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human computer interaction int 211

The INT211: Human Computer Interaction course covers principles, models, and methodologies essential for effective interaction between humans and computers. Students will learn about design principles, user research, prototyping, and evaluation methods, along with current technologies and applications in the field. The course includes various units focusing on topics such as task analysis, ethics in research, and emerging technologies like VR and AR.

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0% found this document useful (0 votes)
3 views

human computer interaction int 211

The INT211: Human Computer Interaction course covers principles, models, and methodologies essential for effective interaction between humans and computers. Students will learn about design principles, user research, prototyping, and evaluation methods, along with current technologies and applications in the field. The course includes various units focusing on topics such as task analysis, ethics in research, and emerging technologies like VR and AR.

Uploaded by

Raman dhiman
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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INT211:HUMAN COMPUTER INTERACTION

L:3 T:0 P:0 Credits:3

Course Outcomes: Through this course students should be able to

CO1 :: Describe common principles and feedback cycles of Human Computer Interaction

CO2 :: Illustrate effective interaction models between humans and computers

CO3 :: Develop life cycle based on the user research and prototyping

CO4 :: Analyze methodologies an technologies supporting advances in Human Computer


Interaction

CO5 :: Use evaluation methods to evaluate the usability of interactive systems

CO6 :: Identify current applications and domains of Human Computer Interaction

Unit I
Introduction : Humans, Computers, Interaction, HCI in the Big Picture, HCI vs UI, HCI vs UX, HCI vs
Psychology, HCI in Research and Design
Design Principles : Interfaces, Usefulness and Usability, Views of the User (Processor, Predictor,
Participant), Good Design & Bad Design
Feedback Cycles : Gulf of Execution, Gulf of Evaluation, Norman’s Feedback Cycle Stages

Direct Manipulation : The Desktop Metaphor, Direct manipulation & VR, Making Indirect
Manipulations Direct, Invisible Interfaces, Invisibility by Learning, Invisibility by Design
Unit II
Human Abilities : Information Processing, Sensation and Perception (visual, auditory, haptic),
Memory (Short-Term, Long-Term), Cognition (Learning and Load)
Design Principles and Heuristics : Sets, Discoverability, Simplicity, Affordances, Mapping,
Perceptibility, Consistency, Flexibility, Structure, Constraints, Norman’s Four types of constraints,
Tolerance, Feedback, Documentation
Mental Models and Representations : Mental Models, Representations, Characteristics of Good
Representations, Representation in Interfaces, New Functionality Meets Old Interfaces, User Errors
(Slips and Mistakes), Learned Helplessness
Unit III
Task analysis : GOMS Model, GOMS to Cognitive Task Analysis, Cognitive Task Analysis, Hierarchical
Task Analysis
Distributed Cognition : Distributed Cognition and Cognitive Load, Distributed Cognition as a Lens,
Distributed Cognition to Social Cognition, Social Cognition, Situated Action, Situated Action and
Memory, Activity Theory
Interfaces and Politics : Change – A third motivation, Negative Change by Design, Positive Change
by Design, Value-Sensitive Design, Reversing the Relationship
Unit IV
HCI Methods Introduction : User-Centered Design, Stakeholders, The Design Life Cycle, Types of
Data, Qualitative v/s Quantitative Data
Ethics and Human Research : Origin of IRB, Value of Research Ethics, IRB Protocols (Basics,
Human Subject Interaction, Consent Procedures), Research Ethics and Industry
Needfinding and Requirements Gathering : Needfinding, Data Inventory, User Types, Naturalistic
Observation, Participant Observation, Hacks and Workarounds, Errors, Apprenticeship and
Ethnography, Interviews and Focus Groups, Surveys, Iterative Needfinding
Unit V
Design Alternatives : The Design Space, Individual Brainstorming, Rules of Group Brainstorming,
Personas, User Profiles, Timelines, Scenarios and Storyboards, User Modelling
Prototyping : Basics, Tradeoffs in Prototyping, Verbal and Paper Prototypes, Wireframing, Physical
Prototypes, Multi-Level Prototyping
Evaluation : Types, Timeline, Design, Qualitative Evaluation, Empirical Evaluation, Hypothesis
Testing, Predictive Evaluation and types, Cognitive Walkthroughs
HCI and Agile Development : Demand for Rapid HCI, When to Go Agile, Live Prototyping, A/B
Testing, Agile HCI in Design Life Cycle

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Unit VI
Technology : Virtual Reality (VR), Augmented Reality (AR), Ubiquitous Computing, Wearables,
Robotics, Mobile Devices
Ideas : Context-Sensitive Computing (CSCW), Gesture-Based Interaction, Information Visualization,
Social Computing
Domains : Healthcare, Education, Security, Gaming, People with special needs, Fields related to HCI

Text Books:
1. DESIGNING THE USER INTERFACE STRATEGIES FOR EFFECTIVE HUMAN COMPUTER
INTERACTION by BEN SHNEIDERMAN, PEARSON
2. HUMAN COMPUTER INTERFACE by ALAN DIX , JANET FINLAY, GREGORY D.ABOWD,
RUSSELL BEALE, PEARSON
References:
1. HUMAN COMPUTER INTERACTION by DAN R. OLSEN, CENGAGE LEARNING

2. THE ESSENTIALS OF INTERACTION DESIGN by COOPER, WILEY

Session 2024-25 Page:2/2

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