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Script.lua 3

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0% found this document useful (0 votes)
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Script.lua 3

Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local weapon_table = {Horizontal = 0, Vertical = 10, FireDelay = 10}

local toggle_key = "numlock"


local fire_key = 1

local is_active = true

function Volatility(_range, _impact)


local volatility = _range * (1 + _impact * math.random())
return volatility
end

function Move_x(_horizontal_recoil)
MoveMouseRelative(math.floor(Volatility(0.8, 1) * _horizontal_recoil), 0)
end

function Move_y(_vertical_recoil)
MoveMouseRelative(0, math.floor(Volatility(0.8, 1) * _vertical_recoil))
end

function Fire()
local horizontal_recoil = weapon_table["Horizontal"]
local vertical_recoil = weapon_table["Vertical"]

local float_x = math.abs(horizontal_recoil) -


math.floor(math.abs(horizontal_recoil))
local float_y = math.abs(vertical_recoil) -
math.floor(math.abs(vertical_recoil))

local i = 0
local j = 0

repeat
if horizontal_recoil ~= 0 then
if horizontal_recoil < 0 then
Move_x(horizontal_recoil + float_x)
else
Move_x(vertical_recoil - float_x)
end
end

if vertical_recoil ~= 0 then
if vertical_recoil < 0 then
Move_y(vertical_recoil + float_y)
else
Move_y(vertical_recoil - float_y)
end
end

if float_x ~= 0 then
i = i + float_x
if i >= 1 * Volatility(0.7, 1) then
if horizontal_recoil > 0 then
Move_x(1)
else
Move_x(-1)
end

i = 0
end
end

if float_y ~= 0 then
j = j + float_y
if j >= 1 * Volatility(0.7, 1) then
if vertical_recoil > 0 then
Move_y(1)
else
Move_y(-1)
end

j = 0
end
end

Sleep(math.floor(Volatility(0.8, 0.5) * weapon_table["FireDelay"]))


until not IsMouseButtonPressed(fire_key)
end

function OnEvent(event, arg)


if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
ReleaseMouseButton(fire_key)
end

if IsKeyLockOn(toggle_key) then
if is_active == false then
is_active = true
end

if event == "MOUSE_BUTTON_PRESSED" and arg == fire_key then


Fire()
end
else
if is_active == true then
is_active = false
end
end
end

function Initialize()
if IsKeyLockOn(toggle_key) then
is_active = true
else
is_active = false
end
end

Initialize()

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