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Diamant

Diamant is a board game where players explore the Tacora Cave to gather diamonds while avoiding traps. Players must decide whether to continue deeper into the cave or return to camp to secure their treasures, with the goal of collecting the most diamonds by the end of the game. The game consists of rounds where players reveal Expedition cards, face traps, and make strategic decisions about their exploration.

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0% found this document useful (0 votes)
10 views8 pages

Diamant

Diamant is a board game where players explore the Tacora Cave to gather diamonds while avoiding traps. Players must decide whether to continue deeper into the cave or return to camp to secure their treasures, with the goal of collecting the most diamonds by the end of the game. The game consists of rounds where players reveal Expedition cards, face traps, and make strategic decisions about their exploration.

Uploaded by

eric.tripi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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3-8 TM

8+

30min

rulebook
Summary of the game
Diamant takes you on an expedition in the Tacora Cave, known for its diamonds…
but also for its formidable traps! Venture to the depths of the cave and decide,
step after step, to follow your path or return prudently to the camp
to safeguard your treasures.

Contents 1 game board

35 Expedition Cards
15 Treasure cards 15 Trap cards 5 Relic cards
5 11 17

5 11 17

(3 cards of each of the 5 traps)

16 Decision cards 100 Precious Stones 8 Explorer 8 Chests 5 Barricade tiles


8 Exit cards 8 Continue cards figures
+ 1 rulebook

+ 1 player aid
60 Rubies 40 Diamonds
worth 1 worth 5 numbered 1 to 5 (on the back)

Overview and Goal of the Game


Explore the Tacora Cave with careful steps, guided by If you fall into a trap, you will flee towards the exit,
the light coming from your torches. Each time you go leaving all of your treasures behind you, and return
deeper, discover a new room and gather to camp empty-handed… and with shaking knees!
the diamonds found in your path.
Venture deep into the Tacora Cave and gather
Then decide if you want to return as many diamonds as possible. Be clever enough
to camp to store your treasures, either to return to camp before falling into a trap,
or if you prefer to continue your or to gather all the diamonds that are left on the path.
expedition towards the depths of the Whoever has the most diamonds in their chest
cave… and unknown perils! at the end of the game wins!
2
Game Elements
Game Board Expedition Cards
The game board represents your camp, connected to Expedition Cards show you what you discover
each of the entrances to the Tacora Cave by five paths. each time you go deeper into the Tacora Cave.
Each entrance corresponds to a round of the game. They come in three types:
3
T reasure Cards: indicate 14
the number of Rubies you 9.
Entrance to found in this area of the 3
the cave cave (1, 2, 3, 4…). 14 9.

1
2 T rap Cards: indicate the traps that surprise you in the
3 4 5 cave. Beware of giant spiders, snakes, lava pits, rolling
boulders, and battering rams.

Precious Stones
Precious Stones are represented by Rubies
worth 1 point and Diamonds worth 5.
Only Rubies can be found in the cave, Ruby
but you can exchange five Rubies for There are three of each trap.
one Diamond at any time.

 elic Cards: their value depends on


R
Diamond
when they are taken from the cave.
There are five identical cards.

3
Decision Cards Barricade Tiles
Decision Cards allow you to show other players if you want Barricade Tiles allow you to follow the progression of the
to go deeper into the cave or return to camp. game. They are numbered 1 to 5 and close the entrances
to the Tacora Cave, one after the other, after each round.

 ontinue Cards: indicate to other


C
players that you want to continue
exploring.

E xit Cards: indicate to other players


that you decided to return to camp
and put your Precious Stones in your
Chest.

Chests
Chests are a safe place where you can store your Diamonds when you
return to camp before falling into a trap in the Tacora Cave. All the Rubies
and Diamonds in your Chest are safe until the end of the game.

Before your first game,


assemble the Chests following
the instructions below:

1 2

4
Set Up
2
Shuffle all the Expedition
cards and make a deck,
face-down, on the deck
3
Each player chooses a color
space on the game board.
and takes the Chest and
Explorer figure of the same
color. Explorer figures must

1
be visible by all players.

Place the game board


on the table.

4
6 Each player takes a “Continue”
Decision card and an “Exit”
Decision card.
Put each Barricade
tile in front of the
corresponding cave
entrance, next to the
game board.
x1 x1

5
Put the Rubies and Diamonds
next to the game board to make
the Precious Stone reserve.

5
Game Play
The game plays over 5 rounds corresponding to the 5 cave entrances.
Each round consists of each player deciding to either advance
into the cave or return to camp.

Round Overview
1 Advance into the cave Trap Card: if a trap appears for the first time since you
entered the cave, nothing happens
Flip the top Expedition card of the deck and put it in the and the expedition continues.
middle of the table face-up. However, if the same trap is revealed
Treasure Card: take as many Precious Stones from a second time, all players in the cave
the reserve as there are Rubies on immediately return to camp empty-
5 the card. Share these Rubies equally handed. One of the two identical
with all players still in the cave. Trap cards is removed from the game, and the other is put
Put the remaining Rubies on the back in the Expedition card deck. The expedition ends
5 Treasure card. immediately (see: End of a Round page 8).

example exAmple
In a 5-player When the first Trap card — a Snake — is revealed, nothing
game, you reveal 9. happens and the expedition continues. Later in the same
a Treasure card round, when a second Snake card is revealed, all explorers
with 9 Rubies. Each in the cave take off running, abandoning their treasures,
player puts 1 of
9. and the expedition ends.
these Rubies next to
5
their Chest, and the The expedition
4 remaining Rubies is over!
are put on the
5
Treasure card.
11

Rubies that you gather during the Expedition are put


11

next to your Chest and can be lost. It’s only when you
return prudently (or shamefully) to camp that you can
put your Precious Stones safely in your Chest. The expedition The expedition
continues… continues…

6
Relic Cards: the Relic card stays on the cave path and Exit: you return to camp and proceed as follows:
nothing happens. Go directly to the
“Players’ Decision” Phase. The card • Put your Explorer figure on the camp to remind other
isn’t worth any points until a player players you returned.
leaves the cave with the card in their
• On the path out of the cave, gather all Rubies that
possession.
were left on Treasure Cards. If multiple players
are leaving at the same time, they equally share all
remaining Rubies. If there are any Rubies left after this,
2 Players’ Decision leave them in the cave on any Treasure card.

Before a new Expedition card is revealed, each player still • If multiple players are leaving at the same time,
in the cave must decide to continue the expedition and no one takes the Relic cards. However, if only one
delve deeper into the cave, or to return to camp to put player leaves, they take all Relics in the cave,
their Precious Stones safely in their Chest. which give them Diamonds as follows:
To do this, take your two Decision cards: - The first 3 Relics to leave the cave are
Continue and Exit. Choose worth 5 Rubies (1 Diamond) each,
one and place it in front - The following Relics are worth 10 Rubies
of yourself face-down. (2 Diamonds) each.
When everyone is ready, Place the Relics that you have brought back next to
simultaneously reveal your your Chest, and put a number of Diamonds on each
cards. card corresponding to their value. The Relics are safe
until the end of the game, as if they were
Continue: you continue the expedition to try to in the player’s Chest.
gather more treasure.
• Put all of the Rubies you gathered
during the expedition in your Chest.
Everything in your Chest is safe until
the end of the game.

NOTE: you can exchange


5 Rubies for 1 Diamond =
at any time. x5 x1

Once all players have made a decision, reveal a new


Expedition card and lengthen the path into the cave.

7
End of the Game
End of a Round
An expedition ends when all players return to camp or
when the same Trap appears twice in the cave.
The game ends when the last Barricade tile is placed on
Continue to the next round: the fifth cave entrance.
Each player counts the Precious Stones they put in their
1 Place a Barricade tile on Chest, as well as those on the Relic cards they gathered,
the game board to close the and converts them into victory points:
cave entrance corresponding
to the round that just ended.

= 1 point = 5 points

The player with the highest score is declared the winner.


Reserve In case of tie, the tied players share the victory.
2 If there are still Rubies 5
on Treasure cards, put them
back into the reserve.
5

3 Remove all Relic cards from the


game that are still in the cave at the
end of the expedition. I Credits
I
Designers: Alan R. Moon & Bruno Faidutti
Artist: Paul Mafayon

I
Project Manager: Virginie Gilson
4 Remove the second identical Trap Translator: Danni Loe-Sterphone:
card from the game if the expedition fell
English edition, adaptation and editing: IELLO
I

into its trap.


© 2016 IELLO. IELLO - 9, av. des Érables, lot 341
54180 HEILLECOURT. Made in Shanghai, China by Whatz Games.

5 Shuffle all revealed 1111


1111 www.iellogames.com
Expedition cards into the deck
1111
to make a new deck.
Follow us on
1111

A new round begins by flipping over the top card of the


Expedition deck.

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