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P1 - Image RLE (1)

This document outlines a project for students to implement run-length encoding (RLE) for image data, focusing on encoding and decoding routines, data conversion, and displaying information. It includes details on RLE, image formatting, requirements for a standalone program with a menu, and specific module functions that must be implemented. The project aims to enhance students' skills in loops, strings, arrays, methods, and type-casting.

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0% found this document useful (0 votes)
5 views

P1 - Image RLE (1)

This document outlines a project for students to implement run-length encoding (RLE) for image data, focusing on encoding and decoding routines, data conversion, and displaying information. It includes details on RLE, image formatting, requirements for a standalone program with a menu, and specific module functions that must be implemented. The project aims to enhance students' skills in loops, strings, arrays, methods, and type-casting.

Uploaded by

anuvsingh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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COP3504C

P1: RLE with Images


Overview
In this project students will develop routines to encode and decode data for images using run-length encoding
(RLE). Students will implement encoding and decoding of raw data, conversion between data and strings, and
display of information by creating procedures that can be called from within their programs and externally. This
project will give students practice with loops, strings, arrays, methods, and type-casting.

Run-Length Encoding
RLE is a form of lossless compression used in many industry applications, including imaging. It is intended to
take advantage of datasets where elements (such as bytes or characters) are repeated several times in a row in
certain types of data (such as pixel art in games). Black pixels often appear in long “runs” in some animation
frames; instead of representing each black pixel individually, the color is recorded once, following by the number
of instances.

For example, consider the first row of pixels from the pixel image of a gator
(shown in Figure 1). The color black is “0”, and green is “2”:
Flat (unencoded) data: 0 0 2 2 2 0 0 0 0 0 0 2 2 0 _

Run-length encoded data: 2 0 3 2 6 0 2 2 1 0 . _


Figure 1 – Gator Pixel Image

The encoding for the entire image in RLE (in hexadecimal) – width, height, and pixels - is:
1 E |1 6 2 0 3 2 6 0 2 2 2 0 1 2 1 F 1 0 7 2 1 A F 2 1 0 9 2 3 0 1 2 1 0 3 2 6 0 3 2 3 0 8 2 5 0
\W/ \H/ \------------------------------------------PIXELS-----------------------------------------------/

Image Formatting
The images are stored in uncompressed / unencoded format natively. In addition, there are a few other rules to
make the project more tractable:

1. Images are stored as an array of bytes, with the first two bytes holding image width and height.
2. Pixels will be represented by a number between 0 and 15 (representing 16 unique colors).
3. No run may be longer than 15 pixels; if any pixel runs longer, it should be broken into a new run.

For example, the chubby smiley image (Figure 2) would contain the data shown in Figure 3.

Figure 2 Figure 3 – Data for “Chubby Smiley”

NOTE: Students do not need to work with the image file format itself – they only need to work with byte
sequences and encode or decode them. Information about image formatting is to provide context.
Requirements
Student programs must present a menu when run in standalone mode and must also implement several methods,
defined below, during this assignment.

Standalone Mode (Menu)


When run as the program driver via the main() method, the program should:

1) Display welcome message


2) Display color test (console_gfx.TEST_RAINBOW)
3) Display the menu
4) Prompt for input

Note: for colors to properly display, it is highly recommended that student


install the “CS1” theme on the project page if they have not done so.

There are five ways to load data into the program that should be provided and four ways the program must be
able to display data to the user.

Loading a File
Accepts a filename from the user and invokes console_gfx.load_file(filename: str):
Select a Menu Option: 1
Enter name of file to load: testfiles/uga.gfx

Loading the Test Image


Loads console_gfx.TEST_IMAGE:
Select a Menu Option: 2_
Test image data loaded._

Reading RLE String


Reads RLE data from the user in decimal notation with delimiters (smiley example):
Select a Menu Option: 3
Enter an RLE string to be decoded: 28:10:6B:10:10B:10:2B:10:12B:10:2B:10:5B:20:11B:10:6B:10

Reading RLE Hex String


Reads RLE data from the user in hexadecimal notation without delimiters (smiley example):
Select a Menu Option: 4
Enter the hex string holding RLE data: 28106B10AB102B10CB102B105B20BB106B10
RLE decoded length: 66

Reading Flat Data Hex String


Reads raw (flat) data from the user in hexadecimal notation (smiley example):
Select a Menu Option: 5
Enter the hex string holding flat data: 880bbbbbb0bbbbbbbbbb0bb0bbbbbbbbbbbb0bb0bbbbb00bbbbbbbbbbb0bbbbbb0
Number of runs: 18

Displaying the Image


Displays the current image by invoking the console_gfx.display_image(imageData: bytes) method.

Displaying the RLE String


Converts the current data into a human-readable RLE representation (with delimiters):
Select a Menu Option: 7
RLE representation: 28:10:6b:10:10b:10:2b:10:12b:10:2b:10:5b:20:11b:10:6b:10
Note that each entry is 2-3 characters; the length is always in decimal, and the value in hexadecimal!
Displaying the RLE Hex Data
Converts the current data into RLE hexadecimal representation (without delimiters):
Select a Menu Option: 8
RLE hex values: 28106b10ab102b10cb102b105b20bb106b10

Displaying the Flat Hex Data


Displays the current raw (flat) data in hexadecimal representation (without delimiters):
Select a Menu Option: 9
Flat hex values: 880bbbbbb0bbbbbbbbbb0bb0bbbbbbbbbbbb0bb0bbbbb00bbbbbbbbbbb0bbbbbb0

Module Functions
Student modules are required to provide all of the following functions with the defined behaviors. We
recommend completing them in the following order:

1. count_runs(flatData: iterable) -> int


Returns number of runs of data in an image data set; double this result for length of encoded (RLE) byte array.
Ex: count_runs([15, 15, 15, 4, 4, 4, 4, 4, 4]) yields integer 2.

2. to_hex_string(data: iterable) -> str


Translates data (RLE or raw) a hexadecimal string (without delimiters). This method can also aid debugging.
Ex: to_hex_string([3, 15, 6, 4]) yields string "3f64".

3. encode_rle(flat_data: iterable) -> bytes


Returns encoding (in RLE) of the raw data passed in; used to generate RLE representation of a data.
Ex: encode_rle([15,15,15,4,4,4,4,4,4]) yields b'\x03\x0f\x06\x04' (i.e., [3, 15, 6, 4]).

4. get_decoded_length(rle_data: iterable) -> int


Returns decompressed size RLE data; used to generate flat data from RLE encoding. (Counterpart to #2)
Ex: get_decoded_length([3, 15, 6, 4]) yields integer 9.

5. decode_rle(rle_data: iterable) -> bytes


Returns the decoded data set from RLE encoded data. This decompresses RLE data for use. (Inverse of #3)
Ex: decode_rle([3, 15, 6, 4]) yields b'\x0f\x0f\x0f\x04\x04\x04\x04\x04\x04'.

6. string_to_data(data_string: str) -> bytes


Translates a string in hexadecimal format into byte data (can be raw or RLE). (Inverse of #1)
Ex: string_to_data("3f64") yields b'\x03\x0f\x06\x04' (i.e., [3, 15, 6, 4]).

7. to_rle_string(rleData: iterable) -> str


Translates RLE data into a human-readable representation. For each run, in order, it should display the run
length in decimal (1-2 digits); the run value in hexadecimal (1 digit); and a delimiter, ‘:’, between runs. (See
examples in standalone section.)
Ex: to_rle_string([10, 15, 6, 4]) yields string "10f:64".

8. string_to_rle(rleString: str) -> bytes


Translates a string in human-readable RLE format (with delimiters) into RLE byte data. (Inverse of #7)
Ex: string_to_rle("10f:64") yields b'\x0a\x0f\x06\x04' (i.e., [10, 15, 6, 4]).
Submissions
NOTE: Your output must match the example output *exactly*. If it does not, you will not receive full credit for
your submission!

File: rle_program.py
Method: Submit on ZyLabs

Do not submit any other files!

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