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M8_L1_online-creation-tools-platforms

This module focuses on online creation tools, platforms, and applications for ICT content development, providing learners with the knowledge to evaluate and utilize these resources effectively. It outlines various types of online tools and platforms, such as audio, video, and content management systems, along with their purposes and examples. The module emphasizes the importance of selecting appropriate tools based on specific needs, ease of use, collaboration features, browser support, and content security.

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0% found this document useful (0 votes)
19 views10 pages

M8_L1_online-creation-tools-platforms

This module focuses on online creation tools, platforms, and applications for ICT content development, providing learners with the knowledge to evaluate and utilize these resources effectively. It outlines various types of online tools and platforms, such as audio, video, and content management systems, along with their purposes and examples. The module emphasizes the importance of selecting appropriate tools based on specific needs, ease of use, collaboration features, browser support, and content security.

Uploaded by

sp7957410
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Empowerment

Technologies
Quarter 1 – Module 8:
Online Creation Tools, Platforms, and
Applications for ICT Content
Development

CO_Q1_Empowerment Technologies SHS


Module 8
Empowerment Technologies
Alternative Delivery Mode
Quarter 1 – Module 8: Online Creation Tools, Platforms, and Applications for ICT
Content Development
First Edition, 2020

Republic Act 8293, section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.

Published by the Department of Education


Secretary: Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio

Development Team of the Module


Writer: Rommel V. Estoya
Editor: Analisa I. Panaligan and Grace T. Balverde
Reviewer: Lorena J. Mutas
Illustrator: Amado S. Banawa Jr/ Rommel V. Estoya
Layout Artists: Mariss Tiffany Anne T. Asil and Melody Z. De Castro
Management Team: Malcom S. Garma, Director IV
Genia V. Santos, CLMD Chief
Dennis M. Mendoza, Regional EPS In-Charge of LRMS
Micah S. Pacheco, Regional ADM Coordinator

Loida O. Balasa, CID Chief


Grace R. Nieves, Division EPS In-Charge of LRMS

Lorena J. Mutas, Division ADM Coordinator

Printed in the Philippines by

Department of Education – National Capital Region

Office Address: Misamis St., Bago Bantay, Quezon City

Telefax: 02-929-0153
E-mail Address: _
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Empowerment
Technologies
Quarter 1 – Module 8:
Online Creation Tools, Platforms, and
Applications for ICT Content
Development
Introductory Message

This Self-Learning Module (SLM) is prepared so that you, our dear learners,
can continue your studies and learn while at home. Activities, questions, directions,
exercises, and discussions are carefully stated for you to understand each lesson.

Eac h S LM is composed of different parts. Eac h part shall guide you step-by-
step as you discover and understand the lesson prepared for you.

Pre-tests are provided to measure your prior knowledge on lessons in each


S LM . This will tell you if you need to proceed on completing this module or if you
need to ask your facilitator or your teacher’s assistance for better understanding of
the lesson. At the end of each module, you need to answer the post-test to self-check
your learning. Answer keys are provided for each activity and test. We trust that you
will be honest in using these.

In addition to the material in the main text, Notes to the Teacher are also
provided to our facilitators and parents for strategies and reminders on how they can
best help you on your home-based learning.

Please use this module with care. Do not put unnecessary marks on any part
of this S L M . Use a separate sheet of paper in answering the exercises and tests. And
read the instructions carefully before performing each task.

If you have any questions in using this S LM or any difficulty in answering the
tasks in this module, do not hesitate to consult your teacher or facilitator.

Thank you.
What I Need to Know

This module was designed and written with you in mind—to help you better
understand online creation tools, platforms, and applications for ICT content
development. For this reason, the scope of this module permits it to be used in
different learning situations; the language used recognizes the diverse vocabulary
level of students, and the lessons are arranged to follow the standard sequence of
the course.

The module mainly focuses on Online Creation Tools, Platforms, and


Applications for ICT Content Development.

Learning Competency:
• Evaluate existing online creation tools, platforms, and applications in
developing
• ICT content for specific professional tracks.

Upon successful completion of this module, you are expected to:


1. determine the nature and purpose of online creation tools, platforms
and applications;
2. differentiate various online creation tools, platforms and applications
available for ICT content development;
3. determine the appropriate online platforms to use on a specific purpose;
and
4. evaluate existing online creation tools, platforms, and applications in
developing ICT content for specific professional tracks.

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Module 8
What is It

Expertise in your professional track will be significantly enhanced if you know


how to develop ICT content. Today in the digital age, most tasks in the different fields
or jobs involve the function of applications and platforms through the internet.
Having knowledge and skills in using and utilizing platforms and applications into
one’s field of specialization is a great advantage to those who do not.

But what are platforms? How do these differ from applications? How will these
help you develop ICT content? What are the existing platforms and applications that
are available online that can help you create ICT content for a specific purpose?

ONLINE CREATION TOOLS AND APPLICATIONS


Online creation tools and applications have a
blurry distinction in the definition. An application is
usually understood to be a larger, more complex
piece of software, whereas a tool typically is
designed for a specific use case. This distinction is
blurry, though, as some tools are very versatile and
powerful while some applications are comparatively
simple and with limited versatility.
But one thing is for sure, both online
creation tools and applications are computer
programs that utilize web browsers and web technology to perform tasks over the
internet. They are like word processors or paint applications on your computers, but
this time, they are operating on the internet.

There are lots of existing online tools and applications in the world wide web,
from online forms, shopping carts, word processors, spreadsheets, video and photo
editing, file conversion, file scanning, and email programs s uc h as Gmail, Yahoo, and
AOL.

E XIS TI NG ONLINE CREATION TOOLS AND APPLICATIONS


F O R S P E C I FI C PURPOSES
These online creation tools and applications currently include, but are not
limited to:

Audio and Visual Content Creation Tools and Applications


A. Audio: These tools and applications allow users to create, edit, trim, remix,
and publish kinds of music and sounds.

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Module 8
Examples:
1. Hobnox Audiotool
2. Twisted Wave Audio Editor
3. Audi Trimmer

B. Infographics: These tools and applications give users the chance to create
a creative and stunning infographic.
Examples:
1. Creately
2. Piktochart
3. Canva

C. Video: These tools and applications allow users to edit and create videos
online.
Examples:
1. Powtoon
2. WeVideo
3. YouTube Video Editor

D. Presentations: These tools and applications let the users utilize images,
videos, and graphics on their presentations to get into the minds of their
target audience.
Examples:
1. Prezi
2. Haiku Deck
3. Emaze

E. Memes: The Internet is full of colorful images and videos because


audiences love them and sharing them. Memes get copied and spread
rapidly. These applications and tools make meme creation easier.
Examples:
1. Imgur
2. Rage Comic Generator
3. QuickMeme

Online Offices
These applications and tools are word processors, spreadsheets, slides, and survey
forms that work in cyberspace.
Examples:
1. Google doc, sheets, slides
2. Google Forms
3. Microsoft Office 365
4. Microsoft Forms

Content Management System (CMS)


C M S is an application that allows the user to publish, edit, manipulate, organize,
and delete web content. Most webpage creation platforms are using C M S to develop
ICT content for a specific purpose.
7 CO_Q1_Empowerment Technologies SHS
Module 8
O n the next module, you will learn more about C M S and the basics of web
design principles and elements.

ONLINE PLATFORMS
There are some online applications and
tools that are integrated within one place. For
example, Facebook messenger is a
communication tool provided by Facebook that
makes calling and texting services possible for
its users. Aside from Facebook messenger,
there are also other tools and applications in
Facebook that cater different needs and
services of its client, s uc h as photo organizing,
poll creation, video streaming and many more. All these tools and applications have
been systematically and strategically put into one place, which is Facebook.
Facebook is an example of an online platform. Therefore, we can say that
online platforms combine all tools into one place and system for efficient processes
and faster accomplishment of different tasks. Online applications and tools are
different from online platforms in the sense that they only get one part of the job.
For a more straightforward illustration, online platforms can be compared to
a car, and its primary purpose is to travel to a destination. In comparison, the
applications and tools can be viewed as the tires for moving, steering wheel for
directing, and exhaust for emitting smoke from combustions. These tools and
applications are working together on one platform to serve a purpose.
Online platforms can also be defined as digital services that enable
collaboration between two or more different but interdependent groups of users who
interact through the internet. Online platforms allow users to develop ICT content
to connect, communicate, and collaborate with other users in the online world. For
example, Facebook is one of the most popular online platforms, that is not only used
for finding friends or relatives but also has evolved as a place for marketing business.
Many business-minded people have taken the interactions happening in Facebook
advantage for the promotion of their products and services for free.

E XI S T ING ONLINE PLATFORMS


Online platforms are categorized according to the services they provide.
Currently, the categories of online platforms are listed below but not limited to, the
following:

A. Presentation/ Visualization:
These are online platforms that let you showcase and share presentations,
infographics, and videos with other people.
Examples:
1. Prezi
2. Zoho
3. Slide Shares

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Module 8
B. Cloud Computing
This type of platform allows you to upload, download, organize, and store files
on the online storage, which is called cloud instead of using offline storage like
a computer desktop. Here, users can share and even collaborate files with
other users.
Examples:
1. Google Drive
2. Dropbox
3. OneDrive
C. Social Media
These are interactive online technologies that enable the creation or sharing
of information, ideas, career interests, and other forms of expression through
virtual communities and networks.
Examples:
1. Facebook
2. Twitter
3. Instagram
D. Mapping
This online platform provides detailed information about geographical regions
and sites around the world. It allows the embedding of maps into proprietary
sites.
Examples:
1. Google Maps
2. Bing Maps
3. Wikimapia
E. File Management
This online platform allows you to convert and manage files like images,
videos, documents, audio, and more to other formats without downloading a
software tool.
Examples:
1. Zamzar
2. Word2pdf
3. CloudConvert
F. Web Page Creation
It is an online platform that lets you build a web page that includes colors,
texts, images, and often contains links to media s uc h as video and audio.
Examples:
1. WordPress
2. Wix
3. Weebly

NATURE AND PURPOSE OF ONLINE PLATFORMS AND


APPLICATIONS
In the latter part of the 20 th century, creating an online platform like a
webpage or a website had required a skillful mind regarding computer programming.
Only those who possessed superior knowledge on computer codes were the ones who
9 CO_Q1_Empowerment Technologies SHS
Module 8
could create a web page or web site, and yet their creations were not that exciting
and convincing compared to what we have today.

At present, it is very m u c h convenient to create textual and visual parts in


creating ICT contents. Even a high school learner with necessary skills, even without
superior knowledge on computer programming, can develop and construct creative
ICT contents that are fun and interactive to users. Moreover, web pages or websites
have evolved into tools and platforms useful for discovery, communication, creation,
and co-creation.

Another good point for online applications and platforms is their convenience.
Since they are online, they are available to the users anytime and anywhere if they
are connected to the internet.

They are less hassle and easy to use compared to desktop applications since
they do not require installation on computers since they are web-based. They
consume almost no storage in your computer since most of your creation will be
saved on clouds.

WHICH ONLINE PLATFORMS AND APPLICATIONS WILL YOU


CHOOSE?
Always remember that there is no existing superior online platforms and
applications. Its productivity and efficiency are dependent on the purpose as well as
the knowledge and skills of the users. To help you decide which online platforms and
applications are suited for you, you should consider the following:

a. Address Specific Purpose: In choosing online platforms and applications, make


sure that they have features that are fitted to your needs. They should help you
create content that you wanted to develop.

b. Easy to Use: Good platforms and applications must have a friendly interface. It
means that you can easily understand, manipulate and use its different features.

c. Collaborative Features: As m uc h as possible, choose platforms and applications


that promote collaboration. Aside from the fact that collaboration makes tasks
easier and faster to accomplish, better content will be developed if it is thought
and worked on by more than one brain.

d. Browser Support: You need to ensure that a variety of browsers supports your
chosen online platforms and applications.

e. Content Security: Any platforms or applications must guarantee the security of


users’ data—for instance, features of content privacy or the ability to delete
content.

10 CO_Q1_Empowerment Technologies SHS


Module 8

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