WW6304 WtO-Guildbook Pardoners and Puppeteers
WW6304 WtO-Guildbook Pardoners and Puppeteers
Puppeteers
Hiya, bunky. Guess what? You’re a passenger in your own body right now,
so sit back and enjoy the ride. I’ve been watching you for a while, and you’ve been
wasting yourself. It’s pathetic, so I think it’s time that this dead man showed you how to
live. Hope your credit cards aren’t maxed out, ’cause we’re gonna need ’em.
By Elizabeth Ditchburn and Heather Grove, and Jackie Cassada and Nicky Rea
Credits
Written by: Elizabeth Ditchburn and Heather Grove, and
Special Thanks To:
Justin “The Internet is Bald and Full of Hate” Achilli, for stic-
Jackie Cassada and Nicky Rea king to his six-guns, no matter what. You’re a better man than I.
Development by: Richard E. Dansky Phil “Five Cups in the Shower” Brucato, for never being afraid
Editing by: Ed Hall to share, err, anything.
Art Direction by: Lawrence Snelly Ed “Don’t tell me about…” Hall, for working the F-word into
Art by: Richard Clark, Fred Harper, Ron Spencer, Chuck high culture.
Regan, Matt Mitchell, John Cobb, Fred Hooper, Christopher Cynthia “The PhysRep Has a Hole in It” Summers, for never
Shy, Anthony Hightower losing sight of the fact that they’re all just games.
Covers: Eric Lacombe and John Cobb Brian “Mwraor. Mwraor! MWRAOR! rrrowrr” Glass, for sha-
Cover Design: Lawrence Snelly ring the road through blizzards, bad food, and a really crappy DJ.
Layout and typesetting by: Richard Thomas Rob “Sluggo” Hatch, for invertebrate knowledge below and
beneath the call of duty.
Mike “Kneecapitated” Tinney, for finding yet another White
Wolf sport to injure himself in.
Greg “Closer to the Goal” Fountain, for looking way too much
like Geddy Lee.
Table of Contents
Ghost Story: A Road of Steel and Souls Part V: 7
Chapter One: No Strings Attached? 11
Chapter Two: Waiting for Fate 23
Chapter Three: The Puppeteers and the Risen 35
Chapter Four: Pulling Strings 43
Chapter Five: Behind the Puppet Show Curtain 53
Appendix: Punches and Judys 64
Ghost Story: A Road of Steel and Souls 77
Chapter One: Spiritual Exercises 81
Chapter Two: The Pardoner’s Tale 89
Chapter Three: True Confessions 103
Chapter Four: Secrets 119
Chapter Five: The Art of Castigation 127
Chapter Six: Templates 139
Appendix: Who Was Who 146
Where do they
come from?
The dust.
Where do they go?
The grave.
Does blood stir in
their veins?
No: the night
wind...
What hears with
their ear?
The abyss between
the stars.
Ray Bradboury,
Something Wicked
This Way Comes
Ghost Story:
A Road of Steel and
Souls
Part V: Waking Nightmares carried to her on the breeze, and she cheered even harder.
Jericho steeled himself for the inevitable. This scene was what
he’d come to watch.
lthough he wasn’t really there, the un- In the middle of the meadow, a pure white horse pranced
distinguished man sighed as he stared at and snorted. Its saddle and bridle were hammered gold and
the spectacle before him from his hiding silver, and a rainbow of ribbons adorned its mane and tail.
place behind a tree. Wearily, his short Astride it sat a man in impossibly shiny full plate armor —
fingers drummed against his thigh to a it looked as though the breastplate had been fashioned of
nonexistent beat as he waited for the play aluminum foil. A white plume rose up a full two feet from a
to unfold before him. Jericho had seen it helmet that didn’t allow its wearer more than the narrowest
a dozen times already, and he had no desire to see it again. field of vision. The knight’s vision didn’t seem impaired in the
However, his superiors had told him to be thorough, so he slightest, however. He carried a long, wide sword that looked
resigned himself to another night of reruns and concentrated far too heavy for his slim arm, and he swung it wildly in the
on the scenery. air at the monster before him.
It was a lovely dream. Brilliant, green grass grew knee- The creature was perhaps the strangest part of the odd
high in the sunny meadow. Flowers of every imaginable hue tableau. It was clearly meant to be a dragon, but what mad
waved gently in the breeze. The trees were tall, without scar artist could have conceived of such a creature? Its skin looked
or blemish, and their leaves were perfect. Sweet birdsong, pure like yellow-painted wood with dark-purple polka dots, and a
and high, twittered on the warm summer air. By the edge of navy-blue crest ran up its back to the top of its scalp. It had
the meadow stood a woman with graying hair and a small two green, intricately carved horns on its forehead, and wide,
nose. She wore a child’s pale green dress covered in ribbons, bulging, blue eyes. Jericho sighed when he saw it — he wasn’t
lace and flounces. It was ridiculously tight on her, and her sure whether to grimace or chuckle.
varicose-veined legs protruded comically from beneath her Without warning, the dream changed. The meadow
skirts. Childlike, she jumped up and down, clapping all the suddenly became a lake; the flowers melted into its waves.
while, as her light laughter echoed among the trees. A shout The flowers’ color bled away, draining out of the petals, down
8 Guildbook: Puppeteers
Yaeko grimaced, glad to be free of the gangly body she’d
used for the meeting. She would definitely have to find a better
one for the next rendezvous; she’d grabbed this consort on Across the table, his unblinking eyes shining like lanterns,
short notice, and it had been a disaster. Maybe Katerina didn’t Seth hovered menacingly as he considered Yaeko’s offer.
care what she looked like when Skinriding, but there was a “You’re asking a lot here, Yaeko.”
certain measure of comfort in using a body-type similar to “And offering just as much, Seth. You know me well
what your own had been. What she really wanted was to have enough to know that I wouldn’t screw you on this,” she re-
long black hair again, hair she could run her fingers through. sponded.
Come to think of it, hair that someone else could run their
“Wouldn’t screw me…,” his voice trailed off. “All right.”
fingers through wouldn’t be too bad, either. She sighed. She
Seth nodded slowly. Dark, curly hair fell into his eyes, and he
desperately wanted the free time to go Skinriding for pleasure,
pushed it back without even the slightest change of expression.
but right now, things were too crazy. No sense getting hauled
“I’ll take your proposal back to the Guild. I like it, and I think
in on a Mortuum charge by some overeager beat Legionnaire;
they will too.” He pulled on a pair of black gloves. “Give me
not when all the rest of this stuff was going on. Her fingers
two days. I’ll meet you at St. Ignatius’ down on Munroe at
itched for a cigarette. There’s always time for just one smoke,
seven; wear a nice body, and we’ll talk.”
her Shadow whispered, but she ignored it. Seth was waiting,
and he was a punctual sort. Anal-retentive, really, her Shadow
said, and she didn’t have the energy to disagree.
24 October 1996
12 Guildbook: Puppeteers
Confirmation
It’s not really that bad. I mean, it’s mostly just Skinriding, and I’ve done that hundreds of times. It’s not like
it’s something I can’t handle. I’ve got dozens of consorts, and I’ve never had any one of them not move exactly
as I wanted, or not say anything I wanted them to say. But why did they have to pick this for my initiation? It’s a
church, for chrissakes.
Still, I guess it could be a lot worse. I mean, they could have chosen the church my parents used to take me
to. The church may have been feeding us all a load of bullshit, but there’s no way I’d do this to Father Ron. Not
during mass, anyway.
It’s still sacrilege. You will surely be damned if you continue.
I didn’t ask for comments from the peanut gallery, thank you very much. Anyway, it’s not that bad, I used to
be an altar boy back when I was alive. Speaking of which, let’s just hope that this guy has been playing nice with
his altar boys. Just because he’s a priest doesn’t mean he’s perfect.
Okay, here he comes. I’d better make this good, because if there’s any outward sign that something’s wrong, I’ll
be as welcome in the Guild as an ATF agent at an NRA meeting. On three. One. Two. Three. Whew. Okay, I’m in.
God, this place looks better from this side. Old buildings always do. It could still use some renovating, but I
appreciate not seeing every single crack in the stone, the leaks in the roof and all the termites in the pews. And
the smell — I haven’t smelled that church smell since I was 18. It’s funny how you hardly notice smells when
you’re alive, and then you’re dead and the only thing you ever smell is rot. You miss all those scents more than
anything else.
Father Michael here seems to be doing okay on his own for now. Luckily, I can just hang on for the time being,
I don’t have to actually do anything until later.
You know you’ll go to Hell for this. Stop now, and God may yet forgive you.
Will you give it a rest already? We’re dead, remember, and still no Heaven, no Hell, no angels, no pearly gates,
no St. Peter, and no guy who got nailed to a tree.
Ever heard of purgatory?
Purgatory isn’t supposed to be like this. I read my Dante. Look, if you don’t cut it out with the nonsense, we’re
going to go and see Angie when this is all over with. She may not be an official Pardoner, but she’ll do for you.
Don’t say I didn’t warn you.
Well, that’s shut him up for now at least. Where are we? I hate it when he distracts me like that. Okay, not
too much time left before I’m “on.” It figures that my Shadow would take the opportunity to make the most of
the situation, but as Guild initiations go, it really could be much worse. I hear that the Masquers have to literally
put themselves back together, and God only knows what the Artificers do, but word is that it involves getting up
close and personal with soulfire. It really could be a lot worse.
Oh, God, its almost time.
All right, here come the communion wafers. Sorry, Father Michael. God, if you really do exist, forgive me,
okay? Right. I’m in the drivers seat. With any luck Father Michael won’t remember any of this. Luckily, I remem-
ber how its done. Just hand out the wafers, and as soon as Mitch shows, I can get this over with and let Father
Michael take over again. Mitch said he’d be in a blond guy wearing a red-and-white carnation in his buttonhole.
He said he’d be here. Where the hell is he? If I did this for nothing I’m gonna…. Oh, wait, there he is. Wouldn’t
it just figure he’d be almost all the way at the back. Bastard.
Mitch, if you weren’t a Master I’d pound you into plasm. Why couldn’t he have sat at the front? Here he
is. Its really just bread after all, and not very good bread at that. Now for the sleight of hand. We wouldn’t want
anyone to notice anything strange. Yeah, strange like the priest getting struck down by lightning. Hand over the
wafer, and let it fall while no one is looking….
I did it! It’s over, and no thunderbolts from Heaven. It’s just lying there on the floor where Mitch kicked it
under the pew. Just a piece of bread, and you wouldn’t recognize it unless you were looking for it. It’s over with.
I’ll just let Father Mike here take over now, and I can take off with Mitch to the celebration. Maybe tomorrow I’ll
Skinride the governor and sign some laws or something.
Activities
By necessity, the Puppeteers hide their activities as well
as they can, but Skinriding leaves certain telltale signs behind.
Many of these signs concentrated in particular areas have
formed a pattern indicating that Guild members are working
in concert toward a goal.
Explanation of the
Puppeteer's Initiation
The Guild initiation trial is as much a test
of loyalty as it is of skill. Each initiation is
tailored to the individual Apprentice, which
is one of the reasons there are, perhaps,
fewer Puppeteers than there are members of
certain other Guilds. The only constant in the
initiations is that each one involves a task
performed via Rein in the Mind. The task is
something the initiate would be hesitant or
squeamish about performing without outside
impetus, and by its execution, it proves the new
Puppeteer’s unquestioning loyalty to the Guild.
To become an accepted member of the
Guild, the initiate is required to perform the ap-
pointed task laid down by her sponsor without
betraying to the Quick any sign that anything
out of the ordinary is going on. If anything
goes wrong, the test is considered a failure
and more experienced Guildwraiths step in
to clean up the mess. If the failed apprentice
is lucky, she will be given a harder trial and
another shot at initiation much later, after more
and harsher training. If she’s unlucky, the Guild
turns its back on her; the former candidate is
expected to keep silent about anything she
might have learned.
It is rare for an Apprentice to refuse
outright to perform the task set for her. When
such a refusal occurs, the wraith is instantly
rejected from the rolls of the Guild. Alas, many
times, things don’t end there. Individuals thus
rejected seem always to have the worst luck,
and “accidents” somehow manage to catch to
their Fetters until the inevitable conclusion.
14 Guildbook: Puppeteers
Among the more disturbing incidences I uncovered were
ones showing that Puppeteers have been systematically using
their arts on biologists and medical researchers. In the Boston
area alone, I’ve found that a number of researchers at MIT,
Tufts, Massachusetts General Hospital, and Harvard Medical
School all show readily apparent signs of regular usage as
hosts for Puppeteers. More prevalent, however, were signs
that members of the boards of these institutions, as well as
a number of individuals responsible for large grants to these
same research centers, had clearly been Skinridden on multiple
occasions. In at least one case, this Skinriding could be directly
traced to a large grant that funded research into a new class
of antibiotic drugs.
When I mentioned this anomaly to one of my Renegade
sources, he made a cryptic remark about trying to even the
score. When I tried to get him to elaborate, he said, “Well, a
lot of us have been thinking how lucky it was for the Skeletal
Lord that AIDS came along right when it looked like they’d
licked just about every fatal disease a person could catch.
And then there’s all those bugs that suddenly can’t be killed
by medicines anymore. Funny how it all happened just when
it looked like the living doctors had put the Gaunt Legion
on a permanent diet. Of course, the Deathlords would never
meddle, I mean, hey, it’s against their precious Dictum, so it
must have been luck — but luck like that changes.” I found
the allegations so disturbing that I transcribed the statement
verbatim as soon as we finished speaking. I suggest that one
of the Marshals look into this.
As you told me at the beginning of this mission, it’s long
been suspected that the Puppeteers have some connection to
the wraiths known as the Risen. Before I was assigned to this
mission, I thought that these Risen were just legends; the idea
that any citizen would flout the Dictum Mortuum to the point
of re-animating his body sounded ridiculous, not to mention
impossible. The shocking fact is that, on this mission, I’ve seen
evidence of more than one of these “Risen,” and conclusive
proof that high-ranking Puppeteers were involved in each
Dictum violation, as well. I believe that the Guild must even
be encouraging the practice of Rising, and that the practice is
either picking up or is more widespread than was previously
imagined.
In one instance (see Addendum #4: Evidence of Risen:
Rindge Avenue Incident), I came across a grave from which
a Risen had obviously just exhumed herself. It was in the
cemetery on Rindge Avenue, which is surrounded by a fence
with barbed wire on top, of the sort that is angled to prevent
people from scaling the fence. As I was leaving the cemetery,
after investigating the grave, I noted that the wire had not been
set up to keep vandals from getting in; rather, it had been set
up to keep people from getting out. Admittedly, it could have
just been installed that way by mistake, but, in that context,
it did make me nervous — especially since a four-foot-long
section of said fence had simply been torn down.
16 Guildbook: Puppeteers
werewolves are almost walking fonts of Pathos (if you’re the
sort who can feed on anger).
Protecting Business Changelings are a different case entirely. Guild policy
forbids even Skinriding fae, except in the most dire emergen-
cies. The prohibition is less a matter of policy and more in
In Stygia, the Guilds are officially outlawed. Unfortunately for the Deathlords,
the nature of a public service announcement, as Skinriding a
changeling produces adverse side effects up to and including
making it so isn’t as simple as just saying so. The Guilds have and maintain
strengthening the Puppeteer’s Shadow. A Pardoner acquain-
tance of mine claims that this effect is just punishment for
power because they control special commodities for which there is eternal
meddling with something truly innocent. My own take on
demand and because certain professional friendships have grown up over the the matter is that changelings are not quite human, and, as
such, there’s a fundamental incompatibility between our souls
centuries. and theirs. Regardless, it’s a matter for the folks in R&D to
worry about.
One example of how the Guilds function together within Stygia is the case of The long and short of the matter is that direct Skinriding
of most supernatural beings is more trouble than it’s worth.
Ben Pollack, a slaver who finally stepped on too many toes in the Pittsburgh What most Puppeteers prefer to do when circumstances ne-
cessitate involvement with such creatures is to possess normal
Necropolis. The local Anacreon of the Emerald Legion, frustrated with the mortals in the vicinity, thus facilitating communication and
cooperation without risking disaster.
slaver’s excesses, took it upon himself to contact a Monitor he knew for help
18 Guildbook: Puppeteers
Living Death to Its Fullest
Here's Andrea now. She's my favorite host, a corporate lawyer with the career and the body
I never had when I was alive. Her hair really is naturally blond, and she looks great with it up in a
French twist. I still haven't figured out how she does it, and I've been inside her as she's been doing
it six times now. Ah, well. I'll just slip inside while she's getting ready for her date.
I, umm, I mean, Andrea looks great. The little black dress, the stockings, the heels. If only I'd been
a size six when I was alive! The expensive makeup certainly makes a difference too, not like she really
needs it. Oh, there's the doorbell, that must be Conner. I can't wait to see this guy; its a blind date for
me. She's opening the door now. Ooh! Not bad, and he brought us roses. Pink, so he's not being too
pushy. We're doing well — he's got good hair, a cute face and it looks like a really promising body
under those expensive clothes. Things are definitely looking good. Too bad you were too fat
and ugly to get guys like this. Conner would never look at you twice. Nobody asked
your opinion.
His car is a BMW, and we take it downtown. It looks like Conner is really going all the way,
'cause we're eating at the Julien. He's not doing things by halves. The best thing about being dead is
getting to go to places like this. The problem with ordinary wraiths is they keep bitching about being
dead, but I look at it this way: Before I died, it was a big treat to go to a restaurant where the waitresses
spoke English. Now, I get to go to places where the waiters speak French. Oh, shit, she's looking at the
salads. She's probably contemplating not getting a real entrée. LOOK THERE. Good, she's ordering the
swordfish. Are you going to get her drunk too? I know you want to make her order
champagne. And what if I do? There's nothing wrong with a little alcohol. Well, at least she
has the sense to get a ride, not like some people. Just shut up about that, okay? Just shut up.
This is the best date I've been on in a long time. I wonder why Andrea feels like she's lost interest.
I guess she had a rough day at the office. Now for the best part, the desert cart. I'd better get ready to
take over here, or all we'll end up with is a cup of coffee. "I'LL HAVE THE CHEESECAKE, PLEASE."
Do you have any idea how much time on the treadmill you just cost her? All I can
say is thank goodness she has the willpower to stick to it, unlike certain people
who never last more than three days on a diet, Miss Size 16. Just. Shut. Up.
That was the best meal I've had in a while, and the night is young. We'll go back to Andrea's
place, we'll put on some romantic music, have a drink or two and see where things lead. Conner is
such a good looking guy. Hey, why does Andrea keep looking out the window. If she keeps this up
he's going to think she's not interested or something. Andrea, get with the program, you're in a car
with a rich, great- looking guy. Don't blow this! Are you playing hard to get? Don't tell me you're not
interested in this guy, that would be crazy.
All right, Andrea, we're back at your place. Do us both a favor and invite Conner up for a drink.
Don't be a moron, you have to want to see Conner without his shirt on as much as I do. Oh, shit,
she's saying goodnight! "NO, WAIT. WON'T YOU COME IN?" So, you're completely in charge
of her now. Happy? What's she going to think in the morning when she wakes
up and realizes that she slept with this guy whom she obviously can't stand — or
weren't you paying attention to anything other than the food and his face? You're
a fat, pathetic nympho, and what you're doing is as good as rape. You're blowing this
completely out of proportion. She was just having an off night. She'd thank me in the morning, if
she knew what was going on. It's not like I don't care what happens to her; I'll make him wear
a condom.
20 Guildbook: Puppeteers
Methods
I firmly believe that Marie’s Harrowing was no coinci- Beyond Fetters
dence. The Puppeteers may present themselves as the protec- It would seem that a Puppeteer who had lost
tors of the Quick and the friends of all Renegades, but they are all of his Fetters would be out of luck. The Guild’s
not the Red Cross or even Greenpeace. They can be ruthless, Renegade leanings would make such a wraith unwel-
especially when it comes to keeping their secrets. come in Stygia, and Puppetry isn’t much good when
The day after Marie dropped out of sight, I had a visit there’s no one around but other wraiths. However,
from a woman in a suit. From her accent, she lived and died Puppeteers without Fetters aren’t without resources.
in Southie. She “suggested” to me that I should stop looking Many retreat to isolated communities on the
into her friends’ business. She went on to say that people who River of Death, where they accept students and
didn’t know when to butt out and mind their own business hide out from Hierarchy patrols. Others do make
might find themselves having long conversations with their their way into the Imperial City and blend in with
Shadows. There were other threats too, but I found I was the innumerable wraiths who dwell there. Some cut
mesmerized watching this woman talk. There was something deals with the Monitors, whom these Puppeteers pay
disturbing about it that I couldn’t quite place. Her accent was in services for the maintenance of temporary Fetters
strictly local and unremarkable, as was her choice of words, until such time as new ones (such as an especially
and she showed none of the strange mannerisms that would beloved consort) develop.
have marked her as a Puppeteer. Finally, I realized what it was Those are the comforting facts. There are oth-
about her that had been bothering me: She never blinked. I’d er, less comforting rumors. There are some stories
been visited by a Monitor. that elder Puppeteers have developed Artifacts
The next day, I did some snooping around in some of the that allow them to reach across the Tempest as
places in the Skinlands that Marie had mentioned in passing, well, so that they can touch the mortal world from
because I wondered what had shaken up the Guild enough anywhere in the Underworld. Even more disturbing
to send in the big guns. I don’t know what to make of the are the persistent tales that the elders of the Guild
things I found. There was a room in a storage warehouse that have discovered methods of modifying their arts to
I discovered [See Attachment #36 for the address], filled with affect other wraiths. Both Hierarchy officials “in the
a strange collection of objects. There were purses, jewelry, know” and Guild representatives pooh-pooh these
toys, letters, bric-a-brac, sports equipment (baseball bats were rumors, which is why the rest of the Underworld is
common), and other miscellaneous objects. Everything was so worried.
small enough to carry, and most of it was small enough to hide
in a pocket. There were traces of dark-brownish aura around
most of these objects, the same shade one often sees around
particularly depraved vampires. Furthermore, while I’m no
expert on Lifeweb, every last item felt like a Fetter — almost.
The feeling was indescribably disturbing. I didn’t stay long, as I
found the place unnerving. The Shroud was nearly nonexistent
in there, and I was getting a feeling similar to when I get too
close to an incipient Nihil.
Three days after the visit from the Monitor, I was forced
to terminate my investigation, as a result of my primary Fetter
being destroyed in an extremely suspicious fire. Now that I have
recovered from the subsequent Harrowing and completed my
report, I hereby request a transfer to other duties, pending your
receipt of this document. I respectfully request that you assign
someone else to any further investigations.
The History of the Puppeteers like an accusation, and she looked away. Today, the familiar
and comfortable bookshelves and chairs of her office seemed
distant and cold.
“You’re obviously suffering from a severe emotional distur- Nina left her office and hoped her secretary had gone
bance. We must try to unravel this fantasy.” home already, but Maryel Hinman still sat at her cluttered
“It is not a fantasy.” metal desk. Maryel’s Van Gogh print appeared to stare down
“Of course it isn’t.” at her as she typed up a reimbursement form.
“Do you believe me?” “Good night, Maryel.” Nina’s voice was subdued and
“To you it isn’t a fantasy.” hoarse.
— Terry Nation, Blake’s Seven, “The Way Back” “Good night, Nina. Umm, do you want to go have a drink
octor Nina Peguero tossed the last of the or something? Maybe talk about it?” Maryel’s fingers hovered
tapes into a battered cardboard box. The over her keyboard.
plastic casings rattled as she picked up the Nina smiled, somehow. “No, thanks. Yuji will be ex-
box and pulled her black leather purse pecting me for dinner, and you know how worried he gets
onto her shoulder. She hesitated, then if I’m not home on time. I’ll see you tomorrow.” She turned
slid the newspaper clipping on her desk her back to Maryel and closed her fingers on the cold metal
into the box, on top of the tapes. The of the door handle. It was stiff today, and she had trouble
words “Mental Patient Takes 10-Story Dive” stood out to her turning it.
24 Guildbook: Puppeteers
he’s died? What’s wrong with wanting to the masses, then shipping them off and
make people happy? But if they catch him, using them as slaves, or worse. Not all
they’ll turn him into a flagstone. Just Heretics of course, just some. But, in
for making your seven-year-old girl laugh. his usual heavy-handed fashion, Char-
“Don’t look so surprised. I know a lot on outlawed them all. Some Heretics are
about you. Old Horne here may be locked up nuts — fanatics who believe Heaven is
in a mental institution, but I still get somewhere along another Byway. Some are
out. You look skeptical, of course, but really great people, though. For all
that will change. You’re still recording that I say about resenting Christianity,
these things, right? Good. If nothing else many Christians are really nice people;
makes it, those tapes have to survive. The it’s unfortunate to see them, as well as
Hierarchy may silence me, but if they don’t members of other religions, persecut-
know about the tapes, then my words will ed just because they want to believe in
go on. That’s all that matters.” something. On the other hand, people of
every religion have been persecuted for
as long as there have been religions, in
Tape 4, Side 2, at 32:02: Renegades and Heretics the land of the living almost as much
as in the land of the Dead. So what else
“I just want this to stop, Doctor Peg- is new?”
uero. Words start coming out of my mouth
and I can’t stop them, and it’s fright- Nina slogged through the early spring mud to her co-
ening. It makes me feel helpless, and I balt-blue Cadillac and fished in her purse for her keys. A few
hate feeling helpless. Reminds me of that drops of rain spattered her windshield as she slid into the
time in third grade when the class bully, driver’s seat, and she started, hitting her head on the top of
Chad—oh, thank you Miss Hinman. I’d love the car. Pain spiked briefly into her shoulders and then receded.
some tea. Thank you. Yes, cream and sugar She carefully placed the box on the passenger seat, then laid
would be lovely. Anyway, as I was saying— her head back, as she felt the tension that pulled her shoulders
“Tea. I used to hate tea, you know, but up toward her ears. Nothing had gone right this year.
now almost any sensation is wonderful. Earl A few more raindrops turned into a downpour, and the
Grey! You are indeed a gracious hostess. rain cascaded onto the windshield. One drop blurred into the
Where was I? It’s so hard to remember with next until it sounded like waves against stone. With her eyes
these once-a-day sessions. Renegades, you closed, she could almost taste the salt, hear the sharp cries of
say? I was going to explain Renegades? gulls. Horne had liked the sea, hadn’t he? Something about
Well, that’s easy. They’re the good guys. ships and naval warfare. Suddenly, the ocean was gone, and all
“Okay, that’s overly simplistic. Some she could see was his body, splayed and naked, blood sprayed
Renegades are brutal, cruel. Some are in a carnal sunset on the pavement. She sighed and opened
pirates or highway robbers, and they’re her eyes, pulled herself up and turned the key in the ignition.
all criminals. But the worst of them
is better than any Stygian Deathlord.
Stygia is civilized, they say, orga-
nized. Organized what, I ask? Organized Tape 5, Side 1, 16:00: The Guilds
horror, maybe. Organized torture. Or- “You told me these medications would
ganized pain. Any civilization has to get rid of the delusions, Doctor Peg-
have rules, but theirs are insane. The uero, but it keeps happening. You said
Guilds have been outlawed, but most in- you’d help me! Maybe I should get a sec-
telligent people know they still exist. ond opinion. No, I don’t want to calm
Stygia needs them to survive, and yet down. I’m tired of sitting here and lis-
belonging to them can get you forged into tening to myself tell you these strange
fenceposts. Does that make any sense? fictions. I wish I could come up with
Of course not. this kind of material when I was feeling
“Besides the Renegades, there are like myself; I could write all sorts of
Heretics, who are just another breed of stories, maybe make some extra money to
Renegade. Charon outlawed the Heretics pay for these sessions—
because they were promising Heaven to
26 Guildbook: Puppeteers
favors. They knew most of us didn’t like of Renegades, thanks to the nature of
Puppet Master’s policies. our Arcanos and the laws of Stygia, but
“We always had problems with the Par- a few remained in Stygia to keep an eye
doners, on the other hand. Dealing with the on things and look for likely recruits.
land of the living can be a dicey thing, And because the Puppet Master disappeared
and some people don’t handle it very well. mysteriously during the revolt, we didn’t
Being in the wrong place at the wrong time have to worry about him any more. I per-
can send you screaming right over the edge. sonally suspect he ran home to Charon,
If you think it’s bad being nearby when who probably ‘rewarded’ him appropriately
some whacko decides to off his family, for failing his task.
it’s even worse when you’re Skinriding “A woman — a Renegade — calling herself
one of the relevant people. The Pardoners Marionette rose up from the ranks of our
think the solution to this problem is not Guild to take his place. Since then, all
to Skinride anyone. That’s like saying we our leaders have taken the name of Mari-
shouldn’t swim because there’s a chance onette to honor her wise leadership — or
we might drown. They used the fact that so they say. I think they’re just cashing
Puppet Master wasn’t letting us fight in on her reputation, myself, as well as
back to take out a few of our good people the confusion it generates because none of
‘accidentally.’ They weren’t expecting the other Guilds can be entirely sure when
the Monitors to help us do our fighting, we change leadership. Marionette was from
and the Pardoners paid for their actions. Greece. She was a farmer’s daughter who
Still, the Pardoners and the Artificers disguised herself as a man so she could
were always tight. become a soldier. She must have died in
“The Artificers continued to grow in battle, because she had one Hell of a scar
power. Guilds not allied with the soul- across her face. She certainly would have
forgers continued to suffer unfortunate been wasted on a farm, but then again,
‘accidents,’ and so, in 1354, the Compact she was wasted on the battlefield, too,
of the Guilds was ratified. It called for in a manner of speaking. Her best field
a Council of Guilds to be formed — led by was politics. More on her later, though.
the Artificers, Charon’s pets, of course. “The Decree of the Breaking made it
Naturally, we signed it; Charon would have illegal to be a member of a Guild, and yet
loved an excuse to exterminate us, and we it became obvious Stygia couldn’t survive
weren’t quite ready to give it to him. It without the Guilds. So, the Hierarchy made
wasn’t long, however, before we thought it clear that allowing them to find out you
we were. were a Guild member was the illegal act;
“Eventually came the Breaking of the as long as they didn’t know and we didn’t
Guilds. The Compact had worked against do anything against them, they wouldn’t
Charon by unifying the Guilds, and we, look too hard. Believe it or not, most
along with the rest of the Guilds, decided Stygians still think the Guilds don’t ex-
we couldn’t deal with him and his Dictum ist. Have you ever heard of a more ridic-
any more. Puppet Master was still extolling ulous arrangement? In my opinion, Charon
the Hierarchy’s virtues, but there was was a loon. Certainly a class-A fanatic,
enough dissent by then that even he had at the least.”
to give in — or so it seemed.
“We tried to oust Charon, but some of Nina shivered as she came to a stop at a light. She turned
the Guilds were betrayed by other Guilds the heater up and glanced at the box. What was she going to
— and the Puppeteers, I suspect, were do with the tapes? Adrian Horne had wanted her to publish
undone by our beloved Puppet Master — so them somehow, to let other people hear them. She knew there
we failed. It was all the excuse Charon was no point to it, that they were just the deluded ramblings of
needed to hunt us down and forge us all. a very sick man, but he’d been so certain of himself that even
Of course, quite a few of us got away, her faith had been shaken. For a moment she was tempted,
and the real Puppeteers Guild was the but she was going to have enough trouble reestablishing her
result. We became, primarily, a Guild
28 Guildbook: Puppeteers
to be near the Quick, let alone inside “Jeez. This guy has got to chill. What’s
of their skins. And why should we help the big deal? People have believed in
the Hierarchy, anyway? What had they done ghosts for thousands of years. Why is it
for us? We protected our own, and that so hard now? Sometimes, I think someone’s
was enough. The Fifth Maelstrom, brought deliberately tried to make everyone stop
on by the Second World War, was much the believing. And who knows? Maybe someone
same. We thought ourselves better pre- has. Mister Horne here would rather believe
pared that time, but it wasn’t enough. he’s having a nervous breakdown, that he’s
Lance Salles, against everyone else’s bug-f—oh, sorry, I shouldn’t use that word
better judgment, led a small group to in front of you — nuts, than believe he’s
help, and almost all of them went Spectre. possessed by a ghost. What a strange set
The last time I saw Lance, he was all of priorities. I think it would be easier
teeth, and he tried his damnedest to rip to believe in the ghost. At least then,
my plasm to shreds. We didn’t let anyone you can believe it isn’t your fault.
else go on rescue missions — when it came “But I was going to tell you about the
down to losing either a few of our own post-Breaking purge, wasn’t I? Ah yes,
or large numbers of Hierarchy soldiers, that was it. Things didn’t go quite as
the choice was easy.” smoothly after the Breaking as I origi-
nally implied. There was a period of time
The car bounced and jolted through post-winter pot- when the Guild was leaderless and home-
holes, every bump aggravating the pain behind Nina’s eyes. less, fractured and close to destruction.
Little red spots formed around the edges of her vision. She Although, of course, if you asked anyone
pulled an orange-brown prescription bottle out of a coat else in the Guild, they would deny this
pocket and, without looking, unscrewed the lid with one assessment all the way to Oblivion. I
hand. She dropped one smooth, green capsule onto the back guess I’m just more open and honest than
of her tongue. She swallowed, grimacing at the hard pressure most of the others. [laughter]
in her throat. “Anyway. We had to face the fact that
Before she could put the lid back on, the car hit a deep someone — very few wanted to admit it
pothole and pills scattered all over the front of the car — on the could have been the Guildmaster — had
seat, on the floor, in her lap and in the box. She clenched her betrayed us. There was a witch-hunt to
teeth, feeling the pain-pressure in her jawbone, and carefully match your era of McCarthyism. Anyone
put the opened bottle and its remaining contents back into suspected of colluding with Charon and
her pocket. Her peripheral vision was going white now, and the Deathlords was rounded up and ‘taken
she fought it. She needed to get home, needed her soft leather care of.’ It’s said they were fed to the
chair and her warm blue afghan. She needed Yuji. forges of Renegade Artificers or Moli-
ated into something more useful, like
seat-cushions. A group of midlevel Guild
Tape 7, Side 2, 0:04: Guild Politics members with the right reasons and a bit
too much fanaticism went around throwing
“This is sick. Ghosts getting involved people into Nihils. Life in the land of
in our wars? Riding inside people’s the Dead will make you paranoid to begin
heads? I’ve never heard anything more with, but the Cleansing drove us beyond
ridiculous in my life. I’m a scientist! paranoia and into terror. Everyone was
I don’t believe in these things! Don’t watching us, marking our every move-
you believe me? Don’t you understand me? ment, and reporting on us to someone.
There are no such things as ghosts. They It was chaos. If we didn’t want to be
don’t exist! And even if they did, what thought traitors, we had to be in with
the heck would one of them be doing in the witch-hunters. I sent friends to the
my head? No, no, I don’t want any more forges, even one of my granddaughters.
pills. I’ll take it easy, all right? I You can bet I wasn’t going to stand
promise. Just don’t give me any more around to be pounded into steel on some
pills. The little brown ones make my coward’s anvil.
mouth dry out and make my head feel like “I don’t think the Guild would have
it’s full of cotton— accepted any leader except a Renegade
30 Guildbook: Puppeteers
same way in most cases, but we have our “‘It’? I’m an object now? I’m insulted.
key similarities — we all Skinride the I’ll see what I can do, though. You haven’t
Quick for our various reasons, and we all been bored, now have you, Doc? [laughter]
detest the rules of Stygia that tell us we I didn’t think so.
aren’t allowed to do so. We work together, “Let’s see. The history of the Quick. We
and yet we disagree about many things. Add haven’t had as large an impact on it as you
in the factor that many Renegades aren’t might think. When the worst things happen
shy about expressing and eliminating their — like the World Wars, as I said before —
disagreements, and you can see that the the dark emotions generated tend to feed
Guild is a volatile thing, at best.” our bad sides. If we’re at all smart, we
stay away. We aren’t super-heroes, saving
Nina pulled into her driveway. Despite the medication, the world from itself. Occasionally, we
her headache was worse now. It speared into the muscles that may make a small difference, but we don’t
wrapped around her head, and she felt disoriented, dizzy. The make your history for you.
once-welcoming white house loomed over her now. She drove “What little we do is probably more
into the garage and saw that Yuji’s Lincoln wasn’t there. Maybe like what you would call ‘preventative
he was buying groceries; it was Wednesday, after all. Good; maintenance.’ We can’t move mountains, but
that would give her time to clean up the pills she’d spilled and we can alter the course of a small stream.
maybe lie down for a little while. She watched herself open her Of course, some make a difference in the
door and step out; everything was distant and muffled. She wrong direction. Maybe it evens out over
heard the gravel of the driveway crunch beneath her boots, the long run. I know a woman who used to
but she didn’t feel it. work on the design of nuclear weapons.
She went to the other side of the car and opened the door; She was killed in a lab accident. After a
the cold rainwater on the handle barely chilled her hand. She change of heart, she started recruiting
easily found the bright green pills against the gray upholstery, Puppeteers to watch over missile silos in
gathered them up and dropped them into her pocket. Her the hopes of intervening should something
skin felt as if it were coated with plastic; there was a shell go wrong. On the other hand, what if one
between her and the world. She reached for the box and saw, of the people she’s recruited has a dif-
rather than felt, its rough surface against her fingertips. She ferent agenda? Or what if there’s a war,
pulled it toward her. Words ran through her mind almost at and she hasn’t recruited enough wraiths
random: “senseless tragedy,” “should have been on a secured to stop even a 50th of the missiles? She
ward,” “a danger to himself and others,” and most damning, may make a difference, yes, but in what
“inexperienced doctor.” As she began to curl in upon herself direction? And how much of one?
mentally, some part of her noticed with surprise that she had “Did you see in the paper last week
pushed the box back into the car, closed the door and returned that a boy was pulled from the path of a
to the driver’s side. speeding car by a mild-mannered banker?
All the man’s friends said they never
thought he had it in him. They were right.
Tape 9, Side 1, 17:40: Living History Then again, he’d never had one of us in
him before, either. Of course, the whole
“I’m sick of hearing about Renegades thing’s a crapshoot. There’s no telling how
and Guilds and Heretics and Puppeteers. If this experience might change the banker’s
this whatever-it-is is going to use me to life, or who that boy might grow up to be.
tell you about history, it could at least So, in that sense, we may have more of an
tell you about something interesting, impact than even we ever realize.
something I’d understand, for once. I just “My personal favorite period in history
don’t care about Maelstroms. If something was the Seven Years’ War — the first real
is going to be inconsiderate enough to pos- World War, in a geographic sense. Naval
sess me — assuming for a very brief moment strategy was all-important, and I’ve al-
that I’m not actually insane — it could at ways loved the navy. Now, I’m sure that
least try to be a little more interesting. even after everything I’ve said, you’re
Do you find Renegades interesting, or have going to expect me to say that I manipu-
you been as bored as I ha— lated one of the higher-ups, like Pitt, or
32 Guildbook: Puppeteers
you about. Let me tell you, historically
speaking, of the first of them.
“Very long ago — some say before time
itself, though I’ll wager that’s quite an Tape 12, Side 1, 39:59
exaggeration — the barrier between the “I can’t deal with this any more. I
lands of the living and the lands of the won’t deal with this any more! You haven’t
Dead was much thinner. Not only did the Dead done a thing for me! Either I’m insane or
pass fairly freely into the lands of the there’s a dead man in my head, and neither
living, but some among the living passed option is particularly acceptable right
into the lands of the Dead, and back again. now. [fist hitting table] Either I get out
There are many legends about them. Orpheus of here, or the lawyer in the room next
springs to mind, as well as Hercules. to mine is going to help me sue you for
“At some point, there was an event everything you’re worth, and I won’t stop
we call only the Sundering. No one knows until I have every last dime, nickel and
why it happened, or how. The lands of the penny you’ve ever touched—
living and Dead were split apart, and the “It’s okay. I’ve got him. He’s lucky
barrier we call the Shroud was erected I never told him about the vampires. Yes,
between them. The Shroud isn’t uniform; there are vampires. There are a few other
it’s thicker in some places and thinner in things, too, but I’m not always sure what
others. How much the living believe they to make of them.
can be affected by the power of the Dead “I was told last night that the Hier-
can thin the Shroud in places, if such archy has picked up my trail, but I wanted
belief exists on a large enough scale. to come say goodbye. It’s been a pleasure
“The Puppeteers have begun a crusade — a working with you, Doc, but now it’s time
crusade to convince the living that we do to for me to move on. Just remember when
indeed exist, and that we have the power you reach the other side that the Hierar-
to interact with them. By doing so on a chy are the bad guys.
large enough scale, and over long enough “See you soon, Doc. Be seeing this gen-
a time, we hope to thin the Shroud. Of tleman even sooner.”
course, my conversation here with you now
will have little direct effect. But who
knows where the knowledge on those tapes The Cadillac screeched to a halt outside the city dump.
will end up, eh? If enough hear them, Nina watched, confused, as she left the car, box in hand. She
perhaps it will have some small effect. strode up to the blond man at the gate and held the sagging
We sometimes choose writers as our vehi- box out to him. “Can you take this?” she heard herself ask,
cles, so thousands will read their words, and she felt herself smile. The grin felt foreign on her face,
but this tactic has the disadvantage that as though her mouth were part of a mask she’d put on for
people think their work is just fiction. the evening.
Or politicians — when citizens hear that “Of course, ma’am.” He held out his callused hands, and
their leaders listen to the advice of dead she gave him the box.
people, some of them start believing as “Thank you very much.” She went back to her car, got
well. At least, their minds may open up in and turned the key. She drove back home, again at un-
to the possibility. comfortable speeds. As she drove, she tuned the radio from
“The second reason? Well, that one is her usual classical selection to a loud, alternative station
simple. To undermine the Hierarchy. People and jacked up the volume. It wasn’t until she pulled into her
may not believe my words now, but when they garage again that the strange layer of fuzziness between her
die and see that everything is as I have and the world fell away, bit by bit. First, sounds sharpened,
said it to be, they will be forewarned stabbing into the pain that reappeared behind her eyes. Then,
about the Hierarchy. They will know which the texture of the steering wheel pushed its bumps into her
side they should be on. They will know to skin. As she stepped from the car, the alien smile fell from
seek out the Renegades, rather than submit her face like rain.
to the rule of the God-damned Deathlords.”
Boot Camp
of Embody, Inhabit, or Lifeweb. Normally, isn’t necessary to
teach any of these Arcanoi, as most modern wraiths are skilled
in multiple Arcanoi, but if it’s needed, the Guild arranges for
the training.
f a wraith wishing to Rise can find the Of course, candidates for Rising are also screened by
Puppeteers and can prove that she is rea- members of the Guild who have received surreptitious train-
sonably trustworthy, she is given assistance ing in Castigate. These wraiths, unbound by any Pardoners’
in her journey back across the Shroud. Oath, freely make use of any information they discover
This policy does leave the Guild open to during their intense interrogations of would-be Risen. It is
infiltration by Hierarchy spies. However, at this stage of the process that Hierarchy spies are usually
because involvement in anything having rooted out.
to do with the Risen is as good as walking into the nearest Finally, if the volunteer checks out and acquires the
soulforge, should the Hierarchy find out about it, the Guild necessary skills, Guildwraiths escort him to the vicinity of his
imposes a careful screening process to prevent that sort of own body. The Puppeteers stand watch and offer technical
catastrophe. assistance while the wraith attempts to Rise, even to the
The first thing that a would-be Risen gets is detailed point of fighting delaying actions against interfering Hier-
information. She is told all the risks of Rising and warned archy patrols. Often, Puppeteers follow fledgling Risen for a
about the additional strength her Shadow will have in the few hours or days to help the wraith with the adjustment to
Skinlands. She is warned about the difficulty of digging out her new state. Many Risen are thankful for this assistance,
of the grave: in addition to six feet of packed earth, there is and thus, don’t worry too much when they see their progress
often a metal lined coffin and a slab of concrete between her being dogged by Puppeteer patrols. After all, those guys were
and freedom. She is warned that, should she fail to make her helpful before, right?
36 Guildbook: Puppeteers
transformation into a pomander, Joan continued to explore
Conduit Properties
Many of the properties of Conduits are closely guarded
secrets in the Guild, but a few things are known by all Guild
members. First and foremost is the fact that the Shroud be-
comes slightly lower within proximity of a Conduit. A single
Conduit won’t put a dent in the Shroud of your average
shopping mall, but under ideal circumstances it might take
the Shroud of a nightclub down from a seven to a six. This
effect becomes much more noticeable when there are multiple
Conduits in an area. Additional Conduits have a cumulative
effect on the weakness of the local Shroud. Three Conduits
38 Guildbook: Puppeteers
Man’s Best Fiend
Animal Conduits with Spectres in
them are the ASPCA’s worst nightmare.
Take the case of Dove, once a sweet-tem-
pered German shepherd-Labrador retriever
mix. Dove’s owner, Jerry, was killed by
a drunk driver, but he came back three
months later as a Risen, with Dove as his
Conduit. After two weeks of Jerry on the
loose, damn near every substance abuser
in his small town was either dead, in the
hospital or in rehab. Jerry, meantime, had
a serious problem with a hyperactive Soci-
ety of Leopold operative who thought the
vengeful Risen was a vampire.
Unfortunately for everyone concerned,
the Inquisition hunter, Kirk Armstrong,
pulled out all of the stops and managed to
catch Jerry by surprise with an incendiary
device to the face. Dove escaped the fire,
but Jerry did not. Jerry’s Shadow survived,
however, and now Dove is the four-
legged embodiment of all the frustration,
self-loathing and anger of a yuppie who was
always too busy working to meet the woman
of his dreams and start a family.
Dove, her name tag still attached to
her collar, has had many owners since
Jerry’s second demise. All have been single
women around 30 who lived alone and
worked long hours — the type of women
Jerry used to date but with whom he never
made time to share a serious relationship.
Each one, out of kindness, has sheltered
Dove, just until the dog’s rightful owner
turned up, and then kept her when no
owner could be found. All these women
thought that having a nice, friendly dog
would provide them good company with a
minimum of fuss.
Dove’s first new owner died in a fall
down some stairs, two weeks after the
dog arrived. The second woman kept
Dove outside overnight; she died in her
sleep from carbon monoxide poisoning.
The third was hit by a car while walking
the dog.
Dove is on Owner Number 12, now.
40 Guildbook: Puppeteers
are. Risen are often told to pass themselves off as Malkavians.
Vampires As all Malkavians are insane, any erratic behavior (from a
Kindred viewpoint) by the Risen can be attributed to dementia.
The Guild often advises Risen to pass themselves off as The Kindred, for their part, remain largely unaware of
Vampires. This masquerade serves several purposes. It helps to this hoax that the Guild regularly instigates upon the undead.
hide the Risen from both mortal hunters and the Hierarchy — Vampires’ egocentrism makes them the perfect group for the
after all, the Masquerade gives vampires plenty of experience Guild to exploit; these self-crowned “ultimate puppet masters”
at concealing their existence. Also, the sham gives the Risen can’t conceive of anyone pulling their strings.
contacts in the Skinlands who are likely to be helpful, once they
Spectral Risen
believe that the Risen is one of their own. Stolid (or at least rea-
sonably friendly) contacts are a must for a Risen; such contacts
help the Risen with his driving Passion, and they also give the
wraith someone to talk to besides his Shadow. The importance
of the latter advantage cannot be overstated. Finally, this vam- ne of the few things more terrifying than
pire-Risen connection illuminates one of the major flaws in the a Risen whose Shadow has taken over
Dictum Mortuum and the Hierarchy’s prohibition against Rising. is a Risen whose Shadow is usually in
The Hierarchy seems to forget that there are already undead in charge. Shadow-eaten Risen are rare but
the Skinlands who do much more interfering and manipulating not unheard of. More’s the pity, because
that the Puppeteers ever do. While Guildwraiths don’t mention when a Spectre clothes itself in a nigh-in-
this final reason to their Risen protégés, it is often discussed destructible body, the consequences are
behind closed doors at Guild gatherings. usually gruesome.
Make no mistake, the Guild knows a great deal about Spectral Risen are almost exclusively of the Doppel-
the Kindred. This knowledge comes from extended observa- ganger and Nephwrack Castes, though Mortwights and even
tion and extensive Skinrides. Some of the information thus Striplings do sometimes Rise. Such Risen usually don’t go
obtained is given to the Risen so they can pass themselves off through the offices of the Puppeteers’ Guild. Instead, they pull
as vampires with a minimal amount of difficulty. The first and the knowledge they need to Rise from the Spectral hive-mind.
foremost piece of advice that Risen receive is to avoid contact Such Spectres often have extremely weak or naive Psyches, for
with the Giovanni, who might see them for what they really just as a wraith needs the cooperation of his Shadow to Rise,
a Spectre needs the agreement of his Psyche.
However, the parallels between normal and Spectral
Necromancy Risen end there. Whereas everyday Spectres are relatively
easily discorporated, Spectral Risen can stand up to as much
Students of the vampiric Discipline of Necro- punishment as a normal Risen. Risen Spectres do gain Angst
mancy are often avid seekers of abandoned Conduits, at twice the normal rate, but their Psyches must plug along at
though not all of these Necromancers quite compre- normal rates of Pathos gain. And while the Psyche does get to
hend the objects of their pursuit. Giovanni vampires, in take over the Corpus of a Spectral Risen if the Spectral con-
particular, chase after leftover Conduits and use them sciousness is knocked out of the fight, odds are, in that case,
to reduce the difficulty of Necromantic rituals (-1 for the Risen’s about to go down for the count anyway.
each Conduit on site). However, Shadows left behind While loose in the Skinlands, Risen Spectres either seek
in Conduits do their best to influence such overeager and destroy the Fetters of wraiths they know, or they go on
vampires into disastrously self-destructive actions. random killing sprees in hopes of creating Mortwights galore
A Conduit containing an abandoned Shadow may in the process. Oddly enough, in such cases, these Spectres are
attempt to whisper to its possessor. By making a Will- actually serving the Guild’s purpose of forcing awareness of the
power roll (difficulty 6), the Spectre in the Conduit supernatural onto the general public — but don’t tell the Spec-
may make itself audible to its owner — and to no one tres that. As far as they’re concerned, it’s all just good, dirty fun.
else. Of course, the definition of “owner” is a loose Thankfully, there is a limiting factor on the genesis of
one; while the master is away, the apprentice may play. Spectral Risen: the unavailability of bodies. Most wraiths don’t
Furthermore, the trapped Shadow can offer Shadow become Spectres until some months or years have elapsed,
Dice and use all of its Thorns. (New Thorns can be which gives their bodies time to rot away to nothingness.
purchased at Storyteller discretion.) If the Shadow Mortwights, while “fresher,” often meet such violent deaths
acquires enough Angst through Shadow Dice, it can that their corpses are unsuitable for re-animation. It is this
attempt a Catharsis on the Conduit’s owner. shortage of corpses, and nothing else, that saves the Skinlands
from being overrun by inimical Risen.
44 Guildbook: Puppeteers
rary Fetter of the target wraith through the use of Lifeweb. consort. While this ability may seem minor, it can be a great
In addition, the Shadow of the target wraith must be willing help in critical situations such as stabilizing critically wounded
to allow that wraith to become a Risen. The Puppeteer patients or altering the effects of a polygraph test. This art
then rolls Charisma + Puppetry (the difficulty is the local can also be used to induce vomiting, coughing, sneezing and
Shroud rating or the permanent Angst of the target Shadow, mucus production. Some Guildwraiths suspect Heretical Guild
whichever is higher). The number of successes equals the members of using a variation on this art to cause stigmata.
number of turns during which the target wraith may attempt System: The Puppeteer rolls Manipulation + Medicine
to Skinride the chosen body successfully, in order for the (difficulty is the target’s Willpower). The number of successes
effect to be permanent. indicates how successful the attempt is. For example, one
The animal remains the Conduit of the Risen for as long success might be enough to cause the target to sneeze a few
as the Risen survives in the Skinlands. During this period, times or to cause a slight reduction in her pulse rate. Five
the Conduit is resistant to damage (it has 10 Health levels). successes might allow the wraith to place his target in a state
Once the wraith is no longer a Risen, the animal reverts to its near suspended animation, buying time for mortal medical
former existence. Typically, though, the trauma of serving as a crews to help a traumatically injured patient.
Conduit often causes the animal to exhibit abnormal behavior, It is rare that this art can be used on an individual who
such as unexplainable aggression or fear. is not a consort, and doing so costs 1 additional point of
This art costs 4 Pathos and bestows 3 points of temporary Willpower.
Angst on the Puppeteer. This art costs 2 Pathos per use and bestows 2 points of
temporary Angst.
••••• Marionette roll (difficulty 7). Each success he gains negates one of the
wraith’s successes
This is another art reserved for the most trusted members This art costs 5 Pathos and 1 Willpower per use and be-
of the Guild. No one is certain how Marionette came to be a stows 2 points of Temporary Angst on the user.
grouped among the Medicinal Arts, for it has nothing to do
with healing. However, some Puppeteers theorize that the
finite control over consciousness and bodily functions that
the Medicinal Arts teach is what allows Puppeteers to use
this most potent art.
Using Puppetry on
Marionette is exactly like Rein in the Mind, with one
very important distinction: In this case, the target’s own
unique abilities can be used by the invading wraith. If the
Puppeteer takes over a rocket scientist, rocket science is
Supernatural Creatures o member of the World of Darkness is im-
suddenly within his grasp. If he takes over an Olympic ath-
lete, that body’s finely honed athleticism is at his disposal. mune to Puppetry, though certain supernat-
What makes this art truly devastating, however, is that it ural beings have distinct advantages when it
can also be used on all denizens of the World of Darkness. comes to resisting a Puppeteer’s influence.
A Puppeteer could possess a vampire and use Disciplines Any Awakened being who becomes aware
such as Dominate and Celerity, or possess a mage and turn that he is being meddled with can spend
loose vulgar magick to the point where Paradox backlash is a Willpower point and make a Willpower
inevitable. A supernatural target is aware of what’s going on, roll (difficulty 7) to resist the particular use of Puppetry that he
but the average mortal “drowses” during her possession and senses. In most cases, arts like Skinride, Sudden Movement and
later rationalizes any abnormal behaviors. Master’s Voice can’t be anticipated, and therefore cannot be
Tactics
Wraiths — particularly Puppeteers — and vampires don’t always get along too well. However, on the rare
occasions when they do, a vampire/Puppeteer combo can be devastating. Should a vampire need to sneak a little
extra firepower into a meeting, he can have his Puppeteer ally Skinride him into the situation. This gets the wraith
past both ghostly and vampiric guards who are watching for funny business. Then, when things get serious, the
wraith can climb out to do that voodoo that he does so well and provide an unexpected edge for his vampiric ally.
On the other hand, uses of Puppetry on someone who has committed Diablerie can produce dangerous effects.
If a diabolist gets himself invaded by a Puppeteer, the Storyteller should roll the host’s Willpower (difficulty 8). If he
succeeds, the personality of the Diablerized vampire immediately rises to take control of the host (if the vampire has
snacked on more than one Cainite, Storyteller discretion as to which soul comes forth). This new/old personality
has access to all of the Disciplines and Abilities he possessed in “life,” which can spell bad news for the Puppeteer
if he wakes up the soul of a long-gone Cappadocian.
46 Guildbook: Puppeteers
resisted. However, the Awakened being can be on the lookout the Puppeteer picks up part the vampire’s Derangement (at
for repeated attempts from that point on. Storyteller’s discretion).
Vampires Garou
Most vampires are little better than mortals at resisting the Garou aren’t known for their subtlety, which is why a
effects of Puppetry. Only those Kindred with level 4 Auspex or werewolf often won’t detect a passenger Skinriding her until
higher may sense the presence of a wraith hitching a Skinride it’s too late. On the other hand, if a Garou uses Sense Wyrm
and, thus, anticipate the actions of the unwanted passenger. while a wraith is Skinriding her, she may notice the passenger,
To become aware of a potential Skinrider, the vampire rolls especially if the wraith has more than 4 points of temporary
Perception + Empathy (difficulty equals the local Shroud Angst. A Garou thus alerted has a much better chance of
rating); successes indicate that the vampire is aware of the resisting arts such as Sudden Movement and Master’s Voice.
presence of a potentially hostile being. The Rite of Cleansing is effectively an exorcism ritual, and it
expels a Skinriding wraith instantly.
If a wraith tries to influence a Dominated individual, she
must win a contested Willpower roll against the controlling
vampire, if her goal is to counteract a direct order. Both the
Blood Bond and Presence, on the other hand, are easily coun-
Mages
termanded by the use of Puppetry — for a little while, at least. Most mages don’t have advantages beyond what any
(Note: Any attempt to force a Blood Bound individual — or other Awakened creature has when it comes to dealing with
animal — to do something that directly countermands the Puppeteers. Like a Garou using Sense Wyrm, a Mage with
Bond is at +3 difficulty.) knowledge of the Spirit Sphere may make an Arete roll to
notice the presence of a wraith Skinriding him. If the mage has
Some of the Puppeteers’ reputation for weird mannerisms
at least two levels in Spirit, she may also spend 1 Willpower
may come from failed attempts to Skinride Malkavians. A
point and make a contested Willpower roll in order to drive
botch on a Puppetry roll involving a Malkavian indicates that
out the wraith.
48 Guildbook: Puppeteers
the accent you must employ is emphatically not a naturally
occurring one. Sticky Plasm (5 point Flaw)
You may spend 1 Willpower point or succeed on a roll of You have a slight problem with Skinriding. You may be very
Wits + Linguistics (difficulty 7) to overcome the effects of good at it, but for some reason, you have trouble separating
this Flaw and speak normally. The number of successes indi- yourself from your host. When it’s time for you to depart, you
cates the number of scenes you may spend free of the accent; literally have to tear yourself away, and you lose 1 Temporary
spending 1 Willpower keeps you free of it for a single scene. Corpus level each time you do. The effect can be overcome
for well-Attuned consorts if you make a successful Stamina
Enemy Consort (2 or 4 point Flaw) roll (difficulty 6) when you pull out, but, even in these cases,
parting is always painful.
One of your hosts is aware of the fact that you have been
taking over her body, and she does not like it one bit. If this
is a 2 point Flaw, the consort in question is a mortal who just Friendly Consort (2 point Merit)
happens to be particularly sensitive and astute. She knows One of your consorts is aware of your activities and is open
what is going on, but there is not much she can do about it, to your presence. He may be a New Ager who is interested
other than try to report it to ghost-hunters or make talk show in “channeling,” a Yuppie who is just bored and welcomes
appearances (both of which might get you in trouble). the change of pace or perhaps even a normal human who’s
If this is a 4 point Flaw, the consort is some type of super- compassionate and eager to help you. Whatever the case, the
natural creature that you had the bad judgment to Skinride difficulty for all Puppetry rolls affecting this person is equal to
against her will. She has probably taken up ghost hunting, at the local Shroud rating, rather than the target’s Willpower.
least as far as you are concerned, and may have contacted The one exception is Obliterate the Soul; if you attempt to use
other supernaturals in the area concerning your activities. this art, the target realizes that something is amiss and resists
to the best of his ability.
Gender Bender (3 point Flaw)
You are uncomfortable Skinriding mortals who are not Risen Contact (2 point Merit)
of the same gender as you. All difficulties on Puppetry arts You helped a wraith become a Risen, and now he roams
are increased by two if you try to use them on members of the Skinlands. He has his own matters to attend to, of course,
the opposite sex. You also have certain…problems when you but he is grateful for the help you gave him and is willing to
possess hosts of the “inappropriate” gender, such as going into do you favors that he can handle more easily than you can.
the wrong restroom, engaging in “unmanly” or “unladylike” This connection can also be a liability, because aiding the
activities, and so forth. Observers who make a successful Wits Risen usually means you end up as bric-a-brac, should the
+ Alertness roll (difficulty 9) may notice that your mannerisms Hierarchy catch you. However, a lot of wraiths think that
and movements are not gender-appropriate at all times when having a nigh-indestructible killing machine on their side is
you are in full control of a gender-bent host’s body. worth the risk.
Artifacts
you from Hierarchy patrols. Four points might mean that you
did a favor for a Marshal or a high-ranking member of another
Guild — and that he remembers what you did for him. Six
points might indicate that an Anacreon owes you a favor and
very much wants to keep the matter a secret.
50 Guildbook: Puppeteers
Hosts bservant wraiths (those successful on a
Perception + Awareness roll, difficulty Consorts and Fetters
6) can easily spot Puppeteers’ hosts in a Certain Puppeteers do get extremely attached
crowd. The telltale signs are: to their favorite consorts, enough that the consort
• Odd blurring or tearing of the becomes a 1-point Fetter. Such cases often end in
mortal’s aura tragedy, particularly if the Puppeteer is forced by
• The mortal’s seeming im- circumstances to use Obliterate the Soul on the
munity to both Deathsight and Lifesight Fettered consort. Nevertheless, wraiths sometimes
• A temporary reduction in the Shroud rating can’t help forming emotional bonds with the
around the formerly possessed individual mortals they Skinride. After sharing so much of
• In cases of Attunement, the appearance a host’s life, many wraiths make the mistake
of the Skinriding Puppeteer’s deathmarks of becoming emotionally involved with a
(visible only to wraith eyes) as faint traceries particular host. While, in the short term,
on the mortal’s skin this arrangement can make the experi-
While these effects have no real ence of Skinriding even more fulfilling
impact on the mortal thus affected, than normal (particularly if a Passion
they do stand out to watchful wraiths. involving the host develops as well)
As such, the vigilant can use the and can make Slumbering easier, in
knowledge that a particular mor- the long term, being metaphysi-
tal has been Skinridden to their cally linked with someone who
own advantage — either by was once nothing more than a
waiting for the Puppeteer to cheap thrill isn’t always the
come back to a favorite best idea.
consort and mounting an
ambush, or perhaps by
using this evidence to
build a case against a par-
ticular wraith for Dictum
Mortuum violations.
The Puppeteers can be anyone they want, anyone at all. Their mutability makes them hard to pin down into something
as static as a series of templates. Still, collected here for your amusement are five of the ones who were moving slowly enough
for us to catch them. Use, abuse or refuse them as you see fit — they’re likely enough to change who they are shortly, anyway.
Nightmare Author
Quote: “I will show you the lines of Hell on an unmarked
silver jewelry
54 Guildbook: Puppeteers
Name: Nightmare Author Nature: Architect Life: Artist
Player: Demeanor: Bravo Death: Murder
Chronicle: Shadow: Monster Regret: Wanted Fame
Attributes
Physical Social Mental
OOOOO
Strength________________ Charisma_______________ OOOOO Perception______________ OOOOO
Dexterity______________OOOOO Glib
Manipulation____________ OOOOO Intelligence_____________ OOOOO
OOOOO
Stamina_________________ Appearance_____________ OOOOO Wits___________________ OOOOO
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Reli c (Pen)
________________________
OOOOO ________________________
Make sister famous (Pride) OOOOO Puppetry
________________________
OOOOO
Haunt
_________________________
OOOOO _________________________
Have work published (Egoism) OOOOO Usury
_________________________
OOOOO
Contacts
________________________
OOOOO ________________________
Become famous (Vanity) OOOOO Intimidation
________________________
OOOOO
________________________
OOOOO ________________________ OOOOO Mnemosynis
________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
Heretic Legionnaire
Quote: I betrayed God. There’s no worse crime than that,
your views on religion and the Hierarchy. He promised to get
you safely out of Stygia, but he wants you to stay where you
are a little longer, so you can feed information to him and his
people. You’re glad to finally be able to help a fellow servant
of God, but you don’t know how much longer you can stay
and I shall pay for all eternity.
where you are without snapping.
Prelude: You taught religion classes at a small Catholic
Concept: You gave up your love and your life fighting in
school and lived with your young wife. Life wasn’t perfect —
a war that didn’t belong to you. It’s time to pay for that, and
money was always short, and you and your wife had some bad
everything you do is penance for your sins. You need to get
fights at times — but it was good enough. Then the war came.
away from the Hierarchy before it pushes you over the edge;
You honestly believed it was your duty to serve your country,
before long, either you or your Shadow will betray you to the
and so, you enlisted to fight. You were killed by a sniper’s
Lidless Eye.
bullet less than six months later. You were given little time
Roleplaying Notes: Play the good soldier for now, but
to contemplate the disparity between your teachings and the
you’ll become increasingly upset and reluctant to carry out your
reality of death; you and a couple of soldiers from your unit
orders if you don’t get out soon. Spend any free time looking
barely escaped the Jade Emperor’s Reapers on the other side.
for your son and keeping an eye on your wife. Struggle between
You fled and eventually reached Stygian territory, where you
love for your wife and rage at her for giving up your son. See
were drafted into the Grim Legion.
any bad things that happen to you as your just due — you’re
After you settled into the Legion routine, you finally had
a martyr suffering in the name of religion.
time to think. You decided you must be in purgatory, where you
Relics: A small gold cross you keep hidden under your
clearly needed to work off your sin of putting patriotism before
uniform, sidearm, Legion identification and clearance papers
God. Obviously, fighting for the Legions was not the right way
to do so, and you told your superiors you couldn’t serve in
the ranks anymore. They transferred you to a desk job, but it
wasn’t good enough. You wanted to be able to practice your
religion openly, and the Hierarchy wasn’t going to go for that.
Eventually, you found your wife. She was alive and well,
but you discovered that she had birthed your son while you
were away at war. When she’d learned you were dead, she’d
given him up for adoption; she’d decided she didn’t want
to care for him on her own. Rage consumed you, and you
vowed to find your son. While you were still looking, your
wife remarried. Love and anger still warred within you,
and she then became the focus of
your attention more than ever
before. You were so de-
termined to be with
her again that you
learned how to Skin-
ride her new husband.
You had thought
her lost to you for-
ever, and the plea-
sure of being with
her again was stagger-
ing. You had to find
someone to teach you
more, and eventually,
through friends of friends
of friends, you found your
way to the Puppeteers’
Guild.
56 Guildbook: Puppeteers
Name: Heretic Legionnary Nature: Fanatic Life: Teacher
Player: Demeanor: Follower Death: War
Chronicle: Shadow: Martyr Regret: Put country before God
Attributes
Physical Social Mental
OOOOO
Strength________________ Charisma_______________ OOOOO Perception______________ OOOOO
Dexterity______________OOOOO Manipulation____________OOOOO Intelligence_____________ OOOOO
OOOOO
Stamina_________________ Appearance_____________ OOOOO Wits___________________ OOOOO
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Reli c (Cross)
________________________OOOOO ________________________
Find son (Love) OOOOO Puppetry
________________________
OOOOO
Alli es
_________________________
OOOOO _________________________
Reunite with wife (Loneliness) OOOOO Lifeweb
_________________________
OOOOO
Ei________________________
dolon OOOOO ________________________
Serve God (Faith) OOOOO Keening
________________________
OOOOO
Memori am
________________________OOOOO ________________________ OOOOO Argos
________________________
OOOOO
Haunt
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
58 Guildbook: Puppeteers
Name: Mole in the Big Anthill Nature: Megalomaniac Life: Sysadmin
Player: Demeanor: Leader Death: Mystery
Chronicle: Shadow: Paranoid Regret: Wanted power
Attributes
Physical Social Mental
OOOOO
Strength________________ Charisma_______________ OOOOO Perception______________ OOOOO
Dexterity______________OOOOO Persuasive OOOOO
Manipulation____________ Astute
Intelligence_____________ OOOOO
OOOOO
Stamina_________________ Appearance_____________ OOOOO Wits___________________ OOOOO
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Reli c (Programmer Barbie) OOOOO
________________________ ________________________
Manipulate people (Insecurity) OOOOO Puppetry
________________________
OOOOO
Status
_________________________ OOOOO _________________________
Gain power (Greed) OOOOO Inhabit
_________________________
OOOOO
Haunt
________________________ OOOOO ________________________ OOOOO ________________________
OOOOO
Contacts
________________________ OOOOO ________________________ OOOOO ________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
60 Guildbook: Puppeteers
Name: Puppetry Junkie Nature: Addict Life: Junkie
Player: Demeanor: Bon Vivant Death: Execution
Chronicle: Shadow: The Freak Regret: Wrongful death
Attributes
Physical Social Mental
OOOOO
Strength________________ Charisma_______________ OOOOO Perception______________ OOOOO
Dexterity______________OOOOO Manipulation____________OOOOO Intelligence_____________ OOOOO
OOOOO
Stamina_________________ Sexy
Appearance_____________ OOOOO Levelheaded
Wits___________________ OOOOO
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Notori ety
________________________
OOOOO ________________________
Protect daughter (Love) OOOOO Puppetry
________________________
OOOOO
Haunt
_________________________
OOOOO _________________________
Get another fix (Desire) OOOOO Mnemosynis
_________________________
OOOOO
Mentor
________________________
OOOOO ________________________
Prove Innocence (Outrage) OOOOO Moliate
________________________
OOOOO
Reli c (Needle)
________________________
OOOOO ________________________ OOOOO Usury
________________________
OOOOO
Contacts
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
62 Guildbook: Puppeteers
Name: Flim-flam Artist Nature: Conniver Life: Con Artist
Player: Demeanor: Mediator Death: Murder
Chronicle: Shadow: The Rationalist Regret: Lost the game
Attributes
Physical Social Mental
OOOOO
Strength________________ Charisma_______________ OOOOO Perception______________ OOOOO
Dexterity______________OOOOO Persuasive OOOOO
Manipulation____________ Intelligence_____________ OOOOO
OOOOO
Stamina_________________ Appearance_____________ OOOOO Wits___________________ OOOOO
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Status
________________________
OOOOO ________________________
Hunt Puppeteers (confidence) OOOOO Puppetry
________________________
OOOOO
Contacts
_________________________
OOOOO _________________________
Explore Shadowlands (curiosity) OOOOO Argos
_________________________
OOOOO
Alli es
________________________
OOOOO ________________________
Con people (Insecurity) OOOOO Lifeweb
________________________
OOOOO
Haunt
________________________
OOOOO ________________________ OOOOO Outrage
________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO Usury
_________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
64 Guildbook: Puppeteers
later, I was dead, and a slaver Reaped me. He didn’t when I thought they might need a hand. Then,
get far with me, though, as he was attacked almost someone in the Guild decided I could be do-
immediately by a Puppeteer who took me with her ing something more useful, more productive.
instead. Along the way, she told me what a difference Around the same time, my company hired
my work had made to her as she was growing up. It someone new who used a few too many
was humbling, somehow. words like “profit” and “marketability.” It
So many years became obvious he didn’t care about the vision
o f m a n i p u l a t- that had made my work great. I couldn’t leave
ing puppets, my company then.
cameras, and I was going to make a simple protest. I
people’s emo- was just going to refuse to leave what was
tions paid off important to me. Somehow, it nearly turned
on this side into a civil war, with factions forming; people
of the Shroud. who’d grown up to my work backed me, and some
I found Pup- others backed the Guild official. In the end, the offi-
petry to be cial was ousted, and I got stuck in his place — mostly
a natural due to apathy on the part of his supporters, I suspect,
extension rather than the number of mine. It wasn’t what I wanted,
of my life’s but it did get me the results I’d wished for. I was more or less
work; people in charge of my own actions, and I even had some influence
were my new over other people’s work. The first thing I did was to have
medium. I didn’t someone in the company manipulated into firing the new
care about Guild marketing man. I have more responsibilities now, but more
politics, at first; I control as well, and it’s worth it.
just wanted to do my I don’t care what the Hierarchy says; you can’t tell me
work. I watched over making people happy is a crime or that making the world a
my company from the better place is wrong. I’ve ignored the rules all my life, doing
Shadowlands and things they said couldn’t be done. I don’t intend to stop now.
helped out my chil- Some in the Guild tell me I’m a fool, that what I’m doing can
dren and old friends only lead to my own destruction, but what else can I do? I have
an obligation to do what I can for the children.
Brigitte Gebauer
Let me ride on the Wall of Death one more time
You can take your chances on the other rides
But this is the nearest to being alive
Oh, let me take my chances on the Wall of Death
— Richard Thompson, “Wall of Death”
In my living days, I was a contemporary of Sigmund Freud.
I even studied under him, for a year; the man was a genius
(even if he did have an obsession with sex). As part of my
student work, I experimented with the process of psychoanal-
ysis and discovered that I liked it. I liked listening to people’s
innermost thoughts. I liked knowing what they did when no
one else was looking. I liked hearing about their perversions
and their sicknesses. I would listen to their accounts and dream
that I was the one doing the things they spoke of. It was the
next best thing to being there.
It all came crashing down far too soon, of course. I
died of pneumonia, an inglorious death. A patrol from the
Skeletal Legion reaped me, and I was taken back to Vienna’s
Necropolis for processing. I worked at a Hierarchy desk job,
66 Guildbook: Puppeteers
true genius when they see one. If only I could have continued
Rasputin to advise the Tsarina Alexandra, my beloved Russia would
never have fallen, and those Godless Bolsheviks would never
Rah! Rah! Rasputin! Lover of the Russian Queen!
have come to power. Alas, thanks to those fools at court, so
There was a cat who really was gone!
pathetic they could not even get an assassination straight, I
Rah! Rah! Rasputin! Russia’s greatest love machine! was taken from the Romanov family when they needed my
It was so bad how he carried on! advice the most.
— Boney M., “Rasputin” Once I was finally dead, I realized that God must have
Good day. I am Rasputin. Of course, you a higher purpose for me. It is up to us, those whom God
have heard others make that claim. You may decides must linger after death, to save all men from
have laughed and said, “No, Rasputin is damnation and Oblivion. People these days, they have no
dead,” — as if that would stop me. You may fear of death or God or Hell anymore. It is all this science
have said, “No, I’ve met Rasputin, and you nonsense, filling their heads with silly stories about apes
are not he.” You may have been right, but you and atoms…but I digress.
were probably wrong, because I have been Once I knew what had happened and that I was
many people. I am everywhere! chosen, I met other wraiths. Some of them were
What, you find that hard to as bad as the courtiers in the palace. All of St.
believe? You laugh like that bunch Petersburg seemed to be in the hands of fools
of stupid Cossacks who strutted who were as stuffy and blind as the mortal
and pranced in Tsar Nicky’s ministers. They had obviously lost their way,
court. They thought poison and many seemed glad that I was among
would stop me. When that them, instead of living any longer.
didn’t work, they thought Then, finally, I met a man who made
bullets would stop me. sense. Misha, he was called. Here was
When that didn’t work, a man who truly knew God’s will, and
they thought hitting to prove it, he could place his very soul
me over the head and in the bodies of the living. He showed
dumping me in a frozen me how I could see through the bodies
river would stop me. Hah! of mortals, but, more importantly, he
That only made it easier. No told me of the fight we must make
one can stop Rasputin now, against those who would keep sepa-
because Rasputin can be rate from the living those Dead whom
anyone! Not just mortals God has chosen. It was Misha who
either, no! In my travels, told me how the men of science
I have been half-a-dozen were leading mankind astray, away
different vampires, three from God and faith, and that this
mages, four ghouls, seven folly was damning men’s souls to
gypsies, and more mortals Oblivion when they died. It was
than I can count. It is most then that I began to understand
amusing to get two clans of God’s plan for us more fully. I had
vampires convinced that been chosen to make sure that
the infamous Rasputin is man did not forget about demons
one of them. You should and devils and follow the men of
see the arguments! science to Hell. Within months,
So, where to begin? I joined with those others who
My life as a mortal is were given the power to move
written about in all the the bodies of the living, and we
history books. Such scan- began our great work together.
dalous things they write Alas, I was not in time to stop
there! They say I was those foul murderers from
mad, insane, fanatical. killing the Tsar, but some
It just goes to show that things are more important
you cannot trust schol- even than kings.
ars; they never know a
68 Guildbook: Puppeteers
No harm has come of that, nor shall any come from what we help them, and help wraiths who wish to Rise. It brings the
do for the living ones we love. living and the Dead closer, as they should be, and it gives
I went home once. Travel is difficult for the Dead, but I people a second chance. It’s a second chance I could never
had to see my home again. It was a disappointment. When have, for my body had long since rotted to naught, but it’s a
I finally got there, there was no home to see — just a few chance I vowed to make certain was available to whomever
foundation stones and a new paved road heading west. It I met who needed it. If the Legionnaires don’t like it, that’s
seems that sheep were more important than people to those what the soulforged bayonet is for, and if anybody who wants
who owned the land, and the people had been moved out to to stop me died anywhere in Canada, then he’d best pay close
make room for the animals. I don’t know why, but I attention to his Fetters.
was angrier than I’d ever been. I wanted to tear I’ve probably pulled a few dozen out of the grave. I
up the paving stones on the road, I wanted can’t tell you exactly how many, but it’s been enough
to go to the nearby rail line to make a difference. More than that, for a century
and tie the rails in I’ve been teaching others in the Guild how to use
knots. I wanted the Ancient Arts. My students and I make sure that the
to take the soft, Guild Reaps our consorts; we owe it to the Quick for their
fat men in suits and make help, and we know them well enough to trust them.
them understand what re- Some say I take too many
ally mattered. I didn’t. There risks, but the fact is that the
is a limit to what you can do through Guild is stronger in my part of
a borrowed body, especially if you the world than anywhere else, and we
care what condition you leave have made a difference in the Skinlands. The
the body in, and no matter what Deathlords can put that in their pipe and smoke it,
they say, it’s still not as satisfying and they can stay the Hell out of my work while
as doing it yourself. I did what I they’re at it.
could through the best hosts I
could find, then I left.
It was that trip that made me
think of the Risen. We Puppeteers
have always made it a policy to
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions
________________________
OOOOO ______________________________________________________________OOOOO
_________________________
OOOOO ___________________________________________________________OOOOO
________________________
OOOOO __________________________________________________________OOOOO
________________________
OOOOO __________________________________________________________OOOOO
_________________________
OOOOO ___________________________________________________________OOOOO
_________________________
OOOOO ___________________________________________________________OOOOO
_________________________
OOOOO __________________________________________________________OOOOO
Death
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
__________________________________________________________________________________________________________
_______________________________________________________________________________________________________
_________________________________________________________________________________________________________
______________________________________________________________________________________________________
Pertinent Details
Age_________________________________________Apparent Age_________________________Gender_______________
Date of Birth________________________________R.I.P._______________________________Height_______________
Hair___________________________________________Eyes__________________________________Weight________________
Race__________________________________________Nationality__________________________________________________
Garb______________________________________________________________________________________________________
Other Distinguishing Features_____________________________________________________________________________
____________________________________________________________________________________________________
Psyche:
shadow Archetype:
Shadowguide Player:
Thorns Angst Dark Passions
O O O O O O O O O O ________________________ OOOOO
__________________________________ ________________________ OOOOO
__________________________________ oooooooooo
________________________ OOOOO
__________________________________ ________________________ OOOOO
__________________________________ ________________________ OOOOO
__________________________________
__________________________________
Psyche Willpower _________________________ OOOOO
O O O O O O O O O O ________________________ OOOOO
Allies
Expanded Background Clients
____________________________________ ____________________________________
___________________________________ ___________________________________
_____________________________________ _____________________________________
____________________________________ ____________________________________
Eidolon Guild Status
____________________________________ ____________________________________
___________________________________ ___________________________________
_____________________________________ _____________________________________
____________________________________ _____________________________________
Contacts Status
____________________________________ ____________________________________
___________________________________ ___________________________________
_____________________________________ _____________________________________
_____________________________________ _____________________________________
Memoriam Mentor
____________________________________ ____________________________________
___________________________________ ___________________________________
_____________________________________ _____________________________________
_____________________________________ _____________________________________
Notoriety Wealth
____________________________________ ____________________________________
___________________________________ ___________________________________
_____________________________________ _____________________________________
_____________________________________ _____________________________________
Artifacts Relics
____________________________________ ____________________________________
___________________________________ ___________________________________
_____________________________________ _____________________________________
_____________________________________ _____________________________________
Prophecies and Visions
__________________________________________________________________________
___________________________________________________________________________
__________________________________________________________________________
____________________________________________________________________________
Guild Secrets Known
_________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
Merits & Flaws
Merit Type Cost Flaw Type Bonus
___________________________________________________ ___________________________________________________
___________________________________ ___________________________________
________________________________________ ________________________________________
___________________________________ ___________________________________
________________________________________ ________________________________________
___________________________________ ___________________________________
________________________________________ ________________________________________
Fetters Experience
_________________________________________OOOOO
___________________________________________OOOOO Total:__________________
_________________________________________OOOOO Total Spent On___________________________________________________________________
_____________________________________________ OOOOO _________________________________________________________________________________
_________________________________________OOOOO _________________________________________________________________________________
_____________________________________________ OOOOO _____________________________________________________________________________________
_____________________________________________ OOOOO _________________________________________________________________________________________
_____________________________________________ OOOOO ___________________________________________________________________________________
_____________________________________________ OOOOO _______________________________________________________________________________________
_____________________________________________ OOOOO _________________________________________________________________________________
Ancient/New Arts Known __________________________________________________________________________________
_________________________________________________ _____________________________________________________________________________________
_____________________________________________________ ____________________________________________________________________________________
________________________________________________________ _________________________________________________________________________________
________________________________________________________ __________________________________________________________________________
______________________________________________________
Usual Haunts Guild Standing & Contacts
_________________________________________________
_____________________________________________________ Standing____________________________________________
________________________________________________________ Rank________________________________________________
________________________________________________________ Guild Contacts_________________________________________
______________________________________________________ _______________________________________________________
______________________________________________________ ______________________________________________________
___________________________________________________ ______________________________________________________
Apprenticed to:
_______________________________________
Combat
Weapon Difficulty Damage Conceal Range Rate Pathos Brawling Table
Maneuver Accuracy Damage
Bite 5 Strength +1
Punch 6 Strength
Grapple 6 Strength
Claw 6 Strength +2
Kick 7 Strength +1
Body slam 7 Special; see Options
Armor:_____________________
Yet, though I am
guilty of that sin
myself, I can still
make other folk turn
away from it and bitterly
repent.
—Geoffrey Chaucer, “¨The Pardoner's Tale”
Ghost Story:
A Road of Steel and
Souls
Part VI: Chasing Shadows that time, she had served as Charon’s confessor and confidante.
Assuming the leadership of the Pardoner’s Guild was a step
down from that august and honored position.
rom her window in the tiny peak-roof Her eyes focused inadvertently on the view beyond the
chamber that served as her living quar- ranks of buildings that made up the Eternal City of Death.
ters, Sister Acceptance gazed out at the Stretching outward until they disappeared in an opaque, gray
cityscape of Stygia. The gothic spires of mist, the waters of the Sunless Sea compelled her attention.
the cathedral-like building that served as That was where it happened, where my world ended in
the main Chapter House of the Society of shame and horror. In her mind, Sister Acceptance saw again
Pardoners rose high into what constituted the cloaked figure sail resolutely from the harbor in his fragile
the sky above the Underworld’s greatest city. Sister Acceptance reed boat, as he took the part of a simple Ferryman for one last
smiled as her keen hearing caught the sound of murmured voic- time. Before him, the waters roiled, malicious and foreboding.
es carrying upward from the ground-floor audience hall, which No! Her blackened fingers dug into her palms as tears of
occupied what would have been the nave of a true cathedral. hot plasm blurred her vision and turned the whole of Stygia
Brother Tenacious’ latest retreat was in full swing, as into a watery landscape. I will not think of this — not just yet.
curious wraiths intermingled with would-be Pardoners and A soft knock on her door interrupted her reverie. Without
oath-bound Guild members. The series of meditations, semi- waiting for a reply, Sister Rapture entered the room quietly.
nars, readings and exercises would continue for at least three “I hope I’m not disturbing you, but you did send for me.” The
more days. The merely curious would depart after the first Grand Master of Scourges crossed the room to embrace her
day, their fears about the secret doings of their confessors superior, a gesture which contained both genuine warmth and
at least somewhat alleviated. From the wraiths who stayed sisterly respect.
to complete the rigorous regimen of doled information and Sister Rapture had served as Acceptance’s confessor
private introspection, the Pardoners would choose their next for nearly as long as Acceptance herself had ministered to
batch of recruits. Charon. The women had few secrets between them. But, as
In a little while, this will no longer concern me. Sister Accep- always, there were some things that even a confidante could
tance repeated the phrase over and over again to herself to let not know. The Supreme Master extricated herself gently
its implications take hold. For the last half-century, she had from Sister Rapture’s greeting. Still holding on to her fellow
served as Supreme Master of the Society of Pardoners. Before Pardoner’s elbow, she steered the dark-haired, olive-skinned
78 Guildbook: Puppeteers
“You did not fail!” Sister Rapture’s voice cracked like the “Those are Soul Lanterns,” Sister Rapture said.
whip that hung at her belt. “Charon failed. He took too many “Yes, they are. I had them specially made for me by an
worries upon himself. They grew until they conceived a way Artificer who owed me a very large favor.”
to break free of him.” “Are they filled, or empty?”
“That’s enough!” Sister Acceptance stood up, her body “Three are filled. The other three are waiting to store the
rigid as she struggled to control her anger. When she began to Angst I hope to collect.
speak again, her voice was softer, though it still held overtones “You’re going into the Labyrinth by yourself to find —
of suppressed sharpness. “I have heard that argument given and Castigate Gorool?” Sister Rapture’s voice betrayed her
again and again, and each time it sounds as empty and spurious incredulity.
as when I first invented it to keep our Guild from buckling
Sister Acceptance nodded. “I intend to redeem Gorool.
under the shame of what we had done.” I must keep my mind on
When the others — the ones who are going to search the
what I have to do. I cannot risk endangering the only opportunity I Skinlands — return with Charon, I will have his purified
may ever have to undo our Guild’s greatest crime. Shadow waiting for him.”
“Should I leave you now?” Sister Rapture asked, not un- “Then why are you taking Soul Lanterns that are already
kindly. Once again, Sister Acceptance marveled at how easily filled with Angst…” Sister Rapture’s voice trailed off, as the
the Master of Scourges shunted aside feelings she considered expression on her face changed from one of disbelief and sorrow
unworthy. to one of barely contained hope. “Have you finally succeeded
“Not just yet,” Sister Acceptance said. “There is one more in discovering a way?”
thing I would ask of you before you go. I would like for you Sister Acceptance smiled. “I believe that I have,” she
to purify me.” Abruptly, she dropped to her knees in front of said quietly. “I have left behind a book of notes concerning
Sister Rapture and let her robe slip away from her Corpus, my studies and experiments. I think that they will help you
exposing herself to her Confessor. codify a workable method for converting Angst to Pathos.”
“Bless me Pardoner, for I have sinned,” she began, inton- “Have you actually tested it?” Sister Rapture asked.
ing the Rites of Purification made popular with the coming of
“This will be my test,” the Supreme Master replied. She
Brother Tenacious.
pulled a long cloak over her robes. The cowl concealed her
With a grim look on her face, Sister Rapture unhooked face in shadows, while the cloak itself hid the bulky mass of
the whip from her belt and stepped behind her friend, now the Soul Lanterns. “Keep up your impersonation of me until I
her Supplicant. return, if you can. If it looks like I won’t be coming back, then
get together with Brother Tenacious and decide which of you
Purified, Sister Acceptance struggled to her feet, her Cor- is better able to take my place.”
pus weak and burning from the ministrations of the Master of “I thought you had always considered Brother Tenacious
Scourges. Sister Rapture helped her pull her robes about her your successor,” Sister Rapture said.
once more and tried to guide her to her chair. “I had,” Sister Acceptance admitted. “But you have
The Supreme Pardoner waved her away shakily. “I will managed to acquire some useful experience.”
heal,” she said. “Thank you for all you have done.” “Enough to know that I agree with your preference,” Sister
“I’ll stay, if you want me to,” Sister Rapture said. Rapture replied. “Besides, if I take over the Guild, who will
“No, there are some things I must do here, and I would come looking for you?”
prefer to be alone to do them.” Sister Acceptance opened her arms and gathered Sister
“You intend to go into the Labyrinth by yourself, don’t Rapture into a fierce embrace.
you?” Sister Rapture asked. “That’s why you want me to delay “Now I will insist that you go,” she said.
my decision, isn’t it?”
Sister Acceptance smiled faintly. “I suppose I should After Sister Rapture had gone, Sister Acceptance stood
have known that you would discover my purpose in asking for in the room she had occupied for over fifty years, for perhaps
Castigation. My Shadow always was a snitch.” the last time.
“And you know that my oath prevents me from revealing <i>Am I doing the right thing?
what I know to anyone else,” Sister Rapture said. “This is From within her, she received an answer, one she hoped
madness, you know. No one goes there alone.” came from her higher self, her Eidolon. You’re doing the only
“Charon did, when he brought Lord Nhudri to Stygia.” thing you can do. Charon’s Shadow waits for you, and you
Resigned to Sister Rapture’s continued presence, Sister Ac- alone, to finish the job you started so long ago.
ceptance worked as she talked. From a small chest in one She sighed. There was only one way to discover the truth.
corner of the room, she extracted a half-dozen iron lanterns The door slammed behind her as she left. The echoes
and hooked them onto her belt. stayed with her, however, for a very long time.
Welcome, friends, to our final retreat before the millen- you, we apologize. Should any of you wish to withdraw at this
nium. As some of you know, we hold a gathering every five time, you are free to go, with our blessing.
years to introduce our association to others among the Restless Our postulants are here to cleanse and purge themselves
and to welcome new postulants to our group. I am Brother of impure impulses in order to learn our ways and be initiated
Tenacious, of the order known to most as Pardoners. We accept into the ranks of Pardoners. Theirs is a most rigorous task, for
the duty of helping our fellow wraiths cleanse their souls and they will begin a serious and sober journey to full understand-
find surcease from guilt, anger, hatred and all such negative ing of themselves and those around them. We ask that you
Passions that invite our Shadows’ influence or control. It is show them the respect they have earned while you are here.
not an easy task, nor, may I add gratefully, a thankless one. Please, leave them to their meditations when seminars are
Our special skills make us welcome everywhere and assure us not in session, for they have much to consider before avowing
of some small measure of protection from all, for there is none themselves to our order. If any others among you feel the call
among us without a Shadow. None among us is without sin. while on this retreat, please do not hesitate to speak with one
Many of you are here merely to satisfy your curiosity about of our elders, who can help you begin the process of becoming
what we do, or in hopes of learning our Arcanos or secrets. a postulant. That road is not to be traveled lightly, however.
Rest assured, we have no quarrel with your presence. One of Many pledge themselves, but few are capable of fulfilling the
the purposes for our retreats is to educate others of our kind role of Pardoner.
about our activities, beliefs and code of ethics. We welcome We will begin by having you retire to your rooms to read
the chance to let you explore what it means to be a Pardoner. through the first meditation in the Book of Pardons. It will best
We have no fear that you will steal our Arcanos, for we freely explain who we are and why we do what we do. Practice the
teach it to anyone willing to undergo our oath and pledge exercises found at the end of the meditation. We will meet
not to misuse the knowledge. As for secrets, we are sorry to again this afternoon for a discussion led by Sister Hope on
disappoint you, but we have none. If this ruins the retreat for Pardoner-Supplicant etiquette.
First Meditation: Our Nature away from our struggles untouched by darkness.
We call ourselves the Order of Purifiers of the Shadow or
the Fellowship of Bestowers of Pardon. Most of you know us
Between the Shadow and the Psyche stands the Pardoner.
In this realm of spirit made flesh, we strive against the de- simply as Pardoners. We have borne the labels of mystery cult,
structive urges within all of us. We hold the line against the priesthood, Guild and army. All of these labels are accurate.
inner enemy. Surrounded by Oblivion, we cry out against the None depict our true nature.
darkness of destruction, and interpose our knowledge and skills Like mystery cults, we emphasize rituals in the perfor-
to avert the triumph of the Shadow. We prevent the unraveling mance of our sacred duties; like priests, we take vows to
of the fabric of the Underworld. demonstrate our seriousness and commitment. We retain some
When you look at a Pardoner, you should see a warrior. of the organizational trappings of our brief stint as a Guild,
Whether we appear as confessors, counselors, purifiers or primarily in our requirements of membership fees and payment
combatants, our purpose remains constant: to purge the taint for services. As an army, we structure ourselves in ranks, rising
of Oblivion from the wraiths in our care. In short, we are the upward as we demonstrate our ability to wage war successfully
good guys. against our common foe.
Like members of—ahem—other affiliated groupings, we We bring together wraiths from all walks of “life,” united
Pardoners often cloak ourselves in anonymity when acting only by their desire to work some tangible good in this vale of
in an official capacity. We do so not as Haunters do, to hide suffering and struggle. We accept anyone who demonstrates
a hideous or twisted form, but to emphasize our function, a sincere willingness to undertake a dangerous and difficult
rather than our individual identities. Likewise, once we take course of self-knowledge. Once you become a Pardoner, all else
the lantern we all assume new names. When speaking to us as assumes secondary importance. When you join us, you are on
friends and companions, you may know and address us as who the front lines in the war against Oblivion.
Exercises
FIRST EXERCISE: Imagine that you have en- THIRD EXERCISE: Look at the faces of the
tered our Fellowship. What name will you choose Restless around you (if you can see their faces),
to identify yourself in the course of your duties? or call to mind the images of your friends and
Think of a virtue to which you aspire or a fellow wraiths. Now, imagine that you can see
weakness against which you struggle. Consid- through the façades of their Corpora, into the
er your choice carefully, for it will become your black morass of ugliness that forms the cores
signature. of their Shadows. With your Pardoner’s insight,
SECOND EXERCISE: Spread your hands you can discern hidden motivations behind the
before you. Regard your fingertips, as yet un- most benign action. One who is a lover secretly
stained by the Shadow’s taint. Now, imagine desires to see you cast into Oblivion; another,
plunging those unsoiled fingers into the putrid your best friend, perhaps, seeks to cause pain
negation of light that constitutes the Shadow’s and suffering to those closest to her. Knowing
form. Feel corruption oozing into your Corpus. this, can you face these wraiths as petitioners
The act of cleansing inevitably dirties the without prejudice or partiality?
cleanser. Forever. The cloak of anonymity conceals your iden-
tity from wraiths who seek you out; it does not
conceal them from you. Can you love the sinner
and hate the sin?
82 Guildbook: Puppeteers
membership: analysts, social workers, psychology professors,
Meditations from the existential philosophers and evangelists. Many wraiths be-
longing to the Penitent Legion find that membership in our
Inner Lantern organization answers their need to fight against the madness
and destructive impulses that led to their deaths.
You schmucks need to watch your rear ends around these guys. They talk a The common strand that binds us all together as Pardoners
good game, sayin’ that they’re the saviors of the Underworld. They even fancy it up is our refusal to give up the struggle to overcome the dark-
with religious mumbo jumbo about their “calling.” Yes indeedy, I sure wanna give
up all my secrets to a bunch of Heretic wannabees who’re “bound by an oath.” An
ness. Those of us who have spent our lives seeking to define
oath?! Gimme a break. “good” and “evil,” or to nurture the light and eradicate the
Oh, and exercises, huh? Yeah, well, try this one on for size. Bend over and touch darkness, now find, in death, the opportunity to understand
your toes. Now grab your ankles and hold on. How’s that make ya feel? why Oblivion exercises such an insidious hold over us. Many
also relish the opportunity to strike a blow that will weaken
Second Meditation: Our Attraction that hold. To act, instead of merely to observe — that is one
of the rewards of our company.
Occasionally, we accept a few individuals who, in life,
Not everyone possesses the unique combination of desire
and conviction required to join our ranks. Being a Pardon- embodied the darkness we oppose. Death’s aftermath some-
er means keeping a constant vigil on the inroads made by times works a mysterious change that causes those students
Oblivion’s most insidious agents, the Shadows that seek to of evil to reevaluate their wasted lives. Those whom Oblivion
subvert the denizens of the Underworld. In order to fight does not immediately claim sometimes seek to atone for the…
the darkness, Pardoners must gain an intimate knowledge excesses of their earthly existence. Given the proper training
of their enemy. and counsel, these contrite souls can become some of our most
Because of this mission, we often attract individuals whose astute and zealous warriors. The intimate knowledge they
callings in life predisposed them to the ongoing struggle they have of the Shadow’s machinations comes from their close
face in the Underworld. In ancient times, we counted druids, association with their base impulses during life.
lawgivers, philosophers and healers among our numbers. The Do not think, however, that you cannot find a place with
sons and daughters of Levi found a welcome place with us, us because you do not fall into any of the above classifica-
after their wanderings in the Skinlands. During the Middle tions. All of us have encountered the wiles of the Shadow;
Ages, Inquisitors swelled our ranks, along with the pardoners all of us feel the weight of Oblivion upon our souls. Many
from whom we took our name during the Age of the Guilds. of us wish to learn how to remove that taint from ourselves
Later periods of history added more categories to our ranks: and from others; some of us have the strength of purpose
hanging judges, executioners, confessors and teachers. Re- to do so. That is, in essence, the core of what it means to
cent times have seen new kinds of counselors petition us for be a Pardoner.
Exercises
FIRST EXERCISE: Think about your life Did it undo what you did? Did it relieve you of
before you arrived in the Underworld. Try to re- your guilt? Did it strengthen your resolve to avoid
member who you were and what you did. Make repeating your transgression? Or did it just make
a mental list of all the good and bad acts you you more determined to avoid being caught the
committed. next time?
Which list is longer? Which list contains your
most important actions? Judging yourself by THIRD EXERCISE: Imagine yourself as a
these two lists, would you classify yourself as a Pardoner using the name you chose as part of
good person? Can you even make that sort of the exercises that followed the First Meditation.
decision? As a Pardoner, you might be called A wraith comes to you and asks you to purify
upon to do just that. her Shadow.
How will you go about this task? Will you offer
SECOND EXERCISE: Picture a time in your counsel and advice? Will you exact some pun-
past, “living or unliving,” when you were pun- ishment or penance? Inject as much detail into
ished for something you did wrong. Relive that this scenario as possible. If you decide to join our
punishment. ranks, this scene will become very familiar to you.
84 Guildbook: Puppeteers
a concerted fashion, without faltering in our duty to our fellow one another remain steadfast in our duty. We guard against
wraiths and to ourselves, we can eventually deprive Oblivion abuses of the trust placed in us by our petitioners. We study
of its lifeblood. Once we have done that, we can contemplate together and share our insights with one another. In this
what steps we must take to attack our foe in its stronghold. way, we grow more attuned to our calling and better able to
To accomplish these ends, we Pardoners must strive perform our vital task.
toward self-perfection. Who pardons the Pardoner? Like For those of you who demonstrate a sincere desire to join
our fellow wraiths, we suffer the ravages of temptation and our fellowship, elaborations on these purposes will come later
fall prey to the lures of our own Shadows. We, too, must in the retreat. For now, we have outlined our major tasks and
undergo the rites of cleansing. We cannot afford to allow the given you a glimpse into the heart of our organization.
knowledge we possess to exist without some monitoring body.
In fact, we match our vigilance over the souls of others with
an equal attention paid to ourselves. As Pardoners, we help
Exercises
FIRST EXERCISE: Picture a blank sheet before coming here. Make a brief confession to
of paper. Imagine someone writing a series of your partner by telling her the details of some
obscene comments on it. Erase those words. small transgression. Ask her to assign you a
See the same person scrawling new marks penance in order to cleanse that fault from your
on the paper you have just cleaned. Erase the soul. Do the same for her. Carry out the penance
new obscenities. Continue this process for the given to you. (Your partner is, likewise, to perform
next thirty minutes or until you grow weary of the duty you assigned her.)
the repetition.
This exercise simulates the work of a Par- Afterward, compare your approaches with
doner. each other. Was one of you more severe than the
other? Did the penance fit the transgression?
This exchange happens frequently among the
SECOND EXERCISE: Imagine yourself members of our society
standing on an island surrounded by a dark Note that this exercise is not a true Castiga-
abyss. The ground beneath your feet is solid, tion; these mock penances do not affect the state
but everything else, everywhere you look, roils of your Shad-
with formless, lightless chaos. As you stand ow. Neverthe-
transfixed by the pregnant emptiness around less, please
you, the abyss widens by a tiny fraction. Your make certain
island shrinks by a corresponding degree. You that one of the
somehow know that you possess the means retreat moni-
to restore the lost ground, and you do so, thus tors is nearby
forcing the abyss to retract its hold on your small in case that
sanctuary.You relax your vigilance for a second, this exercise
and the abyss reasserts its claim. Once more, inadvertently
you draw upon your resources and your will to awakens ei-
push it backward.You realize that you can never ther your own
fully relinquish your effort, or else your island will S h a d o w o r
disappear and plunge into the yawning pit, and that of your
it will carry you with it. partner.
Can you afford to give up the fight simply
because it seems to be hopeless? This battle is
the one all Pardoners face.
THIRD EXERCISE: This exercise requires
a partner. Seek out another wraith making the
retreat, preferably someone you did not know
Meditations from the from us to subdue their Shadows. Those who act as Pardoners
to the rulers of the Underworld carry a great burden and an
Fourth Meditation: Our Dealings emies. We do not boast when we emphasize that no wraiths,
however self-sufficient they may be, can do without the
attentions of a Pardoner, from time to time. Even Renegades
Consider the services we Pardoners perform for Stygia
and the Shadowlands. Now, think of Restless who have need and Heretics need someone to cleanse their Shadows — and
of our ministrations. We do not exaggerate when we say that we do not think the Deathlords would thank us were we to
the demand for our talents necessitates our maintaining a allow those souls to drift down to Oblivion.
presence throughout the Underworld. In brief, we stand at the crossroads of wraithly society.
The Hierarchy of Stygia acknowledges our right to exist Most who know us only as Pardoners fear and respect us, for
as a group and accords us a place within their ranks. The they know their souls’ well-being depends on our care. Some
Legions who battle Spectres and other Tempest-spawned actually enjoy our company, for we share a common hope for
creatures have desperate need of us. Indeed, most patrols have the future. However, no one can afford to oppose us. They
their own Pardoner or Pardoner-trained confessor. As active realize what awaits the soul whose Shadow remains too long
members of the Legions, not only do we see to the well-being unshriven.
of our comrades, but we engage the Spectral armies directly.
Our participation in the affairs of Stygia pervades every level
Exercises
FIRST EXERCISE: Think of as many differ- separate your personal feelings from your duty
ent groups of wraiths as you can. Go over each toward this petitioner?
group in your mind, and examine your attitude If you cannot do so, you should think long
toward those wraiths. Arrange them in your mind and hard about whether you are truly suited for
according to your feelings about them, from the a Pardoner’s vocation. Go over, in detail, how
ones you feel most positive toward, to the ones you would answer the needs of your imaginary
who instinctively arouse your dislike or even Supplicant. Spend at least thirty minutes on this
your hatred. problem.
As a Pardoner, you must be prepared to min-
ister to all wraiths, regardless of your personal THIRD EXERCISE: Imagine that a powerful
feelings. First, however, you must know what wraith comes to you and asks for assistance in
those feelings are. Meditate for at least thirty your role as a Pardoner. How will you react to an
minutes upon your prejudices. important Legionnaire? To a member of a Death-
lord’s personal staff? To a leader of a Heretic
SECOND EXERCISE: Imagine that a wraith Cult? How does this reaction differ from the one
from the group you most dislike approaches you in the previous exercise?
and asks you to Castigate her Shadow. Can you Here’s a hint: It shouldn’t.
86 Guildbook: Puppeteers
We have already made our goals clear to you. If we seek
Meditations from the anything, it is the ability to achieve those ends with certainty,
so that we might strengthen our ability to stem the growth
Fifth Meditation: Our Future If you are not already one of us, your attendance at this
retreat indicates that you have at least a passing interest in
our work and that you recognize its importance. Those of you
If you have paid close attention to the previous medita-
tions, the information presented in this final passage should who decide to join the Society of Pardoners will shape our
contain few surprises. Our goals remain constant, though future. Your goals and aspirations will leave their marks on
each individual’s methods of achieving them may differ. As us, just as surely as your encounters with darkness will leave
Pardoners, we act as agents of light in a realm of shadows. their mark on you.
What, then, do we hope to achieve, ultimately? To understand fully where we are going, you must first
look backward at where we have been. Only then do the future
plans and aims of our society become clear.
Class dismissed.
Exercises
FINAL EXERCISE: Reflect carefully upon elect to enter the doorway, your journey has
what you have learned about yourself and about just begun.
our society. Have you achieved your purpose in
coming here, or do you wish to acquire a more
intimate understanding of what it means to be a
Pardoner? Imagine that you stand before a door.
Opening that door will change you forever, but
once you have passed its threshold, you cannot
retrace your steps and go back the way you
came. You can turn away and return to your old
life, or you can step into the life of a Pardoner,
but you must choose one or the other. There is
no middle path.
If you choose to remain on the outside, your
time at this retreat has come to an end. If you
Only take heed to thyself, and keep thy soul diligently, lest thou forget the
things which thine eyes have seen, and lest they depart from thy heart all the
days of thy life; but teach them thy sons, and thy sons’ sons.
— Deuteronomy 4:9
”Postulants, this seminar is open to attendance only by candi- She sat nearby, waiting for the former priest to finish his
dates such as yourselves: ones who have pledged their intent to join precious seminar. However Sister Acceptance fared, Sister
our order. Wraiths who have only a cursory interest in our associ- Rapture and Brother Tenacious would be responsible for lead-
ation have no need to know all of our history. You are offered this ing the Guild during the foreseeable future. Acceptance had
glimpse into our past, a glimpse that, of necessity, pulls no punches, thought it only proper that the wraith who might become the
for you must understand who we truly are. To do that, you must next Guildmaster read the last confession of his predecessor.
first learn who we once were.” Acceptance herself had asked Rapture to show Tenacious the
Sister Rapture smiled upon hearing the familiar start to the transcript so he could familiarize himself with events he was
lecture Brother Tenacious had given to so many new groups too young to remember. If he became Guildmaster, he would
of Apprentices. She could picture him, his eyes bright with need to know some of the legacy she left behind.
enthusiasm, as he strutted back and forth behind his lectern Sister Rapture sighed, finally letting her exhaustion
and tried to give the Postulants a sense of the Guild’s history. emerge. Slowly, she rose and left the chamber. Brother Te-
Perhaps this will give him some new insights, she thought, as she nacious was the only member of the Guild who ever came to
placed the transcript she carried onto his meditation mat. this chamber. He would find the transcript when he finished
his seminar.
90 Guildbook: Puppeteers
stronger voices. Wraiths who succumbed to
their Shadows’ blandishments fell from grace
and could not make the journey across the
Sunless Sea. They needed someone to act as
an intercessor for them, cleansing them and
soothing their Shadows enough to enable these
Restless to seek the Far Shores.
I discovered within myself (as did many oth-
ers) the ability to see the stain of impurity within
such wraiths. Concerned for their well-being,
I tried instinctively to reach out and help rid
them of the darkness within. No one was more
surprised than I when I succeeded. Hurrying to
the others with whom I had shared visions and
questions, I revealed what I had done. Some
among them had also helped others quiet or
overcome the Shadow within.
We realized what a great gift we had been
given. We could look within the souls of other
wraiths and see the lurking darkness that fes-
tered there. From that awareness, it was but a
small step to confronting the Shadow and strip-
ping away as much of its power as we could. We
perfected our techniques and cleansed wraiths
sent to us by the ones we had already helped.
We called ourselves Purifiers, and slowly our
fame spread throughout the Underworld.
Once we were certain that our cleansings
worked, I went to Charon and told him of our
powers, knowing it was the answer to dealing
with individuals too tainted to make the cross-
ing. For long decades, he had sought some
way to help wraiths who were incapable of
reaching Transcendence. We had given him
a new weapon in the battle against Oblivion.
When I explained to him that my friends and I
had taken the name Purifiers, he asked me to
become his personal confessor.
We joined the Shining Ones, working along-
side them to identify those Restless too troubled
to pass onward. Wraiths we cleansed took their
places among the ones who journeyed over
the Sunless Sea. The Shining Ones welcomed
us among them, granting us chambers within
their temples where we could work with those
in need of our services. Some of the newly
Dead petitioned us to let them join and learn
our rites of purification.
Centuries passed as we dedicated our-
selves to our work, while Stygia grew up around
us. Our numbers grew, and were needed, for
many more Restless began to arrive. Among
them was one who, in life, was known as Hip-
The Golden
have fallen under the first combined assault of
Shadows and Spectres. Many Restless would
argue that it constitutes overweening pride to
92 Guildbook: Puppeteers
quickly became more important, for some, than
allegiance to anything else.
The Age of
Guilds
We existed as a teaching order, long be-
fore the advent of Guilds in the Middle Ages.
Always dedicated to disseminating knowledge
about our Arcanos and the responsibilities such
knowledge entails, we simply formalized that
teaching when the Guilds began coalescing.
To be honest, our internal structure remained
much the same, though we accepted the politi-
cal power Guild status gave us. As Purifiers,
we had practiced Castigation like a religious
calling. Once we became a professional orga-
nization, set apart from other Restless by our
special knowledge, we took a new name to
acknowledge that change.
Our Name
In the Skinlands, the Middle Ages herald-
ed great changes, which were mirrored in the
Underworld. Towns grew; craftsmen’s guilds
flourished. The church from which the Fishers
sprang gained such prominence that their
priests were constantly busy. Few had time to
hear confession from the laity, nor could the
people of the time make weekly trips into town
to visit the nearest church or cathedral. Many
villages had no church and were too far away
from the nearest one to receive any ongoing
spiritual guidance.
Fearful that they would lose believers, the
church created a group of travelers who jour-
neyed from town to town to hear confessions
and grant absolution. These wandering minis-
ters were known as pardoners.
When the practice first began, the people
hailed these pardoners as saviors. As some
among these spiritual journeyers reached the
Underworld, we accepted them into our ranks.
We recognized the similarity between their
work and ours. By adopting the name “Par-
doners,” in honor of their labors in the flesh
and our ongoing quest after death, we showed
that we still considered ourselves a spiritual
brotherhood rather than a Guild.
94 Guildbook: Puppeteers
the other Guilds meant to harm us. It seemed to a close. The other Guilds acknowledged
the other Guilds were bent on striking at the that we could not get along without the goods
Artificers (and anyone who sided with them), made by the Artificers. The soulsmiths got what
but under the cover of united opposition to the they had sought all along: leadership of the
soulforgers, old rivalries flared. Various Ar- Guilds and the privileges that entailed. The 13
canoi manifested in their most harmful forms, Greater Guilds signed the Compact that ended
as more zealous Guilds sought to coerce less all conflict and created a Council to hear any
enthusiastic ones to adopt a stance against subsequent disputes.
the Artificers, or as ancient enmities found new Initially, many of the other Guilds resented
expression. Ostensibly, we “joined” our fellow our high-handed treatment of the crisis. Many
Guilds in opposing the soulforgers, but our real probably still hate us for our role in elevating
cause lay in bringing an end to the conflict. We the Artificers to primacy among the Guilds.
could only do so by working within the ranks of Others, who had before seen us merely as use-
the malcontents. ful tools, now got a glimpse of our true power.
One of my chief duties at this time was to After all, no one can long exist without the
dissuade Charon from stepping in and putting services of a Pardoner.
an end to the quarrel himself. The continual We argued long and hard among ourselves
fighting stalled production of goods, disturbed before undertaking this course of action, for it
ongoing work when key Guildwraiths were ran contrary to our avowed oath. In the end, it
quietly ambushed and dragged off, and even was the only way open to us. The only saving
interrupted our ability to perform Castigations grace was that we used our ultimate threat to
without the constant threat of sabotage from end a stupid and costly war. May we never
one side or the other. Further, many talented find it necessary to do so again.
wraiths disappeared into the soulforges as the One result of the Compact was to ban the
Artificers handled their end of the war with Mnemoi from association with the Greater
typical directness. Guilds. We had long worked with the Mnemoi
We attempted to act as peacemakers. and admired their expertise, through the Ar-
Several times during the two-and-a-half cen- canos of Mnemosynis, at calling forth painful
turies of war, we tried to call together all the memories in order to heal them. Little did
Guildmasters to discuss the situation, but trust we realize that they had become corrupted,
was in short supply. One Guildmaster would changing and stealing memories at the behest
come, but four others would refuse, claiming of whoever paid them best. When the Guilds
they scented an Artificer trap. Attacks and signed our Compact, we did not include the
threats continued to escalate; many prominent Mnemoi, who had become the most hated (and
Guildwraiths vanished or were destroyed. feared) Guildwraiths in Stygia. We applauded
Noting that our unwilling assistance usually Charon’s decision to disband and exile all mem-
amounted to very little gain for the trouble, most bers of the Guild. One of our continuing duties
of the other Guilds ceased trying to involve is to hunt for the few Mnemoi who remain, to
us, but we could not ignore the clamor around make certain they never again betray the trust
us. Ominously, I was warned that Charon’s placed in them.
patience with the situation had reached its Despite the other Guilds’ reluctance to
limits. With interference from the Deathlords accept Artificer leadership, the signing of the
imminent and the Guilds locked in a stalemate, Compact in 1354 signified a return to peaceful
the Pardoners once again stepped forward with cooperation among the keepers of the Arcanoi.
a peace initiative. For us, this period of relative political stasis
This time, however, we did not come as was all too brief. Although we succeeded in
supplicants, but as commanders. We asked bringing the Guilds together, the centuries of
that the Guildmasters meet together on neutral inter-Guild turmoil prevented us from noticing
ground. We also declared anathema any Guild the growing discontent within the Knighthood
who refused to send a representative. Issuing of the Fishers.
the threat that we Pardoners would cease to
minister to every wraith in any Guild that would
not sign a peace treaty, we brought the war
the Shining
of these seekers were guilty. I sought to calm
Charon’s anger by pointing out that many of
Ones
the Shining Ones were innocent. His rage was
such that he would not listen, even to me. I was
barred from his presence for weeks.
Then, catastrophe struck. Charon’s Knights
The Fishers became the largest religious
returned from the Far Shores with news that
faction in Stygia. Feeling strong in their num-
these isles were not the places of rest and peace
bers, they made demands upon Charon which
we had thought them to be. Instead, the rulers
he, justifiably, refused. Defiant, Fisher Crusad-
of the various Far Shores were binding souls to
ers attacked Charon’s Onyx Tower, but were
themselves, greedily feasting on the power of
easily defeated by the force of the Legions.
having so many souls at their command. Some
Charon was quick to respond, and crushed
used the souls as slaves or playthings to provide
the Fishers handily. After taking the Fisher
amusement for more powerful, more corrupted
Temple, Charon’s forces found stores of relics
Restless. Others increased their prestige with
and treasures which, by treaty, belonged to
each new soul’s arrival, yet had no system for
the Empire. It seemed clear; the Fishers had
processing the wraiths who came to them. Suf-
broken their word and their treaty. In response
fering souls were kept waiting, hoping in vain to
to this violation of trust, Charon sent his own
be allowed entry to their chosen paradise. Their
Knights to speak with the Shining Ones on the
new masters, however, would neither let them in,
Far Shores, and banished those who remained
nor release them to go elsewhere.
from the Isle of Sorrows.
This news was the most crushing and
We were greatly troubled by his actions. We
soul-deadening revelation our order could imag-
Pardoners associated closely with the Shining
ine. We had given our all to the cleansing of
96 Guildbook: Puppeteers
souls, making them ready for Transcendence.
Suddenly, we learned, to our horror, that the Revolt of the
Guilds
myth of achieving Transcendence through trav-
eling to the Far Shores was exactly that: a
fantasy. Our very reason for being was in jeop-
ardy; many of us stood paralyzed with shock. The omnipresent threat of Charon’s Inqui-
Good Pardoners left the Guild, convinced that sition brought the Guilds into direct conflict
we had betrayed and lied to wraiths who de- with Stygian authority. Already disturbed
pended on us. A few despaired and gave in to by the Dictum Mortuum’s limitations on
Oblivion, further weakening our ranks. traffic with mortals, many Guilds saw their
Just as we felt lost, so did myriad others, power to affect the course of events in the
including Charon. Betrayed by Restless he had Underworld curtailed by the fear of official
trusted, Charon retired to his rooms for several investigation. Guilds whose chief dealings
weeks. Some believed that his grief was such lay with the living world (such as Puppeteers,
that he was lost to Oblivion. What few know is Monitors, Haunters, Proctors and Spooks)
that such a thing almost came to pass. He still faced grave punishments if they were caught
refused to see me, though, even in the depths using their skills. All of them were prepared
of his torment. Perhaps he thought we, too, to overthrow what they saw as Charon’s
had betrayed him; perhaps he merely wished despotic rule.
to be alone to contemplate his response to the Although we were not privy to each Guild’s
Shining Ones’ perfidy. reasons for advocating that we should collec-
Knowing him as well as I did, though, I tively assume control of the Underworld, we
could not leave him to fall into despair. I defied know that many felt real concern for Stygia
his decree, which forbade me to see him, and and her citizens. Some, no doubt, felt only lust
bullied my way past his guards. Once inside for power and others, mere greed; we cast no
his chambers, I convinced him that he was un- aspersions and name no names. Many simply
der the control of his Shadow when he made wished to stop the Inquisitors. We certainly
the proclamation banishing the Shining Ones, could not blame those Guildwraiths numbered
though, even to this day, I do not know whether among the latter, as we, too, suffered the In-
that was true. Somehow, I found the words that quisitors’ harsh treatment in spite of our loyalty.
helped calm the storm within his heart. Thus, despite the Guilds’ diverse reasons for
We spoke at length regarding what to do joining in revolt, we all agreed that such a step
about the Shining Ones, now that his reason was necessary.
had returned. He initially wished to consign I was personally responsible for convincing
them all to the soulforges for their crimes. I our Guildmaster, Brother Reliant, that Char-
believe that he adopted a less punitive stance on was losing control. In spite of my almost
out of respect for my arguments. constant attendance on Charon, his Shadow
And so, Charon emerged from his Tower tormented him continually. With our imperator
and branded the Shining Ones and their follow- slipping ever closer to madness and Oblivion,
ers Heretics, for they had betrayed their duties we thought it best that Stygia be ruled by those
and led souls astray. Following the practices wraiths whose skills kept the city intact. We
of the Fishers’ own church, he instituted an could not trust such a matter to the Deathlords,
Inquisition to find and destroy all Heretics. All for they had become entrenched in their own
who forswore allegiance to their Heretical be- petty struggles. They cared little what hap-
liefs found clemency, as well as a place within pened to Stygia, so long as each kept his or
the Legions. Any who would not were fed to her power.
the soulfires. Ironically, such was the tide of Granted, the Guilds were already angry. I
suspicion and distrust that even we came under acknowledge freely that my words and those
scrutiny, for many saw us as little different of Brother Reliant were like matches set to dry
from the betrayers with whom we had once tinder. It might well have exploded into flame
worked. Only the fact that our ministrations on its own, but I must accept the responsibil-
were so necessary to every wraith (including ity for having sparked the fire by urging the
the Inquisitors) saved us from outright censure. Guilds to an action that cost us all dearly in
its aftermath. In 1598, the Guilds rose in revolt.
The Breaking
As retaliation for our disloyalty, Charon
decreed the dissolution of the Guilds. Any
organization which called itself a Guild would
henceforth be considered outlaws (and its
members fodder for the soulforges). The decree
further stated that Legionnaires would take our
place and perform our jobs. The Guilds were to
vanish from the face of the Underworld.
Naturally, it became clear that the Legions
could not adequately replace us. Work was
left undone or botched, and projects which the
Legionnaires started were soon sabotaged.
Charon stormed and raged, I was told, even as
the works of his empire fell into ruin around him.
For once, I hesitated to approach Charon,
out of fear that his wrath might lead him to
forget our long friendship (or worse, to see my
years with him as an attempt to influence him
unduly). I struggled with my conscience, for I
knew that Charon needed a Pardoner after the
events of the coup, but I was afraid he might
consign me to the soulforges. In my mind, I
was clearly guilty and deserved whatever pun-
ishment he decreed. Equally strong, my pride
made me determined not to abase myself before
Charon. To my shame, it took a visit from other
Guild members to convince me to go to Charon,
to beg him for clemency and reinstatement of
the many Guildwraiths forbidden to practice
their Arcanoi.
98 Guildbook: Puppeteers
Marshaling my courage and my arguments, (a view not shared by most other Restless,
I went to him, reasoning that Charon couldn’t including my dear friend Ember), though, per-
consign all of us to the forges, lest he risk a haps, we would still need their help in forging
general uprising or strengthen Oblivion. My weak souls to stand against Oblivion. It is
chief fears were that I would arrive at Char- a certainty, however, that Stygia could not
on’s quarters either to be turned away or to stand for long without our abilities. Take away
be met by Charon’s Shadow. To prevent the the material goods, Artifacts and all, strip
former, I brazenly approached Charon’s guards away all else from the majesty of the Isle of
and demanded entry as Charon’s confessor, Sorrows, and you are left with a Psyche and
implying that he had sent for me. My second her Shadow. Everything else is commentary;
fear evaporated when he bade me enter his go and study it.
chambers. Had we been more willing to use that lever-
He was not so much angry as hurt, and he age in the coup, of course, things would have
let me know that he had needed my services been different.
during the time I had avoided him. Now, I asked We could not do so, however. Although the
for him to forgive the transgressors, but first Guilds had many members, when we used the
I performed the rites of purification for him. threat of refusing to Castigate them, we were
It seemed as though we had never been at talking about letting a number of individual
odds. I resumed my regular visits with him and wraiths fall to their Shadows — and even then,
attempted each time to reinforce my pleas that we used our power to force a peace among us,
he soften his position on the Guilds. Though he rather than to wage war. Had we contemplat-
refused to permit the Guilds to return as such ed the same tactic in our attempted coup, we
(as he was fearful of another coup attempt), would have been pronouncing an interdict, an
he allowed former Guild members to practice excommunication on all the Underworld. The
their callings as individuals under the aegis of idea of the battle for supreme power in Sty-
the Legions. gia being fought by Legions of Shadow-eaten
Restless was too horrible to contemplate. It
Survival of the betrayed everything we have always stood
for; do you blame us for not pushing Stygia to
Now that you have heard our beginnings and have walked terrifying, our internal affairs revolve around less esoteric as-
with us through the years to the present time, you are ready for pects of existence. Policing ourselves, regulating the instruction
the next step in your education as a Pardoner. The following of Apprentices and keeping track of Guild matters — these
brochures describe our structure as a Guild, the various groups things occupy a great deal of time.
our membership comprises, and our relations with the Under-
world’s assorted factions and the creatures beyond the Shroud.
The Structure of the Guild
First Brochure:
In the days before the Guilds, our skill in Castigation and
successes in overcoming Shadows and Oblivion determined
our place within the order. There was no need for rank in
those times, for we each knew the level of our skills and called
Training
Before we reinvented ourselves as a Guild, we trained
many wraiths who stood outside our association. As Purifiers,
all that we had insisted on from these students was that anyone
learning Castigation under our tutelage must also take — and
abide by — our oath. Now we limit our teachings to wraiths
who actually begin an Apprenticeship.
Apprentices/Postulants
Apprentices, or Postulants, come to us through atten-
dance of our retreats or else through referral by a Guild
member (usually the aspirant’s regular Pardoner). These po-
tential Guild members undergo an intensive period of training
Protecting Secrets
In earlier times, the Mnemoi and the Pardoners worked to-
gether closely. Whenever a Pardoner Castigated an important
wraith, whether Centurion or Deathlord, the Pardoner then
submitted himself to the ministrations of a trusted Mnemos.
The Mnemos would, in turn, use upon the Pardoner a propri-
etary art of Mnemosynis to remove from the Pardoner’s mind
whatever knowledge had been learned during the Castigation.
In effect, this process rendered the Pardoner incapable of
betraying the secrets told to him in confidence, since he no
longer possessed them. Because of the Pardoners’ dedication
and the Mnemoi’s reputation for integrity, no one questioned
the system or worried that his secrets might be made known.
Unfortunately, such naiveté made the inevitable fall all the
more painful.
When it became known that the Mnemoi were selling
secrets, the truth concerning their “removal” of knowledge
from Pardoners also emerged. Rather than simply excising
secrets from important wraiths’ confessors, Mnemoi stole
the information for later sale or use in blackmail schemes.
Indicted along with the Mnemoi traitors, many Pardoners
suffered under the questioning of Inquisitors determined to
root out anyone disloyal to Stygia and all who had betrayed
trusts. Very few Pardoners were judged guilty, yet it was one
of the Guild’s darkest hours.
Since that time, we Pardoners have had to rely on other
means to reassure clients of our good intentions, and to protect
the secrets we learn from being disseminated. Some of the older
Pardoners had learned aspects of Mnemosynis from Mnemoi
with whom they had served, and they utilized the Arcanos on
themselves and their students. Understandably, many wraiths
Pardoner Groups/Factions
remaining free of all intentional injustice, of all
mischief, or other intentional damage or harm to
those there, be they thrall, Legionnaire, Freewraith
or Lord.
What I may hear or see in the course of my ministra- ardoners tend to group themselves by
tions in regard to private matters, personal weak- styles of Castigation. Each method of
nesses or hidden matters which should not be spread subduing the Shadow and ridding a wraith
abroad, I shall keep to myself and hold such things of the inner darkness evolves from a par-
shameful to be spoken about. If I fulfill this oath and ticular philosophy of enacting the rites of
do not violate it, may it be granted me to enjoy fame Purification. While most of these groups
and honor among all Restless for all time to come; cooperate with one another, and member-
if I transgress it and swear falsely, may my fellow ship in one group does not necessarily preclude a Pardoner’s
Pardoners repudiate me and bring me to justice in joining a second or even a third group, occasionally arguments
whatever fashion they deem consistent with my between factions do erupt. These disputes rarely signify true
crimes. To these restrictions and to this covenant I divisiveness. Instead, they serve as forums for debate about
do swear. the best approach to the act of Castigation.
The earliest forms of purification or chastisement usually ers were shocked by the revelation of the Shining
involved some kind of physical punishment or suffering. In- Ones’ betrayals, of their failure to help the Restless
deed, public flogging still exists in some parts of the Skinlands.
entrusted to their care find Transcendence. The
It is not surprising, therefore, that some Pardoners follow
the practice of literally beating the Shadow into submission. Inquisitors merely nodded, as if they had always
These Pardoners usually carry specially made whips, flails, or known there was corruption within the ranks; and,
other, similar punitive devices to announce their proclivity for
this form of Castigation. In life, many of the oldest Scourges just as they had scoured the living once before, the
belonged to medieval religious communities that practiced Inquisitors volunteered to cleanse this new group
self-flagellation or other forms of physical penance. Some
of Heretics, too.
Scourges prefer direct physical contact with the Shadow,
and they literally pummel it into repentance as they rip away
the stains of darkness. Modern proponents of this form of
Missionaries
Some Pardoners dedicate themselves to ministering to the
Shadows of wraiths who stand outside the Hierarchy. Traveling
in pairs or small groups, these Missionaries seek Renegade
and Heretic strongholds, outlaw camps and remote pockets
of wraith society. In those places, they offer their services (fre-
quently without compensation) to Restless in desperate need
of Castigation. Although they usually remain away from their
Chapter Houses for long periods of time, Missionaries return
to us whenever they can to share what they have learned and,
occasionally, to bring back recruits.
Of late, a few Missionaries talk of going to the Far Shores
to cleanse the leaders of these false paradises. They believe
that if they can succeed in their mission, the ancient myth of
the Far Shores could yet become a reality.
Darksiders
Made up exclusively of Masters, this highly specialized
society focuses on applying our knowledge of Spectres
(including our speculative theories on their redemption)
“in the field.” Darksiders walk a dangerous path along the
fringes of the Tempest, where they seek confrontations with
Spectres. During some periods of our history, membership in
the Darksiders was forbidden, due to the belief that courting
Spectres inevitably ended in wedding Oblivion. Not surpris-
ingly, the Darksiders survived these difficult periods, and
since the Fifth Maelstrom, the spread of Oblivion has made
their existence a necessity.
Darksiders use their name to remind themselves of
the potentially damning consequences of their activities.
These Pardoners most often attach themselves to groups of
Doomslayers. They minister to the needs of these frontline
warriors and simultaneously seek to further their knowledge
of Oblivion’s armies.
Voluntary submission to the most rigorous forms of
Castigation helps protect Darksiders from succumbing to the
advances of Spectres, but an aura of mistrust surrounds them,
despite their precautions. Many among us fear that constant
contact with the minions of Oblivion can result only in their
Philosophical Divisions
he importance of our goals overrides
decline and the continual influx of tortured wraiths, they
have become believers in the cleansing power of Oblivion
itself. They propose that a Pardoner use Castigate only to
guide other wraiths into an acceptance of Oblivion as the
means of Transcendence. Adherents of this heresy maintain
most political and philosophical divisions,
that it is only the struggle against Oblivion that brings forth
allowing us to interact with one another
the Shadow and Spectres.
freely and without the internal rancor
Thus, by their reckoning, if a wraith simply accepts
that threatens the integrity of many other
the erasure of the self, of her particular consciousness, she
Guilds. There do exist some major philo-
will Transcend her own unruly will. Letting go and facing
sophical differences, however, which could
obliteration will then allow the wraith to leave behind her
cause serious internal dissension if left unresolved.
Restless existence and move onward — either to a higher
The main philosophical conflict concerns the disposition
plane or to reincarnation. Needless to say, nobody likes the
of the Shadow. Most Pardoners want to cleanse the shadow
members of this cult. They are banned within the Pardoner’s
entirely. Others want to bring it into balance with the Psyche.
Guild itself, and anyone known to be a member is captured
For them, the obliteration of the Shadow is not the goal.
by her fellow Pardoners and sent to the main Guildhouse,
Another viewpoint has recently gained adherents, that of
for as strenuous and prolonged a re-education as is needed.
Transcendence through Oblivion.
Should the Cultist not respond to these rehabilitation efforts,
she is reluctantly (and sorrowfully) given to the Artificers,
The Ablutionists so that their soulforges may purify her and burnish her soul
to eternal brilliance.
In general, most Western Pardoners adhere to the ideal
of cleansing. Some in this camp, however, are beginning to
wonder what the point is. If there are no Far Shores, there is
The Big Three gather. Some of our members sojourn for long periods of time
with a particular group and try to keep these angry young
wraiths on the right side of Oblivion.
The Hierarchy
From the Deathlords who rule the Empire of Stygia to
Heretics
the lowliest thrall in the remotest outpost, everyone within We do recall that Pardoners once bore the label of Heretic,
the Hierarchy depends on Pardoners to do battle with his due to the religious overtones that color our duties. Even today,
Shadow. The Hierarchy officially acknowledges our existence some wraiths consider us only an obol’s throw away from the
Friends
We maintain strong ties with the Monitors, although
the links between our two groups may not be immediately
apparent. They serve as our connection to the Skinlands and
provide us with vital information about the Fetters of our cli-
ents. Just as we vigilantly watch over the wraiths in our care,
the Monitors exercise a similar guardianship over the people
and things that bind wraiths to the world of the living.
Our relations with the Artificers consist of mutual respect,
in recognition of the fact that we are two sides of the same
obol. The Artificers purify and remake Corpus; we purge and
refresh “souls.” Although they classify us among the “younger
Guilds,” we allow them this fiction because we understand
their need to maintain their place as first among the Guilds.
We take pride in our association with these honorable and —
like us — oath-bound wraiths.
We endeavor to maintain good relations with the Harbin-
gers, since we often need speedy travel through the Tempest, in
response to pleas for emergency Castigations. We have recently
begun an experiment in conjunction with the Sandmen, who
have discovered a method of cleansing souls through the use of
dreams. Their Fortifiers study with us to learn how to combine
what they do with compatible applications of Castigation.
Enemies
Although we do attempt to remain above petty bickering
and hatreds, we have trouble dealing with certain Guilds (or
pseudo-Guilds) as groups. The rabble who call themselves
Spooks seem dedicated to spreading Oblivion through random
The Quick
Aside from keeping track of our loved ones on the other
side of the Shroud, our contact with the Quick is minimal.
Occasionally, some ambitious Psychists attempt to commu-
nicate with a living individual whose knowledge might shed
some light upon the motivations of a particularly troublesome
Shadow, but that is all. While the Guild officially discourages
this practice, we do not go out of our way to prosecute or
punish this degree of commitment to a client.
Occasionally, we receive information from the Monitors
about certain individuals who, to prevent their subsumption
into the ranks of Spectres, will need immediate Castigation
upon their arrival in the Shadowlands. We keep track of these
living, and of potential recruits. Our primary concern, however,
remains with the Restless.
The Risen
Like wraiths, these unfortunate creatures possess Shad-
ows. Therefore, they need our help. Sometimes, only a Master
Pardoner can quell the darkness that drives a wraith to reclaim
her body; to be honest, we rarely are able to prevent Restless
from Rising. Still, whenever we can, we respond to their cries
of anguish and desperation. Since we believe that the Risen
do not truly belong in the Skinlands, we feel that contacting
them there and attempting to assist them in acceptance of
their fate violates none of Charon’s dictates.
Because of these special cases, we had to seek instruction
from certain Puppeteers in order to master the necessary power
to cross the Shroud through Skinriding. Oddly enough, wraiths
affiliated with the Puppeteers Guild often refuse to help us
in this worthy endeavor, and we find ourselves working with
wraiths that the Guild has cast off or abandoned. This unco-
operativeness is odd, considering how desperately most Risen
need our help, but the Puppeteers’ unfortunate, unthinking
dislike for us (for which we can find no basis) colors all of
their dealings.
Fortunately, friendly Monitors, despite their Guild’s asso-
ciation with the recalcitrant Puppeteers, also showed us how
to use their Lifeweb Arcanos in locating the Conduits of these
unfortunate, driven individuals. However, finding a Risen is
only half the battle. The increased power of the Shadows of
the Walking Dead makes ministering to them among the most
dangerous ventures a Pardoner can undertake, second only to
the work of the Darksiders.
Ironically, Pardoners who interact with the Risen find
themselves in the awkward position of having to deal with
more than just a recalcitrant Shadow. In many cases, the
Psyches of these revenants actively attempt to undermine our
Supernaturals Mages
Other supernatural creatures, both mortal and immortal,
Although technically mortal, these changers of reality
dwell in the Skinlands. Most of them know of our existence,
occasionally visit the Shadowlands. Mages who practice sha-
but few of them care to use what they know. In most cases,
manic rites have long looked to us for guidance during their
the feeling is mutual.
rites of passage, and, when it is feasible, we oblige. They respect
us as spirit guides, and, through them, we have managed to
Vampires pass along some of our learning about the healing of souls. If
Although we sense the imminent presence of the Shadow we can use these postulants to lessen the Shadow’s power in
in the vicinity of vampires, we hesitate to involve ourselves the Skinlands, we will do so at every opportunity. In general,
with these unliving creatures. Unlike the Risen, vampires are however, we stay clear of other mages — particularly those
immune to Castigation. The best we can do is find a vampire who seem interested in gaining power over us.
when death finally claims her, before her inner corruption
propels her into the ranks of Spectres. A few attempt to control
us with their powers. Those vampires we avoid; their powers
Changelings
Long ago, the faeries came to us along a dreampath they
cannot reach us beyond the Shadowlands.
called the Bright Road. As it was part of our duty to do so,
we assisted these travelers in preparing for their next life.
Werewolves Sometime during the Middle Ages, however, they stopped
A few of these shapeshifters, ones who call themselves coming. We thought they had left the Skinlands forever, and
Silent Striders, have traveled in the Shadowlands. So long as wept at the loss. In their place, creatures called changelings
Spectres
To most residents of the Underworld, Spectres represent
the epitome of foulness. These soldiers in Oblivion’s army
pose the single greatest threat any wraith is likely to face in
the Underworld. To Pardoners, however, Spectres symbolize
something else. They are our failures. If our goal is to conquer
the forces of Oblivion, both within and without, our battle
cannot end with the war against the Shadow.
Ultimately, most of us simply battle Spectres when we find
them. Central to the Darksiders’ campaign against Oblivion is
a belief in the eventual redemption of all Spectres. They claim
that, if we can find the shred of Psyche that still remains within
each and every one of these Oblivion-wracked creatures, we
can work at nurturing it and giving it the strength to reclaim
its Corpus. If this technique succeeds, we can weaken Oblivion
by convincing its soldiers to desert, and also learn even more
about the tricks and tactics of our supreme enemy.
Darksiders often assist certain groups of Doomslayers,
called Martyr Knights, in their attempts to redeem captured
Spectres. We applaud these wraiths’ noble and selfless efforts,
even as we watch them closely, lest their own Shadows betray
them.
Big Fat Lie Number One way to bring out your Shadow than by torture? Pardoners. Ya
gotta love ’em.
Pardoners have more control over their Shadows than
other wraiths.
Not!
Jeez, you’d think these guys would figure things out better. The Pardoner Speaks
Even when they’re just Apprentices they know how to make
I have added commentary to this book in order to
us behave and do what they want. When we act like good guys
and offer to help them out of a bad situation, whadda they do?
refute the material contained within it. While some
They use Coax to make us behave ourselves and give them just may argue that we should destroy these works, I
as much help as they need and not an eensy bit more. They feel that there may be some v alue to our postulants
think that means we can’t fool them into “harming themselves” in seeing the sorts of lengths to which Shadows will
while using our power. Not only do they not even say thanks, go to discredit our calling. Obviously, they fear us.
they’re a real buncha suckers! Here is the truth of the situation: These allega-
They forgot something. We get a free lunch, an Angst tions are outright lies. Remember who is speaking.
appetizer, so to speak, every time they use this trick. And if No one can trust a Shadow. While it is true that
they screw up, we get to chow down all over again. The bottom we intently study our Shadows (and those of other
line: we get ’em coming and going. Whee! wraiths), we do it to understand better how to help
Wanna know why they fall for this one every time? ’Cause our fellow Restless. The trick is to know your enemy,
they aren’t the ones who’re in control a lot of the time. We but not too well. Yes, we acquire Angst during the
got whatcha might call a unique relationship with our Psyches.
execution of our duties, but we willingly accept this
The deal goes like this: We let them get to know us real well;
once they do, we use that against ’em. Then they have a lot of
burden in order to help wraiths in our care. Our cli-
trouble fighting off what we think they should do because… ents don’t gain Angst; they lose some. This procedure
you guessed it! We know them real well too! weakens their Shadows, helping them to carry on
Ever played Pardoner? You got any idea what they really with a lightened soul, one that can withstand the
do? They snoop out all your deepest secrets and biggest weak- blandishments of their Shadows with greater for-
nesses. Yo, genius, you think they aren’t gonna use that stuff? titude. Where did this abominable document come
Why do you think using Castigate to find out secrets (or even from, anyway?
to “cleanse” you of our influence) fills them with Angst? You
don’t believe it? Just ask one. Walk right up and say, “Hey,
Mr. Pardoner, why would you help me out when it gains you
Angst?” Don’t expect an answer, though. That’s Secret Num-
ber Four. No skipping down ahead of time, bozos. Wait for it.
Comments from the Peanut Gallery The Pardoner Speaks
Well, if you can add stuff to the main deal, so Oh, first our Shadows were the ones in control,
can I. So, boys and girls, it looks like my so-called and now, we’re the great conspirators of the Under-
world? This is extremely exasperating! Of course we
better half wants to play rough. Okay, tough
don’t cut our ties with these troubled wraiths! We
guy. Take your best shot. But first, shaddup and minister to all who need us, and they need us more
sit down. It’s my turn. than most. Would anyone really want to face either
the Heretics or the Renegades if they were allowed
to become Shadow-eaten?
Some of our members fled to these groups after the
Enormously Fat Lie Number Two breaking of the Guilds. Though the groups in question
may believe that our brethren’s first loyalties now lie
The Pardoners are apolitical. They don’t have any ties with them, most of these Pardoners have retained
beyond their Hierarchy clients. their loyalty to the Guild. Such Pardoners can often do
Like, we’re supposed to believe this? far more as trusted members of the Heretic or Ren-
Let me get this straight. The Pardoners ain’t got any ties egade faction they espouse than all our Missionaries
to the Heretics, even though they worked with these folks for combined. Why should we disavow our own people?
centuries? The Pardoners have been whining about “cleaning
Even the most fanatical Legionnaire knows that
up souls so they could travel on to the Far Shores” for longer
than most people have been dead, and the Far Shores belong what we do is for the good of Stygia. By interacting
to the Heretics (who used to be called the Shining Ones, back with Stygia’s enemies, we learn more about them and
when they kissed Charon’s ass). have the chance to bring them around to our point of
Now, correct me if I’m wrong here, but the way to power view. That doesn’t mean we control them — or plan to
in the Underworld is to control a buttload of souls. That’s why use them to take over the Underworld. What rubbish!
the Deathlords grab every one they can get their hands on.
Keep following. This all comes together in a minute.
The Pardoners helped the Heretics grab whole boatloads
of souls, and nobody thinks they got paid for it? How ’bout all Comments from the Peanut Gallery
those “future considerations” everybody always talks about?
Bet they’ve really got the Heretics by the halo. They must Nyah! What’s the matter? You’re the nosy
think we’re really stupid if they think we believe they have no ones who’re always making everyone else tell
contact with the god squad. you their dirty secrets. Now the plasm-shoe’s
Speaking of the Renegades, which we weren’t, but who
cares? Guess who hangs with the outlaw brigade? Bingo! Oh,
on the other foot. Nanna nanna boo boo!
they say they’re sendin’ missionaries just to perform Castiga- Everybody’s looking at you! Hey, Pardoner,
tions for them, but is that all they’re up to? if ya didn’t like that one, you’re gonna hate
Ready for the final quiz? Otay, Buckwheat, listen up. If what’s comin’ up!
you were gonna overthrow Stygia (see Secret Number Four,
but not yet) and needed a buncha cannon fodder, who would
you get to do your dirty work? Just how many Heretics and
Renegades have these guys hypnotized using Castigate, any-
way? Spooky, ain’t it?
Unbelievably Fat Lie Number Three
The Pardoners say they always supported Charon,
helping him through “numerous depressions.” They claim
it was their help that allowed Charon to defeat Gorool by
our greatest leader, the most powerful wraith in the
“cleansing” him before he went out to fight. Western world, succumb to the darkness within.
What a crock! Yeah, they “helped” him all right. Get this.
Charon lost to Oblivion was unthinkable; Charon as
The Pardoners are the ones who flushed Charon straight down
a Spectre was a terror too horrible to contemplate.
the cosmic Tidy-bowl. Yep. You got the straight dope. See, this
one Pardoner named Sister Excessive or something, who was Despite the crisis, the Deathlords were too busy
probably senile, decided she could rip Charon’s Shadow right
tending to their own fortunes, and both the war and
out of him and kick it in the nuts. I think it was some crap
the newly created Shoah Necropoli distracted the
about women’s rights. Anyhow, the damned thing zoomed out
Legions. We were the only ones av ailable to help
the window, jumped into the Labyrinth and learned a few new
Charon. However, our straits were dire. Normal
tricks. Then it spewed itself back up and started eating Stygia.
Castigation would no longer work to quell Charon’s
Well, the best the Pardoners could suggest was for Charon
Shadow; it had grown strong over the millennia.
to go sew it back on (kinda like Wendy does with Peter Pan’s
shadow), only Charon got the needle instead. Boom. One Desperate measures needed to be invoked.
emperor, down the hole. Oops. Guess that Ancient Arcanos One of our closely held Guild secrets was our
sorta backfired on the old soul-shrifters. So, what did they do
ability to call out a Shadow from within a wraith, in
next? Elected the crazy broad who caused the whole thing as
their next Guildmaster! Whadda crew! And they say we’re
order to purify it more completely. The process was
dangerous. fraught with peril, though. Bitter experience had
shown that extracting the entire Shadow caused the
wraith to vanish, most likely sent screaming to a fatal
Harrowing. On the other hand, in cases where too
little of the Shadow had been extracted, the treated
The Pardoner Speaks wraith had suffered accelerated Shadow growth in
I begin to regret my decision to let this cretin later days. On that fateful night, we had successfully
rave in such a fashion. Nonetheless, I suppose I should treated an extracted Shadow only three times — and
thank him for introducing this controversial subject. in all of those cases, we had been dealing with new
Sooner or later, you were bound to encounter this Lemures and not with a Shadow as potent as Char-
vicious lie. It falls to me to recount the true story. on’s. The risk was tremendous, and, although Sister
Acceptance hated to utilize that power on Charon,
It is true that, in his final days, Charon grew
both she and Charon felt she had no choice.
increasingly unstable. Sister Acceptance had to attend
Usually, in such a delicate Castigation, the wraith
to him almost constantly, and she worked desperately
whose Shadow is extracted falls into a sort of rev-
to bring Charon’s Shadow under control. His long
erie. Were he alive, it would be likened to a coma.
existence had become wearisome to him, and the de-
But Charon was different, as he had always been
mands placed on him as leader of the Hierarchy were different from the rest of us. He remained awake
more than any single soul should have been asked to and apparently aware. The circle of Pardoners began
bear. He had seen the defection of his closest friends, their Castigation of Charon’s Shadow, as strong in
raised a city only to have it destroyed, labored to its darkness as Charon himself was in the light. Sud-
rebuild that city and had his greatest hopes crushed denly, the Shadow turned upon Charon as if it were
by the betrayal of the Shining Ones. Charon had used truly a separate being. A great struggle ensued in
every means to hold back the tide of Oblivion, even which the Pardoners fought for control. Three of the
when the cries of enthralled Restless tore at his very four Pardoners present were destroyed in the battle
essence, and, still, everywhere around him was evi- as Charon battled his darker self, which called forth
dence of his failures. Though Charon ruled a v ast em- powers born in the Labyrinth.
pire, he was unable even to travel the Shadowlands. In desperation, Sister Acceptance called upon
Little wonder, then, that he had become embittered. her ability to banish Spectres. She hoped, thereby,
While any wraith’s fall to his Shadow is a terrible to separate the Shadow from Charon long enough to
thing, imagine the effect upon the Underworld should gain control over it. To the horror of both, Charon
felt a blinding pain as his Shadow ri pped itself free to save his beloved city. He laid aside his mask that
of his Corpus and fled. Surprisingly, Charon was not all might see his true face one last time and sailed
destroyed, but he could only watch, dazed, as his out to his final battle.
rampant Shadow flung itself over the sill and off the We pray that, when Charon dragged Gorool
side of the Onyx Tower. Sister Acceptance chased down into the depths with him and saved Stygia
the fugitive Shadow, but it had too much of a lead. through his last act of selflessness, he Transcended.
In failure, she returned to Charon. Indeed, such a hope has sustained Sister Acceptance
He seemed fine. Better, in fact, than he had been ever since. Now, we hear that Charon has been seen
in several centuries. Weaker, of course, as all wraiths in the Labyrinth. We do not know whether this
are after a particularly strenuous Castigation, but more story is truth or some Spectral trick, yet we cannot
in control, calmer and almost mystically focused, as he dismiss the it outright. If Charon still exists, we
had been in the beginning times. Sister Acceptance must find him. Only then can we know whether we
looked for the stains of the Shadow upon him and saw stand condemned for his near-destruction or hailed
only the smallest dusting of gray. Her impression was as the heroes who saved Charon (and Stygia) from
that Charon was ready to Transcend. She stayed with the great lord’s darkest impulses. May he remember
him to observe his reactions and to be with him at the us with kindness.
end, if he was indeed ready to go on to his final reward.
But his great love for Stygia bound him to this place
too tightly; he could not Transcend and abandon those
souls who had placed their trust in him.
Comments from the Peanut Gallery
It wasn’t something we planned. It wasn’t Blah, blah, blah. What a bore. Does this
something we botched. If you knew Sister Accep- guy think anyone is interested? Zzzzz.
tance, you would understand that she would never
have intentionally hurt Charon. It was simply an
accident, nothing more. We had no choice. Had we
done nothing, Charon might well have been reborn
as a Spectre of unbeliev able strength. We took the
only course open to us, and it was not enough. None
Amazingly Humongous Lie Number Four
The Pardoners support the Hierarchy; they want only
of us could have foreseen that our attempts to heal what is best for Stygia and the Underworld. They have no
him would result in his lighter and darker halves “political agenda.” (see also Enormously Fat Lie Number
separating. Even had we consulted the Oracles and Two)
Ha! And I have this bridge to the Iron Hills that’s for
learned we would fail, we would have had to attempt
sale….
the Castigation anyway, in hopes that the Lady of Hey, you didn’t think they’d stop with causing most of
Fate might intervene to save her chosen one. Stygia’s current problems by killing Charon, did ya? Nooo….
And so, we stood by Charon, as we ever had. Now, they plan to take over. How, you ask? Well, they’ve got
Without his Shadow’s return, he seemed to weaken this secret machine hidden away under the Guildhouse, way
as time passed. Once, he cried out as if in great pain, down in the deep, spooky part, where most people don’t go.
This thing (Nhudri alone knows where they got it from; they
but we could see no cause for it. must have bribed the Artificers big time) is an Angst Battery.
Gorool rose from the depths of the Labyrinth. Hey, don’t blame me; I didn’t name it.
Both Charon and Sister Acceptance recognized Don’t ask me how it works, either; I ain’t no engineer.
Charon’s Shadow as the animating force within the But what I heard is, they plan to flood whole nests of Spec-
monstrosity. Here was the true reason for Charon’s tres with Angst, overloading them like they’re month-to-
month tenants in a roach motel. They say that’ll destroy
decision to sail forth alone. Though Sister Acceptance the Spectres and send ‘em all screaming down into Oblivion
offered to go with Charon, in the end he chose to face where they belong. Once the Spectres are all gone, there
his Shadow as he had through the centuries, in order won’t be any more agents of Oblivion running around.
No more riding Maelstroms into town, whooping it up takes it down to Stygia and shoves it into the main machine,
like crazy cowboys after six months on the trail. No more the Angst Battery. Naturally, traveling through the Tempest
crunching up innocent wraiths in Harrowings. No more with all that Angst smelling up the joint gets every Spectre
Skinriding mortals and causing trouble that’ll screw up the there all hot to trot for our errand boy. So, whoever transports
Underworld (“Oops, sorry, Mr. President, I just pushed that the barf-bag has to run for his life. Unlife. Whatever. I ain’t
big red button marked ‘world annihilation.’ Guess this is heard that any of the couriers have been caught yet, but just
goodbye.”) Sounds kinda cool, huh? (Oh, sorry, you guys, think about the yummy feast Oblivion’s Funboys would have
nothin’ personal.) if they did catch him. Not dangerous to any of the rest of
Maybe. But what happens when they turn their machine you, no….
on anybody they don’t like? What about wraiths with strong And if that don’t make you nervous, think about this
Shadows; are they gonna fry those guys, too? What’s to keep one. How long have these whackos been storing up Angst in
them from wipin’ us all out in the name of “cleansing?” Or do this battery thing without ever bleeding off any of the juice?
you think they might just waste the guys they don’t like and Forget about what happens if it ever springs a leak; whadda
make slaves outta the rest of us? Who could stand against ya do if it ever explodes? Fer-BLOOOEEEYYY! Angst barf all
’em? If we didn’t just bow down to their demands, FFFZZ- over Stygia! Bet the whole damn city explodes. Cool! Maybe
ZAAAAPPP! Yeah, I definitely wanna haveta depend on the even the whole Underworld, if we’re lucky.
nutso bunch that gave Charon a terminal swirlie. And let’s not even talk about the Angst junkies in the
And come to think of it, wasn’t it pretty convenient that Guild. They gobble up all that Angst, but somehow, they don’t
he popped off like that? I mean, they’ve had just enough time make it back to the Chapter House with it. Instead, they go
to polish up their machine while everybody got sick and tired nuts, lettin’ their Shadows go bonkers. Call me crazy, but I
of the Deathlords and just might support the Pardoners in a really like those guys! At least they’re honest about what they
takeover. Gotta give ’em credit. They’re either the sneakiest want. A few destroy their Fetters or let their Dark Passions
bastards in the history of Stygia or the luckiest bunch of take over. Then they get to go be Harrowed, where they can
screwups I’ve ever seen. You still wanna know how the damn really load up on Angst.
thing works, huh? Okay. I’ll take a shot at it, but remember Spectre nests are just bursting with former Pardoners.
I ain’t no expert. Just your friendly neighborhood “alternate They’re some of the best agents of the Big O, since they know
personality” tryin’ to get along as best I can. what scares everybody. Some folks even claim there are Spec-
Guess they haven’t told ya the difference between Guild tres in the Guild itself. Well, duh!
and non-Guild Pardoners, huh? You know how the Guild 1. They dig out everyone’s secrets.
teaches Castigation to folks who aren’t gonna join? And 2. They’re hoarding Angst.
sheesh, ain’t that smart if they wanna recruit new members 3. They destroyed Charon.
(“Let’s teach ‘em our secret Arcanos, honey, then we can offer
4. What are they planning to do tonight, Brain?
them so much more to join — a lantern and a name change,
and these neat black robes…”). I dunno. Sound like Spectres to you?
Well, the deal is this: they teach a different form of
Castigate to non-Guilders. It’s the type they first teach you,
too. You know how you get that tiny little bit of Angst from
using some of your arts? Well, if you get to Journeyman level,
they teach you a new kind of Castigate. It’s just like the first
The Pardoner Speaks
kind, only you get a lot more Angst using it. You not only get This has gone far enough! You will be informed
your own, but you also leech the Angst out of whoever you’re when you need to know such things. For now, simply
working on. It’s kinda like you steal it from ’em. (Way to go!) accept that what is written here is a lie. As for you,
Now, here’s the weird part. You get your own Angst and my Shadow, I cast you out, foulness. I forbid you to
theirs as well, but it doesn’t go where your own Angst goes. speak. By all that is of the light, I condemn you to the
Instead, you sorta hold it to one side (kinda like birds hold
outer darkness. My strength compels you. My mind
food in their stomachs ’til they can throw it up to feed their
babies). When you get back to the Chapter House, you heave commands you. Get thee hence or I shall
up the extra Angst (and as much of your own as you can get
out) into some kind of bucket. It sounds to me sorta like those
containment units in Ghostbusters, but whadda I know? That’s
what they call irony, huh?
Anyway, about once a month, some poor schmuck gets
stuck on garbage detail. That means, he bags up the Angst,
The docum
this portend ent ends abruptly at th
s. I hope you is point. We
more servic find this ma do
e I can rend n uscript illum not yet know what
Mother Fait e r re garding it, p in ating. If the
h, editor lease do not re is any
hesitate to a
sk .
•••• Shadow Screen System: The Storyteller secretly rolls the Pardoner’s
Charisma + Castigate (difficulty equal to the Shadow’s Per-
manent Angst rating). A single success is enough to wrench
This odd use of Castigate enables a Pardoner to hide
the target’s Shadow out of her Corpus for one turn. Each
certain thoughts and memories from her own Shadow (and,
additional success adds another turn to the length of time the
to some extent, from Spectres during Harrowings). When
Shadow remains separated from its Psyche. The target must
Shadow Screen is utilized, certain thoughts and memories
be willing to have her Shadow drawn forth from her, since any
(which must be determined before the art is used) are no
conscious resistance to Shadow Summons will only increase
longer accessible to the wraith’s Shadow. The Shadow knows
the Shadow’s Angst rating.
that something ‘s being kept from it, but it has no idea what
that something might be. A botch on Shadow Summons severs the connection be-
tween Psyche and Shadow, which has an extremely deleterious
This art has the side effect of making Screened memories
effect on a wraith. Should this catastrophe occur, the targeted
and thoughts hazy to the Psyche as well. Memories targeted
wraith must roll against each of her Passions (difficulty 6) every
by this art become dim and half-recalled. Because neither the
hour. If she should ever roll against all of her Passions and
Psyche nor the Shadow consciously thinks about these mem-
not achieve a single success, he immediately vanishes from
ories, they are very difficult for the Shadow to access during
the Shadowlands, with none of the display usually observable
Harrowings, as well.
during Transcendence. The wraith’s Psyche and Shadow can
System: The Pardoner must utilize this art immediately be recombined by being brought into physical contact with
after Castigating someone, in order for it to be effective in each other. At this point, the Shadow rolls Permanent Angst
blocking specific memories acquired during the Castigation. against the Psyche’s Permanent Willpower (difficulty 6); if the
Any success on a Manipulation + Meditation roll (difficulty Psyche gets more successes, the two are reintegrated. If not,
6) allows the Pardoner to screen her thoughts. Extra successes the two remain separated.
make it harder for the Shadow to break through and notice
Use of this art costs 5 Pathos and 2 Willpower, and it gives
these thoughts.
the Pardoner 2 points of Temporary Angst.
A failed attempt merely means that the Pardoner has not
succeeded in hiding those particular thoughts; a botch makes
the ideas the Pardoner is trying to keep secret blazingly obvi-
ous to her Shadow, who may immediately attempt to initiate
••••• Shadow Wrack
Catharsis — even if the Shadow’s Angst does not exceed the Developed by the Darksiders and used by the most skilled
Psyche’s Willpower. Use of this art costs 2 Pathos, whether it and trustworthy Pardoners only, this art allows direct Castiga-
is successful or not, and also gives the Shadow 2 Temporary tion of Spectres. It reduces their Angst and strengthens the
Angst. A botch results in the Pardoner’s gaining 1 additional sliver of Psyche that still remains within them. Shadow Wrack
temporary Angst for each 1 rolled. forms the basis for the theory of Spectre redemption, and
If there is great need for the Pardoner to remember these constant research is done to “improve” this power, in hopes
hidden details, this art can be reversed for double its normal of producing a safe, practical method of redemption.
cost. However, this action is likely to let the Shadow in on The actual procedure is an exhausting one and requires a
those messy details as well. Pardoner to maintain absolute control over her own Shadow
during the entirety of the process. In addition, the Spectre
Artifacts: Temporary Angst. Once it has reached this limit, any attempts
to use Transfer Angst to pour more Angst into the Lantern
simply result in the expulsion of Angst into the surrounding
Instruments of Chastisement into the immediate vicinity, and the Shadows of wraiths
caught in the blast will absorb as much of the floating Angst
as they can. So, if a full Lantern explodes when there are two
(Common, Level Two) wraiths nearby, each wraith’s Shadow sucks down 50 points
of Temporary Angst (which then gets converted into 5 points
A long-standing arrangement with the Artificers Guild of Permanent Angst, which makes things very interesting).
supplies Scourges with these implements used in Castigation.
Whips, flails and truncheons are the most popular Instruments,
but other types are available.
System: Use of these weapons lowers by 1 the difficulty
Angst Battery (Singular, Level Five)
This massive containment vessel resides in the lowest
of any roll for the arts related to Castigation. chamber of the Pardoners main Chapter House in Stygia.
Observers have commented that it resembles nothing so
Iron Lantern (Rare, Level Three) much as an enormous iron lung. The purpose of the battery
is simple: It stores Angst transferred to it from Soul Lan-
terns. Lord Nhudri himself created the Angst Battery for
This lidded lantern, which looks very similar to the
trademark lantern of every Pardoner recognized by the Guild, the Pardoners before the breaking of the Guilds (though it is
creates a 20-foot circle of light in which the Pardoner may doubtful that even he guessed its true purpose). Conceived
work with reasonable assurance of safety. Although the Iron by a brilliant Pardoner called Brother Generous, the great
Lantern is always carried on the Pardoner’s person or hung storage vessel was intended to remove excess Angst from the
outside her place of work, it is typically activated only when Underworld and eventually reshape the stuff, through the
a Pardoner has reason to believe that she needs additional art of Castigate, into Pathos. In essence, his plan was to take
protection during a Castigation. “pollution” and recycle it as abundant energy. Unfortunately,
System: Opening the lid of the Iron Lantern exposes Spectres took Generous before he discovered the exact art
the light inside. The circle of light emanating from the open that would effect that change.
lantern duplicates the effect of Housecleaning (Castigation His successors in the Guild have posited that the battery
••••). The lantern’s light is powered by the Pardoner’s Pa- might be usable as a weapon. Their theory is that even Spectres
thos. Each point of Pathos the Pardoner spends provides one might find an abrupt overload of Angst deadly. Told that the
half-hour’s worth of illumination. The Pardoner must spend a device possesses “almost infinite” capacity to store Angst, the
permanent point of Willpower to attune the lantern to herself. Guild has brought Soul Lanterns to the Angst Battery and
Until the lantern is attuned, it may not be used. emptied them into it for centuries.
Nobody’s fools, the Pardoners realize that they are po-
Soul Lantern (Luxury, Level Three) tentially sitting on enough Angst to blast apart most of Stygia
should the battery ever overload or rupture. This possibility
is why they struck an extremely expensive bargain to acquire
Called a “lantern” to disguise its true purpose, this artifact
an unusually large portable Nihil, which they stored under
resembles its namesake in size and shape only. Soul Lanterns
their main Chapter House, right next to the battery. A cadre
reside in secure rooms within each Chapter House of the
of specially trained Pardoners watches the battery. Guard duty
Pardoners Guild. Usually, as a safety precaution, no more
lasts only a few hours for each group, so they will remain vigi-
than one of these objects can be found in any single location.
lant. If the battery shows signs of weakness or disruption, these
Soul Lanterns act as containment units for Angst collected
Guildwraiths are charged with sounding an alarm, unleashing
by Pardoners during their Castigations. Periodically, a trusted
the Nihil and dropping the battery into the Tempest.
Pardoner bears a Soul Lantern to the main Chapter House in
Despite these precautions, there is a serious problem with
Stygia, where its contents are emptied into the Angst Battery
the battery. The “almost infinite” containment unit recently
(see below).
Evangelist
Quote: I have come to cast away the darkness. The light of
those painful switchings your momma and daddy gave you
make sense.
Roleplaying Notes: Flavor your conversation with Bible
quotes and hymns. Ask your friends questions such as, “Are
you washed in the blood?” or “Have you looked into yourself
my lantern shines for you and you alone.
today, and do you like what you see?” You care about others
Prelude: You grew up in a “sanctified” household nestled
and work hard to save them from the dark ugliness inside them,
in the mountains of eastern Tennessee. Your daddy was the
but that doesn’t mean you’re going to let them slack off when
pastor and your momma the choir director of the New Rev-
it comes to taking care of their souls.
elation Independent Gospel Tabernacle. Your parents raised
you by the Bible and the switch (they called it a “rod”), but Relics: King James version of the Bible, choir robe,
they also gave you a lot of love. Scourge’s whip
When you were 12, it happened. During one of your
daddy’s impassioned sermons, you felt something stir within
you and take hold of you. You don’t remember exactly what
happened, but folks later told you that you started speaking
in tongues and weeping tears of blood. From that day on, you
were a preacher, just like your daddy.
Your daddy gave up his church when you turned 16. He
bought a used RV, packed you and your momma into it and
started touring the revival circuit. That’s where you met Eddie.
Your parents took one look at him, there in the audience during
one of your tentshow sermons, and labeled him an irredeem-
able son of the Devil. That only made you more determined to
find some good in him and save his soul. For the first — and
last — time in your life, you disobeyed your parents’ orders
after they told you to leave him alone. The night before you
were to leave for the next stop along your revival route, you
even let Eddie take you for a ride.
Unfortunately, it started raining that night, and Eddie’s
truck wasn’t up to the curves on the treacherous mountain
roads. He survived the crash; you didn’t.
You were surprised when, instead of meeting the Lord
you met a kindly-faced, white-haired woman who informed
you that, no, she wasn’t an angel, she was a Reaper. You had
a million questions, but before you could ask the first one,
you took a good look at her. What you saw stunned you into
silence. It seemed that you could see right through her, and
inside her was something ugly and evil. Brokenly, you told
her that she had a devil within her and that she needed to
get rid of it. She gave you a strange look and took you to the
Pardoners Chapter House.
At first, you were afraid that you had ended up in the place
where Daddy said Catholics go, but you soon learned you were
in the Shadowlands, where all souls wind up, if they haven’t
finished their work on Earth yet. This revelation suited you
just fine. You settled down to the serious business of learning
how to heal the darkness inside the souls around you.
Concept: Your desire to save souls endures even in the
Underworld. You like to emphasize love and forgiveness,
though you can conjure up images of fiery pits and hideous
tortures when you must. Even better, it seems your gift of
tongues was nothing less than a message from your Eidolon
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Religon
Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Alli es (Pardoners)
________________________ OOOOO ________________________
Watch over your Mommy & OOOOO Castigate
________________________
OOOOO
Ei_________________________
dolon OOOOO _________________________
Daddy- just like an angel (Love) OOOOO Argos
_________________________
OOOOO
Memori am
________________________ OOOOO ________________________
Help others see the light OOOOO ________________________
OOOOO
Reli c
________________________ OOOOO ________________________
through Castigation (Pride) OOOOO ________________________
OOOOO
_________________________
OOOOO _________________________
Make sure Eddie accepts Christ (Guilt) OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________
Transcend so you can go to OOOOO _________________________
OOOOO
_________________________
OOOOO Heaven (Envy)
_________________________ OOOOO _________________________
OOOOO
Drill Instructor
Quote: So you think you’re tougher than me, huh? We’ll see.
its way loose in your brain. One day, something went “pffft”
inside your head during morning drill. The next thing you
knew, you were in the Shadowlands.
You beat the crap out of the guy who Reaped you, until a
bunch of his buddies slapped chains on you and dragged you
Prelude: You were all that you could be — and it wasn’t
away. You tried to fight, but the chains did weird things to your
enough. Your home life sucked. Your parents fought all the time,
muscles and coordination. It looked hopeless.
and your father beat your mother for reasons you never could
Your Reaper hauled you, kicking and cursing, to the
understand. When you finally tried to stand up to him — at about
soulforges and turned you over to the hammer-and-apron
age eight or nine — he expanded his range of targets and beat you
crew. Luckily for you, the Artificer slated to smelt you down
up, too.
to soul-slag saw something in you. He said something about
School wasn’t much better. You hid your bruises under long
your joining the war against Oblivion, and he ended up
sleeves and long pants and your pain under a surly attitude. You
shoving you into the hands of the Pardoners. They helped
addressed the fact that no one liked you much by beating the crap
you “enlist” in the Emerald Legion, right after they inducted
out of anyone who looked at you the wrong way.
you into their Guild.
When you were 14, your father left town. Neither you
Concept: You are the good guy who’s tougher and nastier
nor your mom was sorry to see him go. Unfortunately, things
than most of the bad guys. As a Scourge, you specialize in get-
didn’t get much better when he went. You spent more and
ting down and dirty with the Shadow and beating it to a pulp
more time on the street.
with your bare hands. You don’t spend much time worrying
Then your mom screwed things up by killing herself, about motivations, you just kick ass and take names.
leaving behind even more debts than your father had. Once you make Master in the Guild, you plan to apply
You had no job, no family and no way in hell of keeping for membership in the Darksiders. Who knows,
up the rent on the apartment. So, you did the you might even find your father somewhere in
only thing you could think of: You joined the Tempest. You look forward to showing
the Army. him what you’ve learned.
You hardly noticed basic training. While Roleplaying Notes: You judge people
the others who enlisted when you did started by how tough they are. If they can’t take
dropping like flies, you just buried your hatred for your constant insults and verbal abuse, then
the drill sergeant, dug in and showed him that they certainly can’t stand up to what their
his methods didn’t measure up to a lifetime Shadows give them. SHOUT A LOT!
of blows and curses. Never admit to feeling pain, but
When it became clear that never let an insult go unan-
you were there for the dura- swered. Because you (and
tion, the promotions start- your Shadow) respond
ed coming. You made drill instantly to any offense,
sergeant, and then it was you have surprising-
your turn to bully and ly little accumulated
beat some backbone Angst. You intend to
into the wussies who keep it that way.
thought they could Relics: Box-
be part of the nation’s ing championship
defense team. When medal, pair of worn
the Gulf War start- boxing gloves, ser-
ed, you stayed be- geant’s stripes,
hind, but the boys Army dog tags
you trained went to
the desert. Most of
them survived.
Maybe you took
one blow too many to
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Alli es (Pardoners)
________________________
OOOOO ________________________
Watch trainees at old base (Love) OOOOO Castigate
________________________
OOOOO
Notori ety
_________________________
OOOOO _________________________
Show everyone what you’re made OOOOO Outrage
_________________________
OOOOO
Reli c
________________________
OOOOO ________________________
of (pride) OOOOO ________________________
OOOOO
Haunt
________________________
OOOOO ________________________
Find your father & pummel him (Hate) OOOOO ________________________
OOOOO
_________________________
OOOOO _________________________
Teach others what you know OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________
(Generosity) OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
Darksider
Quote: No fear. Absolutely!
you that caused him to deliver you to the Legion of Fate, no
questions asked. Your knowledge of psychology led you to study
Castigation and brought you into contact with the Pardoners,
who recruited you into their Guild. Eventually, you heard of
a special cadre of wraiths called Doomslayers, which courted
Prelude: You spent your life defying death, making your danger by doing battle with Spectres on their home ground
living as a professional thrill seeker. Your parents had money — in the Tempest itself. It seemed “fated” for you to hook up
— enough to send you to the best schools, give you a generous with this group of danger-freaks. The Guild agreed with you,
allowance (so you never had to hold down a real job) and pro- and trained you as a Darksider.
vide you with the finest counselors when you began exhibiting
Concept: A consummate daredevil, you finally have a way
signs of self-destructive behavior. Whoop-de-do. They loved
to combine your craving for danger with a sense of purpose.
you, but they never understood what drove you to take risks.
While your comrades take the war to the Tempest, you watch
They never realized that you were begging for the one thing
their backs and protect them from their Shadows. In some
they didn’t give you — their attention.
ways, you fight battles that are even riskier than the ones your
As a child, you pushed the limits by attempting all those Doomslayer companions wage; they fight the enemy, while you
things labeled “do not try this at home.” You wanted to see struggle with your own allies.
how high you could climb, how far you could fall, how fast
Roleplaying Notes: Show
your bike would go. But when you told your folks about your
no fear. The risks you take as
adventures, they always said, “That’s nice, dear.” It wasn’t
a Darksider reflect the
until you jumped from the garage roof and broke your leg that
attitude you have held
you finally got a little attention. Unfortunately, it was medical
attention. Your parents had the best doctors fix you up, and
then things went back to normal.
In college, your horizons broadened. Your early exposure
to therapy awakened in you an interest in abnormal psychology,
and you spent your term breaks gaining “experience in
the field” — bungee jumping, mountain
climbing, skydiving, motorcycle racing
and freeform skiing. Your parents died in a
plane crash before your graduation, and they left you with
a trust fund and an annual income that assured your financial
independence; after that, there was no stopping you.
You embraced danger with a vengeance. Your money
on both sides
bought media connections, and you began to advertise your
of the Shroud.
“stunts” to gain publicity and notoriety. (After all, if your
Your Castiga-
parents weren’t around to notice you, you had to get
tion style con-
attention from someplace….)
sists of goading
Finally, your luck ran out. While trying for a the Shadow into betraying
free-fall record, you waited a little too long to itself. You’re not afraid of put-
pull the ripcord on your parachute. You hit the ting your own existence on the
ground before it opened fully. Thankfully, line to shame a Shadow into some
you never felt the impact; from what action that weakens it. Unfortunate-
others have told you since, it must ly, your recklessness also carries over into
have hurt a lot. your normal activities as an adjunct to your
Doomslayer companions. Goad them, as
well. Push them to achieve things they never
thought possible. Risk can only make them stronger.
Relics: Ripcord, basic psychology textbook
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Alli es (Doomslayers)
________________________
OOOOO ________________________
Gahattention (Greed) OOOOO Castigate
________________________
OOOOO
Reli c
_________________________
OOOOO _________________________
Challenge yourself & allies (Pride) OOOOO Argos
_________________________
OOOOO
Status (Guild)
________________________
OOOOO ________________________
Sub jugate Shadows (Aggression) OOOOO ________________________
OOOOO
________________________
OOOOO ________________________ OOOOO ________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Alli es (Pardoners)
________________________
OOOOO ________________________
Get more Angst! (Greed) OOOOO Castigate
________________________
OOOOO
Contacts
_________________________
OOOOO _________________________
Find love (Pride) OOOOO Usury
_________________________
OOOOO
Memori am
________________________
OOOOO ________________________
Stop drug pushers (Regret) OOOOO ________________________
OOOOO
________________________
OOOOO ________________________
Help others (Love) OOOOO ________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________ OOOOO _________________________
OOOOO
Sin-Eater
Quote: We are all sinners. There is not one among us who
to Heaven. Taking up his cloak, you went to the neighbor’s
house. When finished there, you returned home and fulfilled
your duty toward your mother and father. The next week, the
plague claimed you as well. The Pardoners Guild, which was
apparently waiting for you, Reaped you, and you became a
is truly pure. Who eats the sins of the sin-eater? Who pardons the
member of the Beacon.
Pardoner?
Concept: Knowing your duty to the others of your Guild,
Prelude: You were born in a small village whose name
you have become a Pardoner’s Pardoner. As you once cleansed
you no longer remember. You grew up ostracized by
the sins from your loved ones, so you now remove the taint
the other townsfolk. Your house lay outside the
from your fellows. That they are honorable people who help
boundaries of the town, and you were never
others makes you proud to help them. Into your capable
allowed to play with the other children.
hands is entrusted the very soul of the Pardoners Guild,
Unlike the other men of the town, your
its many sin-eaters. You feel privileged to be where
father did not go out to plow the
you are.
fields or chop wood. He never
Roleplaying Notes: You are the elite, yet you
hunted. Much of the time, he
remain humble, for you intuitively understand
simply carved toys for you or
others’ burdens. Offer counseling and Castigation
utensils for your mother. When
to your fellow Pardoners whenever possible. Root
he wasn’t carving, he spent his
out any who show signs of betraying secrets
time on his knees in prayer. Most of
learned from their clients. Such sins need
your needs were met by the townsfolk.
eradication, which you are determined to
Food, clothing, and whatever else your
make happen.
family lacked was brought in the dark of
the night and left on the doorstep. Still, at times you long for something
more. You enjoy your work, yet it’s all
When you were 10, you discovered why.
you’ve ever known. First, you took on your
You had known that your father was always
parents’ burdens. Now, you shoulder myr-
called to any house where someone had
iad responsibilities as a Pardoner. Some-
died. Taking up his hooded cloak, he
times, you feel trapped, and you wonder
would go from your house like some
when you will ever have the chance to do
black-winged scavenger bird and
what you want to do, rather than always
return with the dawn, wearied and
fulfill what others expect of you.
desperate. Eventually, he explained
that he was a sin-eater: one who Relics: Long black cloak, wooden toy
consumes a feast laid out upon
a corpse. With that feast, the
sin-eater took upon himself
all the transgressions of the
deceased, which allowed the
dead person’s soul to go, unburdened
by its trespasses, to Heaven.
When you turned 19,
your parents died from
plague. A neighbor called
for the sin-eater to come
unburden her husband,
who had also died. Al-
though you were his
daughter, and not expect-
ed to follow his calling, you could
not simply abandon his responsibili-
ties. More importantly, you could not
let your father face judgment for all
the sins he had consumed, not when
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions Arcanoi
Alli es
________________________ OOOOO ________________________
Help others overcome sin (Duty) OOOOO Castigate
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OOOOO
Ei_________________________
dolon OOOOO _________________________
Protect orphaned children (Regret) OOOOO Fatalism
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OOOOO
Reli c
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Comfort survivors whose loved OOOOO ________________________
OOOOO
Status
________________________ OOOOO ________________________
ones have passed on (Compasion) OOOOO ________________________
OOOOO
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OOOOO _________________________
Root out those who betray OOOOO _________________________
OOOOO
_________________________
OOOOO _________________________
their calling (Hate) OOOOO _________________________
OOOOO
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OOOOO _________________________ OOOOO _________________________
OOOOO
Brother Tenacious
Juan de Manresa, an early follower of St. Ignatius of
Loyola, followed his mentor throughout his travels. He re-
members many details of his life as a member of the Society
of Jesus, but his fondest memories are of Ignatius’ Spiritual
Exercises and his enjoyment acting as leader of the Society’s
retreats. Though he lived his life as well as he knew how, when
he died of pneumonia at age 40, his soul did not go on to the
reward he expected.
Juan’s Reaper jerked the Caul from his quarry’s face, then
manacled him to a long line of other suffering souls. He dragged
the coffle away for processing and indoctrination into the Skel-
etal Legion. When Juan passed the soulforges, he thought he
was in hell. The flames, screams and torments all convinced
him that he had fallen into the Pit. Although he had no idea
how he had transgressed so gravely, Juan refused to give in to
the inevitable. A soldier of Christ he had been in life; a soldier
of Christ he would be in death. He knew he would refuse to
serve the Devil, no matter what torments lay in store.
Who knows what trouble Juan might have caused had
a passing Centurion not recognized him. The Centurion had
also been a priest, before a bout with plague took his life, and
he quickly explained to Father Juan what was really going on;
then, he personally oversaw his fellow priest’s induction into
the Skeletal Legion.
Father Juan rapidly learned what he needed to know
about Stygia and the Restless. His main regret, that he could
not carry on the work he had loved in life, lasted until he met
the Pardoner who worked with his cohort. That wise woman
(known in the Guild as Mother Joyous) spoke with him at
length about Castigation and other matters. When, shortly
thereafter, she asked if he would like to assist in her work, he
Father Compassionate
Born on the island of Kös in the fifth century
before Christ, the man who would become known as
Father Compassionate spent his early life as a teach-
er. Schooled in the philosophies and learning of his
Greek forefathers and contemporaries, Hippocrates
gravitated toward the practice of medicine because
of his interest in gymnastics. As an itinerant practi-
tioner of medicine, he had to treat everything from
injuries to war wounds to potentially fatal diseases.
Working alongside other medical mendicants,
he developed a whole new method of treatment.
It emphasized rational observations and healing
based on herbal knowledge and the radical theory
of treating not just the body, but the mind and
emotions, as well. Maintaining that treatment
should focus on the patient rather than the injury
or disease, the young physician and his fellows
used long discussions, pleasant surroundings and
music to put their patients at ease.
Hippocrates advocated extended ob-
servation, which entailed the noting and
reporting every symptom (no matter how
seemingly inconsequential). His treatment
then proceeded from the theory that nature
would work to cure the patient, if given
the chance to do so. He even understood
that some illnesses originated from mental
or emotional causes, and he treated them
as well. Despite his mistaken understanding
of an imbalance among the four humors as
the cause of illness, Hippocrates’ otherwise
sophisticated techniques made him highly
successful and respected. By adding ethical
considerations to the methods he and his
fellows had originated, Hippocrates created
an oath that is still taken by doctors today.
When he died at age 90 or so, Hippocrates
traveled to the Underworld. There, he met
like-minded wraiths, philosophers, priests and
physicians. They cleansed the soul, as he had
treated and strengthened the body. Hippocrates
learned the art of Castigation and, in turn,
taught his fellow Restless all he knew of medi-
cine. Because it seemed to be the aspect of his
knowledge with the most practical application
to wraiths, his teaching focused especially on
that part of his methods dealing with the
mind and emotions.
Sister Acceptance tell Charon of her discovery. She saw, to her horror, that he,
too, was stained by his Shadow. Reaching out, she sought to
cleanse him, as she felt that the darkness within his soul must
As the only child of a well-connected Mycenaean family,
Inachus received training in all the proper arts for a woman be eliminated. He cried out as she plunged her fingers into the
whose marriage into a good house was assured. Because he blackest portion of his being, drawing it forth and banishing
valued her keen mind, clever wit and fearlessness, her father it. Then he saw the caring that lay behind her rash action.
also introduced her to knowledge usually reserved for men. Taking Inachus aside, Charon questioned her about her
He taught her to read, write and speak several languages. ability and smiled as he realized its meaning. What else they
Inachus also learned philosophy, rudimentary medical skills said to one another is unknown, but when their conversation
and the art of warfare. Unable to bear the thought of her ended, Inachus was Charon’s personal Purifier. After that
absence, her father refused to consider a marriage for her exchange, the two came to trust one another implicitly, and
Abilities
Talents Skills Knowledges
Alertness______________OOOOO Crafts___________________OOOOO Bureaucracy_____________ OOOOO
Athletics______________OOOOO OOOOO
Drive_____________________ Computer_______________OOOOO
Awareness_____________OOOOO Etiquette________________OOOOO Enigmas________________ OOOOO
Brawl___________________OOOOO Firearms________________ OOOOO Investigation____________ OOOOO
Dodge__________________ OOOOO Leadership______________ OOOOO Law____________________OOOOO
Empathy______________ OOOOO Meditation______________ OOOOO Linguistics______________ OOOOO
Expression_____________OOOOO Melee__________________ OOOOO Medicine_______________ OOOOO
Intimidation___________ OOOOO Performance_____________OOOOO Occult_________________ OOOOO
OOOOO
Streetwise__________________ Repair__________________OOOOO Politics_________________OOOOO
Subterfuge_____________OOOOO Stealth_________________ OOOOO Science_________________OOOOO
Advantages
Backgrounds Passions
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OOOOO ___________________________________________________________OOOOO
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Death
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Pertinent Details
Age_________________________________________Apparent Age_________________________Gender_______________
Date of Birth________________________________R.I.P._______________________________Height_______________
Hair___________________________________________Eyes__________________________________Weight________________
Race__________________________________________Nationality__________________________________________________
Garb______________________________________________________________________________________________________
Other Distinguishing Features_____________________________________________________________________________
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Psyche:
shadow Archetype:
Shadowguide Player:
Thorns Angst Dark Passions
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Psyche Willpower _________________________ OOOOO
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Allies
Expanded Background Clients
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Eidolon Guild Status
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Contacts Status
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Memoriam Mentor
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Notoriety Wealth
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Artifacts Relics
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Prophecies and Visions
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Guild Secrets Known
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Merits & Flaws
Merit Type Cost Flaw Type Bonus
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Fetters Experience
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_________________________________________OOOOO Total Spent On___________________________________________________________________
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Ancient/New Arts Known __________________________________________________________________________________
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Usual Haunts Guild Standing & Contacts
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Apprenticed to:
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Combat
Weapon Difficulty Damage Conceal Range Rate Pathos Brawling Table
Maneuver Accuracy Damage
Bite 5 Strength +1
Punch 6 Strength
Grapple 6 Strength
Claw 6 Strength +2
Kick 7 Strength +1
Body slam 7 Special; see Options
Armor:_____________________