Diamant
Diamant
8+
30min
rulebook
Summary of the game
Diamant takes you on an expedition in the Tacora Cave, known for its diamonds…
but also for its formidable traps! Venture to the depths of the cave and decide,
step after step, to follow your path or return prudently to the camp
to safeguard your treasures.
35 Expedition Cards
15 Treasure cards 15 Trap cards 5 Relic cards
5 11 17
5 11 17
+ 1 player aid
60 Rubies 40 Diamonds
worth 1 worth 5 numbered 1 to 5 (on the back)
1
2 T rap Cards: indicate the traps that surprise you in the
3 4 5 cave. Beware of giant spiders, snakes, lava pits, rolling
boulders, and battering rams.
Precious Stones
Precious Stones are represented by Rubies
worth 1 point and Diamonds worth 5.
Only Rubies can be found in the cave, Ruby
but you can exchange five Rubies for There are three of each trap.
one Diamond at any time.
3
Decision Cards Barricade Tiles
Decision Cards allow you to show other players if you want Barricade Tiles allow you to follow the progression of the
to go deeper into the cave or return to camp. game. They are numbered 1 to 5 and close the entrances
to the Tacora Cave, one after the other, after each round.
Chests
Chests are a safe place where you can store your Diamonds when you
return to camp before falling into a trap in the Tacora Cave. All the Rubies
and Diamonds in your Chest are safe until the end of the game.
1 2
4
Set Up
2
Shuffle all the Expedition
cards and make a deck,
face-down, on the deck
3
Each player chooses a color
space on the game board.
and takes the Chest and
Explorer figure of the same
color. Explorer figures must
1
be visible by all players.
4
6 Each player takes a “Continue”
Decision card and an “Exit”
Decision card.
Put each Barricade
tile in front of the
corresponding cave
entrance, next to the
game board.
x1 x1
5
Put the Rubies and Diamonds
next to the game board to make
the Precious Stone reserve.
5
Game Play
The game plays over 5 rounds corresponding to the 5 cave entrances.
Each round consists of each player deciding to either advance
into the cave or return to camp.
Round Overview
1 Advance into the cave Trap Card: if a trap appears for the first time since you
entered the cave, nothing happens
Flip the top Expedition card of the deck and put it in the and the expedition continues.
middle of the table face-up. However, if the same trap is revealed
Treasure Card: take as many Precious Stones from a second time, all players in the cave
the reserve as there are Rubies on immediately return to camp empty-
5 the card. Share these Rubies equally handed. One of the two identical
with all players still in the cave. Trap cards is removed from the game, and the other is put
Put the remaining Rubies on the back in the Expedition card deck. The expedition ends
5 Treasure card. immediately (see: End of a Round page 8).
example exAmple
In a 5-player When the first Trap card — a Snake — is revealed, nothing
game, you reveal 9. happens and the expedition continues. Later in the same
a Treasure card round, when a second Snake card is revealed, all explorers
with 9 Rubies. Each in the cave take off running, abandoning their treasures,
player puts 1 of
9. and the expedition ends.
these Rubies next to
5
their Chest, and the The expedition
4 remaining Rubies is over!
are put on the
5
Treasure card.
11
next to your Chest and can be lost. It’s only when you
return prudently (or shamefully) to camp that you can
put your Precious Stones safely in your Chest. The expedition The expedition
continues… continues…
6
Relic Cards: the Relic card stays on the cave path and Exit: you return to camp and proceed as follows:
nothing happens. Go directly to the
“Players’ Decision” Phase. The card • Put your Explorer figure on the camp to remind other
isn’t worth any points until a player players you returned.
leaves the cave with the card in their
• On the path out of the cave, gather all Rubies that
possession.
were left on Treasure Cards. If multiple players
are leaving at the same time, they equally share all
remaining Rubies. If there are any Rubies left after this,
2 Players’ Decision leave them in the cave on any Treasure card.
Before a new Expedition card is revealed, each player still • If multiple players are leaving at the same time,
in the cave must decide to continue the expedition and no one takes the Relic cards. However, if only one
delve deeper into the cave, or to return to camp to put player leaves, they take all Relics in the cave,
their Precious Stones safely in their Chest. which give them Diamonds as follows:
To do this, take your two Decision cards: - The first 3 Relics to leave the cave are
Continue and Exit. Choose worth 5 Rubies (1 Diamond) each,
one and place it in front - The following Relics are worth 10 Rubies
of yourself face-down. (2 Diamonds) each.
When everyone is ready, Place the Relics that you have brought back next to
simultaneously reveal your your Chest, and put a number of Diamonds on each
cards. card corresponding to their value. The Relics are safe
until the end of the game, as if they were
Continue: you continue the expedition to try to in the player’s Chest.
gather more treasure.
• Put all of the Rubies you gathered
during the expedition in your Chest.
Everything in your Chest is safe until
the end of the game.
7
End of the Game
End of a Round
An expedition ends when all players return to camp or
when the same Trap appears twice in the cave.
The game ends when the last Barricade tile is placed on
Continue to the next round: the fifth cave entrance.
Each player counts the Precious Stones they put in their
1 Place a Barricade tile on Chest, as well as those on the Relic cards they gathered,
the game board to close the and converts them into victory points:
cave entrance corresponding
to the round that just ended.
= 1 point = 5 points
I
Project Manager: Virginie Gilson
4 Remove the second identical Trap Translator: Danni Loe-Sterphone:
card from the game if the expedition fell
English edition, adaptation and editing: IELLO
I