Internal Variables--------
reg q;
endmodule