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Karel the Robot Packet

The document outlines the specifications and code structure for Karel's programming tasks, including a detailed code outline for moving and delivering a pizza. It discusses various types of errors in programming, such as syntax, run-time, and logic errors, and emphasizes the importance of efficient, readable, and adaptable code. Additionally, it includes examples of code tracing problems and highlights the need for a balance between creativity and clarity in programming.

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0% found this document useful (0 votes)
7 views2 pages

Karel the Robot Packet

The document outlines the specifications and code structure for Karel's programming tasks, including a detailed code outline for moving and delivering a pizza. It discusses various types of errors in programming, such as syntax, run-time, and logic errors, and emphasizes the importance of efficient, readable, and adaptable code. Additionally, it includes examples of code tracing problems and highlights the need for a balance between creativity and clarity in programming.

Uploaded by

lzhonng
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

Review for knowledge learned:

https://quizlet.com/999166450/karel-programming-terms-flash-cards/?i=65grot&x=1jqt

Page 1

Specifications:
Details outlining the requirements for Karel's task, including starting point, delivery location, and
ending position.

Page 2

Code Outline / Main Method


1. construct Karel at (2, 2, East);
2. move(); // Move to (2, 3)
3. pickBeeper(); // Pick up the pizza (beeper)
4. move(); // Move to (2, 4)
5. move(); // Move to (2, 5)
6. move(); // Move to (2, 6)
7. move(); // Move to (2, 7)
8. turnLeft(); // Turn to face North
9. move(); // Move to (3, 7)
10. move(); // Move to (4, 7)
11. move(); // Move to (5, 7)
12. move(); // Move to (6, 7)
13. move(); // Move to (7, 7) to deliver the pizza
14. putBeeper(); // Drop the pizza (beeper)
15. turnLeft(); // Turn to face West
16. move(); // Move to (7, 6)
17. turnOff(); // Turn off Karel

Pseudocode:
A structured, simplified version of code that outlines the algorithm without strict syntax.

Algorithm:
A step-by-step procedure to solve a problem or complete a task.

Page 3

Syntax:
The rules governing the structure and format of commands in a programming language.
Syntax Error:
Mistakes in code that violate language rules, preventing compilation or execution.

Run-time Error:
Errors occurring during program execution that cause it to crash or produce incorrect results.

Intent / Logic Error:


Errors where the code runs without crashing but produces unintended results due to flawed logic.

Code Analysis Exercise - Mistakes for Code Part

Robot karel new = robot(2 2,East, 0)


karel.move(;
krel.move();
karel.tunLeft();
karel.move());

Page 4

CODE TRACING PROBLEMS - Code Segments


1
FL (Final Location) : 3,3
D (Direction) : West
N (Number of Beapers): 1
2
FL: 1,5
D: North
N: 1
3
FL: 6, 1
D: E
N: 0

Page 5

A successful program goes beyond mere functionality;


it must be efficient (good time complexity, less memory take up), readable (comment), and
adaptable (robustness) for future needs. Striking a balance between creativity and clarity is
essential for developing solutions that are both effective and maintainable.

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