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Knock! #1 - Bookmark

The document describes a fictional grimoire attributed to the arch-sorcerer Katastrophis the Unshackled, featuring a unique spell-casting mechanism. Each day, a new spell can be memorized from the tome, which is bound in marble and weighs 18 pounds, but attempts to transcribe spells result in the book disappearing and inflicting damage. Various spell effects and their power are determined by rolling dice, with specific tables provided for spell types and their outcomes.

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100% found this document useful (1 vote)
44 views

Knock! #1 - Bookmark

The document describes a fictional grimoire attributed to the arch-sorcerer Katastrophis the Unshackled, featuring a unique spell-casting mechanism. Each day, a new spell can be memorized from the tome, which is bound in marble and weighs 18 pounds, but attempts to transcribe spells result in the book disappearing and inflicting damage. Various spell effects and their power are determined by rolling dice, with specific tables provided for spell types and their outcomes.

Uploaded by

nateth1092
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Original art by Russ Nicholson

#1 - January 2021 - themerrymushmen.com


THE
by Eric Nieudan

ANARCHICAL
GRIMOIRE OF
PROPYLONIC
DISCHARGES
The alleged work of arch-sorcerer Katastrophis the Unshackled, this tome
is bound with sheets of marble (it weighs 18 pounds). Once per day, opening
the Grimoire reveals a new spell, which the caster can memorise it as if from
their own spellbook. If an attempt to transcribe the spell is made, the book
disappears afterwards (but not before ‘biting’ the offender for d8 damage).
Start by rolling d12
1 - The Immediate Removal of (d10). 2 - The Violent Eradicator of (d10).
3 - The Animation of (d10). 4 - Reverse (d8). 5 - Symmetrical yet Unstable (d8).
6 - Blatant and Ignited (d8). 7 - An Unexpected Summoning (d6).
8 - The Effulgent Translocation (d6). 9 - Pandemonic Ramming (d6).
10 - The Haunting of a Door by (d4). 11 - The Possessing of the Caster by (d4).
12 - The Efficacious Repelling of (d4).

d10: 1 - Locks & Bolts. 2 - Hinges & Rails. 3 - Handles & Knobs.
4 - Glyphs & Runes. 5 - Door-steps. 6 - Door-panels. 7 - Door-mats.
8 - Door-frames. 9 - Knockers. 10 - Peep-holes.

d8: 1 - By-passing of (d10). 2 - Disappearance of (d10). 3 - Transmutation of


(d10). 4 - Impotence. 5 - Exhibition. 6 - Walling. 7 - Dead-bolting. 8 - Entrance

d6: 1 - of Helpful (d4). 2 - of Silver (d10). 3 - of the Magic-User.


4 - Applied to One’s Enemies. 5 - as Protection. 6 - In a Delayed Fashion.

d4: 1 - Cat-headed Things . 2 - Heralds of the Termite People.


3 -A Fae Porter-Knight. 4 - The Ghost of Katastrophis.
To gauge the power of a spell, count the capitalised words in its name. It lasts
this amount of days, hours, turns, or rounds; it does this number of d6s worth
of damage, a creature summoned has this many hit dice, etc. If a spell level is
required, just roll 1d6.

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